Posts for Slowking


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Well I'm really not in the mood for ZSR anymore, so I'm going to put it here: Honeys and Darlings bombchu bowling not only gives you Chus on B, it also sets your Chus to infinite (not visible in the menu, though). You can test that when you activate a C-button anywhere cheats and use your normal bombchus in there. So maybe there is a way to get that infinite state out of there. Maybe with BA, or you might be able to hit those bytes with BA directly. Would be nice if somebody who knows his way around the RAM tool could see if that byte could be hit with BA.
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Oh and apperently japanese BA has different effects. Testing happens here: http://forums.zeldaspeedruns.com/index.php?topic=499.0 Let's hope it doesn't give you remains. :D
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hmm kinda old type of typo. well fixed
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I can't say. MM actually has more cutscenes than OoT, so probably more than the 6.5 minutes. However the giants cutscene does not have as much text as the compareable light arrow cutscene. So dunno, maybe it would coe out to the 6.5 minute again. Lag reduction I can't tell. It would have to be timed individualy how much time can be saved due to less lag. As certain areas are way more laggy than others... Power Crouch stab... well maybe 30 seconds.
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Yeah I didn't mean for you to switch. Just talking about that I think it's sad that the japanese rom is better than we thought. I would still find it cool if you could test it out a little. Oh and gimme new m64. :p
Phallosvogel wrote:
the shortcut in the hookshot room seems to be the only benefit. faster text is no argument for switching to j version. also zora-swimming seems to be a lot more useless since a) you cant fly and b) you stop swimming immediatly when you are too close to a shore
Well Power Crouch Stab would cut down the time it takes to defeate some bosses a lot. Namely Ice Wizrobe, Garo Master and all form of Majora. (Well for Wizrobe and Garo Master it's not really a lot, but a little at least) Zora swimming doesn't seem to be much of a problem to me. Grunz doesn't zora swim anywhere anymore anyway. :D Sure no flying zora would cost a few explosives, but oh well. Oh and btw. if 1.1 really has less lag that alone wold make it legit to switch. Da Rules:
If it exists, use the (U) version of a ROM unless there is a good reason not to (as an example a shortcut/trick which only works in a different version, or superior music). * Good reasons for J over U o A big time saving trick or glitch that isn't possible in U o Less in-game lag vs U
So yeah 1-2 reasons that would make J 1.1 legit. (big time saving trick is rather subjective. Power Crocuh stab could qualify) Like I said I'm not for switching roms. I just find it sad that some japanese guy with a haf assed TAS could beat Grunzs. :( Edit: Yeah bomb physics are totally the same in J and U. Only ISG physics differ.
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Grunz will hate me for that. But just fyi: After seeing this video http://www.youtube.com/watch?v=jCVZe2fqc_c I tested a little and I'm pretty sure that J 1.1 has the same bomb physics as the U-version. That means it has the fast text, the good bomb physics and a shortcut in PF (the room where you shoot the vesp nest from has a direct connection to the hookshot room). The only thing that is missing is the zora shield while holding still in water. And the GC J-version is a direct backport of the U-version, meaning it has all the improvements of U, plus faster text. Ofcourse that also means the shortcut in PF is removed. But the sad thing is: Japanese runs can easily beat Grunzs TAS. Since all Jianos testing was done on J 1.0 we thought J was useless, originally... I know it's not rally a problem for tasvideos, but it's still sad. And to make matters worse I think 1.1 and GC have less lag. Since U came out 6 months after J it makes sense that J 1.1 and U 1.0 are closely related. Why didn't anyone test that before? o.O Edit: after further testing I'm not sure how the bomb physics behave in 1.1. They don't seem to be quite as crappy as n 1.0, but they also don't seem up to par with U, as you have to swing your sword before you can chu hover against a wall. GC version however stil seems to be a port of U. Woud be cool if you could look into it a little, Grunz. Edit2: Ah I think from the comments I now understand why you have to swing your sword first. It has nothing to do with bomb physics. It's just that the power crouch stab works in J. Which means if you crouch stab without doing anything with your sword beforehand ISG will have the power of 0. And the power of 0 won't explode the chu. So you have to swing your sword once to get it to the power of 1. Btw. working crouch stab would also be a plus point for J... Still would like to know how the bomb physics hold up compared to the U version, i.e. if HISSing and triple staircases are possible, if hovers reach the same height, etc. And if 1.1-J and GC-J are different in that respect. If hissing and triple staircases are possible J seems way superior
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but he did said "or any more recent routes that you guys have posted" and I'm pretty sure we did post more recent routes in this thread... Edit: For example this one: http://tasvideos.org/forum/viewtopic.php?p=211342#211342 Anywho. @Sonikkustar Just watch Grunzes old WIP and his new WIP on youtube and count them. ;)
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Not that many. The only thing that saves explosives from the last route that we posted is the new FFWW strat. I believe that was 3. However we get an additional bomb drop at the turtle owl, which nets to 8 more explosives.
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Voting no. Sorry but imo this game shouldn't be TASed unless a glitch is found that skips 99% of it. I was bored out of my mind after a minute of watching. that slooow movement and that laaaag. >.< Is that lag in the actual game or is it an emulator problem?
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Well say what you will about my sanity but I do make a nice encode ;p http://zeldaspeedruns.com/site/index.php?link=oot/speedruns/tasanyperc You can download it in about 1:30, still uploading. Oh I couldn't figure out how to make it autoskip cutscenes with mp4 (took me hours to find a muxer that didn't suck) but there are chapters in there. So when a cutscene comes up just klick next. Edit: Only one more hour to go. Edit: aaaand it's up.
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TheFrigz wrote:
My third point is a more legitimate concern, and focuses less on petty spelling errors. The main problem with this post is that you are making a HUGE false equivalency argument. Are you really trying to make a connection between a video game speedrun website and the civil rights movement? Do you really not see how that does not logically support your argument whatsoever? This is on a MUCH smaller scale than something like the civil rights movement. The two things simply cannot be compared, and I find it offensive that you attempt to do so. Let's try and keep our arguments on the proper level, instead of desperately grasping for something totally irrelevant to try and prove our points.
I'm german. We live for exaggerations. Deal with it.
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I never said I was sane. :p But I'm not going to quit something just because it doesn't make any progress when I know it's right. I'm not going to stop to advocate legalizing rugs, because there is virtually no progress and I'm not going to stop to be in favor of gay marrige just because it's hard. If everybody would just give up and not fight for what is right, black people would still be in the back of the bus and homosexuals would be killed on the street. Nuff said.
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No I was one of the sane ones last time. And I never stop when I see something wrong. That's actually a character trade I'm proud of. ;)
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Well runs can be submitted as much as they want. But when a run gets published the rom it was made on becomes the default (if the rom is clearly faster). It doesn't matter how the submission came to be. I mean really, this site has rules and if you are not going to honor them on a whim, you might as well not have them. That's what pisses me off about the whole thing.
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Warp wrote:
Slowking wrote:
If there already is a published video, do not use a different ROM than what it uses, unless the new ROM is obviously better, and you can show how it should be compared to the existing movie.
Pretty clear isn't it? English is prefered in general, but you should use the same rom the last published run used unless there is a good reason not to. And there really isn't. And yeah that is not only the letter of the rule, but also the spirit. Just because people don't like a japanese OoT run doesn't make it any less true that this run should have been in japanese.
The "spirit" of the rule is that the previous run was accepted with a non-(U) ROM for a good reason (the ones listed in the rules), and that a new run should stick to that ROM for the same reasons, unless there are better reasons to change it.
Uh how one can make up "spirits" so randomly. Nowhere in the rules does it even hint to that "spirit". I'm sure the spirit was to keep roms consistent so you can compare runs better. With acepting the J run tasvideos fucked themselfs into making the J standart, since it's the fastest rom to use.
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Warp wrote:
Slowking wrote:
Well I still stand by my opinion that the rules state that once a japanese run was submitted the next run has the right to use a japanese rom, too.
Care to give a reference to that? (Besides, what is important is not what the letter of an obscure rule might say when sufficiently interpreted to support your personal opinion. What truly is important is what the spirit of the rule is, in other words, what its intended meaning was when it was written. If the letter of the rule is ambiguous, the proper action is not to start rule-lawyering, but to fix the rule to be less ambiguous. It has been expressed many, many times in the past that the general rules is to prefer the English version of a game, and that exceptions can be granted in very special circumstances, and that such exceptions do not nullify the generic rule.)
If there already is a published video, do not use a different ROM than what it uses, unless the new ROM is obviously better, and you can show how it should be compared to the existing movie.
Pretty clear isn't it? English is prefered in general, but you should use the same rom the last published run used unless there is a good reason not to. And there really isn't. And yeah that is not only the letter of the rule, but also the spirit. Just because people don't like a japanese OoT run doesn't make it any less true that this run should have been in japanese.
Glitcher wrote:
Any chance we'll see an MKV of this any time soon?
I'm working on one. I still have some audio problems, but I think I found a fix. Though it will probably be mp4, not mkv...
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Warp wrote:
Aktan wrote:
Not only save a lot of space, but also lose a looooot of color! =p Yea I figured it was something like that. Oh well, lossless H.264 is NOT an option.
Everybody complains that H.264 loses color information ("loooot of color" information). Yet I have never seen an actual example of this. Could someone make a short encode of the beginning of the run in both raw RGB and lossless H.264, take a snapshot from the same frame and put them side-by-side so that we can see some actual evidence of this "huge" color information loss?
I looked at a lot of comparisons by now and you really can't see any difference at all. I dare everyone here to pick out the YUV picture in a blind test. Btw. if you are not going to upload 300GB you'll have to convert it to YUV color space sooner or later anyay, so you might as well get it over with. Not that the elitist would listen to reason, though...
Scepheo wrote:
Zeupar wrote:
Can you use all of those tricks, techniques and shortcuts on the Japanese ROM? If that is the case, why did you decide to use the American ROM?
Because the majority of our audience has English as their main language, or at least understands English, a rule has been created that dictates the use of the USA ROM unless there are very good reasons not to do so. Being faster due to the text taking less space, is not amongst those good reasons.
Well I still stand by my opinion that the rules state that once a japanese run was submitted the next run has the right to use a japanese rom, too. But people here don't really care about the rules if they don't like them... But we have talked about that topic enough and Bloob decided to use the english rom so it's really not topic for discussion anymore... Btw. I think I just realized another improvement. (too minor to redo, but something for the next TAS to consider) Since you don't RBA pocket cucco you don't need bugs that early. As things drop from rocks when they shatter, you should be able to pick up the rock behind the skulltulla house. Catch the bugs and RBA bombs and cojiro with them and then get a bomb drop from the falling rock. That saves picking up the rock once and catching and dropping bugs once... I don't really know if you would have time to rba two things before the rock falls, but you should certainly have enough time if you throw it.
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Edit: yeah the german wikipedia doesn't have it correctly sourced that even the High 4:4:4 profile can contain 4:2:0. It's still very confusing. Whoever made this profile specification deserves to be shot.
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Uhm it's lossless. So why would you lose color? Edit: Btw. I also have an audio problem in my encode. Talking with Aktan at the moment. Really interested how he got around that.
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Aktan wrote:
Slowking wrote:
Btw. why a terabyte hardrive? Only takes about 30GB.
My raw for the YT encode is over 40 GB, so I have no idea how did you get it to only 30 GB. If I go even higher in resolution, it be over 100 GB.
You just have to work with h264 lossless. Takes a little loger than RGB to encode, but saves you a loooooooooot of space. I now have a 1080P lossless encode of the whole TAS that is only 18GB big. I intend to upload it to youtube this way if swordless let's me. (god bless fast University internet)
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Flygon wrote:
If someone is willing to give me a spare 1 terabyte Hard Drive and access to a 1mbit up or more internet connection, I'll happily encode this at the highest possible resolution Mupen64 has to offer.
I'm on it already. :D Btw. why a terabyte hardrive? Only takes about 30GB.
Flygon wrote:
Mister Epic wrote:
I will attempt an HD encode with this, with a new and less distracting logo.
Be sure to remember that Mupen64 can natively output HD video... there is no upscaling required.
Well that may be but the game isn't in HD. Which means upscaling is always required unless you isntall a HD graphics pack. And afaik the OoT HD pack is still incomplete. oh and screenshot one for me. Shows what a coldhearted bitch Zelda is. Link is dying right in front of her and she is just standing there with crossed arms, not caring at all.
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Bloobiebla wrote:
Ganon fight was improved thanks to CosmoZSR mentioning a mistake
Apropros improvement in Ganon fight. Are you sure it ouldn't be faster to superslide to the Master Sword? (and maybe even SS back to Ganon)
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MissileWaster wrote:
iirc kafei's quest would require 2 whole cycles for 100%. one to get postman's hat, and one to get the extra bottle from kafei's mom. correct me if i'm wrong, however
Well you are kinda correct. Kafeis quest itself only requires 2 cycles. But if you get the blast mask, sakon won't pawn the bomb bag, kafei won't see him doing it and the quest is over. Which means kafeis quest foreces you to do at least 3 cycles in 100% (4 if you count the deku cycle).
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If it's unusable it's not an item that should count to the %.
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There actually is an encode on youtube already. http://www.youtube.com/watch?v=tD6wAjpPbro Btw. voted yes because of how this hard as fuck (hard because of bad design) game was destroyed.