Posts for Slowking


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Enterim wrote:
Plus the theories of Freud have all been discredited by modern psychologists anyway.
They really haven't been discredited. Some have been, but most are still the foundation for modern psychology.
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DK64_MASTER wrote:
GWing_02 wrote:
Slowking wrote:
Would have loved to skip through the run, even though now we know that it was probably spliced, just to see how the route looked back then.
...I've been out of it for a bit. Did not know that had happened. Just did some interesting reading. My mind is a little bit blown.
Can you elaborate? Was TSA's run not legit? And I think AKA beat his record a few months later.
About a year ago it was discovered that TSA recorded basically all of his "single segment" runs in segments and then spliced those together. That's also why SDA doesn't have a Wind Waker run anymore. By now I watched that run. Thanks for linking it Phallosvogel. That is really fun. I came here way after that. In fact I think we already had RBA. Don't know if dot skip was there already anymore. It's hard to imagine that people used to play through all the dungeons for any%.
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I guess eyeballfrog + Fire Temple might be usefull for a MQ any% TAS. From Swordless' MST run we know that from the start of the Ganondorf dying cutscene to the last input it takes slightly more than 10 minutes. Plus 2:30 for collecting the bottle, plus whatever deku tree and that ghoma setup is. So let's say 13 minutes, to be on the save side here. That's quite a bit of time. Ofcourse an eyeballfrog route would have to do quite a bit. - Get 5 chus from Gerudo training ground chest - Get odd mush from chest - become adault - do trading from cojiro up to eyeballfrog - get red tunic (bomb the little goron shit) - do fire temple - wrong warp to lon lon ranch part of the credits A few problems with this are: - only 5 chus. I think this is the main problem. I goubt we can do all the things that need to be done in 5 chus. Especially the Fire Temple BK skip would be a problem. Going to spirit temple would probably cost way too much time, especially since you would have to take the Requiem cutscene. - Going from ZD to Fire Temple and beating it in 3 minutes might be a little optimistic. But I think a TAS should be able to do it. (Edit: actually if it becomes a problem you can just take off the goron tunic for a while and stop the eyeballfrog timer with the heat timer as long as you like) - Like I listed above Goron Tunic is needed for the eyeballfrog timer to take effect in Volvagias chamber. Otherwise it's overwritten with the heat timer. The tunic can be gotten fairly quickly but it would cost us at least 2 explosives. (one to blow up the little goron and one to slide past the thing in his daddys chambers) Still, might be a fun project for somebody after the normal any% is through. Edit: Yeah to kill the Fire Temple miniboss will also take chus, if we don't have the hookshot. So more than 5 chus are definatly required. Having to go to spirit might make this slower than the other route... Edit2: @Grunz Just noticed something important about the normal any% again. I wrote you a PM.
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Problem is in MM you always get warped to one hardcoded cutscene map. It's just shaded a little differently every time. Whenever that happens in OoT (chamber of sages) wrong warp will not work. Even if that hardcoded map wasn't a problem, there is really nothing to WW with. MM boss rooms don't have a loading zone that leads back to the main dungeon, so that is out. Ocarina items don't work, so that is a big problem. To my knowledge there is no timer you could use, that would warp you out. The moon falling would be a good option, but maybe precisely to prevent something like this, time doesn't move after you have killed the boss. So that's out too. Edit: But this glitch suggest that the warp to the boss rooms has some wrong warp potential: http://www.jaytheham.com/zcw/Majora%27s_Mask_Any_Item_Epona_-_Glitch_Temple
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Phallosvogel wrote:
This is so incredible what happened to this game in all these years. I was new to the whole Speedrunning community when this happened and was considered groundbreaking. 7 years later and we just need 20 minutes to beat this game. Simply amazing what you guys did, keep up the excellent work!
Sad that the download doesn't work anymore. Would have loved to skip through the run, even though now we know that it was probably spliced, just to see how the route looked back then. I also remember those times when you had to tell people that they needed the divx codec and they still wouldn't get it. Now everybody and their mother has a player capable of that codec.
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Somebody should probably test where the fire temple warp leads you with this method *looks at Grunz*. To get to the loading zone there, you have to hover a little and to make it in time you'll probably have to burn through quite a few chus. But it would still be interesting to know where it puts you and maybe it could be usefull for MST. Btw. Grunz I do have a few other ideas. Find me on IRC in the next few days. Edit: Sockfolder was nice enough to test the fire temple wrong warp. It puts you at the first floor of ganons tower. Also r0bd0g had an interesting thought in #zelda. It was discovered a long time ago that medallion/stone cutscene skipping with timers (like the odd mush timer) freezes the game in Dodongos Cavern, Fire Temple and Deku Tree. But now we know that the game only freezes in those dungeons if you have watched the wrong cutscene beforehand. So there might be more wrong warp alternatives with these timers. (might also be that they crash no amtter what, but I don't believe so) Also if you bottle dupe over a timer item it brings you back to your last entrance. Combine that with a blue warp and you get a new wrong warp. aperently deku tree will bring you to the shadow temple boss room. Edit2: Fire Temple and eyeballfrog should theoretically lead to the credits... ofcourse longest trade item + temple combination ever. XD Edit3: yeah eyeballfrog + FT to credits is confirmed.
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ThatGugaWhoPlay wrote:
TheYoungStarsOfTheWorld wrote:
A good friend of mine did a TAS of Ocarina of Time and he got an extremely good time. I think it is like 10 minutes. You should check it out and see his crazy tricks! If you know any way to improve that, let me know so I can tell him. Here is the link: http://www.youtube.com/watch?v=MW-cYC00LiQ&feature=plcp&context=C4106fafVDvjVQa1PpcFM5EXX_rtKh6FPM8vNqLpSV7OEXo3fuZ8M%3D
Nice trolling, but you were too obvious.
also really 14 days too late
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Hard to say. But the only real cutscenes in there are the Beginning cutscene where the deku tree talks to navi and the ending cutscene after killing Ganon. Everything else is really minor. Ganondorf dying here, Ganon resurecting there. No light arrow cutscene anymore, yay!
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Ofcourse I meant "TAS won't have a much faster time than a console run, when rated with their respective timing systems", Mr. semantic police. ;p
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Aren't we all glad now that we argued about Stick B for days and it's totally useless? :D
Enterim wrote:
The TAS would probably skip sword and backflip over Mido or something.
Mido there is unclip and unflipable for some reason. But TAS would probably use this: http://www.youtube.com/watch?v=k1FHOAZblHg
The Ganon fight works fine as child, you just use nuts for first form and MS as child for second form.
I think deku stick is quicker.
snorlax wrote:
ZFG just beat the game in about 35:15. Tentative goal time for a TAS right now might be 20-25 minutes.
Now ZFG got a 26:? ... but TAS won't be much faster as console, as console times to last blow to Ganon and TAS times to last input and now we don't have that much time in which to gain on them.
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Having anything faster than any% is bullshit anyway. Any% means ending the game as fast as possible, regardless of anything else. If you want special categorys, the slower runs have to be in them, not the fastest.
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Ah so basically when the emulator has a bug. Gotcha
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U should be 1.0 and E and J 1.1 Though E 1.1 and J 1.1 are not the same. J 1.1 is still pretty much J 1.0. You have those things like power crouch stab in there. MM is complicated. Only the GC version is the same with J, E and U. Thought the emulator that is used on the GC is crap and thus the game will slow down and crash a lot.
hegyak wrote:
but no version 1.1 issues with the WADs
What version 1.1 issues?
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I think most of you still don't get the biggest problem with this: Mupen is a piece of crap with MM. Even with the anti-ds version it still desynces a lot, so you have to play back from the beginning all the time. Once you get past the two hour mark that will take you like half an hour every time. That's just not doable. If we ever get a good N64 emulator for TASing, MM 100% might happen, before that I don't see it.
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jlun2 wrote:
How much has this glitch been tested? In fact, is there a documentation of this game's glitches and it's effects?
Might be interesting to see if the title scrren has some influence on the damage barriere maybe in combination with forest water. Ofcourse even if that worked, we would be behind there without any items (leaf and bombs especially) and thus be pretty screwed. :D I don't think BiT will help in tww. In TP it gives you shield and Master Sword, in SS it puts you in unaccessable places, since the bird statue positions are saved. In TWW it just puts you on the start island without any items. That's the opposite of helping. :D
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Well there might be one if there is ever a better N64 emulator with TAS features. Then things could actually be tested properly.
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So the barriere just doesn't budge. I concur with Parax, this game sucks. Has anybody ever tried on the japanese version and/or skipping the darknuts with hovering? I doubt it makes a difference, though the japanese version might. Maybe it doesn't need the mastersword trigger. Who knows... Is there any way that we could possibly start (and optimally complete) the triforce quest without doing earth and wind temple? Skipping those two temples would also shave off some time. Edit: Hmm could you maybe deku leaf over to the master sword and thus keep the zelda cutscene from starting until you get there? Maybe it's solid before that cutscene starts? Just speculation ofcourse...
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So considering that barriere skip is probably never going to happen, maybe we should think about other ideas that could shave off some time. So, what did crash when getting EMS again and could we potentially find a way around it?
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creaothceann wrote:
Not every input sequence recording is a tool-assisted speedrun.
Yeah in about 1% of the cases it isn't. Anywho. I'm not really inveszed in this. Call it .ass for all I care ;D
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Since it's for a lot of systems, why not just call it .tas?
Post subject: Could somebody compile some Wii homebrew for me?
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I know this is a little (much) off topic, but since there are quite a few devs here and some probably have devkitppc set up, I'd figured this was one of the best places to ask. I have a guide on how to mod a Wii. Not very popular, but I like to link it to friends now and again, since it's easy and has way less steps than any of the other guides. Problem is that it uses one program (sciifii) for all the modding, that is no longer maintained. Now usually that wouldn't be a problem, since it does everything it should. But new wiimotes don't work with old homebrew anymore. Nintendo changed something. Could somebody here please compile that program with the newest libogc (newest devkit ppc) for me? That would solve the problem. I would be really gratefull. I tried myself, but just couldn't get it to work. Source is here: http://svn2.xp-dev.com/svn/sciifii/ http://svn2.xp-dev.com/svn/libwiisys/ (seems to also be needed)
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Sorry have to vote no. This is boring. It's basically run right for justice, with a little bit of jumping in between. The run is probably highly optimised, but the game choice is bad, imo.
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The 10 Bit encode is choppy in a few places in VLC. With ffdshow + mpc hc it runs smooth, however. So if anybody has problems, switch players.
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I'm not looking to break my computer. It will never be able to run that, after all it's a laptop. I'm just curious about 1080p 10 Bit video, because I'm sure that will come up quite a bit in the next few years. I could ofcourse wait, till I actually need it, but I'm a very curious guy. ;)
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I googled a little. Guess it's relatively new. That explains the lack of support through hardware and that it's still fringe in general. Is there a short 1080p video encoded with 10 Bit somewhere? Would like to test if this computer can handle it.