Posts for ThunderAxe31


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Just wow. I didn't expect this TAS to happen anytime soon. And it looks so well made! I really enjoyed watching it. Sure, it's quite long and has some repetitive parts, but it looks superhuman from start to end, which makes it really satisfying to watch. I'll surely watch it again sometime! Yes vote from me.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Wouldn't you be able to one-shot Umbreon if you fight it after the others?
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Shouldn't the label get changed to "All-Star Mode, pacifist"? 🤔
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You're welcome! By the way, wouldn't be possible to skip the shop of level 4 room 10 by buying the necessary stuff in the shop of level 3 room 8?
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In level 2 room 7, wouldn't be faster to create a block under the key, so that you don't have to climb to the door twice?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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eyesrise wrote:
But, how do I enable GBA mode for GB/GBC games?
  1. Open a GB or GBC game in BizHawk
  2. Config > Cores > GB > Gambatte
  3. Emulation > Reboot Core
  4. GB > Settings...
  5. Use Official Nintendo BootROM: True
  6. Console Mode: GBA
  7. The BIOS file is named agb_cgb_bios.bin, you need to find it on the internet and put it in the Firmware folder. We can't provide you with the download link, so if you have troubles finding it, you'll have to ask elsewhere, sorry.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Most GB and GBC games are better to be TASed in GBA mode (see Gambatte sync settings in BizHawk), as GBA mode gives the chance to play back the TAS on real console, thanks to the great emulation accuracy of Gambatte, which is also constantly getting improved.
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Post subject: Re: Added: Stipulation
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Samsara wrote:
OOPS THIS WHOLE PART OF THE POST JUST AGED INCREDIBLY POORLY INCREDIBLY QUICKLY, LIKE PEOPLE IN THE 1800S. For posterity, DENT was closest. They will be awarded 1 bonus point, which they can trade in at the Prize Counter for a spider ring or a sticky hand.
2222 is my lucky number. In fact, it gave me so much luck that the amount of luck overflowed. I'll have a sticky hand, please.
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I apologize for the late post... I'm wondering if this movie shouldn't obsolete the existing branch. For Gen II games, it isn't considered beaten after just beating the league, even though that DOES trigger the credits rolls. So why should FireRed/LeafGreen be allowed to beat just the first round of the league? And even in the case that it wouldn't be considered an issue, doesn't the existing published movie have too many redundant content with this submission? Even then, I think that it should be obsoleted by Round 2. Not sure if the label should stay there or be cleared.
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Have you already tried the jingle skip applied on the Elixier in Route 25? Even though it would require to be spotted by the hiker, it may still save some frames.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Why didn't you go for the crit on Brock's Geodude? Also, the description of this movie says that Charmander may be better. Is that incorrect?
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Yeah, I don't know of any precedent either. I think this is a pretty new scenario, as the memory corruption techniques for this specific game result in much different gameplay between fastest-conpletion and full-completion.
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feos, couldn't such branch be allowed for Moons, since it's unique and entertaining?
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I confirm the logo, the merging, the denting.
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Warp wrote:
(For example, the text and illustrations of a food recipe falls under copyright, but not the recipe itself. Anybody can copy the recipe and republish at as long as they use their own wording and, if there are any, their own images.)
And this is why the recipe of Coca Cola is kept in grand secret.
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There is another way. Contact Rum in private and try to convince them to confess the truth. Otherwise, make a new improvement TAS.
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Quoting from Nach's judgement of #5975: HappyLee & Mars608's NES Super Mario Bros. "warpless" in 18:36.78:
Nach wrote:
Regarding the authors of this run, our practice has always been to list as authors those who actually contributed input to the current run itself. If authors were just a collection of who contributed ideas, then I should be credited as being an author of every single warpless run since [262] NES Super Mario Bros. "warpless" by Phil & Genisto in 18:59.28 as it was my idea to get a fire flower and use it to kill Bowser 7 times. As I've never been credited as a co-author, Phil, Genisto, klmz and others have not been credited as co-authors by later authors, then it makes no sense to credit myself, them, or MrWint and his bot for this submission as co-authors either. We even had a case where someone contributed 2 screens worth of input out of well over a hundred, and got a "thank you" but not a co-authorship. So while MrWint undoubtedly contributed ideas to this run in some minor but crucial aspect, he is not an author of it.
See, this is how things always have worked. If you don't like the fact that your name isn't in the fastest movie anymore, then you should simply improve the movie again, like HappyLee did in that case.
Arc wrote:
It's not hard to give credit. All it takes is "& Arc." I always properly credit people who contribute to my movies even though I really worked on them alone, because I am not a plagiarist. My ideas and techniques are used in nearly all parts of this movie, with a few optimizations added. DreamYao waited until I had done all the hard work researching and discovering optimal manipulations, routes, tricks, etc throughout 11 TAS versions in 12 years and then swooped in to take all the credit for himself by slightly improving a few parts. It is ridiculous to believe that DreamYao completely independently created this movie. He improved on my work.
No one plagiarised anything. Everyone know that new movies make use of the ammassed discoveries of other people from the past, it's an obvious fact. Giving coauthorship for anything that isn't input data, it's a simple matter of courtesy, and you can't require courtesy.
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I confirm the confirmation
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I'm signing in as a useless filler :)
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Please, post the hash code of the ROM file.
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Post subject: Re: what is tasvideos.org ?!
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Mazzin wrote:
so maybe it will actuall help me if you can summarize again what tasvideos.org is even about? i always assumed it was a place that gathers the best TAS of each game and puts them out for the public for entertainment?
The short answer is: the purpose of this site is to showcase what tool-assisted speedrun/superplay is. (more of this on the welcome page) The slightly longer answer is... I joined the staff as a judge shortly before feos became senior judge. He taught me almost everything I know about how to judge, and why. He told me that when the site was at its beginnings, in 2004, TASing was still unknown for anyone, and for this reason it was necessary to restrict the contents to only the most surprising and popular movies, in order to attract interest of the mass. For this reason, the entertaining was the only requirement for allowing a movie to be published on the site. This means that almost all movies published were made on popular games, or at very least consisted in movies that looked very superhuman, even to people that aren't familiar with those games. It's only at the end of the 2012 that it was decided to introduce the Vault tier, which allowed to publish movies that looked not as much entertaining to the majority of the audience. However, there are still some important requirements that are there, for good reasons. In particular, there is the need to avoid publishing movies that are too much similar to each other, for example this. It's for this reason that this submission you made has to be compared with the existing publication: there can be only one. The final decision will be to either obsolete that movie with your submission, or reject this submission in favor of keeping the current publication. Now, we need to elaborate about which one of the two versions should be preferred. Since the only consistent difference between the two CVA versions is about the amount of lag, we need to asses how this exactly affects gameplay. For most games, a version that features more lag is usually considered just as a demerit, as it merely slows down the movie without affecting gameplay. However, for this game it indeed results in different gameplay! This simple quirk results in the need to come up with different play strategies in order to beat the game as fast as possible, effectively making the TASing challenge harder. So at this point we get to ask ourselves, which mode is preferred by the rules, the easier or the harder? Well, as I mentioned in the previous post, it depends. Remember that the main goal is to produce a movie that results more impressive to look. This is clear the case for games where a harder mode results in more complex solutions in order to save time, which is the case that makes the harder mode preferred. However, for games where the harder mode doesn't add much to the challenge, but it just adds repetitiveness to the play, it's a case where the easier mode is preferred. Now, I see that for this game it can be debatable. For some people, this additional lag may look meaningless, while for others may look intriguing. In order to get to the a conclusive solution, we need to understand better the criteria itself. As I mentioned before, the original purpose of the site was to maximize entertaining, which is something that usually is proportional to the amount of action and speed going on screen. And for this game, we have to note that the lag does mostly slow down the play, which is something that is generally detracting to the sentiment of entertaining for the average watcher. Not for all games, not for all movie goals, but we still can't ignore the trend. However, despite that I just said, I think there is still a chance for this movie. The fact is... We can't talk about loss in entertaining, if the movie wasn't entertaining in first place. Yes, because the existing publication is already in Vault, so it shouldn't really matter if a new movie is made with a game version that makes it even less entertaining. At this point we need to focus just on the technical merits of the two movies. And since the game version used for this submission resulted objectively harder to play, it should by logic be considered preferred over the easier to play version. On the other hand, I have to acknowledge that until now, version choice of any game was always made in order to pick the game that allowed to beat the game faster, doesn't matter how unfair the advantage looked. Some versions were picked because lagged less, some where picked because allowed more useful glitches... Historically, the slower version of a game was allowed only as an extra beside the faster one, and only if it resulted in more than 50% of gameplay differences. This may not look favorable for this submission, but we need to ask ourselves: why were the faster versions always preferred in the past? Was it for the sake of maximizing entertaining quality, or was it for the sake of maximizing technical quality? I think that in the end, the solution of this dispute just depends on answering this question. And if anyone doesn't agree that the core of the problem is in there, then I'd be curious to learn why.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Re: what is tasvideos.org ?!
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Mazzin wrote:
honestly, i don't care too much if you gang up on me or not, so even if there was bias here, that's not really my point in the first place.
It's sad that you see it that way and it's even more sad hearing that you don't care. Here everyone just want to make you understand what there are reasons. In the staff of this site I've met the most nice people in my life, so I really think that there is a huge misunderstanding if you feel that you've being mistreated.
Mazzin wrote:
so maybe it will actuall help me if you can summarize again what tasvideos.org is even about? i always assumed it was a place that gathers the best TAS of each game and puts them out for the public for entertainment?
I will make a proper post about that today. For now I'll just summarize the situation about this rule... I agree with you when you claim that the original version is a sort of "hard mode" of the Konami Collection version. And for that reason, it would make sense to obsolete the current KC publication with this new submission. There is only one issue though: a harder mode isn't always preferred for publication. In fact, sometimes it may actually happen the opposite, that is, a easier mode obsoleting a harder mode. Here are two opposing examples: Harder mode obsoleting easier mode: [1807] Arcade Metal Slug X "2 players" by X2poet in 18:32.20 Easier mode obsoleting harder mode: [4036] PCE Ninja Spirit by CoolHandMike & EZGames69 in 08:51.14 But probably in the meantime other people will explain before I make my next post. Edit: for now I'll just paste here the Guideline for difficulty choice:
When a game has multiple difficulty levels, it is preferred to play on the difficulty that would make the most interesting and entertaining run. Usually, this is the hardest difficulty, and as such it is the most preferred choice for a TAS. However, there are cases where harder difficulties do nothing but add repetition to runs, such as only giving enemies and bosses more HP, where the extra work required to kill them is uninteresting. In these cases, it is preferred to use an easier difficulty in the interest of reducing repetitive actions which do little to entertain upon frequent use.
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Post subject: Re: #7113: Mazzin's GBC Castlevania The Adventure in 15:48.49
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Well done, it looks like you worked a lot and improved a lot! I'd like to ask for someone to replay this TAS on GBI, in order to investigate on possible emulation improvements. This game is very sensible to input changes and features a lot of subtle graphical quirks. That's why I asked Mazzin to use GBA mode for making this TAS.
TASVideoAgent wrote:
huge thank you goes out to ThunderAxe31 who wrote a LUA-script to view RAM values while playing and who encuraged me to give this website one last chance for this submission...
You're welcome! For anyone who is interested in the Lua script, you can download it from here: http://tasvideos.org/userfiles/info/68650558383198335 By the way, don't be so dramatic about the submission with that "last chance" thing. Remember that I got many more rejections than you, and I'm fine with that! Now, I'd like to give a lot of explanations about why the rules are the way they are, but right now I only have my smartphone and it's 3:38 AM, so I'll leave it for my next post...
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Huge congrats!
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And there it is, the commentary by Kosmic! Link to video
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