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Just wow. I didn't expect this TAS to happen anytime soon. And it looks so well made! I really enjoyed watching it. Sure, it's quite long and has some repetitive parts, but it looks superhuman from start to end, which makes it really satisfying to watch. I'll surely watch it again sometime! Yes vote from me.
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Open a GB or GBC game in BizHawk
Config > Cores > GB > Gambatte
Emulation > Reboot Core
GB > Settings...
Use Official Nintendo BootROM: True
Console Mode: GBA
The BIOS file is named agb_cgb_bios.bin, you need to find it on the internet and put it in the Firmware folder. We can't provide you with the download link, so if you have troubles finding it, you'll have to ask elsewhere, sorry.
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Most GB and GBC games are better to be TASed in GBA mode (see Gambatte sync settings in BizHawk), as GBA mode gives the chance to play back the TAS on real console, thanks to the great emulation accuracy of Gambatte, which is also constantly getting improved.
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I apologize for the late post... I'm wondering if this movie shouldn't obsolete the existing branch. For Gen II games, it isn't considered beaten after just beating the league, even though that DOES trigger the credits rolls. So why should FireRed/LeafGreen be allowed to beat just the first round of the league? And even in the case that it wouldn't be considered an issue, doesn't the existing published movie have too many redundant content with this submission? Even then, I think that it should be obsoleted by Round 2.
Not sure if the label should stay there or be cleared.
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Have you already tried the jingle skip applied on the Elixier in Route 25? Even though it would require to be spotted by the hiker, it may still save some frames.
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Yeah, I don't know of any precedent either. I think this is a pretty new scenario, as the memory corruption techniques for this specific game result in much different gameplay between fastest-conpletion and full-completion.
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Quoting from Nach's judgement of #5975: HappyLee & Mars608's NES Super Mario Bros. "warpless" in 18:36.78:
See, this is how things always have worked. If you don't like the fact that your name isn't in the fastest movie anymore, then you should simply improve the movie again, like HappyLee did in that case.
No one plagiarised anything. Everyone know that new movies make use of the ammassed discoveries of other people from the past, it's an obvious fact. Giving coauthorship for anything that isn't input data, it's a simple matter of courtesy, and you can't require courtesy.
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The short answer is: the purpose of this site is to showcase what tool-assisted speedrun/superplay is. (more of this on the welcome page)
The slightly longer answer is... I joined the staff as a judge shortly before feos became senior judge. He taught me almost everything I know about how to judge, and why. He told me that when the site was at its beginnings, in 2004, TASing was still unknown for anyone, and for this reason it was necessary to restrict the contents to only the most surprising and popular movies, in order to attract interest of the mass. For this reason, the entertaining was the only requirement for allowing a movie to be published on the site. This means that almost all movies published were made on popular games, or at very least consisted in movies that looked very superhuman, even to people that aren't familiar with those games.
It's only at the end of the 2012 that it was decided to introduce the Vault tier, which allowed to publish movies that looked not as much entertaining to the majority of the audience. However, there are still some important requirements that are there, for good reasons. In particular, there is the need to avoid publishing movies that are too much similar to each other, for example this. It's for this reason that this submission you made has to be compared with the existing publication: there can be only one. The final decision will be to either obsolete that movie with your submission, or reject this submission in favor of keeping the current publication.
Now, we need to elaborate about which one of the two versions should be preferred. Since the only consistent difference between the two CVA versions is about the amount of lag, we need to asses how this exactly affects gameplay. For most games, a version that features more lag is usually considered just as a demerit, as it merely slows down the movie without affecting gameplay. However, for this game it indeed results in different gameplay! This simple quirk results in the need to come up with different play strategies in order to beat the game as fast as possible, effectively making the TASing challenge harder.
So at this point we get to ask ourselves, which mode is preferred by the rules, the easier or the harder? Well, as I mentioned in the previous post, it depends. Remember that the main goal is to produce a movie that results more impressive to look. This is clear the case for games where a harder mode results in more complex solutions in order to save time, which is the case that makes the harder mode preferred. However, for games where the harder mode doesn't add much to the challenge, but it just adds repetitiveness to the play, it's a case where the easier mode is preferred.
Now, I see that for this game it can be debatable. For some people, this additional lag may look meaningless, while for others may look intriguing. In order to get to the a conclusive solution, we need to understand better the criteria itself. As I mentioned before, the original purpose of the site was to maximize entertaining, which is something that usually is proportional to the amount of action and speed going on screen. And for this game, we have to note that the lag does mostly slow down the play, which is something that is generally detracting to the sentiment of entertaining for the average watcher. Not for all games, not for all movie goals, but we still can't ignore the trend.
However, despite that I just said, I think there is still a chance for this movie. The fact is... We can't talk about loss in entertaining, if the movie wasn't entertaining in first place. Yes, because the existing publication is already in Vault, so it shouldn't really matter if a new movie is made with a game version that makes it even less entertaining. At this point we need to focus just on the technical merits of the two movies. And since the game version used for this submission resulted objectively harder to play, it should by logic be considered preferred over the easier to play version.
On the other hand, I have to acknowledge that until now, version choice of any game was always made in order to pick the game that allowed to beat the game faster, doesn't matter how unfair the advantage looked. Some versions were picked because lagged less, some where picked because allowed more useful glitches... Historically, the slower version of a game was allowed only as an extra beside the faster one, and only if it resulted in more than 50% of gameplay differences. This may not look favorable for this submission, but we need to ask ourselves: why were the faster versions always preferred in the past? Was it for the sake of maximizing entertaining quality, or was it for the sake of maximizing technical quality? I think that in the end, the solution of this dispute just depends on answering this question. And if anyone doesn't agree that the core of the problem is in there, then I'd be curious to learn why.
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It's sad that you see it that way and it's even more sad hearing that you don't care. Here everyone just want to make you understand what there are reasons. In the staff of this site I've met the most nice people in my life, so I really think that there is a huge misunderstanding if you feel that you've being mistreated.
I will make a proper post about that today. For now I'll just summarize the situation about this rule...
I agree with you when you claim that the original version is a sort of "hard mode" of the Konami Collection version. And for that reason, it would make sense to obsolete the current KC publication with this new submission. There is only one issue though: a harder mode isn't always preferred for publication. In fact, sometimes it may actually happen the opposite, that is, a easier mode obsoleting a harder mode. Here are two opposing examples:
Harder mode obsoleting easier mode: [1807] Arcade Metal Slug X "2 players" by X2poet in 18:32.20
Easier mode obsoleting harder mode: [4036] PCE Ninja Spirit by CoolHandMike & EZGames69 in 08:51.14
But probably in the meantime other people will explain before I make my next post.
Edit: for now I'll just paste here the Guideline for difficulty choice:
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Well done, it looks like you worked a lot and improved a lot!
I'd like to ask for someone to replay this TAS on GBI, in order to investigate on possible emulation improvements. This game is very sensible to input changes and features a lot of subtle graphical quirks. That's why I asked Mazzin to use GBA mode for making this TAS.
You're welcome! For anyone who is interested in the Lua script, you can download it from here: http://tasvideos.org/userfiles/info/68650558383198335
By the way, don't be so dramatic about the submission with that "last chance" thing. Remember that I got many more rejections than you, and I'm fine with that!
Now, I'd like to give a lot of explanations about why the rules are the way they are, but right now I only have my smartphone and it's 3:38 AM, so I'll leave it for my next post...