Posts for Soulrivers


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Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Xkeeper wrote:
Booda wrote:
Soulrivers wrote:
I'm going to guess Bisqwit actually kept the original content while mmbossman changed the post alltogether.
In the other case, the forum keeps the original content. It's not like he went back and edited the real post.
People who just entered the thread will assume AKA said something that he actually didn't, which is not something we want. Had they just exited the thread without looking through it fully, they will think AKA actually said what was in the quote. I didn't see mmbossman's actual post though.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Xkeeper wrote:
Bisqwit wrote:
AKA wrote:
Hope this helps. Sorry, had to.
mmbossman wrote:
[EDIT by Bisqwit: "Fixing" quotes of others by changing the quoted content is not allowed on this board's rules. Deleting post content.]
I'm sorry, but: what? So magically turning something into an image avoids all the rules? Or is this just another Bisqwitism? It seems remarkably unintelligent to quote (which that is) something, edit it, post it, and then delete another post for doing exactly that. Unless you're going to somehow argue that using an image magically makes everything okay.
I'm going to guess Bisqwit actually kept the original content while mmbossman changed the post alltogether.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
There is no reason for it to be impossible. But not at this time though - today's computers are way too slow to even emulate those consoles, let alone TAS them. I'm positive it will happen in the future, it's just a matter of time. Ngemu developers have been able to run Wind Waker at ~20 FPS on a quad-core computer, so it's definitely on its way. PS2 can be emulated too, however a lot of games are still working on an emulator. Only the future will tell when all this will be TAS-able.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
AKA wrote:
Warp wrote:
I seriously believe this is one area (ie. runs of multiple simultaneous games) where quality far exceeds quantity.
Shouldn't that be the case for everything?
Should and should. It's a matter of preference.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
A very pleasant watch. :) Good work, Sir Angerfist.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
AKA wrote:
I noticed that the AVI was encoded with the input display. Normally when I play a movie back on an emu I have the input display on, this is because it helps me judge the movie better. To a certain extent it is enjoyable, but heres where the problems start. Firstly by encoding it into the AVI it makes it madatory for everyone to watch, where in the case of watching a .smv its optional. This becomes a horrible distraction as it becomes confusing where my attention is supposed to be. Am I supposed to be watching the action on screen or the input display in the bottlom left corner? There are plenty of other movies which have input animation on the site but why is it so speacial in this case? If it was for something like a duo, quad or decahedron run it might make sense to have an input display as the concept is made more clear to the viewer. EDIT: Also the AVI the only goes partway through the credits
If you can't figure out what to watch, you must have some issues... Just pick one damnit.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Bisqwit wrote:
Publish with input display, or without input display, or both? Making input display AVI currently.
Only with input display. I see no reason to why people would want the movie without it when the size is only marginally larger.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Definitely the most entertaining SMW submission yet, and of course, the fastest. You did a great job, yes vote. 400th post. D:
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I think this could be the biggest case of hypocrisy on this forum ever.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
And we thought no route improvement was possible. Yes vote.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
ugetab wrote:
Seems there's a bit of controversy over this run, but I voted yes because even if some tricks are missing, it's better than having no run of the game at all. I found it entertaining, even thought my untrained eye spotted a few questionable tactics.
Feel free to mention any I haven't mentioned in this topic already.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
I will just keep to the common judgement of "What...?"
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
MUGG wrote:
Very nice, Soulrivers. Gonna watch it later and edit in comments here. ;) E: I'm very happy to see a submission of this game. However, I didn't quite like the stylistic choices in this run (for example the hippo level or the way you grabbed coins in the star level - You just grabbed all the coins... I would have found it more interesting if you had grabbed them in an interesting way like in the Japanese run or if you had just missed some... - Overall, I found the Japanese run more interesting to watch. The player added some funny scenes in the autoscroller level in Macro Zone, his witch fight was more interesting since he played with the lids. ... And so on. This run is no way close to what could have been achieved to make it a really interesting run.) I know, some stunts and actions would have caused the game to lag... I personally think, this game needs a run with some entertainment/speed trade-offs...
As for the entertainment issue, I can only apologise that you didn't like my way of doing it. Non-tradeoff entertainment is a very subjective part of a run, and so it is impossible to satisfy every viewer. I tried my best to make the game look as interesting as possible.
Also, I found some places which I felt could maybe be improvable. At frame 10300, you didn't gain running speed when jumping over the pit, grabbing the mushroom. This level is definitely improvable as I got a better time on it myself (1 ingame second better).
For grabbing the mushroom, I actually didn't notice this until you told me about it. It is a very unfortunate miss I must say, and also very hard to correct, as the game is not hex-edit friendly. Let's just put this on the list of possible improvements.
At frame 47500, you didn't gain horizontal speed in the water.
Why would I want to?
MUGG wrote:
While there were one or two places where I simply couldn't match his time for unexplainable reasons
Which places? I edited my other post in this thread btw.
Specifically the first micro zone world, I get one time unit slower than him even though I used more corner boosts and such. Also in the second water level, between the wall glitch (after it has been performed) and setting foot on land I lose ~30 frames for unexplainable reasons. I tried everything like reducing lag, stroking at different rates and so on, but nothing helped. Thanks for your comments.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
To be honest, there is no way he got a better time than me. I used way more corner boosts, I reduced lag much more and sometimes just faster execution. While there were one or two places where I simply couldn't match his time for unexplainable reasons, I doubt he came out faster than me. But as long as a .vbm doesn't exist, I cannot take that time for a fact.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Paused wrote:
Have not watched yet, will later, but just thinking out-loud about the practicality of an all levels run. IIRC there are only a small hand full of bonus levels, a number so small that a 100% run would be far to similar too an any% run. Is that the case? If so what are the thoughts of someday doing an bonus .vbm showing the extras? Would be a shame never to see those levels TAS'ed, in my mind at least.
IMO a 100% run would be justified in that case. If I'm not mistaken there are 2 bonus levels for each world, that's 12 extra levels. And yes, Tompa has got that right. Pumpkin Zone is the only world I end with the bunny hood, which considerabely speeds the first water level up.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
z0MG wrote:
Soulrivers wrote:
You are truly proving me wrong on the N64 being the bane of beginner TASers.
that makes no sense, 3D games are harder to TAS..
Obviously it is, but even a beginner TASer can pick up the N64 and make very good TASes, as showcased in Bloobiebla's WIPs.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Yep. (Yes vote)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Having never played this game or even seen it, I must unfortunately say it looks very boring. Unless the pace picks up later on, I cannot see this is a candidate for publication.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
You are truly proving me wrong on the N64 being the bane of beginner TASers. The WIP kicks ass, and so does your whole run. Keep it up. :)
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
DrJones wrote:
I prefer understandable text, and if almost all of the improvement is due just to shorter displayed text, I'll vote No on this run.
Sarcasm?
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
DeeDee wrote:
Just curious, how much effect did using the text from the jappanese rom have on the time? 10 frames, or more maybe?
This run is 1448 frames faster than the previous run, which is 24.13 seconds. In the comparable sections, I saved 62 frames, which is just over 1 second.
This means time saved from new text is 1448 - 62. I'll let you do the calculating.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Great job, it's ridiculus how I didn't think of using the J version when I look back. You quite simply destroyed my movie times two. Yes vote.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Bloobiebla wrote:
DaShiznawz wrote:
I would like some feedback. Which of these two do you guys think would be faster. After getting Poacher's Saw in lost woods A.) go through the warp to goron city. Ascend death mountain (either climb the wall or seam walk like in published run, whichever is faster) then RBA for songs and play ZL and get magic. Then head to gerudo either from where you are (the fairy place) or play one of the warp songs and then get there from there. Once ther hookshot across bridge trade RBA play POL. B.) RBA for songs. Megaflip or hookshot onto bridge, leave into Hyrule Field. Superslide to gerudo. Hookshot across bridge. Trade RBA play Nocturn of shadow ascend death mountain get magic POL. Thanks for your help. If you know one would be faster I would rather not test.
To be a great TASer you need to test different situations and see which one turns out fastest even if it seems absurd. You are the best person to test this because you have the run and tools available to test it. Heres a tip: copy the .m64 file, then try each one and check the exact frame number that "Temple of Time" shows up on your screen, or something like that. Then just stick with the faster .m64
Then again, being a great TASer is also being able to predict which route is faster or not. For really short stuff it's not very important, but for this stuff which would take a day or two to test throughly, it's much preferred not to.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
Simply amazing. I'm honored to be obsoleted by this madness in puzzle TASing. Do I need to say yes vote?
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
Experienced Forum User, Published Author, Former player
Joined: 12/27/2006
Posts: 532
Location: Göteborg, Sweden
okaygo wrote:
Please don't discouarge, I still don't really know C very well and I've managed to do a lot for this project.
Discourage? My dear friend, I'm only being realistic. I'm just saying, if he's learning C for this project only, he's is probably going to end up wasting his time.
My published movies [03:45:05] <Naohiro19> Soulrivers: ... [03:45:19] <Soulrivers> ? [03:46:35] <Naohiro19> <Soulrivers> No! <Naohiro19> So? <Soulrivers> Yes! [03:46:48] <Naohiro19> joke
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