Posts for Samsara


Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
I followed the WIPs from beginning to end. Incredible work, incredible teamwork in the thread, incredible... everything! Here's an incredible Yes vote.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Samlaptop wrote:
This movie is slower than got4n's run, so voting no.
Loading times are longer because of the more accurate emulator version.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Sorry about the relatively quick double-post. I encoded my progress so far, after getting a bit into Tong City: Link to video
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Alright, back to work on this. I couldn't work out enemy despawning (I doubt it's possible, unlike enemy spawning), so that extra enemy remains. Side effect of the difficulty change, I suppose. I'm currently optimizing the boss fight in Taj Base, and at the moment I've saved 10 frames over my previous improvement, which if I remember correctly was a 2 second improvement over the published run's boss fight. There's still more time that can come off of it, I'm sure, but it's really hard to optimize killing a boss that's offscreen for 90% of the fight. At least this is the most time-consuming part. The rest of the run should come more naturally after this fight. EDIT: Almost immediately after posting this, I saved 24 more frames on the fight. I should post more often! Optimizing this new strategy saved another 10 frames. Pretty sure this is about the best I can get this fight...
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Ridiculously complex music prevents me from overthinking. Link to video
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Zowayix wrote:
A real-time speedrunner
Yeah, hmm, I wonder who this incredible newcomer is? Never seen anything from him before. He seems to be really good at Super Mario World...
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
zeromus wrote:
Looks like a slow system to me. Turn on the FPS display and watch your fps not be 60
I thought the report was a bit suspicious too, so I looked into it myself. It's giving me the exact same behavior while maintaining 60-61 FPS, so I don't think it's her system. Same thing happens on every Battletoads in Battlemaniacs ROM I've tried, including the PAL version. Screencapped video showing that it's running at max speed. Sorry about the low sound: Link to video I tested in previous BizHawk releases as well: Everything works fine in 1.7.1 and 1.7.2. The bug appears in 1.7.4, but only the video has skipping/speed issues. This is consistent through the 1.8.x releases as well. The bug is entirely gone in 1.9.0, it has the video issues in 1.9.1, and the sound issues start appearing in 1.9.2 and have remained since then.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
I wouldn't be surprised if the entirety of the improvement is just from the much faster text. From a very quick comparison of the Youtube encodes (I apologize for the large images): Published run: This submission: About 30 seconds of difference within the first 5 minutes of both runs. This run also loses about 4 seconds in that timespan due to fighting two Red Slimes in one battle, where the published run only fights one, so the text difference could be as much as 35 seconds up to this very early point. This is gonna be rough for whoever decides to judge this... I wish them the best. To help alleviate that a bit, I'll try to find a day where I can go through both runs and see just how much time is saved/lost in areas that aren't text/version differences. I'll just leave this here for my own future reference: Post #110299
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Really, it's just us tapping each other on the shoulder and saying "YOU'RE IT!" It's the world's largest internet-only game of TAG.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
This is an amazing year for Lufia 2, it seems. I'll have to watch this as soon as I have time. Published movie: [792] SNES Lufia II: Rise of the Sinistrals by Gunty in 3:03:12.78
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
TAG wrote:
Go please yourself...
Whoa, slow down there, cowboy
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
moozooh wrote:
I also think—and this is perhaps the most important thing—that choosing the fastest path for a sightseeing run is, in a sense, missing the point of a sightseeing run. The path chosen isn't bad per se, but some of its stages are rather lame (in the "...is that it?" sense) and I would have preferred an optimized version of Bob's route instead as holding more potential for entertaining hook action. Maybe that will be something for the next version, I don't know.
The route change came around the same time we discovered TKDL's TASes. Since we were redoing the entire movie anyway, it made sense to change the route at the time. I might still have an outdated WIP somewhere from when we were still using Bob's path... If I find it, I'll encode the stages we passed up.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
mklip2001 wrote:
You're being pretty hard on the game, Samsara. It does have its slow unavoidable moments, but it has style. It made for a fairly good casual watch beforehand, and it's even better now. You put good effort into the choreography (especially in the beginning), and I liked seeing more use of the shotgun. The extra orb areas were cool too if you fast-forwarded the girls' dances.
My harshness is mostly in jest. I do genuinely like the game, and it's a very fun game to play, but I still have to admit that watching it leaves a little bit to be desired. The first Splatterhouse is the same way, where there are a lot of autoscrollers and timed fights that don't really lead to the most exciting watching experience.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Randil wrote:
An example of a ROM where I have this problem is Star Ocean - The Second Story [NTSC-U] [Disc1of2] [SCUS-94421]. This ROM came with a .ccd file, a .img.ecm file, and a .sub file. Is it simply that some games are not yet supported by the new PSX core?
SO2 works fine with BizHawk, for the record.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
The rest of the stage comments are up. I'll write up everything else later today. I also noticed when going back through the run that an extra frame of lag slipped in compared to the published run, so I went back and removed it: User movie #24197549441528817
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Submission text is still a work in progress and the encode's still processing all the HD and 60fps and whatnot. I need to sleep in the meantime.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
CoolKirby wrote:
Way to go! I'm not sure if this would obsolete the published run if this one attains the best ending, but it sounds like it'll be a nice addition to the site nonetheless.
I honestly think this would obsolete the published run. I asked in IRC and that seemed to be the consensus there as well. The differences are minimal at best, as I explained a couple posts ago, so I don't think it's enough of a change to warrant having both published.
Would you like me to encode it for you, to save you the work? I can PM you the link when it's up and you can include it in your original submission text.
I've already got it encoding on my end. Thanks for the offer, though! Much appreciated!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Run complete, currently writing up the submission text. I might submit it with unfinished comments and without an encode if I get too tired before I finish everything up. Final time is 19:11.25, which is a couple minutes slower than the published run, but remember that the secret areas are included in this run. Offhand, I think it's around 300 frames faster than the published run in comparable areas? I'll have a more accurate number in the submission text.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
moozooh wrote:
Ah, Tim Follin of Solstice/Plok/Silver Surfer fame. I never heard this little gem before—that title theme is way too good for the hardware it played on (not to mention the game).
Tim Follin has a habit of making music that's way too good for the games he composes for. Case in point: Link to video
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
What the hell has this game become? Voted yes, what an amazing improvement! It's really interesting how the litany of new routes and faster wall clips actually make this 12 seconds faster than the ending warp run.
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
Dwood15 wrote:
1 week ago (7/10/2014)
Helluva long week, isn't it?
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
* GOD HAND * Chaos Legion * Blood Will Tell: Tezuka Osamu's Dororo
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
gamerretro2 wrote:
i can't tassing on bizhawk my pc not run this emulator
When did you last try BizHawk? It should be running on a lot more PCs since version 1.9.2
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.
Samsara
She/They
Experienced Forum User, Published Author, Senior Judge, Site Admin, Expert player (2120)
Joined: 11/13/2006
Posts: 2792
Location: Northern California
TMK wrote:
New vid coming out soon, has to do with something that rhymes with "Club Drive"!
Love Live! I knew it!
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warmCabin wrote:
You shouldn't need a degree in computer science to get into this hobby.