Posts for Samsara


Samsara
She/They
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Yeah, let's not get into that topic. Glad to have you back, MESHUGGAH.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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This does qualify for Vault. There are gameplay sections that can be optimized. Street Fucker was a non-serious AFD submission, and no one seriously spoke up about its rejection, otherwise we may have actually taken a second look at it and our general rules regarding mature content. People spoke up about Gummy Bears Minigolf or whatever and we did indeed revise our rules to accommodate it. I can't believe I'm typing this sentence, but if you really want us to look at Street Fucker again as being viable for publication, bring it up in the submission thread and see if anyone else agrees. Otherwise, like I said before, we'll just have to wait until a more serious porn game run comes (lmao) to the workbench.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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You're thinking of Street Fucker, for one. Second, this was an improvement to the previous published run, so why wouldn't it be published?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Post subject: Re: Custer's Revenge
Samsara
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Ready Steady Yeti wrote:
This is an adult game with pornographic elements that received a lot of controversy. Are games with nudity even allowed here, just out of curiosity? I mean, I'm sure they would be, but I don't really know.
#3808: TASeditor's A2600 Unknown Game in 00:23.36 #5070: tormented's Genesis Street Fucker in 01:16.25 Wouldn't be the first time we've gotten those kinds of submissions. I don't think we have any strict rules against pornographic content, probably because these situations come up extremely rarely. Having said that, though, I don't think it's a good idea to submit these kinds of runs. Not because of the content (I'm all for freedom of sexuality and being able to publish these games, but of course that's just my opinion and not what the site as a whole believes) but because there's no real point in TASing them. Sure, there may be a completion state for some of them, but the gameplay always seems too simplistic. I'd argue most of these submissions would simply be rejected for triviality. Maybe if there's a really good, optimized submission of a non-trivial porn game, we'll really look into whether or not we can actually publish them, but of course such a submission would have to be made in the first place. Custer's Revenge just ain't it, though, as it's much too trivial to be published.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Tangent wrote:
What's the policy on intentional suboptimal play within the game's rules in order to save real time? Example: Kirby's Dream Course plays a long animation when you get a hole in one. It'd be faster to two-shot every hole. I can imagine other golf games doing similar things or just special celebration crap for rare 'amazing' plays across various other games. In Kirby's Dream Course's case, I can't see there being much support for two-shotting each hole and/or playing them optimally for time instead of low score, but such a run would be acceptable to the vault under the new rules.
It would have to depend on the game. For Kirby's Dream Course, it would pretty much be exactly how you described: A run that aimed for realtime would be accepted to Vault as an any% to coincide with the max score run, unless of course people still found it entertaining enough to make it to Moons. For other games with a heavy IGT/realtime distinction, it might not be as easy to figure out. I can't say we have a policy that fits everything under one blanket, mostly because there's always going to be games that slip out from under it, so the best I can say is that whenever something like this comes up, it'll be handled on a case-by-case basis.
Unrelated to the above. Since tennis games were brought up and declared to be ineligible for the vault due to triviality, there already is one in the vault that is the epitome of basic. The judge's comments on accepting it lay out a bunch of remarks about how tennis games are acceptable and what the criteria for them being accepted in the future will be. http://tasvideos.org/4577S.html
My take on it is that the serving glitch it uses makes it non-trivial enough to qualify under the new set of rules. It should be the go-to example of what a disallowed sports game would have to do in order to be acceptable under these rules.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Speaking of, I added a link to an explanation of said glitch to the submission text. Here it is again for convenience: http://becored.hatenablog.com/entry/2016/01/23/180603
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Glad to see you stuck with the game to deliver an improved, rule-abiding run.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Expert player, Published Author, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
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I'll look into 100% routing with the zipping glitch, though I won't be doing a full run for a while.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Expert player, Published Author, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
feos wrote:
I'm pretty sure Samsara must be mentioned first here.
I explained this in IRC, but I'll repeat it here for everyone else. I generally do author credit in terms of whoever provided the most input/put in the most effort. Since only ~6000 frames of this ~16000-frame run are my input, and most of my sections were fairly trivial (apart from redoing a lot of the room strats in Stage 6), I put myself last.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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More audience feedback needed. Encode in the submission text and all that.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Expert player, Published Author, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
User movie #31856721249827104 Stage 6 is still very, very rough, especially the final boss, but at the very least this is a complete test run. The entirety of Stage 6 is one huge improvement and then a ton of small time losses due to the glitch and the inability to plan out power-ups in advance. I'll give the rest of the stage another look over, if I can't find anything substantial I'll at least re-do the final rooms before possibly submitting. EDIT: 128 frames shaved off of the final boss so far using a slight variation on the strategy from the previously published run (which doesn't work because of RNG, naturally). Trying to push it down further, but I get the feeling I'm not going to be able to do much more. EDIT2: Saved another frame, run has been submitted. Woo.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Expert player, Published Author, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
EgixBacon wrote:
I can understand that for multiplatform (the Wii U version is apparently terribly optimised), but how is localising the game a bad thing? Surely you would prefer to play games in your native language?
It's time and money that's much better spent in other aspects of the game. Dunno about anyone else, but I'd rather play a great game I can't understand over a buggy mess that I can understand.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Location: Northern California
Warp wrote:
In the case of Doom in particular, the restriction would be really nonsensical because eg. the N64 version is completely different from the DOS version. The levels are completely different. You could just as well consider them separate episodes. It's not like the N64 is identical to the DOS version, just with a lower framerate and resolution or something.
That's why there is no restriction in that case. We would definitely publish both simultaneously. Like I said, we don't have a set rule on ports, and most of the time ports are actually different enough to warrant separate publications. I can only remember one situation in the past couple of years where a run was actually rejected for being an inferior port, whereas there was a recent example of a publication that marked the third simultaneously published any% run of SMB2.
But even with games that do resemble each other, and are pretty much ports of each other, I really don't see the harm. It's not like we will run out of space or something.
It's less an issue of "harm" and more an issue of lessening redundancy. If, say, a PS2 port and a GameCube port are almost completely identical, and as such the TASes would look completely identical, there really isn't a solid reason to have both of them published simultaneously. Someone could watch one of the runs and get all of the enjoyment out of watching the other run, making at least one of the runs redundant. It will be more worth discussing possible changes to this rule once it actually starts coming into play more than once a year or so, if that even ends up happening.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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Location: Northern California
Ready Steady Yeti wrote:
Since 100% involves unlocking everything possible? Or what is our philosophy on that?
100% is either everything that's trackable (such as the number of stars in SM64DS, or the percentage completions in Metroid games), or what the game's RTA community defines as 100%. I believe in this case, the baseline measure of 100% completion would be just getting all 150 stars. Not that we'd reject anything more than that, there are certainly published 100% runs that fulfill far more criteria than they should, but at the very least it should be obtaining every star in the game.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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It's not so much a rule as it is a case-by-case basis. There are cases where we accept multiple ports of the same game, since they're all different enough to warrant publication. Differences can include the addition or removal of glitches, new mechanics, different routes... Basically anything that sets each game apart from its counterparts. In cases where the games are almost exactly the same in every way, it does generally come down to what Derakon said with us preferring the "superior" port. It ends up being redundant to publish the same TAS multiple times over, so we might as well just leave it to what the audience likes the most. I don't think we'd be crazy enough to reject a faster run just because it's on a different console, however, just as long as there's more improvement than "less lag frames and shorter loads".
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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The Nicovideo TAS likely won't be submitted at all. That run in particular can be optimized further according to the authors, but on top of that Pirohiko has begun working on a new, potentially sub-30 minute TAS. I second Alyosha's post about wanting to see this run being turned into a playaround ACE TAS instead of a fastest time submission. That would definitely be acceptable as a new category.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Added.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Expert player, Published Author, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Joined: 11/13/2006
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For the purposes of the "game end glitch" category on this site, it encompasses more than just ACE. Other methods of triggering the ending early count as well. Some of them don't even execute code at all. That's why it's difficult to accept this run: Even if the method is different, it's still triggering the ending early, so the Nico TAS is in the same category by our terms. I'd rather not reject the run either, which is why I haven't done so already in case we can find a solution, but justification for acceptance is hard to come by with a finished, faster run out there and available to us.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Expert player, Published Author, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
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Location: Northern California
Chanoyu wrote:
I have only one question, and that is what effect the run recently posted in the FFVI thread, which is 31:29 long, though by no means as entertaining, has.
Thank you kindly for bringing this up. My memory failed me and I thought KadMony's post was in this thread (and deleted) instead of the FF6 thread. The problem with accepting this now is that a speed-oriented run of any game has to beat all existing records in its specific category, regardless of whether or not it's in Vault or Moons. We can't accept a slower, more entertaining run in the same category unless it's a playaround/glitchfest run, and technically we're treating this as the any% category so that can't happen here. The only ways we can accept this run now are either if one of the different setups/routes mentioned in the submission text ends up working out and saving enough time to beat the 31:29 run, or if there's enough strong evidence that this run is different enough to the Nico TAS/currently published GEG run to be considered a separate category. Keylie and KadMony, I'll leave the run un-judged in case you two want to do more testing with the alternate strategies and see if you can shave off those 20-ish seconds needed to beat the other run. If it doesn't seem possible, or if an improvement would take a while to complete, I would recommend cancelling this run in the meantime while everything is worked out.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Samtastic wrote:
I did manage to improve a few stages in the first disc but some of the stages in the second disc were slower.
Why were they slower?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Yeah, uh, don't do that. That's clear abuse of the system. One more cancellation like this and you won't be able to submit anymore. Feel free to submit the final run, but warn us in advance and talk about your reasoning long before you choose to cancel it again. EDIT: To everyone else, if you're immediately voting No on the run just because of the submitter, that's not cool either.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Why do you keep submitting and cancelling runs? We may have to temporarily remove your submission privileges if you keep abusing the system like this.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
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Waiting would be preferred for a site submission, yes, but feel free to TAS anything you want on 1.11.6 in the meantime. It'll at least be good for practice/research if you're planning on an optimized submission with the incoming core fixes.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Expert player, Published Author, Senior Judge, Site Admin (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Warp wrote:
One thing is a bit unclear to me: If an any% run is accepted to Moons because of high entertainment value, and then later someone makes a boring but faster any% version which obsoletes it, will this new run be (kind of) "demoted" to Vault, or will it remain in Moons?
It's much more likely that Vault runs get elevated to Moon rather than the opposite, but it can happen and has happened in the past. Example: Chrono Trigger. In general, however, straight improvements without much variation in entertainment will stay in the same tier. There has to be a significant raise or drop in entertainment level/audience feedback for us to consider re-tiering.
TASvideos Admin and acting Senior Judge 💙 | Cohost
warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.