Posts for Samsara


Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
1UPMushroom wrote:
p.s. if samsaras reading this (im assuming she wont) would you mind giving me the fceux file of the any% and 100% tases? that would be greatly appreciated.
I work here, dogg. I'm always reading. I don't have any of my old WIPs, if that's what you're asking, but the movie and submission files are very much available in the publications. I wouldn't mind getting back to doing this myself someday, but I'd greatly appreciate someone taking it on before me. It's been a long while, a lot of new things were discovered, and my any% improvement is definitely improvable even without the new finds. I'd love to help out as a co-author, I just can't see myself working completely solo on a TAS for a long while, especially for a game as complicated as Gimmick.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
The ROM you used is good. In the future, check the bottom left corner of the BizHawk window for a green checkmark after loading a ROM to see if it's verified good or not. I'll keep trying to work on a test file, but good lord this game loves crashing on me (and the boys). Should this submission be cancelled in the meantime?
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
I did some playing around with this. First, it seems that simply delaying jumps can allow the faster special shots to hit the CPU opponents, even on Hard difficulty: Given how long it takes for the delayed shots to connect, this by itself should save a significant amount of time over the course of the run, assuming that every single shot could be made to hit, which I believe is possible. Different amounts of delaying and changed positioning should help with this. What bothers me more is that the current strategy could also be heavily improved just from playing a little more aggressively. At around 0:26 in the encode, the CPU launches a delayed shot of its own, which you let hang in the air before coming down. It's easily possible to catch the shot as it hangs in the air and counterattack immediately: In fact, across this entire first match, it doesn't seem like you move at all while the CPU is attacking, even though several seconds could be saved by doing so in order to catch their shots closer to the center. I feel this needs a lot more work. I'll put together a file of a more optimized first match that should hopefully show what I'm talking about.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
dwangoAC wrote:
Note: I don't want to see content limited to just things I'm involved in or that come in through the TASBot community that's formed out of the adjacent "on console TAS content" work. I very much want to see a future where someone can submit something shown live and have it included regardless of where, so long as it's verified to have legitimately taken place at an event (online or otherwise). I'm of course well known as an inclusionist but I think we can find a happy balance. I'd also include the entire ambassador team in the list of folks with access to help validate runs submitted this way.
This would be the case, of course! I was primarily using you/TASBot as an example because of the prominence of the GDQ showcases, but it would definitely be open to anyone and anything that fits the criteria.
DrD2k9 wrote:
We need to find a way to officially recognize/publish these showcase runs that otherwise can't be processed through our standard judging process due to the need for extra hardware or external data only possible at such a live event.
This and the rest of the post are exactly why I want this solved as soon as possible, because it's honestly silly that we've gone this long without even considering finding a solution. It almost comes off like we're saying these runs aren't valid, even though they clearly are. Their validity just comes in a different form.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
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Location: Northern California
Alright, let's get some discussion in here. There's two questions to ask regarding this run and the state of this category in general. 1. Should we allow "maximum score" as a standard branch universally? Currently, we allow it as a form of full completion, but this does not catch 100% of cases, which is a bit ironic for full completion, really. The proposed change to the rule here would just be to allow "maximum score" as a branch independently of full completion. We would likely lessen the rules on methodology in this case, maybe only disallowing unassisted infinite loops and ACE. This change would also apply to timed games where the only objective method of competitive play is score. This could mean allowing timed sports games as well, but the mere thought of having that conversation again is giving me PTSD. We'll see. 2. For infinite games, how do we define "maximum score"? Max score for timed games like Sharp Shot is easy to define, but what about games like this where play can be infinite? Some of the prior discussion in this thread has revolved around the nature of this game's score counter, and defining maximum score in relation to that counter is an important distinction for us to make, especially if we're going to broaden how we treat the category itself. In this case, the distinction is between the displayed score and the internal score counter. The display score is indeed maxed out and overflowed, but the game continues to internally keep track of score beyond that. Should we demand that a maximum score run max out the internal counter, or should we just stick to display score? My personal stances here are "yes, allow max score universally" and "stick to display score", but I'd like to see other opinions. That, or a bunch of people agreeing with me. That also feels nice.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Forewarning: I wrote this in a bit of a hurry. Information is based on my understanding of the situation and could be misleading or even wrong due to that. If so, it will be corrected ASAP.
#4947: dwangoAC, Ilari & p4plus2's SGB Pokémon: Red/Green/Blue/Yellow Version "Pokemon Plays Twitch" in 08:11.42 I'd love to end the OP there, just linking that submission, but I do feel more explanation is in order. Let's talk about why we currently can't publish these runs. For those of you unaware, TASvideos procedure regarding judgement, acceptance and publication revolves around input file verification. The input file for a TAS is provided and a Judge verifies that it is legitimate first and foremost. Legitimacy here means availability, determinism, reproducibility, and ensuring that the file is presented as-is with no outside modification needed. This is why the GDQ showcases were a hard sell for publication for us at the time of the above submission. The nature of the GDQ showcases means that these criteria for legitimacy cannot be met through the input file. To the best of my knowledge, every single TASBot ACE showcase outside of the very first one has required a very, very specific setup of consoles, hardware and software that fall far outside the boundaries of the original game. The input files for these showcases were built specifically for the showcases, built specifically to be played back on console, and as such would not be able to be downloaded and reproduced by anyone at all. There are also issues with legality at times, in that certain showcases may include copyrighted content baked into the input file. This, notably, has been an issue for some currently published ACE showcases as well. There is a simple-sounding solution to this: Make it so we don't need an input file for these showcases. However, that comes with a few caveats. The easiest one to deal with is that the site isn't currently equipped to handle submissions and publications without input files. This could easily be handled through dummy input files, with the only issue there being we would need to explicitly state that the input file is a dummy file specifically created to fit the site's need to have one. A bigger caveat is that, well, it goes against how we've been operating for nearly 20 years. We would effectively have to redesign our standards of verification for these showcases to be able to judge their legitimacy without the need of an input file. Granted, I personally also find this to be an easy fix: These are console verified in front of a live crowd. In a way, they are almost more legitimate than a decent chunk of our published runs. I have no qualms accepting them as-is, personally, but that is purely a personal opinion, and not an official stance from the Senior Judge. Defining the protocol for how we verify showcase runs would have to be a decision we come to together as a staff team, ideally with some community discussion. So, well, let's have that community discussion. I'd like to outline our potential plans for the present and future of handling the showcase runs. Current: Showcase runs are submitted by dwangoAC or any of the involved authors, using dummy input files to mitigate that requirement. The runs are taken as legitimate and verified by the nature of the live performance. They are accepted and formally published. The official encode would contain the entirety of the GDQ showcase, plus any additional material deemed appropriate by dwangoAC or any of the involved authors. Whether or not these videos are also hosted on TASVideosChannel is up for discussion. Publication descriptions would contain any additional information necessary to understand the runs. Future: Showcase runs are given their own URL code, i.e xxxxM for Movies, xxxxS for Submissions, and xxxxG for Games. Some proposed codes are L (for Live), D (for Demonstration), and E (for Event). These would be added and maintained through an entirely separate UI from submissions, with the permissions to use it being locked to Admins and dwangoAC, potentially Senior staff as well. These would function identically to publications, just without the need to be processed through the submission system, and without the need for input files. Any formally published GDQ showcase would be moved over to this new system. Other suggestions and ideas are more than welcome, of course. I consider this high priority for us. I find it embarrassing that we are yet to finalize a way of making this work. I'd like to start implementing new procedures for this as soon as possible in order to correct this ongoing mistake. If you have anything to say, even if it's just "I support these plans", please say it.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Dimon12321 wrote:
It will obsolete NES version once it's published.
It will not. Separate ports are publishable and will exist alongside each other. Please do not speak for the Judge team unless your information is accurate.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
TheAmazingAladdin wrote:
You can TAS Vita3K using libTAS!
Yeah, let's not do this. We don't need the massive text announcement, the stolen screenshot, and the complete lack of known and relevant information. It's heavily misleading.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Hell yeah. Welcome back~
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Sorry I'm late to this discussion, I've had kind of an insane week and it's stunted my ability to think about video games in slow motion. I can post more detailed thoughts tomorrow, when it isn't Literally My Birthday Today.
feos wrote:
In my opinion most issues can be resolved by a rule like this:
In-game codes that add gameplay are allowed for a separate branch in Standard, as long as such codes are used optimally.

So I suggest adding this rule:
External codes that modify the game are judged as unofficial games if modifications are severe enough. Otherwise, external codes are allowed for Moons only if they unlock gameplay or content that in-game codes can't access.
These look good to me. In general, I'm a very hard "NO" on allowing external cheats universally. The logistics of judging that would be impossible to figure out. Not for lack of trying: It's been a thought of mine for well over a decade, and I have yet to come up with a single passable solution. We have Playground now for that sort of thing. People can make their own rules, every run exists on entirely its own merits, and we don't need to figure out some kind of insane logic with cheat usage and obsoletion in order to keep things sane. The way the suggestion is worded right now fits in with the maximum I would personally allow. It limits things sanely and nicely. I'm way more lenient on in-game codes, but there's still a lot of things that need to be figured out there. The suggested rule is pretty much perfect, though I could see it being relaxed even further in the future.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Memory wrote:
Personally I'm starting to lean a bit towards the "we'll get around to the old runs when we get around to them" approach but I could be missing something.
This is my take on it, honestly. I have no qualms about runs like this being standard, but I recognize that setting that precedent here and now would mean a great amount of effort needed to re-judge things, and we can't reach that demand at the moment. Rule changes tend to be a lot of people bringing up their rejections and not a lot of people offering to help out with acceptances, after all. That being said, I don't think we should be delaying positive changes for very long. We should just be reasonable and forward with what we're able to do as a team, focusing on the present at the moment and popping back to the past when we have time to spare. As long as we keep a log of what needs to be looked at, and as long as the community understands that we're not omniscient superheroes that can and will automatically and instantly fix all our past mistakes, I think we can go ahead and make some changes now. My main issue is finding a way of making "fastest input time" an objective and standard category without opening the floodgates to things like taking a published run and slightly tweaking the ending input to be able to end it a few frames earlier. We sort of have some subjectivity in allowing "no major skips" runs as standard categories, though I feel fastest input time is a bit more of a minefield of subjectivity than that. It's possible we may have to delay actually figuring out concrete boundaries while also letting things through. We'll figure something out. Man, change is complicated. No wonder we refused to do it for almost 20 years.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
This isn't a fun thing for me to remember, but: #4799: arandomgameTASer & Samsara's NES Chase in 01:15.61 Level 1 is even between the two. Levels 2, 3, 4 and 5 are slower in this submission. I see no differences in emulation, apart from a single extra frame of lag on the linked submission, likely due to the QuickNes core being used. On top of that, there's User movie #24955764634818867, which is much faster than both submissions. Also, there's no 100% in this game.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Sounds good to me.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Moons, absolutely, but honestly I'm starting to lean standard on this. We definitely need a discussion thread for allowing in-game cheats in standard as separate categories. Given class changes are effectively a free action on the site (some changes to publications require an updated re-encode, class changes don't), there shouldn't be anything holding us back from accepting to Moons now and changing to standard later once we get that discussion going.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
CoolHandMike wrote:
Wish Spikestuff would do some fighting game playarounds...
And I wish all games, genres, and TASes would be encouraged similarly and equally.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Perfect service, perfect game.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: new hire! new hire! new hire!!!
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Holy h*ck in a h*ndbasket, y'all, we got ourselves a new Judge! Please welcome Info Teddy to the team!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
It's been... Just a bit of time, shall we say, since this was submitted. A slight bit of time, perhaps. Couple days, maybe? I dunno, I lost all grasp on time millennia ago. Since submission, a lot has changed regarding the site. Notably... The site itself, but also the evolution of how content is treated and accepted. I'd like a fresh set of perspectives on this run, some new feedback (and even the repetition old feedback from people who already posted) to determine how to handle this run. Was it enjoyable? Does it differ enough from the published Genocide run? Is it something worth showcasing? That last one's a trick question. The answer is yes. But still, there's been enough time since submission and enough changes to the site that it's worth essentially starting over on feedback. please do not take another 7 months ._.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
LET'S HECKIN' GOOOOOOOOOOOOOOOOO
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
I love easy conclusions! I was leaning towards glitchfest as well, so we'll go with that.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Memory wrote:
So there has been a major change to game entries where instead of having a system tied to the game entry, it is tied to an individual game version. Therefore game entries can have multiple systems listed and have proper cross-system obsoletion. There is also now an admin only operation to rewire existing game pages together. In my opinion, it makes sense to have game entries shared whenever gameplay is extremely similar, and cross obsoletion can occur. Pokemon versions (Red/Green/Blue/Yellow for example) and various modern operating systems are cases of this. What is not a case is say a GameBoy Advance game and a GameCube game based on the same license with the same title. These are likely to be two completely different games. My goal long-term is to have people navigate the site largely through game pages, so I'm itching to get started. But if there's any adjustments that make sense, post them. EDIT: Another potential example would be Lion King SNES vs Genesis. While traditionally cross system obsoletion has not occurred for those games, I feel they are similar enough that people searching for the game are likely to want to see either if not both.
As far as I'm concerned, if the games are meant to be the same (i.e, Pokemon RGBY/other sets of generations) or extremely similar (i.e, Lion King SNES/Genesis, Myst, the big collection of Donkey Kong ports), they should share game pages.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
It's official now. The parser won't be deprecated or anything, but VBA-rr is no longer allowed for GB/C publications.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
#5854: ThunderAxe31's GBC Toki Tori in 42:20.24 Leaving this here as a reminder to myself, in accordance with Post #514335... And also as a reminder to myself to check what's been posted here. Heck, dang, jeez, I've been slacking on this stuff.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
feos wrote:
Are there any opinions on branching this?
Looking back on previous cases where 100% runs were preferred over any% runs, I can safely say that I completely disagree with the practice of doing so. At no point should we have ever said "Oh, you beat a game as fast as possible? Sorry, not good enough for us. Do some unnecessary content and make it take longer." Superseding of content and/or similarity shouldn't matter when comparing quite literally the two most objective categories in speedrunning, barring some situation like Mega Man X2, where the two categories were actually considered one in the same for several years. I'd like to keep this a separate branch, and I'd also like to correct past obsoletions/rejections where this occurred.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.