Posts for ThunderAxe31


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I know there are already plans to change the name of Moons into something else. This is necessary in order to avoid confusion with how it used to work until its function was changed from being a tier to being a class of movie goals. Just as a little reminder for people that didn't follow the change: now Moons doesn't indicate superior entertainment value than anything else, instead it just indicates a movie goal that doesn't belong to Standard, whose are fastest completion, full completion, and beat the game without major skip glitching. I think we should come up with a name that makes it clear that indicates the opposite concept of a Standard goal. My best idea is to call them "Alternative goals", as it implies that they're different from the norm. Some other possibilities could be: Additional goals, Exotic goals, Unconventional goals, Atypical goals.
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#6033: NhatNM's PSX Monster Rancher 2 in 58:54.55 Note that feos recently expressed agreement about my suggestion of revisiting this judgement: Post #509664
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60Hz NTSC is preferred over 50Hz PAL, unless 50Hz PAL has version-exclusive glitches that make gameplay faster. Any regional release can be used outside of that.
If I recall correctly, the reason why NTSC versions are preferred is because the PAL counterpart is usually a conversion that can be unfaithful to the original release. As such, when a game was actually developed and released first in the EU and then in the rest of the world, the PAL version should be the preferred one instead, right? If that's the case, then I think the relative rule should be tweaked for making clear such scenario. There have been some precedents, but I'm too tired right now for looking for them.
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bebopfan wrote:
After update my LAV video decoder, mkv work fine now. so it's the problem of my old decoder. sorry to bother you guys.
Don't worry, it can happen to anyone. Feel free to ask anything.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I watched the .mkv of Spin Master and it looked fine to me. Could you please share your PC specifications? Download and launch CPU-Z, then click on Tools > Save Report as .TXT Oh and please don't paste the report here on the forum, use an external site for sharing it, for example https://pastebin.com
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Thank you SO much for making this TAS, you're my hero! This is one of my favorite games ever. The tricks are cool, the RNG is destroyed, here is all my Yes vote! I also have some screenshots I want to suggest: 27516, 27887, 62937, 112044, 128700 By the way, this game is really buggy, maybe even more than Pokemon Gen 1. I wonder how many glitches are yet to be discovered.
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Just like for the previous submission, I voted No. For me entertainment means to get my attention glued to the screen for at least some time, closely following gameplay that is visible on screen and that displays multiple different situations. I agree that it's also funny to see a game getting beaten before it starts, but for me it's not remotely enough to make me content. I'd be much more happy to work on making such a TAS, rather than watching it. Or maybe watching the reaction of other people watching it for the first time... after which they will never have the same reaction again.
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Aardvark64 wrote:
What's with this hostile attitude? What did I do? I don't understand.
No one talked about you here, only about Nach. Why are you feeling attacked?
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Please unembed your videos, as some pc may freeze (I didn't even try using mine). I also suggest putting the video title of each video next to the relative url. Great job btw, I'm now subscribing to your channel :D
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ThunderAxe31 wrote:
For that, I think it would be better to avoid any technical wording as much as possible, and use an implicit wording. For example "Use interim builds at your own risk" or "Your system BIOS must not be modified" may look like an obscure statement to some, like: "whats an inretim bulids? how do I see if I'm using one?? what am I risking???" or "Where do I check if my NES TAS is BIOS modified?????" (this is clearly an hyperbole; in most case people may get only 'partially' uncertain in front of such wording, but keep in mind that all the many little things may pile up in someone's mind and eventually erode their confidence and their will to try TASing for the first time) Another thing I hope to see worked to the limit is the sheer text length. That's why I tried to condense all rules into short statements with a broader meaning. I think that it works, because despite expressing through wide-range definitions, the rules looked to me less restrictive than before. Just my opinion, though; please gimme feedback. Same reason why I insist of taking as many rules as possible into a systems-specific space, like the PAL/NTSC issue: it makes it look the rules less overwhelming and easier to understand and remember.
Let me elaborate. For example, regarding the interim builds part, I'd use the wording "development version" as that's how it's referred to in the places where they can be found, and I'd move this part to the movie sync section, as this is the only reason why it's advised against. IMO we don't need to explain that movies made on interim builds need to sync on an official release, so I'd put it this way: "The movie file of your TAS must be reproducible from start to end. This sometimes may be impossible if you used a development version (non-release) of an emulator! If any extra steps are required for syncing the movie, they must be described in your submission text" Also, I'd avoid saying "it must sync for multiple people", because that would imply that the submitter has to send his TAS around to many random people before submitting, which is unpractical, to say the least. On the other hand, I doubt anyone would complain if their submission got rejected because it only syncs on their pc, but not on anyone else on the whole site (when there are sync issues, there are always many different people coming forward to try syncing it); it's obvious that every TAS needs to be proven as legit, so it should be ok to leave this bit implied. Also, it's something that happens in like 1 case out of 1000; no reason to bother every author over something like this. Edit: thinking about it again, it would be even better to include it at both the emulator choice paragraph and the sync paragraph, respectively at the beginning and at the end of the page. I think that's important to make this extra clear, and also include the mention about unofficial emulator branches.
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Thank you for the informations, Sam. It gives a much bigger picture.
Samsara wrote:
The two of us have been working on actively improving ourselves for the past several years, and we will continue to do so going forward.
I confirm this. I personally had very bitter fights with Spike during my service in the staff, and I could see huge changes following those events. There were various reason why I did quit the staff, and Spike wasn't among these, surprisingly. Though, I'm not implying that starting this thread was the best solution. This is a matter that should have been handled much better by the administration.
Memory wrote:
There is one more point I would like touched on. When Bruno and I went to tasvideos administration with proof that spike was behind the continued usage of alts, we were to put things bluntly, blown off by Nach. He gaslit us, telling us that he had some text speech pattern recognition program that told us it wasn't spike. Now clearly either his program was garbage, or it was a lie. He blew us off in other ways too, obstructing TASVideos from being accountable for the behavior of its staff members. This is completely unacceptable behavior from tasvideos administration, and I was deeply disappointed by them.
I had a similar experience with Nach, about the same matters discussed here, as well as some other matters. While I felt that there has been an actual attempt to help me, at the same time I also felt treated like a fool. I understand that from the little evidences I have, I can't tell for sure that if I've been gaslit, yet I'm inclined to see it that way. Call me a "mindreader" all you like, Nach, I'm ok with being a paranoid person. It's not like we can expect everything we think to be objectively proven, and in my opinion guessing is often necessary and can be more or less honed with experience. If you wondered what were those complaints I had about Nach, well, now you know. And the reason why I think he lacked faith towards the staff, it's because during those incidents he acted all on his own, without discussing or consulting with the rest of the staff. You can see what I'm talking about by looking at how he leaded the thread that was split from this. During that, he didn't explain the meaning of his actions at all, which is something that I think should be expected if you work in a team, especially in such a delicate situation.
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I've already forgiven you long ago, but I deeply appreciate your apology. I hope that you, and everyone else affected by those events, may leave everything that happened behind, and keep moving forward positively.
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Samsara wrote:
The full draft has been re-organized and rewritten. I've added a basic summary to it based on ThunderAxe's post as well. Any further feedback is appreciated here! If we all think it's ready to go right now, then I can put it up now and open up this thread to actual rule changes.
Thanks for the attention. There are some various adjustments I'd apply there and there, but we can brainstorm about them later; what matters for now is discussing the overall structure idea. My goal is to propose making a rules page as short as possible, and as much fool-proof as possible. For that, I think it would be better to avoid any technical wording as much as possible, and use an implicit wording. For example "Use interim builds at your own risk" or "Your system BIOS must not be modified" may look like an obscure statement to some, like: "whats an inretim bulids? how do I see if I'm using one?? what am I risking???" or "Where do I check if my NES TAS is BIOS modified?????" (this is clearly an hyperbole; in most case people may get only 'partially' uncertain in front of such wording, but keep in mind that all the many little things may pile up in someone's mind and eventually erode their confidence and their will to try TASing for the first time) Another thing I hope to see worked to the limit is the sheer text length. That's why I tried to condense all rules into short statements with a broader meaning. I think that it works, because despite expressing through wide-range definitions, the rules looked to me less restrictive than before. Just my opinion, though; please gimme feedback. Same reason why I insist of taking as many rules as possible into a systems-specific space, like the PAL/NTSC issue: it makes it look the rules less overwhelming and easier to understand and remember. I see that my approach may result a bit extreme, especially since it's been the exact opposite until now. For that reason, it could still use a separate page that explains all the rules in a much more verbose way, like... the actual current rules page. Also, many rules or nuances may moved in the guidelines page, and other nuances to the judge guidelines (in fact, many judging factors actually affect the judgement process are found only there, though until now only 1 user did go as far as mentioning the judge guidelines page, for questioning a judgement yes, I still remember about it. no, I will never be able to forget about it.)
Samsara wrote:
There's one thing I'm still considering for the current draft: The idea of an FAQ section was brought up on Discord, and I think that'd be a great way of adding more information and clarification without further complication. Is this a good idea, and if so, what should be in it right now?
I think we need to do an actual historical research to find actual examples of frequent questions done by users. Also starting polls on forum and Discord may help.
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Does this movie sync on real console?
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Post subject: 3 years later...
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ThunderAxe31 wrote:
feos wrote:
I believe that using arbitrary images even for cases like this one should not be allowed under any circumstances. Arbitrary means literally arbitrary: it can be an unreleased Demo disk of some Gore Grind band from Antarctica, and the movie may completely refuse to sync on anything else. Allowing arbitrary images means we invite such scenarios for all such cases. We can't limit this to "obtainable" disks either, because this definition is even weaker, and introduces actual legal problems.
I agree that we should forbid any copyrighted material, except for official PSX game images, because they are necessary for making movies in first place. We already allow that, so it would be contradictory to forbid usage of the specific image for being from an official PSX CD. On the other hand, using non-copyrighted, hand-crafted, blank images would mean that accessing to them is easy and legal. This could be encouraged, but not required, since we can't forbid usage of PSX images without making movie creation impossible. So this specific point shouldn't be a problem for this submission, since it's making use of good dumps of official PSX games only.
feos wrote:
I believe that for this game, we must limit ourselves to the most effective hand-crafted image that does what the game wants from it, and nothing more. This removes the problems mentioned in the previous paragraph and allows to stick to something strongly and clearly defined, while also guaranteeing against any legality problems.
feos wrote:
What if no game gives optimal outcome here? Having to brute-force this problem by trying them all doesn't feel like anything we want to approve. When we design the perfect image by hand, it removes all the possible problems in my eyes.
Now that I think about it again... Why must we limit ourselves to only one option, and not embracing both? I like the idea of including a non-copyrighted CD image inside the movie file, which is basically the same thing done for Bowser's Inside Story, but why not also allowing the usage of arbitrary official PSX games? As I already said, these are already allowed anyway. Maybe it wouldn't enable to unlock all monsters available, but it would give much more freedom and simplicity for making a TAS. After all, back in the days the kids mostly tried CD swapping with PSX games, since these were the most obvious choice available, so it makes sense that most monsters were discovered to be unlockable through those. Just to be clear, I'm not proposing to make PSX CDs as an additional choice for using this game feature: that should be the allowed by default. It's the generation of non-copyrighted CDs from the movie file, that should be considered as an extra option, for hardcore TASers.
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I support this idea! In my opinion, the movie rules appear too much intimidating. It's a long page, just unnecessarily tiring to read. The writing style is too much formal, which makes it excessively serious. The way it's structured is also important: there are a lot of system-specific rules that are grouped together with general rules, which also makes it look like things are more complicated than what they are. I'm trying to figure out how it could be improved, and I'm already having some ideas. I'll take some time to think it through, I shouldn't take too long. Edit: have here a draft, just to see if people like it. It's quite rushed and incomplete because I don't have much time at the moment, I will refine it a bit tomorrow. For now I want to note that I also suggest to change the title of the page from "Movie Rules" to "TAS requirements". Oh and I also have to note that the only part that really seems impossible to simplify for me it's the full-completion definitions paragraph. It's intrinsically complex. Edit: looks like it feasible after all. Linked pages coming soon. Edit 2: Difficulty choice belongs to the guidelines only, as it's not a hard requirement anymore. The list of acceptable movie files should belong to the submission page, as well as the statement that multimedia files are not accepted (but providing a youtube encode is encouraged). And about the warning of losing submission privileges... In my humble opinion, it should be removed entirely. It puts unnecessary pressure on the users. Getting a rejection or two is already a big let down for most people, so I think it's a very bad idea to anticipate even worst outcomes. If a judge is really tired of a submitter, they shouldn't use force to convince them to try to improve; instead, they should insist in providing help and support to the submitter, which I think it's the best way to motivate someone positively. Of course, some people may still keep failing: in that case it's ok to warn them or even actually removing privileges. Edit 3: Both version choice and difficulty choice should belong to guidelines. However it's important to mention them for the purpose of making real-gameplay improvements, which I just added in this edit.
TAS Requirements These are the requirements for having your TAS published on the site. To learn creating TASes, read the TASing Guide. For any questions that remain after having read this page, please ask a judge. Main Requirements Use an approved emulator. Click here for an updated list of emulators. Development builds and unofficial versions are allowed only if the TAS can also be synced (reproduced) on an official version. The game must be emulated well. Don't play a game that has severe video or audio glitches that don't happen on real console. Don't exploit glitches that only happen on emulator, but not on real console. The ROM used must be original (also the BIOS, if applicable). ROM hacks, bootlegs, and prototypes are allowed only if they are more than 50% different than the official game, as well to any other hack already used for published TASes. The movie should start from a clean SRAM state (record from power-on), unless it's necessary for unlocking a game mode used; in that case, you should provide a verification movie that creates the save file used. The TAS goal must be meaningful. Acceptable goals include the following three, but not limited to:
  1. Beating the game as fast as possible.
  2. Beating the game as fast as possible, while not using a glitch that would skip more than half of the game (if applicable).
  3. Completing 100% of the game as fast as possible. Click here for a list of examples for full completion. Don't use ACE or memory corruption to increment directly the percentage/progress.
Any other goal is allowed, as long it as has a clear definition and it's entertaining to watch, by showing off different contents from the three standard goals, and from other TASes already published for that game. Click here for some popular examples of alternate goals. The TAS must beat the game. For that reason, the game chosen must have an ending or final goal. If the game has multiple game modes, each is allowed as a separate movie, if it's enough different. In that case, you may beat all modes in the same movie, if you prefer. If a game has multiple endings, it's preferred the fastest one. A regular game over screen is not allowed. The TAS must beat any ideally possible speedrun attempt, or beat a previously accepted TAS on the site. (this does avoid Desert Bus while also catching Zool) The TAS must be reasonably optimized and beat or match any known TAS. Avoid obvious gameplay mistakes and use all known glitches and tricks to achieve your TAS goal as fast as possible. No cheap improvements. If you're TAS is aiming to beat a known record, make sure it's not just thanks to shorter dialogues, loading times, easier difficulty, or anything else that merely depends on the game version or game settings, but not on actual gameplay improvements. No RAM code cheats. Game Shark, Game Genie, etc. Also, don't use emulator settings that causes a game to run faster or other behaviors that wouldn't happen on real console. No secret passwords or debug codes. An exception is allowed if it's necessary for playing a unlockable game mode. Another exception is if it enables to make a TAS entertaining to watch and more than 50% different than the three standard goals, and other TASes already published for that game. It's always allowed if the password used is explicitly mentioned on the game manual or box. No adult contents. Don't use a game rated for audult-only. If a game has only partial adult contents, avoid those contents in the movie. Don't include copyrighted material in the TAS. This includes data stored in the movie file or displayed in-game through creative inputs. Don't steal a TAS. If other people collaborated in making a TAS, ask for their permission before submitting it to the site. The movie file of your TAS must sync (reproducible) from start to end, in an official release of an approved emulator. This sometimes may be impossible if you made your TAS with a development build (non-release) or unofficial version! If any extra steps are required for syncing the movie, they must be described in your submission text. Additional Requirements Virtual console: A game extracted from a virtual console is allowed at the conditions that it's emulated well and that it has something unique than the original version. For example unique glitches used, or an additional game mode, or if it's the only English version available. NES, SMS, Genesis/MegaDrive, PSX, Saturn: don't use a game version with a framerate different than the one from its original released version. Example: don't use an European version (50Hz) of a game that was first developed for Japan (60Hz). PSX, Saturn: Use the BIOS that matches the region of the game version used. SCPH-xxx0 is Japan, SCPH-xxx1 is USA, SCPH-xxx2 is Europe, and SCPH-xxx3 is also Japan. See this Wikipedia page for more information. Game Boy series: Don't use a Game Boy setting if it causes severe glitches that otherwise wouldn't happen. It's preferred to use GBA mode for most Game Boy games. (it used to be a strict rule in the past, now we just want to avoid nasty exploitations) Game Cube and Wii: Game images in the NKit format are not allowed. Nintendo DS: If you need to use the microphone, don't include copyrighted material. Currently only applicable with DeSmuME version 0.9.9a. Arcade machines: Don't buy continues through additional coins. DOS: No tampering with the files the game is composed of, and if you're emulating the system, choose a compatible machine. More details here. We also allow libTAS to run PCem as a DOS machine emulator in Linux. Only TASVideos releases of PCem are allowed. Closely follow the guides (link) to prevent desyncs! Windows, Linux: Game environment must be legitimate. More details here. Windows: You need to provide the DxDiag log to prevent sync failures due to different hardware. For instructions, see the thread on the Hourglass forum. Linux: Use stable versioned releases of games, dependencies, and of libTAS itself. Use common Linux distributions and use movie annotations to provide installation instructions; more details here. Windows through Wine games are disallowed, however for future purposes, testing this workflow is still encouraged; more details here. Monster Rancher for PSX: do CD swap action only when the game asks to, and don't use copyrighted material. Apart from that, all official PSX games are allowed. (feos recently approved this) Again, if you still have doubts after having read this page, please ask a judge.
Full completion examples (this should be its own page) Games that have a self-defined goal for full completion Some games explicitly ask the player to perform additional tasks beside beating the game, and then acknowledge the achievement in various ways. Some games show a percentage gauge for an additional task: [4010] SNES Super Metroid "100%" by Sniq in 1:01:47.03 Some games award the player with an additional story ending: [4515] PSX Crash Bandicoot 2: Cortex Strikes Back "100%" by SuPeRbOoMfAn in 1:02:50.14 Some games have their own 100% definition mentioned in their manual: [2802] NES Donkey Kong: Original Edition "all items" by adelikat in 01:33.83 Games that need a user-defined goal for full completion Some games don't explicitly propose any additional challenge beside beating the game itself, however there are often many additional challenges that the players can come up with, in the form of accomplishments that can be objectively measured and maximized. Beside that, community agreement is required for defining a full completion goal. Some games have levels that can be normally skipped: [2835] NES Super Mario Bros. 3 "all levels" by Lord_Tom & Tompa in 1:04:36.90 Some games have a limited amount of items that can be collected: [3754] Wii New Super Mario Bros. Wii "100%" by Soig in 2:58:33.27 Some games have different kind of unlockables and optional challenges: [2803] SNES Super Mario RPG: Legend of the Seven Stars "100%" by illayaya in 3:33:22.13 Some games have a scoring system that allows for a fair score competition: [4090] C64 Decathlon "maximum score" by DrD2k9 in 09:35.02
Examples of Moon (non-standard) goals (this should also be its own page) (I'd like to propose the term "Special Goals" instead of the old "Moon", but this isn't the place and moment) This page lists some good examples of non-standard goals. Read the guidelines for some advice about how to make TAS entertaining to watch. Remember that regardless of what you do, you still have to beat the game in the end! Examples of additional challenges present in the game An unlockable hard mode: [1205] NES The Legend of Zelda "2nd quest" by Baxter & Morrison in 24:59.83 An unlockable post-game quest: [2744] Genesis Sonic 3 & Knuckles "newgame+" by marzojr & Aglar in 27:31.29 An unlockable game mode: [2452] GBC Super Mario Bros. Deluxe "You vs. Boo" by got4n & negative seven in 04:54.24 An unlockable playing character: [3016] GBA Sonic Advance 2 "Knuckles" by Dashjump in 20:32.08 Examples of additional goals invented by the player I didn't include movies 3463M and 2339M because the look like full-completion goals to me, despite not having the relative tag. I will point it out in a proper place Collecting all items even if they aren't necessary for full completion: [4313] NES Super Mario Bros. "all items" by DaSmileKat, HappyLee & Mars608 in 19:48.68 Collecting a maximum amount of other limited resources: [3339] Genesis Knuckles in Sonic the Hedgehog 2 "ring attack" by Evil_3D, WST & Zurggriff in 45:01.63 Performing unintended tasks: [2372] PSX Oddworld: Abe's Oddysee "maximum casualties" by Dooty in 40:00.53 Beating multiple games with the same joypad inputs: [871] NES Mega Man 3, 4, 5 & 6 by Baxter & AngerFist in 39:06.92 Examples of self-imposed limitations Forgoing the usage of in-game features: [1868] SNES Super Mario World "no powerups, maximum exits" by PangaeaPanga in 1:18:23.22 Forgoing the usage of a glitch, even if it wasn't a major skip: [4057] NES Mega Man 2 "zipless" by warmCabin in 27:16.17 Avoiding performing actions considered normal in-game: [4524] NES Contra (Japan) "pacifist" by Mars608 & aiqiyou in 08:47.81 Examples of playaround Playing in a superhuman way, while causing funny and goofy situations: [4450] N64 Super Smash Bros. "playaround" by Noxxa in 07:55.10 Beat the game by using unintended and unlikely solutions: [1734] DS Brain Age "playaround" by Ryuto in 06:33.66 Breaking the game by causing many glitches while doing superhuman play: [2021] GB The Legend of Zelda: Link's Awakening "playaround" by Bobmario511 in 40:22.78 Assuming total game control through ACE exploits: [3050] NES Super Mario Bros. 3 "arbitrary code execution" by Lord_Tom in 08:16.23
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I suggest to re-judge this rejected submission: #5656: Soig's Genesis Contra: Hard Corps "100%" in 1:17:21.79 The main reason it was rejected was due to the game not having an internal definition for full completion. However, it was later agreed to not be a requirement, starting from this precedent. There have also been other changes in the rules beside that, so I think it should be at least be considered for re-judging.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I support this decision. I'm also not a staff member, but I used to be one for 3 years, until the begin of 2021. I wasn't involved in the discussion about this change, but from what I did see until I was inside the staff, I could already figure that this was going to happen, sooner or later, and I understand the reasons behind this decision. It's painful, but necessary. Thank you to Nach for the work done until now, and please don't worry about the future of the site. There are a lot of changes happening, but I'm sure they will bring improvements. By working together with the staff, I could experience myself how good-intentioned and competent are the people that compose it, so I have trust in them. Edit: I also have some complaints myself, but I don't want to talk about it, because I consider it unnecessary. I'll just say that I also think that Nach lacked faith towards the rest of the staff. Edit 2: I had to say it after all. Click here to read more about what I mean.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Really_Tall wrote:
On the occasion I want to download a video, my first choice is to... use youtube-dl. The filesize difference is irrelevant to me and I'd much rather save the video in high quality, which I know I'll get from the YouTube stream.
Me too 😂 but I didn't mention it because it's clearly unrepresentative. For some stuff I'm really a nerd 😂
Really_Tall wrote:
Already vastly improved on the new site! Here's a random publication for you to check the new design: https://demo.tasvideos.org/1734M
Cool, but has other issues. I'll elaborate in a proper forum thread... Someday™
feos wrote:
ThunderAxe31 wrote:
I just wonder if there isn't any other way of having a crisp pixel zoom in an embedded video. Shouldn't be possible to write our own, simple html5 video player to embed in a movie page, that zooms to pixel-perfect scale a video hosted on archive.org?
Even if someone is crazy enough to add that, we also want it to remain a valid downloadable, so it's just overall better to apply all the stretching before encoding. And most importantly, if we don't pre-stretch, subtutles remain a disturbing hell.
Yeah, I'm convinced. After all, no one would watch a downloadable without at least x2 zoom anyway, so it really makes sense to upscale it in the encode itself. And if it makes the encoder's life easier, all the better. I just wonder if systems with a big native resolution should instead be encoded as is, like Wii. Where to draw the line?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I like the idea of taking out the .mkv encoding. I always thought that it's overkill to have two different download options, especially since if someone really wanted quality, they could just watch the movie directly from the emulator (which is in fact something that I actually do myself, in those rare cares I really want quality). I usually don't really care about quality, and I watch the encodes at x2 zoom in VLC, even though it looks blurred. Regarding the idea of having encodes scaled to double size, I don't know how other people may feel about it, but I'm personally ok with that. That would make it perfect for streaming directly from archive.org. I just wonder if there isn't any other way of having a crisp pixel zoom in an embedded video. Shouldn't be possible to write our own, simple html5 video player to embed in a movie page, that zooms to pixel-perfect scale a video hosted on archive.org? With that said, I think there is an important aspect that should been taken in consideration: the reason why people don't use watching methods other than YouTube. YouTube is handy, but there is already the option to watch the archive.org encodes in streaming with one click, so why people don't do that? Well, I don't think that the reason is the lack of zoom. Instead, I think that's mostly because the streaming buttons are obscure. Most people don't even know that there has always been the possibility of watching embedded streams from archive.org, by clicking on the buttons under the movie screenshot. After all, they don't even look like buttons, and on the other hand there is already a big list of download links that look like they already contain everything there is to find. I think this should be solved with a simple improvement of the site layout, by grouping every watching option together, making all options evident, and with clearer wording:
  • Download BizHawk movie
  • Download video via Torrent
  • Download video from archive.org
  • Watch now from archive.org
  • Watch now from YouTube
  • Watch on YouTube
Note how I carefully avoided any term like "mirror", "encode", "compatibility", because to newcomers they don't make sense. Every additional encode should have the same buttons, but listed as a separate group, in order to avoid cluttering. The links to the submission and forum discussion should also go even more separately.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Cool! I want to know more about this submission. How did you improve the previous TAS? Edit: oh I see you will add more details later, thank you!
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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You're welcome. For what regards NDS specifically, there is currently an implementation in the works for the next version of BizHawk. For more info look here: http://tasvideos.org/forum/viewtopic.php?t=21702
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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plokmijnuhby wrote:
Should we mark this post as having commentary?
Where is the commentary?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"