I think it's safe to say that I am completely in favor of removing "triviality" as a way of defining games on this site. It's one of the only things remaining from the old elitist mindset of TASvideos, and removing it outright would be a huge boon to everyone.
My logic here is simple: A game being trivial doesn't make a TAS of it any less of a TAS. If you prefer to read logic in Discord search bar form, here you go:
We shouldn't be trying to define or classify games one way or another, we should simply be trying to account for them all in some way. TASing doesn't have to always be this overcomplicated process, it doesn't have to set itself apart from RTA speedrunning anymore, it doesn't have to carve its own path in the niche because that path has already been carved. We just need to re-carve it into something smoother and wider, a path that more things can travel down. Like a bowling lane.
There's inherently a lot of value in widening the number of games we accept! It lessens the gap between the RTA and TAS communities because we're not telling people their games "aren't complicated enough" anymore, drawing in a wider audience and introducing more people to the idea of TASing. Like I said in my second of (INSERT FINAL NUMBER OF SELF-SERVING DISCORD SCREENSHOTS HERE) self-serving Discord screenshots, it's neat to see definitive proof that a human has actually reached the limit of the game! The mental image I get is the RTA WR holder of a game finally getting their perfect run, then going to TASvideos and finding out that it is quite literally THE perfect run, and getting a huge boost in confidence from it.
People can be passionate about any game, people can find ways of speedrunning anything. I don't really see the point in continuing to tell those people their passions are invalid.
Yes, we do need to figure out how to handle certain genres: Rhythm games, notably, come to mind for me as a huge fan of them, but there are still discussions to be had about genres such as sports games and sandbox games as well. The last thing I want is for us to remove triviality only to continue treating certain genres of games in overly complicated ways just to make them acceptable. We need to tread carefully here and ensure that there can be no misunderstandings. I feel like the best way of handling this is to find a universal definition for a game's
ending. How do we want to define endpoints for certain games, particularly sandbox games that might not otherwise have a strict ending? Likewise, for rhythm games, do we want to define the ending as "finish a song" or "finish every song"? For sports games, "single match" or "career mode"?
There's still further discussion to be had from there of course, but I feel like simply figuring out endpoints will take care of the majority of outliers, and the rest can be easily handled case-by-case from there.
tl;dr hell yeah lets get trivial c: