That was pretty hot. Great improvements over the last run.
Also great commentary that brought some interesting insights.
Btw. I don't believe you when you say, that you wouldn't tas this again, if a temple of droplets skip was found. ;D So I'm rooting for that oen to be found. :D
That's certainly interesting.
What about bottles on the B button on the various transformations? If I remember correctly, those were before other items in RAM and that's what keta wanted, right? Although can't imagine he wouldn't have thought about it.
Edit: Ah, I think it's the other way around. He wants adresses that are lower.
(also I was speaking about visually lower in the hex editor. I guess the actual adress would be higher the lower it is in the editor. I'm really not good at expressing myelf)
I don't think my laptop can do this. I have a Nvidia 630M. Generally the 600 can do this, but I think the Mseries is based off previous architecture. Sad day for me.
A long time ago that was actually standard with Zelda TASes. It fell out of style when the runs got a lot more tightly optimised, but I think it's still considered an acceptable tradeoff.
Though I would assume that it's like any other Zelda and every time the name is said it costs time, not just at the creation, since more characters need to be drawn.
He might want to talk to one of the encoders here though. They can make increadibly high quality video and somebody is probably going to be interested in making such a high profile encode.
I think it's not quite as simple, as the game sends a program to the GBA and actually checks if it's running there. But that doesn't mean that it can't be accepted, as long as the results are reasonably close to the real thing, imo. Afterall, this is TAS of TWW, not of the tingle tuner.
Yeah, what has he got to lose by submitting the file here? Worst case it doesn't sync for anybody, then he is at the same point where not submitting would have put him, too.
Btw. is there video yet?
OoT settings depend on what you want. You want the most accuracy in picture and behaviour for tasing? Use the N64 TAS profile, Pure interpreter and glideMK2 with all the options on the general settings page for that plugin marked on.
If you want the best speed go for dynarec and Jabo graphics plugin.
The tools shouldn't be completely different. Bizhawk is similar between all consoles. But as I said, you can start with OoT, it will just take a while to learn.
Not sure what to tell you regarding frame advance. It work for everybody else and you haven't really said what your problem is.
It sounds interesting. Although I don't quite understand what it does. :D
But with this many failure points there is quite a high chance that you missed something in testing, that could even effect casual players.
I'm not even sure why you wouldn't put additional checks in to prevent these crashes from happening. For every cutscene that starts, check if the right animation set is loaded, if not load it. If the right animation set was loaded that doesn't really add any load times, if it wasn't it adds some load time but prevents a crash. Seems like a win-win.
Oh yeah, I knew that at some point. Totally forgot. It has been too long since I looked into TWW. Thanks for reminding me.
This game is really convoluted in it's programming. That the devs shiped it this way on a console that wasn't updateable means they must have balls of steal. There are so many failure points it's mind boggling.
Now OoT, that's a robust game. You can torture it as much as you like, it will just continue working.
Are there glitches in the italian version that aren't present in the japanese one?
No. Maybe segmented.
The helmaroc one, but that crashes the game, since the right animation set never gets loaded.
Do one that is fun for you. Maybe one you know from when you were a kid.
But tbh, I think you can start with OoT. I think all the current N64 Zelda tasers started with either MM or OoT. Just don't expect to be any good for a while. It takes practice.
It might depend on what item you get, which means there might not be anything too usefull to be gained from N64 GIM.
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I'm still thinking about the chu route. At least that's 100% legit on N64 and maybe somebody wants to tas it at some point.
I'm wondering about getting sword in it.
On the negative side sword is a little out of the way and you'd have to use the crawl space further away in botw, since you'd have to use the blank-a method that uses text.
On the plus side you'd never have to visit a shop (item text outside of the shop is faster) or collect any rupees (no throwing rocks) and having the sword speeds up ZR and HF.
What? TASers are using the japanese version because of version specific glitches that are patched in the japanese GC version. Flying Zora isn't even usefull anymore.
If there were no glitch differences, TASers would probably use the english version, as text difference in MM is negligible.
Yes as turbo is alternating between one frame pressing and one frame not pressing. It might be that it doesn't press A on the first frame that it would be possible, but on the second. So over time you can bleed quite a few frames.
Plus it's really not necessary. After a while you know on which frame to press A from a visual cue.
With OoT Glide64mk2 works best. Just set all the checkmarks on the "general" page of mk2 and you should be fine. Not sure why that isn't default, but that's just how it is.
With MM you are actually better off (or at least just as good but a lot faster) with Jabo.
I really hope both will be TASed some day, but so far I sadly don't see it happening. Both routes are certainly really fun.