Posts for Samsara


Samsara
She/They
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Joined: 11/13/2006
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Warp wrote:
The current official answer seems to be "this is just how it is, end of discussion", which doesn't feel quite satisfactory, to me at least.
I figured you'd be used to that by now, seeing as "This is just how it is, end of discussion" is how the site handles 95% of the complaints that pop up.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Pasky13 wrote:
Yes vote from me, the optimization in this TAS is A+, it may not be the most exciting game to watch but there really isn't much to Golden Axe and that isn't the authors fault.
Who gives a shit about optimization? Your vote is based on the fact that this run is optimized rather than objectively judging the entertainment value of the run, holy shit what has this site become?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Spikestuff wrote:
Sometimes people would just vote "Yes" if it's just an improvement, not anything related to entertainment. Because of this, runs actually had a grace period on where it was in the Moon before promptly being placed right into the Vault.
This doesn't happen as often as you think, and you can never actually tell who's doing it unless they specifically explain their vote.
Out of those 15 Yes votes, only 5 commented about their vote. Due to this Masterjun could only work with 33.33% of the votes which lead to it going to Vault.
I don't think any Judge actually works this way. That's literally throwing away well over half of the votes received. I tended to work by discounting a couple unexplained votes since quite a few movies get unexplained Meh/No votes and throwing away even up to 25% of Yes votes makes no difference, but I would always generally go with what the majority said regardless when it comes to tiering. My main concern with the tiering decision is how hasty it was. It was accepted to Vault four days after submission, even with a 100% positive rating and a number of positive thread posts. I feel like a longer wait before acceptance/publication would have lead to a more confident tiering decision. But, eh, that's just personal opinion.
Currently on the rating movies there are only 2 votes which is nowhere near enough votes. A 6 & 7.6 on entertainment which creates a 6.8 on overall entertainment. More people would need to vote here for it to be able to go from Vault to Moon. It has to rate higher than 6 on Entertainment with a good amount of votes if I recall correctly.
>6.5 is more accurate, I'd say, though the problem with this is that Vault movies tend to get less ratings in general. Otherwise that's all correct, and it's why mistiering isn't such a huge deal. If you disagree with tier placement, just rate the publication accordingly (and fairly: no 10/10 or 0/0, staff can catch that pretty easily) and it should be moved if there's enough support.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
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Overlord or any other rejected run could always get a second opinion. I never felt confident about the triviality guideline for games that otherwise fit Vault rules. I know why it's in place and I was fine with using it as a rejection reason, but it's probably on the antiquated side at this point. Either way, the submission will always be there for future reference.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
I've started routing this game for TASMania. Some work done on the first warp zone: User movie #35246838825826035
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
feos wrote:
Test the latest build as heavily as you can, I redid some basic restore logic once again!
Haven't noticed any issues over some casual testing.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
RaijinXBlade wrote:
Why don't you redo the first stage with the drop chaining? I couldn't imagine it being too difficult if you used TAS Studio.
Boiling it down to just "I can't imagine it being difficult to TAS" is way off the mark. TASing Pink's stage is the easiest part. In fact, I did the first part of it as a test. The hard part is actually getting the motivation to sit down and TAS it. TAStudio or not (the former, obviously, because TAStudio is the best), I'm just not in the right place to redo half of a run where I would have only saved 10 seconds or so. A lot of my feelings regarding that are explained in the submission text. So, y'know, take some sick days off work and read that novel. To sum it up, though: I just couldn't spend another month or two on redoing Green's stage and the first part of Orange's stage. This isn't a hex-friendly game at all, so redoing the first stage would have meant redoing the entire run. I've been under pretty heavy stress recently, which was even heavier at the time of the discovery, and the thought of sitting there for another month or two redoing a long, long, long, long, boring stage that I hated TASing wasn't exactly going over well with me. I'd rather have a finished, improvable run than an unfinished run and a defeated Samsara, and I knew I wasn't going to finish the run if I restarted the whole thing. I would've given it up until I had the motivation to come back to it. This way, I at least got the run finished and submitted for people to enjoy while I recuperate. Plus, I can compare any future improvements to this run as opposed to arki's run, which should be a lot easier if solely for the fact that I don't have to wrangle Gens into working. Also, in hindsight, I'm glad I pushed forward because of all the other discoveries I made much later in the run, which I probably would have forced myself to restart over as well. I can come back in the future (let's face it, I probably will, because I love this game) and take one solid stab at it with all the new improvements as opposed to entering an endless cycle of "this would be a lot faster in the early stages, I have to restart". Hopefully that all makes sense.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: Golden Sun 2: The Lost Age
Samsara
She/They
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TheIrishBub wrote:
I'm using VBA-RR v23.6 svn480 to make this TAS. How can I record WIP videos with this emulator?
Why VBA?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
I've been thinking about it, but I'm not a good speaker so I don't know if it'll turn out any good. I'd like to do subtitled commentary at least, but for audio I might have to bring in a couple other people to keep things interesting the whole way through. The run should be is completed and submitted before next weekend. #5297: Samsara's Genesis Gunstar Heroes in 31:00.33
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
I thought about it for a while, and as of today, I am officially stepping down from judging and all other staff-related activities. I'll cite "personal reasons" and leave it at that. I'm somewhat open to coming back in the far future once all of said personal reasons are sorted out, but I don't foresee that happening for a long, long time.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
I apologize for making terrible assumptions and generally acting out of line in the thread so far.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Schmeman wrote:
It deserves a STAR.
Not with these votes. I thought I told you to not force anyone to find this entertaining. EDIT: This was a horrible assumption for me to make. I apologize.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
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Thanks for the support! I'm making good progress on the shooter stage and managing to save a great deal of lag, about 8 seconds so far (which pushes me above the 2 minute mark for improvements, woop woop) but I don't think I'm going to get a whole lot more improvement than that. I might break 10 seconds if the Seven Force battle goes well or if there's more lag to reduce before that, but sadly autoscrollers and time saves don't usually go hand-in-hand. I'm mostly just posting because at the rate I'm going, I have just hit 2/3 completion of the run (80k/120k frames), and I should definitely make my goal of getting this submitted by December at this rate. Submission text is going fairly well, too, if this is any indication:
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Or, perhaps, we could let people have their own opinions instead of trying to force them into thinking something is entertaining or not entertaining.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
link_7777 wrote:
Samsara was already planning to clean up the NES section of the forums (consolidating threads, etc.). That will help me fill in the 'forum threads', and the 'known WIPs' is just something I haven't started on yet. I figured it was worth posting the main info without some of those details.
For a progress update on this, I've got over half of the threads (about 500) in the NES Games forum catalogued so far, though there are a lot of duplicates and non-game threads so the information's not much use. Once all the merging/moving/grueing is done and the IRC channel hates me for making TVA spam it with maintenance messages, I'll probably make and sticky a master thread containing links to the remaining threads, which should be a lot easier to glean from for the spreadsheet.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Merged the two threads. Please search for an existing game thread before posting a new one.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: oh yeah, temp encode in this
Samsara
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Temp encode: Link to video I liked the run, even if the game's a bit clunky and awkward (the vertical screen-scrolling is a particular, er, "highlight"). The glitchy top-down sections were an actual highlight, though! Voting yes.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
feos wrote:
Can you unembed (or shrink) the image from Post #441020?
Did this a while back, but hey it's still done and all. Speaking of back, sup. Latter part of Orange's stage redone to save about 4 seconds Black's stage in full: Link to video A little over 17 seconds faster (1036 frames). I've got about 13-14 17-18 25-26 35-36 a total of 36.63 seconds of improvement in Save Yellow, mostly because it's a flat stage with lots of movement, but also because of a major improvement on one of the bosses. I'm a little under 2 minutes ahead of the published run so far. My goal, assuming it's attainable, is for the final run to be sub-33 minutes, but I'm happy with anything at this point. Working on this run has been a trip. I've been working on a ridiculous submission text alongside each stage (Notepad++ says the length is about 53000 so far), so the only wait between me finishing the run and me submitting it should just be however long it takes to encode it. My goal is before December, but we'll see how the shooter stage treats me. I think the above video will be the last public WIP.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Newcomer Recs should all have some defining TAS-like aspect to them, something that anyone can see regardless of how much they know about the hobby. I'm all for diversity as well, as I think there are a lot of solid runs out there that show off TAS precision much better than Marios and Metroids. With that said, I may as well go through every recommended movie we have and offer a brief summary of my thoughts on them. KEEP: Aria of Sorrow "all souls": It is one of the only movies that continually blows my mind every time I watch it. It's just perfect. It defines luck manipulation and insane movement/glitch usage. Yoshi's Island "100%": This should be the sole Mario game we have recommended, because it manages to captivate you for 2 hours without ever getting boring. It shows off just how much control TASers have at any given time by using precise movement and lots of playaround antics. It's a show-offy run, and not only is that legitimate praise, but it's the best praise I can give it. Cave Story: Still a fantastic run, and one of the very few TASes we have where the watcher can actually go and play the game right afterward. It could potentially be one of the most eye-opening TASes we have if we also recommend that newcomers play the game afterward and see just how much more intense the TAS is. Family Feud: One of our defining and most popular runs, it's a perfect example of the playaround nature of TASing, where not every run has to be "FASTEST POSSIBLE UNDER ANY CIRCUMSTANCES". It's also funny as hell. International Superstar Soccer Deluxe: Honestly, same reasoning as Family Feud, but it does it in such a different way with a different game that no one would expect anything exciting out of. It's one of my go-to recommendations. Gimmick! "100%": I already sang this run's praises earlier in the discussion. Gimmick's super-polished, interesting, abusable mechanics make it a prime watch in my opinion. The run may be a bit outdated at the moment, but it won't stay that way for TOO much longer. Gradius: It may have fallen out of my personal favorites list, but that doesn't mean it's lost its charm or excitement. Proving that a horizontal space shooter can make an excellent playspace, it should be kept for genre variety. UNDECIDED: SMB3 "ACE": My only issue with this one is having too many Mario games. This is the most creative ACE run we have, and we absolutely need a solid ACE playaround recommended to newcomers, but if diversity's an angle we're going for then we might need to decide whether or not we should have two Mario runs in a short list of 15 games. Either that or we could just knock up the number of recs we have and it'll be fine. If it does end up getting replaced, I'd recommend Pokemon "pi" as a suitable replacement for a creative ACE run. Mega Man 2: A lot of the Mega Man runs are starting to feel the same to me right now. While this is a classic run, it doesn't do a WHOLE lot to make it stand out from the rest. I would honestly prefer to see the original game's TAS replace it for the DelayStageClear shenanigans and the Magnet Beam abuse, but it's not a glowing recommendation from me. Majora's Mask: With so many new discoveries since its publication, this time has been beaten RTA. It's not a timing thing either: Even when both runs use the same timing, RTA is still faster. If a new run utilizing all the new finds wasn't being actively worked on at the moment, I would recommend this be dropped, but instead I suppose we should keep it and have it replaced with the new run when the time comes. Sonic 3: It's become mostly zips, which are fun for a while, but when you think about it there are a lot of other zippy runs out there (look at AoS, for example), and a lot of these zips have been replicated RTA. It may be mind-blowing to newcomers, but it's one of those things that gets stale after most stages are skipped. I'd rather see Sonic Adventure here, personally. DROP: SM64 "0 star": This doesn't really show off what's possible in SM64. RTA runners have matched the 0 star route, and even though it'll be obsoleted by "1 key", the fact that SM64 parallel universes are an honest-to-god meme means that a good amount of people are going to come in and know everything that's going on from the get-go. If we have to replace it with another SM64 run, either of the others is fine. 120-star shows off the broken mechanics, and 70-star shows off that the game can still be beaten extremely quickly even when not abusing the most broken exploit. Otherwise, I'd recommend the Banjo-Kazooie improvement as a replacement. Super Metroid "RBO": Popular game, series, goal, sure. I still feel this is an arbitrary inclusion to the list. Everything Metroid does as a game and this run does as a TAS, Aria of Sorrow "all souls" does better, faster, and flashier. If we want a Metroid game, why not Prime Hunters? Same series, different console, different genre, arguably more fun to watch for me. Makes sense. SMB3 "warps": Yoshi's Island does everything better, in my opinion. The precision is tight, but YI has much more of it. The playarounds are fun, but YI has much more of them. Also, if we keep SMB3 "ACE", then we'd literally be recommending the same game twice. I'm not a fan of that. For a non-repeated run that masters tricky movement and playaround sections, how about I shamelessly self-promote Umihara Kawase "sightseeing"? SMB "walkathon": Honestly, there's only one level in the entire run that's worth watching. I love the history behind the run and the research required to make that one level possible, and the setup/payoff is amazing, but the rest of the run is just a site meme. We may as well recommend Color a Dinosaur. As for runs I want to see bumped up to Newcomer Recs, I'd have to have a good think about those and consider whether or not I just like them for personal reasons or if they're actually great recommendations for newcomers to TASing. I'll probably get around to doing that late next month.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
ThunderAxe wrote:
done. http://tasvideos.org/userfiles/info/34655463396696602 by the way, is there any problem with the temporary file hoster I chosed? I think it's good...
Nothing particularly wrong with it. Userfiles are just much more convenient for us. Sync verified, file replaced.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Could you upload it here instead? http://tasvideos.org/userfiles/
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2121)
Joined: 11/13/2006
Posts: 2793
Location: Northern California
Can't believe you're still 12 after all these years. EDIT: Jokes aside, glad to see you're supposedly reformed. The best thing to do is to just pick a game and start optimizing it. It's easier to start learning through practice. Pick anything you want, upload some Userfiles, post them and get some feedback, then use that feedback to improve yourself.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.