So does this obsolete every category but 100%? It should, shouldn't it?
If not, I guess the low% runs should lose their moon tiers, because the goals are pretty damn arbitrary now (and not even correctly defined in the title, since these runs aren't really low% anymore).
I await my lynching for suggesting to apply something sensible to runs of a beloved game now. ;)
Anywho, great run! It's always nice to see what can be done with ace.
So had Bizhawk 1.7.0 freeze again with trying to soft reset MM U. This time without frame advance. Don't know what other information I can provide there... this time I had the pause menu open.
Use bizhawk if you don't want to smash your PC in a fit of rage.
In other news, this is probably the most heart broken I've ever been: https://i.imgur.com/QH332Kh.png
I just noticed that the per game settings of MM 1.0 U mess up the start menu, SoS menu, bombers notebook screen and SoS screen. If you change them to the same as the japanese version it fixes it. If you don't want to compare, here it is:
Guess I confused that with the Wii, which had an ATI graphics card...
On the other hand the ArtX seems to be a predecessor for the ATI Radeon 9700 cards, so tomato, tomato. ;D
The N64 has a lot of custom chips with unknown specs, which makes it hard to emulate.
The Gamecube has a standard Power PC Processor and a ATI (now AMD) graphics card. Those specs are known, their PC counterparts are well understood and thus it's a lot easier to make a good emualtor.
There are certainly some patches, although it is possible to inject other roms in some of the emulators...
What's really weird to me is that for OoT they didn't compile the newest version of the OoT source code, but took the already outdated 1.2 ROM (GC is newer) and patched some things on the fly, like symbols and blocks and the mirror shield.
I'm asking myself if they maybe lost the OoT source code at some point. That would ofcourse be pretty bad, but it would fit.
Even for OoT 3D it's not really sure if it isn't just a full OoT 1.2 or GC ROM running in a very specialised emulator. Most of it is certainly emulated, might actually be all of it...
Would also explain why they were so crap at fixing things. Only so much you can do, when you can just patch things on the fly and can't rewrite the source.
Even if you consider that it's one less stick to buy? Well guess that does not matter, stick buying doesn't take that long.
Guys stop sucking Grunz's dick, that's my job. ;p
Doubt it. You can't quicktext the explaination in the shop. Takes forever.
I wish Grunz wouldn't be so mysterious. It was fun when he would get out a video a few hours later, but now that we might not see him for the next two weeks, less so.
SS speed is fast enough to make it past mido? Well that's nice.
In that case it would probably be faster (for this method) to buy one stick, slide all the way to the deku tree cs and get an extra stick in the deku tree. That's 2 sticks, so that's enough.
Main question is how fast one can get a skulltulla out of that hole. That seems hard to get optimal. I think the only factor is when the bugs burry in and that can be almost instant or take forever.
Ofcourse dropping and recatching bugs CS are the main time sink...
Dropping bugs at the magic bean hole then megaflipping off the skulltulla.
It's waaay slow. Only advantage would be that you could collect sticks from the babas behind mido, since you still have Kokiri sword damage stored, but since you don't actually need that many sticks, that's probably a moot point.
Edit: Just thought about this:
What you could do is do the mido skip with a crouch stab instead of a JS. Even if the stick breaks you can get it and then some back from the babas behind mido.
Edit2: Crap, that wouldn't work. Link puts sticks away when entering water and even if he didn't a broken stick can't get ISG when stick count is zero. And if you had to buy two sticks anyway it should be faster just to get the extra stick inside the deku tree. Never mind... :(
I guess there might be a remote possibility of getting isg, while getting the recoil for the skip? Can ISG stay active in water?
If you are planning to do a new TAS, I would recommend you use bizhawk. It's amazing compared to mupen and since you have to redo everything anyway...
That should also remove the desync problems from the tower escape.
Really nice comparison. :) If only things in MM were this clear cut.
But why didn't you equipp nuts and shield at the same time? That would be a lot faster. You don't need the shield to get ISG with deku sticks, do you?
Edit: Guess you do need it. Even though shield is useless with deku sticks, you still need it to crouch. Bummer.
I actually think the isg-dekustick-roll should have more range than a sword crouch stab.
Is it the way I told you about a year ago? Well probably not, because that one was pretty slow. I'm curious to see what you'll come up with.
Bloob, you should get a broken deku stick, when you stick recoil after shielding the skulltulla. Did you test that?
If you didn't get a broken deku stick that would be weird.
Since a broken stick never gets used up, you'd only need the one stick for the entire deku tree.
Would you actually need ISG just because you use a stick, though?
Your frist JS + fall should give you a broken deku stick, which you could then use for the B1 skip and a wess at the end.
@Grunz
Hey asshole, don't ignore me in the MM thread. :p
I annoyed Grunz in IRC, so you won't find it here.
Also I never said that I was the first (although could be that I was), but that I've been saying it since forever. :D
It might still not be true for TAS, btw. But I think it should be slightly faster.