Posts for Slowking


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So routing... Goron village sadly isn't accessable on J in first cycle. So that leaves us with either getting SoS or doing what we have always done, get like 160r.... I'm going to assume that we are getting SoS for now. So here is a very rough route: Cycle 1: - make it night of day 3 - escape - Milk road - sticks and nuts from swamp owl - pop into deku palace - SoS - CS death warp to CT Cycle 2: - Play sodt - get SoH - get 99r chest - buy bomb bag and chus (20b 10c) (9r) - SoS to GB - Get Zora mask - HISS to south GB (leaver) - super swim to Zora hall (leaver) - SoS to mountain village, hiss off owl (20b 9c) - hiss to goron village off leaver - SoS to ST - Jump down and recoil into loading zone (19b 9c) - hiss to edge of canyon pull bomb during slide (17b 8c) - mega or recoil flip over river, pull bomb during flip (16b 8c) - slide to swamp - slide to woods of mistery (16b 7c) - slide in woods of mistery (16b 6c) - recoil flip out (15b 6c) - slide to ladder (15b 5c) - returnA slide past big Octos (15b 4c) - Deku Palace, 2 chus for shenanigans on the planks, hiss through, hover in (14, 1c)(10r) - Get SoA - Warp to CT - Hiss to Bremen mask (14b 0c) - bottle dupe over bremen, sticks and nuts (70r) - buy 20 chus (14b 20c)(0r) - SoS to GB - SS through PF intro CS onto a boat (13b 19c) - SSwim through first PF room -> hiss (13b 18c) - hover over gap (11b 17c) - hiss up (11b 16c) - jump to tank (10b 16c) - hookshot egg1 - hookshot to pole, recoil flip to egg 2 (10b 15c) - hookshot back, a-slide to egg 3 (10b 14c) - pirate fight skip (8b 10c) - soar to labratory, deposit eggs - recoil SSwim to pinnacle (probably not worth to switch in explosives and take off mask) - recoil SSwim in pinnacle - get eggs, clip out - recoil SSwim to observatory - deposit eggs, warp to turtle owl while learning song - do two CS skips - GBT BK skip (7b 10c) - beat temple, learn OtO - warp to woodfall, get stick - use hookshot to get to bow - store SoT by clipping through with chu slide (7b 9c) - hiss off pots to bk skip point, pull out bomb on the way (6b 8c) - BK skip (0b 1c) - beat odolwa, grab mask, save, reset (as you can see there is 1 chus left. So maybe somebody can think of good spots to blow it) Cycle 3: - Warp to SH, get 5b from owl drop (5b) - hiss and get 5 more one the way by starting new hiss (8b) - block+text skip - get 5b from icicle (13b) - recoil flip over gap to freezard (or other side of bridge if possible) (12b) - weird shot (11b) - 2 recoil flips to wizrobe (9b) - sadly have to do wizrobe with hookshot and sword - grunz strat to snowballs + slide through snowballs (5b) - store SoT (4b) - get over last gap (2b) - BK skip (1b) - unfreeze ghot - little slide (0b) - kill ghot with arrows (probably needs testing if it's worth to switch to normal arrows or just use fire until magic runs out) - grab mask, save reset (this cycle has a few uncertainties in that we don't knwo exactly how many hisses it will take to get up to SHT on J and how many bomb drops we can farm on the way. But it should be easily adjustable on the fly, without impacting anything else) Cycle 4: - get 99r from ect chest with zora foreward backflip - buy 20 chus - soar to st, get 5 bombs next to owl (5b 20c) - isg, backwalk, go-around-strat (4b 17c) - slide in first room (4b 16c) - block clip (4b 15c) - get small key, waste magic on the way - a-slide into weird shot -> clip (4b 15c) - weird shot (4b 14c) - defeat garo master with fire arrows, take some damage while doing so - get light arrows - kill yourself (4b 13c) - weird shoot jewel to invert tower (4b 12c) - angle jump (3b 12c) - store sot - BK skip (2b 1c) (BK skip is an approximation, considering mega hovers usually span about 3 normal chu hovers. Tbh I'm not sure if it's true and if so, if it even would be faster, in this case, where you also lose height and thus have a lot longer megaflips in there. So what I'm saying is, this needs testing and maybe a better spot to waste all the chus. Maybe some weird twinmold fight? If the TASer decided to do the mega hovers instead, there would be just enough bombs for it.) Cycle 5: - get stick and explosives - hover into tower and defeat MM (So I'm not really sure where to get this stuff. If we get it from the field, we have to take the intro CS, as we've never been there. We coald soar to woodfall and to zora cape, but that seems pretty slow. We could buy a stick and some chus, which is probably a little faster than soaring around, but also not very fast. So not sure what to do exactly. Edit: Just looked and southern swamp bushes have bombs and ofcourse the owl has a stick. So I'd say soar there and get stick and 5-10 bombs Edit2: The drop rate for bombs in the swamp is relatively low. Which might be why it was previously thought to be non existent. You have to have full quiver, and you have to have a quiver for that in the first place, and then the game will give you up to 10 bombs there, but not more.) There you have it. I hope you'll comment on it, tell me what's wrong with it and give me suggestions for improvents. :) Shoutouts and all my thanks to GlitchesAndStuff, who tested a lot and still does and discussed most of the route with me. Also thanks to mmFruit, who knows basically everything about this game, it seems.
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post to fix thread - seriously, that bug is still present?
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Judging by the general lack of interested... maybe once we found a warp to the moon. :D
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Also who said that anybody would do a TAS of this?
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Where did you get that from? Bizhawk does support reset recording. mupen-rr doesn't.
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So like GnS already said there is consideration what we could do in cycle 1. An alternative to going to goron city might be to get SoS. So that would be: - get magic - activate romani ranch by going to milk road - get SoS - cutscene death warp back to CT. If there isn't enough time, we could skip activating romani and do that in cycle 2. Ofcourse there is an upside and a downside to this. Upside: We can soar around the moment we start cycle 2. Downside: Mountain Village and Goron City aren't activated yet. Also we would have to go to the swamp twice and there is no good way to soar there. Best way would probably be to do the following in cycle 2: - Play sodt - get 99r chest - buy chus and bombs - SoS to GB - Get Zora mask - super swim to Zora hall - SoS to mountain village - go to goron village - SoS to ST - Jump down and go through ikana to the witches - get bottle and SoA - warp to CT - Dupe bottle - warp to GB - rest as normal Getting the zora mask first adds one extra SoS, but it will help later on when you have to warp away from the nwbn learning CS. I'm pretty sure that will get you back those seconds the extra SoS wastes, plus the zora mask will speed up the swamp and getting past the big octos a lot.
MrGrunz wrote:
I almost shit my pants while watching this :O Sucks, that you need to visit Goron Village (--> Stone Tower) and Romani Ranch (--> Snowhead) for 2 of the most useful warps. Both places are not even close to be visited in the old route, but let's see how well we can integrate this trick. It has a shitload of potential for sure. And maybe this even turns out to be damn huge. Let's hope it. It is by far the closest we got to real Wrong Warps in Majora's Mask.
Well romani ranch gets activated by milk road and you can either get that in cycle 1 or warp there by selecting clock town. So worst case it wastes like 25s. Still faster than to get to snowhead form mountain village. Anywho, what is exciting is that with this, SHT is probably best done with only bombs and no chus. A bomb shop trip only for SHT would waste far too much time. You basically didn't use any chus there anyway in your TAS. I also thought STT might be doable in that way, but I can't think of a way of pulling either of these BK skips off in a timely fashion, without some chus. But if you have any ideas in that direction, that would be great.
GlitchesAndStuff wrote:
And about lullaby skip: the new TAS would be on JP obviously and on JP when the wind pushes you against an edge you lose all your speed. We would need to start a new HISS/superslide each time the wind stopped blowing if we wanted to do it that way. Also, getting to mountain village to unlock that section of the map won't take that long because we can just soar there via the deku palace map spot which we'd already have by that point in the run..
I already talked to you about it in IRC, but for the people here: I'm pretty sure Grunz told me once, that he can actually HISS against the wind, so that he doesn't get pushed to the ledges. Is that true, MrGrunz? If so, this shouldn't be a problem. But even if you get pushed to the ledges, you can always start a new HISS the moment the wind is gone. I'm pretty sure you can make it up in under 5 and that is all that is needed.
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Probably a good guess. Didn't even think about that one.
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Who says that the loading times are more accurate? Slower doesn't automatically mean more accurate. Also with disc based games it varies from console to console, so what is "accurate" anyway? SoulCal, I think if you are going to do a new TAS of this game you should use the newest version of dolphin if at all possible.
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I don't think it's decided yet if this run gets a moon or a star has it? I think the old one got a moon since it was deemed to complicated for newbies to get what is going on. They might think warping directly to tower colapse is accomplished by cheating. On the other hand, more and more people get into and know about speed running, so maybe that isn't actually an issue anymore? From a technical level this run certainly deserves a star, but the question remains if it is suitable for new viewers.
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PreddY wrote:
Can someone explain the concept of a TASBot to me? whats the difference to a normal TAS run of SMW? thanks!
TASbot plays back TASes on a real console just by being plugged into the controller ports.
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Spikestuff wrote:
Shoutouts to Nathan Stinson for capturing both chats and the livestream, to show epic reactions
Well the twitch chat really is not worth it. It's just a bunch of idiots spamming smilies and single words. I swear it's getting worse and worse. But the other chat is interesting. :)
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Just saw this live. Amazing TAS. Yes vote!
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I would suggest frame 39400: May not show a new glitch itself, but the direct preperation for one, plus ISG is well visible and that one is a classic. Also the image composition is just beautiful. ---- Quick comparison between current favorites (and mine ;p ) at the size they would be on tasvideos:
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Yeah or at least: skip the waterfall without explosives and get ruto bottle without scale :D The latter... I wonder if there is some way to fake the "dive"-state... or maybe get it under water for a frame or something. Probably not. But it would be neat. :) Btw. if you could skip the waterfall without explosives (which obviously will never happen) would getting silver/golden scale and ruto bottle be faster? Has anybody ever done a tas of that on J?
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So it's AGDQ now. Shouldn't somebody have found something recently that makes this game a lot faster to beat? Isn't that tradition yet? I feel cheated. :D
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So it seems to have bene overlooked, but before "Reaching Basement 1" old and new times are switched in the table. Somebody should probably fix that...
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Flip wrote:
Well if "To the Vines" is slower, why does the Time column say 237, yet the Old Time says 454? To me, that sounds like the new version is faster, since it took 217 fewer frames.
Old and new time seems to be switched. But it isn't inconsistent, it is across the board. Edit: actually it seems to switch around from "Reaching Basement 1" on. Uuuh that's a bad miss, Grunz. ;)
Patashu wrote:
thatguy wrote:
Glitching a main character through walls is fairly commonplace in the TASing world, but glitching a boss through a wall? Ocarina of Time is a gift that keeps on giving.
I don't think it's possible to get Gohma to leave her room. Hitting her through a wall though is NP :)
It is, and it is pretty easy at that. You just have to hit her with a deku nut while she is climbing up a pillar. She will fly away through the ceiling never to return. https://www.youtube.com/watch?v=-H2FyIBEzKU
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This room was raped in all ways imagineable. No other way to describe it.
Voting no, because clearly MrGrunz is cis rapist shitlord scum. Also he is german and we all know they smell bad and eat da poopoo!
Flip wrote:
However, there seems to be inconsistency in your column. EG "To the Vines" does New-Old, giving a negative number from improved frames, yet "Reaching Basement 1" does Old-New, this time giving a positive number for frames saved.
Seems consitent to me. "To the vines" goes negative since frames were lost. (The pause to equip shield and deku stick [and nuts] was moved from before the Deku Tree to directly before the vines. ) "Reaching Basement 1" is a positive value, since a lot of frames were saved by not getting the slingshot.
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MrGrunz wrote:
Bloob has a lot to do at the moment and I'm always lazy at this time of the year. Easy like that. However, you can still expect to see a submission before 2014 ;)
You have a little more than a day. ;p Btw. somebody in the comments of your video said that there is a way to skip the intro CS of ghomas room. I think that claim is dubios at best, but after we got bottle dupe in MM from some random guy on youtube ( <3 G&S), it might be worth looking into.
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Spikestuff wrote:
I KNEW IT!!! Now, sync it on Bizhawk (Thanks Aktan for saying it was Mupen)
That's so not happening.
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That MrGrunz guy is a big old jerk. Voting no! @Aktan With what plugin did you capture the "the end" screen? Actually looks like it should.
ais523 wrote:
Great work. Something I'm mildly curious about is, what made you choose that particular timing for opening the menu to equip the sword? Does it not matter at all, or is there some reason (luck manipulation?) to do it then rather than earlier or later?
You can't do it much earlier, since you need deku nuts first. You can't do it much later, since you need the shield at the skulltullas. Pausing is always best when in motion, since link will still move a little when the pause screen comes up. But you can't control him during that time, so a sidehop or backflip is ideal. There might be some manipulating the skulltullas in there... but I kinda doubt it.
Mitjitsu wrote:
Another question I have is why do you backwalk after doing the blue warp trick, instead of side hopping with the camera angle facing the door?
You want the warp to count down as fast as possible. It won't count down if it isn't loaded. It isn't loaded when the camera doesn't see it.
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synnchan wrote:
Does that mean we'll have Arcade and Neo Geo compatibility!?
I'm not a bizhawk dev. So no, it doesn't.
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Mame is quasi open source: You are allowed to use and modify the code, but aren't allowed to use it for commercial purposes. http://mamedev.org/devwiki/index.php?title=Is_MAME_Open_Source%3F Should be good enough for bizhawk, though.
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Well for MM you'd have to give some leeway and change the route on the fly a lot. It can not be known how long things take until they are actually TASed.
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They lost interest, that's what happened. :D It stopped somewhere after botw. Maybe with a better emulator they would be interested again, but if I had to guess, they'd probably rather do MM 100%, especially since bizhawk doesn't seem to desync with it very often (I didn't have one desync and I tested shit in stone tower). But more realistically, we'll never see a 100% run of these games.