Posts for TNSe


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Joined: 10/9/2004
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FILIM0NAS wrote:
And I would prefer a player behind this run, that have discovered many of the tricks or that has proved his skills. Not someone who watched all possible videos and tries to do the same "pixel perfect". Not any offence FODA, just my opinion.
But you assume that these 'proven' players want to make tool assisted runs.
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Most of your kind does not like us that much, and more or less all of them wont even touch anything with slowdown or frameadvance or rerecord. Not our fault. As spoonie said, if you are willing to help, yay! Otherwise, you got no reason to complain when you are sitting on awesome tricks that didnt get used because you didnt help :P Not to sound mean or anything just stating facts.
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nitsuja wrote:
The best that can be done to fix it in Mupen64 is to make the emulator do that automatically to split the AVI into multiple files at 2 GB boundaries.
Sold.
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From which basement? Not the one in the university?
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Again nico, I liked what I saw, but I heard too many say that it can be done better and should be done on higher difficulty :) Also I would like to see what you could do with Bag of Magic Foods suggestion. I am guessing that special sequences of moves gives higher score than others?
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Very nice work, and all the 4xnewts seemed perfectly natural too, while going the fastest path you could.
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It has entertainment value, but you lack an explanation as to why you picked easy. So no. The CRC matched up for me, and no desync in playback with wildly different plugins.
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JXQ, I fully support your goal. xebra has a different goal than you, and until he realizes that, please just take his technical tips into consideration, and ignore the rest. In games like these, with such incredibly accurate ingame clock, doing a speedrun against the CLOCK, and not TOTAL FRAMECOUNT is a very good goal. I believe this is what Quietust aimed for in his Sonic 2 run. So carry on JXQ. And xebra, please realize that JXQ has a different opinion what should be measured as the best run compared to what you have.
Post subject: Re: low fps, playing N64 games in emulator
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daniayaw wrote:
riva TNT2
There is a huge chance that you have enabled something your video card doesn't support in hardware (thus using software emulation = slower). I suggest you either try an older plugin for the emulator, or buy yourself a really cheap gf4 :P
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Saturn wrote:
The door I have to go through doesn't count at the in-game time so its not a problem since I aim only for in-game. ... I think 2 and 3 are pretty close in the detour time, so best is just to test them and compare the frame-counter.
Am I the only one detecting something wrong with those 2 statements?
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Any chance in hell you could add in some kind of AVI split utility in next version? If the output file nears 2gb start adding -001 to the output files so windows and such work fine. Raw (or FFv1) output files tend to get large, especially with high resolutions :)
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FODA for NUKEM!
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AGREEABLE.
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Go for it! lol. I refuse to judge anything before I've seen it :D
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I request that you start by doing 2-3 of the first missions of the first campaign, and then request some feedback.
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Heh, I think we have to congratulate you instead, of making a run that is so accurate and perfect that frame advance can only beat it by 1 frame...
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Looking great so far I think? I did not see anything that I found sub-par, so I think that is good :D
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I agree with Shingen.
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lol, looks good.
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No, thats why all the h264 movies see such insane decrease in size.
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hehe, just dump 60 frames pr second, and stuff in enough audio for one second, and the h264 encoder will remove duplicate frames... It got a 650mb raw file down to 3mb easily, with very good quality.
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Hum? It seems like any plugin can be used to view the replays, but only glN64 produces AVI.... wteh?
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Only 1 plugin that I have tried successfully produces AVI output, and thats glN64.... But the screenshot functionality works perfectly in all cases it seems... could you perhaps use the code behind the screenshot functionality to produce the image output to the AVI?
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nitsuja wrote:
Hmm, the music sounds terrible - what sound plugin did you use? (Or maybe it's from the codec? The non-music sound effects sound good.) Also it looks like it's outputting a little extra bar of stuff on the top and bottom, I think that is fixable. The actual graphics in the movie look fine though.
The music is fine during normal play, but gets corrupted when put into the avi. The stuff on top is due to GDI copy, as I am not sure if the glN64 plugin supports direct frame fetching, and not having the toolbar menu will crash, but toolbar disappears when recording avi... weird stuff there too. The bottom part is because I extend the movie from 320x216 (which the emulator for some reason outputs, when asked to do 320x240) to 320x240.
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