There are a lot of "any%" runs that are not labaled "glitched", yet abuse heavy glitches. For example the OoT TAS where RAM is edited.
Ofcourse these runs are in the (category?) "Heavy glitch abuse", but that is where it should stay. It makes no sense to label them "glitched", since one of this sites principle goals is to complete a game as fast as possible. So completing the game as fast as possible shouldn't be something special, which would warrent a special category. It should be the norm. When a TAS doesn't complete the game as fast as possible, that is something out of the ordinary and thus that deserves the special category. Not the other way around.
Btw. could this be moved into "general"? Nobody looks in "sites" and it really is more of a general issue than just concerning the sites.
Well in german it says "can also be seen on []". I would guess that, since there is a lot of cross-copying between nico and youtube, they agreed to put links to each other.
But might also be what you think. Which would be sucky. I hope the japanese guy gave proper credit. We have had quite a few isntances where they didn't...
"glitched" is just a really stupid name. Everything on this site is at least slightly glitched.
I think that the fastest run should always be labeled "any%" without any additions to the name. Any% means beating the game as fast as possible. It doesn't have to be explained.
Runs that do have to be explained, are those that forego beating the game the fastest way possible. Those need additions like "doesn't use this glitch" or "beats all bosses" or somthing along these lines.
I'm kinda with Glitcher here, but not fully. I do think there is room for two categorys here. However I also think that the fastest run should always be "any%" without any additions to the name. Any% means beating the game as fast as possible. It doesn't have to be explained.
Runs that do have to be explained are those that forego beating the game the fastest way possible.
In summary: This here should be called "no game ending glitch" or "beats bowser" and the new one should just be called "any%"
PS: Great run, yes yote. ^^
Yep great decision! Maybe there could be a game time category, just to show whats possible. But it's really great that e are going to get a watchable real time run first. :)
So back to my original point: That's really fucking wide. XD
For a youtube video it doesn't make any difference if you have black bars or not I guess. Plus it gives you space for comments. So yay.
I wish I could be more constructive regarding the run...
Maybe somebody else will come by.
You might also want to show it off at SDA. There are bound too be some people who know this game like the back of their hands.
If it's not squashed it's not 16:9 (black bars do not count towards resolution). Make up your mind damn it! XD
So what you are saying is even without the widescreen hack RE4 has black bars? Which basically means usually it is a 16:9 image in a 4:3 frame.
But with the widescreen hack that gets even wider...
Oh. So the image is squashed? That explains it. Why didn't you just cut the black bars from the video?
Still the WIP looks great to me. But I know nothing about that game. ^^"
Man "glitched" is such a stupid category name. Everythign uses glitches. Can that please be changed to "uses debug menu" or something?
Anywho, great run! Yes vote.
Yeah that someone has no clue. :D
The TAS will follow the console route in this tempel. But now you know that swordless is currently in forest tempel and the TAS is going well. :)
Btw. you might want to remove that playlist stuff from your youtube links. Simple link: http://youtu.be/MP221K2-8QU
Just wanted to make sure we were all on the same page. It wasn't really clear.
I hope we'll get an improved TAS at some point. However it probably won't come from th japanese fraction. They have really good SM64 TASers, but their Zelda TASer are somewhat behind.
Sadly Grunz and Bloob don't want to TAS anything at the moment and Swordless is still working on MST, so a new TAS isn't in sight.
Just to be clear we are all aware that this is a TAS? You can see an emulator bug in the menu.
The description of the video says that the run is copied from nico-video to youtube. So that is yet another knock-off of a TAS from here. Probably even copied input from Bloobs run. Thankfully some things aren't hexable. That's why he couldn't get the HISS to Kakariko.
any% on Jap is about 6:30 faster than on U. Combine that with the shoddy timing and this is quite a bit slower than bloobs TAS.
The folks in #zelda told me this is the currently fastest realtime run: http://twitch.tv/zfg1/b/298452015
Well that's really a non-issue, isn't it? Everybody knows dolphins TAS-feature is not final yet and that later revisions might break old movies.
Tasers can just note the revision they used for a specific TAS in their submission and the problem is solved.
Newer dolphins also have that fix. So it is unlikely that using that version helps anything.
Btw. the progess they make on SDA is really fun. Now they are down to 7 days. Maybe 6 is possible.
I thought you would TAS that crap if your new dot skip is in there, which it might be now. :D
Well I guess somebody will TAS it eventually. Might take a while though.
You should maybe test a little with PJ64.
There is always an owl sitting in front of Kakariko. You skip it with a ISS on the way in and with the sign-targeting-trick on the way out.
Bloob skipped it with the sword/stick-trick, on the way out of Kakaiko, in his TAS, but since we don't have sword and stick anymore that can't be done.
Cucco collecting can also be further improved. Bloob said so himself. Plus we don't have a definite time how long getting sword and how long getting stick takes.
I still think sword would be faster, but if you want acurate timing for both, both routes would have to be TASed, from the ground up.
Ofcourse you could hex the lost woods part from one into the other but that is so minor that it probably wouldn't be worth it.
Yeah I timed it. Ruto bottle is clearly slower, sadly. The cutscenes and movement on the overworld alone bring it close to cucco bottle. If you add the movement in ZD, it's clearly far behind. Really sad, that route would have been fun...
I wish we had some way of getting into ZD without any item. Then ruto bottle would be faster by quite a big margin. The down - up the river is what kills it.
Like I said 50 times before: You don't have the stick anymore when you leave Kakariko. Besides you need sword and stick to skip the owl. You need to pull them out in short intervalls.
What the TAS would do is start an aqua slide right when you get out of zora river and with that slide to Kakariko. The ISS will skip the owl. But after that the stick is kaputt, gone, not there anymore!
Which is basically the whole child section.
Yeah we knew that you can gainer out of a hover.
There is exactly one place where it could be usefull. That is the first sunblock in STT. In all the other places zora mask will give you more height. There zora mask would crush you.
But Grunz used a forewards backflip, since it is slightly faster. (gainer and forewards backflip are not the same)
Spider-Waffle could you please stop with broken stick?
I found the usefull ways to make broken stick, so if we could use it I would be the first one to be excited about it.
Like I said already, we would only have one stick and that one stick would be used for the owl skip. After that it's gone, you can not bring it back and you can't take a broken stick through a loading zone.
Regarding aqua escape: I did the freaking math in the post directly above yours. It is always faster, without a doubt.
You might discuss if sword or stick are faster, even so I'm pretty sure sword is, but what escape we use is clearly not up for debate.
Bridge clip is slower with the sword and impossible with the deku stick, since we could never get 50r in a reasonable amount of time, without the sword.
Pokey or aquaslide escape are even slower than bridge clip, even on J.
Yes in bloobs TAS for example. But it isn't really acurate for the new TAS. You don't have sword and stick, so you can't walk through the owls loading zone. So that means walking around, then doing the aqua slide.
The ones in zora river are 2 superswims and one aquaslide btw.
Do you know what aqua escape is?
Ofcourse we skip the shield. That's the main advantage of aqua escape.
In earlier runs you had to get shield, sword and deku sticks. Now only stick or sword is required.
I'll copy the PM I sent bloob, when I had the idea for this route, back in July, for further explaination:
There are 3 in ZR and one from Kak to market.
You do have money problems since the river only gives you 13r but you need 20.
The bridge gives you 60 max, but you need 80 for the shield.
Swordless and I talked about it and we both agree that getting the sword is faster.
Getting the stick instead just has too many drawbacks:
- money problems
- less slides
- not being able to slash the cuccos
I also changed the list of what a new tas should do differently. If anybody thinks of something else, please tell us:
- way less rupees because no shield or shop visit even
- Aqua escape instead of bridgeclip
- Savewarp after pond
- first time catching bugs and RBA should be combined after you got Cojiro (throw the stone, do RBA twice [Bombs and Cojiro] while it's in the air)
- Since you do Aqua escape going through goron city after odd mush is probably faster since the hyrule field cutscene would play otherwise
- Pull out odd mush twice to speed up old hag reaction
- Skip trails with a single megaflip from the stairs
Doesn't really matter. You wouldn't have the stick anymore, since it breaks for the slide past the owl.
Getting 10r extra for an aditional stick would destroy any time gain.
Your best bet for cucco collecting would be to pick them up and throw them. They will continue running in the direction you threw them.
You reatard, agh! :D
Nah I ask a lot of questions. Often they turn out to be stupid, but somtimes they spawn new ideas. So I always apreciate it when other people do the same.
Basically you can not get to the market before dark otherwise. Last time it was timed you had to wait the night in either case, but times have changed.
The cutscene is not great but also not that bad on the japanese version.
Keep in mind ruto bottle has no chance in hell of being faster on the U version anyway, since king zora won't shut his trap.
Edit:
To elaborate on the time constraint:
Time will run in ZR and LH.
It takes about 30s to get to the chicken. At this point you have 55s left till sundown.
Getting up the river will take longer than going down. 35s?
At this point you have 20s left. That would never be enough to go back down river.
That may not even be enough to get to the owl. That's why I would very much like for somebody to test this route. We might be able to rule it out. Problem is at least the parts were time runs would have to be TASed at very high precision, to be sure. But nobody seems to have any drive to do so...
Edit2:
After you asked I actually thought about just taking the night. So I crunched some numbers and... yeah not going to happen, sadly.
1:25 is just way too much. The only chance we have is if we can get to the owl in time. Otherwise this route is dead. which ofcourse would at least bring us closer to one difinitve route.
Edit3:
Well crap.
My guesstimations show that ruto bottle is always slower. So screw that route.
Now we only have cucco bottle with and without stick as competitors.