Posts for Samsara


Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Hey, hi, it's me, the Queen of Feedback Asking. I know this is a long RPG run, but I would love it if y'all provided some more entertainment feedback. The thread posts look very positive, but with only 4 votes (not all of them even being Yes), I'd like to see a few more people chiming in. Now pardon me while I copy-paste this to the other long RPG run I have claimed, making minor adjustments to the text so it fits.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Akuma's been highly active in the game thread (link to most recent post), so all of that work's been done pretty much. All that's left is for someone to pick it up and work with it.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Any updates on the improvement, Shinryuu? If it's going to take longer, I'm probably just going to accept this in the meantime and have the improvement just be a new submission in the future.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
You have to be right up against the wall for the clip to work. Pushing into the corner from the top and correcting downward is probably the easiest way to do it RTA.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
feos wrote:
That record didn't exist before this submission was made, so it did beat all records when it was submitted. Yes it has been bested, but the new improved version is in limbo, and we can't use it for anything directly. Until someone makes an actual new submission, we prefer the currently available record which this run is.
haha oops whoops #7038: Samsara, Spikestuff, EZGames69 & CasualPokePlayer's GBA Harry Potter and the Sorcerer's Stone "game end glitch" in 02:12.03
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
That's fair. It also occurred to me that the longer door transitions on BizHawk would, in theory, throw off RNG way too much to even consider comparing things on a frame by frame level, since you mentioned it operates on 2 frame increments and as far as I can tell every transition is 3 frames longer. Alright, thanks for the prompt response!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
excellent movie, yes vote, what sauce
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Dragonfangs 0% on top, submission on bottom. You end up about a half second slower here on the IGT. Is this due to that jumping through doors timesaver mentioned in the submission text? For further comparison, BioSpark's 100% run is about another half second faster than Dragonfangs here, though I don't know if it's 100% comparable (I was told so but complete confirmation is still needed). There's also 2 rooms in the early section of the game where you lose time to BioSpark, one is a minor 2 frame loss but the other, more noticeable one is in the Quarantine Room, where you lose 8 frames with a slower kill. I couldn't find a better way of showing this, sorry for the awful method of comparison: BioSpark on top, submission on bottom. Note Samus's position/animation frame on the box on the righthand screenshots. The enemy looks to be a pixel further away in the submission, but is that really enough to cause an unavoidable 8 frame loss? Comparing the three runs further would take a much deeper dive and a lot of time investment, so I'd like to make sure whether or not these are valid before I continue. I should mention that the overall quality of the run is good, but it still shouldn't be losing any gameplay time to the published runs unless it absolutely can't be avoided, and less precise movement almost always can be.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
User movie #69519305538117343 Took a stab at this as my first TASing attempt with Dolphin. My input starts at around frame 5350, and up to where the userfile ends (1000 VI frames later) it's a little over 2 seconds faster (~70 frames at 30fps) without serious optimization. The game may control awfully but the movement in this TAS can still be significantly tightened up just with better angles and more fine-tuned input.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
primeElephant wrote:
Okay but did you really need to vote 0 on this TAS for both technical and entertainment??
I don't quite think you're the right person to call people out on extreme movie ratings.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Happy September/October of 2015, everyone! I'm about 40 minutes into the run, which I have officially upgraded from "test run" to "final run" since with the help of some very lovely people (and GameFAQs posts from a decade ago), I've found out essentially everything I need to produce an optimized run. I've chosen to do Claude's story, as it has the faster RTA run, I'm more familiar with it, and it'll likely end up being the faster TAS. I don't know if both stories are publishable since a huge amount of the game is the same (probably about 90% of the game, mostly in dialogue), though in the future I may do Rena's story just for kicks. Here's a fun thing I didn't know until I started: (U) is waaaaaay faster. For text reasons. I wish I was making this up. (J) text is full of unskippable pauses, meaning that longer dialogues could end up being close to a minute longer than comparable scenes in (U), which has absolutely no pauses. To put this into perspective, I did the first 15 minutes of the game on both (U) and (J), except not really because I did 15 minutes on (J) and roughly 12 minutes on (U) to reach the same point. This pattern isn't consistent over the entire course of the game, the intro is just extremely text heavy, but I'd estimate that a TAS on (J) would be somewhere between 20-30 minutes slower due to text alone, perhaps only a minute of which would be negated by the few faster things it has. Here's a second, either more or less fun thing depending on the kind of person you are: This game uses Knuth's subtractive RNG, which has been described on Discord as "pretty bad lol". 56 values are used for it. One value serves as the index and increases linearly from 1-55 (though not always 1 at a time), and the other 55 are the actual random numbers that get generated as an array. Whenever the index is called, it advances and chooses the corresponding value in the array. When the index moves past 55, it wraps back around to 1 and some cool math games are performed on the numbers in the array. Here's a dang example in Lua!
Language: lua

function SubGen(seed) local n, r, s = 54, {}, { [0]=seed, 1 } for n = 2,54 do s[n] = (s[n-2] - s[n-1]) % 1e9 end for n = 0,54 do r[n] = s[(34*(n+1))%55] end local next = function() n = (n+1) % 55 r[n] = (r[(n-55)%55] - r[(n-24)%55]) % 1e9 return r[n] end for n = 55,219 do next() end return next end subgen = SubGen(292929) for n = 220,229 do print(n,subgen()) end
I'm currently forcing smart people to code for me working on getting a prediction script for when I need to actually manipulate RNG extensively, in roughly 20-30 game minutes from where I currently am. Actually advancing the RNG in-game is extremely limited to the best of my current knowledge (though I will be investigating it closely): There's a known way of RNG manipulation through the Oracle skill, but this is a lengthy process that, depending on what you want to manipulate, can potentially take hundreds of uses to get to the result you want. The index will advance every frame on the title screen, which pretty much means that every 55 frames you'll get a new set of values, but the problem there is that the RNG gets seeded the exact same way upon the game starting/soft resets, so you're essentially throwing the RNG back to the beginning if you want to try and save scum it. My goal is to not have to save scum at all, though with the nature of the RNG this could be much easier said than done, and it may mean that I will have to open the menu far more often than I already have to open the menu just because the RNG happened to line up in the exact way that I want to do what I need to do without losing time overall. I don't know if I'll post full WIPs, a large portion of the TAS is just clearing text ASAP, but once I have more actual TAS-y stuff done I'll put together some videos of battles and all the manipulation necessary for them. I just finished talking to the king of Cross, sitting at a current TAS time of 39:12.60 and an approximate RTA time of 38:35.56. The RTA WR of 4:49:23 reaches the same point in 39:32, so I'm about a full minute ahead of it so far. I should be making up a lot of time in RNG manipulation and battles, though. EDIT: Aw, heck, have a Streamable for the Alen-Tax fight, AKA "what I posted here several years ago, but better": JK IT GONE EDIT2: Had a minor desync issue which was quickly fixed. Updated times. Also, here's a userfile for my progress, since what I meant by "posting full WIPs" was "posting full encodes", because I am an idiot: User movie #69484968390313208
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Any hack can be submitted, but they're judged much more strictly than normal games. The hack itself has to be high quality and, ideally, show off significantly different content compared to other published runs of the base game (and any published hacks of it). Even if the TAS is well made and tightly optimized, it might be rejected just because the hack itself isn't suitable for the site. We have both Hard Relay Mario (linked earlier) and Extra Mario Bros published already, as well as Air and Air 2 in the past. I personally feel like another SMB1 hack is a hard sell, but you are still free to submit if you think you can make a solid case for it. Just be warned that the audience may not agree.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
At the end of the day, branching comes down to audience reaction more than anything. Given that this movie's been quite well-received so far, I see no issue with having it be a separate branch (especially with Super C setting the precedent in the exact same way).
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Claiming for encoding.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: we in there, boys
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
WarHippy wrote:
In my biased opinion I think it's firmly 'above average'. But here's a 9 minute 12 second improvement along with significantly more entertainment.
Well, that's certainly convinced me!
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Guernsey wrote:
Do the subtitles, messages, counter, etc display when you are doing a video?
Not normally. You can enable "Capture OSD" in the AVI/WAV menu if you want that.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
For a take that isn't complete garbage, I'd recommend going with what you have at this point and allow for a future obsoletion if the 2002 turn strategy works out. The amount of work put into this, both in overall time and man hours looking into all these potential paths, far exceeds anything else I've seen in TASing. You've come a long way. This is more than enough for now.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
feos wrote:
What would be the potential duration of a movie that gets 100% starting from initial game start as it's designed? And of NG+ hack?
RTA times for reference: https://www.speedrun.com/vagrant_story I'm pretty sure the NG+ times don't include the postgame content though, so it's hard to compare exactly, not to mention factoring in things like TAS precision and manipulation and the stat differential. At the very least, "normal" 100% would require two playthroughs, and I'd estimate a 3+ hour run time for it, whereas the NG+ "hack" would likely be upwards of an hour faster, if not more, just by cutting out the whole first playthrough. I'm not an expert on this game by any stretch though.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
feos wrote:
I didn't say sophisticated or complex. They can be idealistic and abstract. But when we define them, we still need to appeal to the crowd that's already there, and if we want, to the people whom we hope to attract in the future. The main point of any rules we make is that they should not disappoint the audience (current and potential). So we will need to be very careful with the goals we set and with how we word things. That's where the rules need to be specific: in how well they grasp where we want to be as a community.
Then I feel we should start prioritizing potential over current, though the level of change I think would be right to support that prioritization would be pretty drastic to do all at once. I'll have to find some time and focus to put all of my thoughts in order about this.
If we define this ROM hack as a pure hard mode, made harder by discarding all the NG+ advantages while also unlocking all its challenges, that sounds like a worthy approach. So if someone makes a list of things we block to make our lives harder (gameplay wise), and things we unlock to make our lives even harder, with that patch, it'd be very helpful.
samesam can explain all of this better, but as far as I'm aware, pretty much everything obtained and collected in NG carries over to NG+, so normally you would have endgame stats, endgame equipment, endgame items, things that would completely trivialize the bulk of the NG+ playthrough. In most games, this wouldn't be too much of an issue, as you could in theory minimize what gets collected on the verification movie and start NG+ with somewhat of a clean slate, but the thing about Vagrant Story is that you get mandatory stat gains upon defeating bosses, regardless of anything else you do:
heysamesam wrote:
There is no way to legitimacy finish the game without raising any of your stats because after you finish each boss an unskippable screen appears and one of your stats is raised randomly. This means around 30 bosses and around 30 times your stats are increased randomly.
So in effect, even a completely minimized verification file would still be much stronger than a completely fresh character. As for the extra content, there's a set of locked doors throughout the game that account for about a third of the game's total content, doors that can only be opened on an NG+ file. These doors contain content appropriately leveled for NG+ characters, including these 30 free stat bonuses. This means that a fresh character would have a nightmare of a time trying to complete this content, as they wouldn't have the equipment and stats that this content was balanced around. Thus, we reach plenty of situations where the player has to overcome insurmountable odds all throughout the run. Essentially, the proposed method allows for a single run of the game with 100% completion using a much weaker than intended character, which to me offers both the most complete and the most entertaining experience for a TAS of this game.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Follow-up to the above post for clarity: nymx was experiencing this bug, due to using an earlier version of BizHawk. The issue was fixed in the recent 2.6 release.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
No worries! In the future, if you're actively working off of someone else's input, you want to add them as a co-author through the Nickname field on the submission form. The Extra Edit Privileges field is there in case you want them to be able to edit the submission as well, however in this case it doesn't seem necessary as ajfirecracker wasn't actively involved in making this movie.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
feos wrote:
The problem is not with inventing (or being unable to invent) universal rules. If we want our rules to look/feel/be legitimate, we want to come up with very, very specific rules that do not disappoint the staff and the audience.
That is literally the problem. They don't need to be specific. Making them overly specific does nothing but introduce increasingly arbitrary restrictions that we end up gradually whittling down anyway once we realize that they contradict our other sets of overly specific rules. If all of our rules end up being very, very specific, then is there really any reason to have Judges at all apart from having us there to clarify those rules? The approach we take to submissions doesn't have to be strictly pragmatic and nothing else, we can be allowed some idealism here and there.
It took us 12 pages to add Vault. Since we're a community of people that try to go beyond human in a variety of directions, we have a lot of argument geeks that we should be able to convince.
We need to try to appeal to the TAS community at large instead of trying to refine things to specifically fit the people that are already here. 12 pages of people arguing about Vault ended up with a system that still needs to be refined almost 10 years later, because it started off too specific for a tier that was inherently meant to be broad. This isn't saying "don't listen to our community", of course, just that we shouldn't be EXCLUSIVELY listening to them when it ends up unintentionally ostracizing potential new members. ...But, again, this is a deeper conversation than "what do we do about this Vagrant Story TAS". We'd probably need to hash something like this out as a team privately before taking it public.
That almost sounds like relying on personal preferences of a judge team. Nothing wrong with that in an area that's designed to be subjective. And legitimacy is based on subjective feelings... it just requires approval from a very large group of people. Excitement sparks ideas, but to make it all actually happen we also need to put in hard mental work and be ready for it.
I'm absolutely willing to put in the work, but I'm just one incredibly attractive woman in the grand scheme of things and I don't feel like I have the pull required to handle everything on my own. We not only have to put in the work, we have to show that we're willing to do so, both as a team and individually, so we're not stuck in the usual situation where we have a solution in sight but nobody brings it up because we all feel like everyone else is past the discussion.
heysamesam wrote:
Let me first thank Samsara because she understands exactly what I am going for and it helps a lot of course that Samsara is familiar with the game. Additionally, I'm thankful for the sensibility feos is showing. I want you to know that I hear your concerns and it's my belief that this request aligns perfectly with the spirit of TAS: The thrill, challenge, problem solving, and optimization. What if I found the hex address of the Rood Inverse key item and toggled it on to access the restricted areas as an alternative method to the one suggested earlier? Would this be allowed as a hard mode NG+ exception since the restricted areas feature stronger enemies, mightier bosses and the game's superboss?
This is the solution I was thinking of, actually. It sounds possible in theory and only requires a single change to the game for the desired result. Heck, for the true ROM hack experience, it could probably be hacked into the game itself without much effort so it wouldn't require a cheat at all. There's some info on DataCrystal for Vagrant Story, at least, so that'd be a good place to start. Also, I'm a woman, sorry for the correction c:
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
I started with aj's inputs and then branched out from there to pickup Heinrich's submachine gun and complete the run, updating the last ~40% of the input file. It feels like plagerizing to restate everything about the run that aj did in his comments regarding his submission, and the only update to this run is that you don't need to get the roof key, as you can shoot it instead to open it.
ajfirecracker should be added as a co-author if their input is used. EDIT: I've done this, also I've replaced the file with a fully truncated version that finishes on the final necessary input.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.