Posts for TAG


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TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
I would like to maybe some day after i finish my TAS of MM do DK64. I was thinking of doing a 10 year long project of 100%. Nah only joking, but in all honesty if biz hawk n64 version comes to mac i will for sure start my DK64 100% project (it will never happen, so don't think i am serial.)
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
I would like to maybe some day after i finish my TAS of MM do DK64. I was thinking of doing a 10 year long project of 100%. Nah only joking, but in all honesty if biz hawk n64 version comes to mac i will for sure start my DK64 100% project (it will never happen, so don't think i am serial.)
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: Re: being able to use Mupen until i finished my MM TAS
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Samsara Said Okay. Real talk. If it's actually stressing you out, stop. Leave it be. Take a break. At no point should you be stressing out over something as trivial as TASing. It's not important. It shouldn't be important. If there's a hurdle you can't overcome, accept it and move on. Find something else. TAS on a different platform or something. TAG Said but i don't know what games to TAS :( all i know is MM and OoT and Doom64
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: being able to use Mupen until i finished my MM TAS
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
sorry if this is oos but am i allowed to use mupen instead of bizhawk, the reason why this is; is because of that jit debugging issue i have. i am honestly stressing over mupen being banned and i know how good biz hawk is but please will you guys give me enough time to get this TAS of MM done, at least lets say 2 years?
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
He/Him
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
I have just got up to great bay temple, it seems to always desync when I do the boss key skip, I should maybe add in a few neutral inputs maybe or even random inputs. what do you guys think? also as a side note, for what ever reason after save in the debug rom, it seems to transfer the save to my ntsc rom. do any of you know why this is happening. (it is good for me because I don't have to MHS stuff) also as another side note. MrsGrunz liked my HESS crash comment on one of ennopps videos.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
TylerArtrip wrote:
Started a TAS Competition if anyone wants to join i'll join
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: hover megaflips
TAG
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Joined: 2/9/2014
Posts: 407
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Ok so i am having issues with megaflipping with a hover i just do a normal flip when i hit recoil, is there any special tricks? and can someone give me the exact way to do inverse camera angle? thankyou TAG
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Does anyone know a gameshark code that changes the colour of link's tunic? It would be cool to stream with different colour tunics on each time a stream.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Meshidaru wrote:
I think you're colour blind.
No i am not colour blind. I am asking basically if someone can make a gameshark code to change the colour.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Ok here is a question. Why do your gauntlet colours change when doing rba and does the exact value change to when swiping the bottle to pick up the fish. I hope you guys and gals understand
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
EEssentia wrote:
TAG wrote:
I change some settings and I try to run the rom but it still crashes.
To be exact, it is a programming error, not a user error. You should copy the log from the event viewer and post here so the developers can help troubleshoot the problem.
I will post it when i get to my pc at collage
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
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Joined: 2/9/2014
Posts: 407
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That's programmer speak for meaning "you tried to use something you didn't create" ;)[/quote] I change some settings and I try to run the rom but it still crashes.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: Sixtyforce graphics plug in
TAG
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Joined: 2/9/2014
Posts: 407
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maybe if I or we could get the graphics plugin from sixtyforce 1.0, (which works perfectly for dk64) maybe we can put it into mupen or bizhawk. this will allow you guys and girls to TAS dk64. don't assume it will work, DK64 is a fickle thing.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Slowking wrote:
Did you isntall the essentials?
I installed the prereq install and it still says something about the jit debugging
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
TAG, it means you didn't copy enough information from the event viewer for us to do anything with.
ok then. i will post a picture tomorrow.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
He/Him
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Ok so it tells me "object reference not set to an instance of an object" What does this mean
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
zeromus wrote:
"jit debugging problem" sounds like "program is crashing". Look for information in event viewer.
I think I found the problem, something about compatibility mode.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: why does Zelda Majoras Mask not desync on my mupen64
TAG
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Joined: 2/9/2014
Posts: 407
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ok so i have been TASing my Zelda Majoras Mask and everyone has been saying that MM desyncs all the time, My version does not desync at all. just so you all know this is strange to me. can someone please maybe explain why Zelda Majoras mask desyncs or why my version does not desync. i am using jp V1.0. and i am on win7. thankyou kind regards thom.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
He/Him
Experienced Forum User
Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Slowking wrote:
Use bizhawk if you don't want to smash your PC in a fit of rage
I thought i might tell you this. bizhawk chucks up an error when i start saying something about jit debugging.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: Re: M64 Editor
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
mkdasher wrote:
This is a M64 Editor I made some months ago to simplify my life and avoid doing hexediting while TASing N64 games. Nahoc told me to share with you all so here it is! hehe. The tool is quite simple, after loading a .m64 file, it lets you change some of the basic data such as framecount (VI/s), description, title or rerecords. Then it lets you watch the input of each frame of a TAS file, and modify it. Finally I added a Replacement part, useful when you are working on a TAS with different files, and you want to merge them in one. I used this when building the Super Mario 64 "120 stars" TAS for example, adding single stars to the final project. x32 version: http://dl.dropbox.com/u/102137768/M64%20Editor%20x32.exe x64 version: http://dl.dropbox.com/u/102137768/M64%20Editor%20x64.exe (Your antivirus may detect this file as a virus or something, since it's an .exe file created with Visual Studio, but it's not a virus.)
you my friend just made my life a whole lot better. thankyou.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
He/Him
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Hello, can someone please send me a save state of 100% st for jp 1.0 or 1.1 for mupen64. This will help for small TASes.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: Mupen64 getting banned
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
man am i gonna have nightmares, Mupen feels less complicated then Bizhawk.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: JIT debugging issue
TAG
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Joined: 2/9/2014
Posts: 407
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so I am still having trouble with this JIT debugging problem. I opened up the prereq installer and installed it but it just won't work, i would really like to see how bizhawk feels to TAS with
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
TAG
He/Him
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
hegyak wrote:
I am waiting to see some more Majora's Mask action. Anyone got any?
well i have been working on some little cool songs as i do SoTS. I am wondering if I can get someone to maybe request a song to play as i am voiding out. snow head might feature the back to the future theme, since this game is about time and stuff. what do you guys think? also on a side note i think MrGrunz hates me because of a certain video i posted o youtube.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
Post subject: Help wanted
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
So i have run into a little issue, when ever i sync up my TAS via hex it always desyncs. Would someone please help me out and hex in the imputs for me? It would be very very kind if someone did that for me, for i have been trying to hex the inputs in for 3 weeks and no results. Thankyou in advance.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
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