Posts for Slowking


Post subject: Re: #4352: total, sniq, cpadolf's SNES Super Metroid "game end glitch" in 07:15.95
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
TASVideoAgent wrote:
This is an improvement over the previous any% TAS of Super Metroid, it beats the old run by 20359 frames, or about 5.5 minutes, and brining the ingame clock down to 00:02 and the item collection to 2%
So does this obsolete every category but 100%? It should, shouldn't it? If not, I guess the low% runs should lose their moon tiers, because the goals are pretty damn arbitrary now (and not even correctly defined in the title, since these runs aren't really low% anymore). I await my lynching for suggesting to apply something sensible to runs of a beloved game now. ;) Anywho, great run! It's always nice to see what can be done with ace.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
So had Bizhawk 1.7.0 freeze again with trying to soft reset MM U. This time without frame advance. Don't know what other information I can provide there... this time I had the pause menu open.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Ask in the bizhawk forums, I guess. Still less of a hassle than tasing with mupen.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
nice
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Did you isntall the essentials?
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Not exactly a bug, but the standard per game settings for MM U are a little derped: http://tasvideos.org/forum/viewtopic.php?p=379256#379256 Should I submit a bug report for that or is it too minor?
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Use bizhawk if you don't want to smash your PC in a fit of rage. In other news, this is probably the most heart broken I've ever been: https://i.imgur.com/QH332Kh.png
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Slowking wrote:
So a few little things for the future people: First I made 100% Bizhawk Savestates for every MM version. Should help for testing and small tases (once tasing from savestates is fixed). https://mega.co.nz/#!XYgWnaKY!DdQqCFGUa75t4qhc0_IFr2h0qmdex7wQApbXlZfIwM8 Then I would like to share my video plugin settings. Glide64 seems to be almost perfect with the right settings. I wouldn't recommend Rice. My Glide64 settings are these: Differences from defaults: - Activated the "Zelda corona fix" for obvious reasons - Activated motion blur. Without it some cutscenes, like the Zelda and being cursed to be a deku CS mess up. - Deactivated "Disable GLSL combiners". If this option is active magic arrows, zora shield and SoS warp animation mess up. -Deactivated "Disable dithered alpha", because it probably can't hurt. The Per game settings I left on "Use defaults for current game" Things that could be better: - Motion blur could be a little smoother - Deku bubble still messes up. There is a weird reflection of the enviroment in it. If anybody has solutions for these problems it would be great if you'd let me know. But those are really minor things, that basically never happen in the game. So I'd say with this settings a TAS would be good to go.
I just noticed that the per game settings of MM 1.0 U mess up the start menu, SoS menu, bombers notebook screen and SoS screen. If you change them to the same as the japanese version it fixes it. If you don't want to compare, here it is:
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Guess I confused that with the Wii, which had an ATI graphics card... On the other hand the ArtX seems to be a predecessor for the ATI Radeon 9700 cards, so tomato, tomato. ;D
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
The N64 has a lot of custom chips with unknown specs, which makes it hard to emulate. The Gamecube has a standard Power PC Processor and a ATI (now AMD) graphics card. Those specs are known, their PC counterparts are well understood and thus it's a lot easier to make a good emualtor.
Post subject: Re: Getting back on track
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
solarplex wrote:
Thankfully this should be fixed now with release 1.7.0!
Are you sure? Doesn't sound like it from the changelog. What was fixed was movies that start from a state.
Stevmay09 wrote:
Why do all the N64 emulators suck so much? It's hard to believe that even a wii emulator could be better as of now. Shouldn't an N64 be easier to emulate?
Bizhawk is pretty fucking good.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Yeah, they lied.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
There are certainly some patches, although it is possible to inject other roms in some of the emulators... What's really weird to me is that for OoT they didn't compile the newest version of the OoT source code, but took the already outdated 1.2 ROM (GC is newer) and patched some things on the fly, like symbols and blocks and the mirror shield. I'm asking myself if they maybe lost the OoT source code at some point. That would ofcourse be pretty bad, but it would fit. Even for OoT 3D it's not really sure if it isn't just a full OoT 1.2 or GC ROM running in a very specialised emulator. Most of it is certainly emulated, might actually be all of it... Would also explain why they were so crap at fixing things. Only so much you can do, when you can just patch things on the fly and can't rewrite the source.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Oh you sweet summer child. You really thought Grunz would do anything on time?
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Even if you consider that it's one less stick to buy? Well guess that does not matter, stick buying doesn't take that long.
Synx wrote:
Do not doubt the great grunz. Have faith.
Meshidaru wrote:
We can also... wait until MrGrunz's vid is released.
Guys stop sucking Grunz's dick, that's my job. ;p
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
MrGrunz wrote:
Sry to interrupt the party, but as far as I can tell it is not possible to simply HISS past Mido.
I mean you could just tell us what your idea is...
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Doubt it. You can't quicktext the explaination in the shop. Takes forever. I wish Grunz wouldn't be so mysterious. It was fun when he would get out a video a few hours later, but now that we might not see him for the next two weeks, less so.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
SS speed is fast enough to make it past mido? Well that's nice. In that case it would probably be faster (for this method) to buy one stick, slide all the way to the deku tree cs and get an extra stick in the deku tree. That's 2 sticks, so that's enough. Main question is how fast one can get a skulltulla out of that hole. That seems hard to get optimal. I think the only factor is when the bugs burry in and that can be almost instant or take forever. Ofcourse dropping and recatching bugs CS are the main time sink...
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Dropping bugs at the magic bean hole then megaflipping off the skulltulla. It's waaay slow. Only advantage would be that you could collect sticks from the babas behind mido, since you still have Kokiri sword damage stored, but since you don't actually need that many sticks, that's probably a moot point. Edit: Just thought about this: What you could do is do the mido skip with a crouch stab instead of a JS. Even if the stick breaks you can get it and then some back from the babas behind mido. Edit2: Crap, that wouldn't work. Link puts sticks away when entering water and even if he didn't a broken stick can't get ISG when stick count is zero. And if you had to buy two sticks anyway it should be faster just to get the extra stick inside the deku tree. Never mind... :( I guess there might be a remote possibility of getting isg, while getting the recoil for the skip? Can ISG stay active in water?
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Also wouldn't work without a shield, so not possible for the HF slide...
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
If you are planning to do a new TAS, I would recommend you use bizhawk. It's amazing compared to mupen and since you have to redo everything anyway... That should also remove the desync problems from the tower escape.
Bloobiebla wrote:
Yep I noticed that :) Decided to do the complete comparison with much better swordless cuccos. Trying to get it uploaded now.
Really nice comparison. :) If only things in MM were this clear cut. But why didn't you equipp nuts and shield at the same time? That would be a lot faster. You don't need the shield to get ISG with deku sticks, do you? Edit: Guess you do need it. Even though shield is useless with deku sticks, you still need it to crouch. Bummer.
MrGrunz wrote:
Other than that, how exactly do we plan on killing Gohma using ISG? Of course, I know it's possible, but compared to crouch stabbing we should lose a bit more time there as well due to having to lure Gohma a bit more after clipping through the wall.
I actually think the isg-dekustick-roll should have more range than a sword crouch stab.
MrGrunz wrote:
I'm also pretty sure, that I know a way to skip Mido without losing one of our precious Deku Sticks.
Is it the way I told you about a year ago? Well probably not, because that one was pretty slow. I'm curious to see what you'll come up with.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Bloobiebla wrote:
I removed the video because it didn't take into account that the TAS B1 skip requires an extra stick and that the optimal B2 entrance requires another. Swordless is probably still slightly faster but it's unlikely I'll be doing an updated comparison.
Bloob, you should get a broken deku stick, when you stick recoil after shielding the skulltulla. Did you test that? If you didn't get a broken deku stick that would be weird. Since a broken stick never gets used up, you'd only need the one stick for the entire deku tree.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Would you actually need ISG just because you use a stick, though? Your frist JS + fall should give you a broken deku stick, which you could then use for the B1 skip and a wess at the end. @Grunz Hey asshole, don't ignore me in the MM thread. :p
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
Synx wrote:
Slowking wrote:
I have been saying that not getting the sword should be faster since forever, but nobody listens to me. :(
To be precise it was actually spider-waffle who suggested this first (at least in this thread). I am still pretty convinced that the time saved with sword makes up for the detour of getting it though. Until somebody proves otherwise
I annoyed Grunz in IRC, so you won't find it here. Also I never said that I was the first (although could be that I was), but that I've been saying it since forever. :D It might still not be true for TAS, btw. But I think it should be slightly faster.
Experienced Forum User
Joined: 12/6/2008
Posts: 1193
I have been saying that not getting the sword should be faster since forever, but nobody listens to me. :(