Posts for ThunderAxe31


Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Thank you for all the work you've done until now, Fog. I hope you're doing fine. Good luck for everything.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Geesk wrote:
It's a little difficult for me to translate into English.So I'm going to add Chinese explanations first, and then I'll ask my friends to help me translate them into English.
Ok. If your friends have a forum account, you can give edit permission to them. Edit your submission, then go to "Extra edit privileges", write the forum nicknames of your friends. Your friends will be able to edit your submission text.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Geesk wrote:
In addition, my English is not very good, I intend to supplement the instructions in Chinese, OK?
It's ok, feel free to write in Chinese. I hope that anyone could also translate in English later, so that we can have both languages in the submission text.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I have a question. For this submission, the real name field has "HZL", but in your previous submissions you wrote "黄振龙". Which one of the two do you prefer to use?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: temp encode - please vote.
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
While I didn't find this movie entertaining, I have to acknowledge that the pacifist goal is relatively popular for many games, especially Contra, which has some similitudes with Sunset Riders. So I feel that I should at least give a change to this submission. In order to get more audience response, I made a temp encode: Link to video
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
After some tests, I confirm that the new tricks discovered by Juarez could save time if used in a 2 players TAS. I also made an attempt to beat the first level, and apparently it's faster than both the published TAS and this submission, though I used BizHawk instead of Gens, so there could be emulation differences. User movie #56055419132800521 Juarez, I hope you will start a new TAS with 2 players. I can help you use BizHawk if want.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: temp encode
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Juarez, I want to see how to do this glitch for endless dynamite. Could you show me a movie, or explain what I have to do in order to reproduce it?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Hello and welcome to TASVideos, Juarez! This is a good first attempt to TASing, I must say. I have a question though. Could these new tricks be used in a 2-players TAS?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I never said that it's more used. I just said that it's "many". For me, 30% is at least worth of being considered. In any case, I was suggesting it for being supposedly more grammatically correct, not for being more or less used than the rest. By the way, I also don't mind either, I was just suggesting. Edit: it was brought to my attention that the "Kyatto" part is not made just of the first three characters, but with the fourth as well. The problem is that the fourth character is not in Katakana, so I'm not sure anymore of its meaning. Maybe it's a style choice or a Japanese pun. At this point I guess it'd be better to stick with what we already have, just to be sure to not make things worse.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I think that the romanization of the game title needs a little adjustment. The original title is キャッ党忍伝てやんでえ, of which the first three characters (in Romaji: "Kyatto") are from Katakana alphabet, which are probably pointing to the English word "Cat". In fact, many sources refer to the game and the relative manga/anime series as "Cat Ninden Teyandee".
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
TD;DR: If anyone there is not interested about the details, please at least read the bottom of this post.
All right, regarding your other post... You pretty much listed all the major movie differences that can be noticed the most. These are indeed objective points. My issue is that, on the other hand, there are too many similarities; however this is instead debatable, and that's why I insist that there is need for more response from the audience. Actually, if I start considering to accept as a new branch, it becomes even harder for me to come up with a verdict without first having a clearer opinion from the community. Let's start with exaplaining why I'm trying so hard to test against a new branch. The main purpose of the site is to showcase what tool-assisted play can do. For this reason, there is interest in giving priority to quality, entertainment, and diversity. There is also space for record-keeping and competition, but these are less prominent; in fact, there are limitations in Vault for the game choice and the goal choice; competition is encouraged if it's constructive and friendly, but we also encourage collaboration and sharing game knowledge. The main purpose of the site is why we have rules and guidelines for regulating the amount of branches:
Movie Rules wrote:
Arbitrary goal choices need to offer new TAS material to be accepted. Choices which have no goal other than to create a new game branch are rejected.
Movie Guidelines wrote:
Please note that we do not accept an indefinite number of variants for any given game. Any more than 3 for a game is very uncommon. Most games have only one movie, simply going as fast as possible with any means. A handful of games also have a movie which shows more of the game, such as no warps, or 100% items, or without a glitch that takes you straight to the end.
Judge Guidelines wrote:
Keep the number of different branches per game minimal. A run for a proposed new branch for a game should offer compelling differences relative to previously published runs of that game.
We could argue that the issue we're discussing here it's not about difference between branches, but difference between games. However, there is no rigid rule saying that if we deem two games to be different, then they should deserve separate branches for all goals, otherwise that would mean that Pokémon Blue/Red and Yellow should have each one their independent branch for the "save glitch" goal, which would be ridiculous, as the movie contents are basically the same. So the most meaningful thing to do is to consider separate branching not just on the overall game differences in general, but in relation of the game differences that end up being showcased for that specific movie goal. In fact, game differences between different versions of a game don't necessarily result in having all possible branches available for each of these versions. Most of the time it's just one extra branch that showcases a glitch unique of a specific game revision or regional localization. This does actually lead me more towards the idea of accepting for a new branch, as the glitchless constraint allows for showcasing the most differences available between Blue/Red and Yellow. Which also means that the decision of obsoleting Blue "warp glitch" with Yellow "game end glitch" can't be considered as a relevant precedent for this discussion anymore. Quoting in full the rule that you mentioned in your last post:
Movie Rules wrote:
If there are significant in-game differences between different versions of a game, movies which take advantage of such differences can be published side by side. This can include things like different weapons or routes available to the player, different levels being present, or different bosses fought. If a particular version introduces a mechanic which can alter how the game is played, such as where players re-spawn when they die, and this mechanic can significantly alter how the game is played, movies which utilize these changes can be published side by side.
And from the way I can see it, the examples mentioned there can be applied to this case. Different starters ("weapons"), different major fights ("bosses"), Instant Text and Red Bar ("mechanic which can alter how the game is played"). Still, this doesn't mean that I'm convinced. Even if the situation seems to reflect what is usually allowed for separate branching, I still consider this as a very nasty case of borderline situation. In particular, there are some aspects that, in my opinion, can't be overcomed:
  • Much of the contents in the two movies is still similar (more or less half of the movie, though it's debatable)
  • Average entertaining ratings for the current Yellow publication are just 6.6, which is relatively low
  • We currently have 6 active Gen I publications already (1, 2, 3, 4, 5, 6), which is a lot.

Too long, didn't read. At this point making a decision is really impossible for me, unless I get more inputs and reception. I just need as many people as possible to answer to just these two questions:
  1. Did you find this submission entertaining? Why?
  2. Did you find this submission different than this Yellow publication? Why?
And Please, base your response just on what you feel from just watching the TAS.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Thanks for the insight, TiKevin. It's always intriguing for me to look at the aspects that feature Pokémon TASing. The problem is that I can't say for sure that it's the same for the community as a whole, hence the reason why I'm asking for more feedback, opinions, and feelings from the people. As there seem to be many people that hold dear this matter, I'm willing to try my best to not force my opinions into the judging process, so I'll try to make sure that everyone agrees or at least understands the reasons why I'm considering obsoletion. All I'm doing is just trying to adhere to the Movie Rules, Judge Guidelines, and the purpose of the site to the best of my abilities. So if there are any doubts or objections from anyone, I'm willing to hear and discuss about all of them. For the moment I've not much to add to the arguments I've already brought, but I'll make sure to discuss as many aspects as possible. I'll also add a better response to TiKevin's last post, later.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
My question was specifically about movie contents. However, I have to acknowledge that difference about the games themselves should also be discussed, so here you go. I'll premise that last year I've gone through a period during which I myself also used to be in favor of having separate branches between Blue/Red and Yellow TASes, as I expressed in these posts. However, I was aware that my opinion was partially biased, which is the reason why I decided to not judge TiKevin's first Yellow "game end glitch" submission (AKA NSC). And in light of that audience reception and Memory's overview, I couldn't disagree with the decision of obsoleting the previous Blue "warp glitch" publication. Now, getting back to this submission. You say that Blue/Red and Yellow presents a slightly different storyline with different challenges and opponents, but I'm not sure how much you mean with the term "slightly". For me there needs to be heavy and obvious differences scattered through most of the run, in order to warrant a separate branch, like it can be seen between Ruby/Sapphire and Emerald. So let's take a look at Pokémon Yellow and see what did it introduce compared to its predecessors, along with my remarks:
  • Instead of choosing a starter, you get a Pikachu, while your rival gets an Eevee. Seeing this game difference displayed on the cover of the game, some people could feel that it's major, but if we look at a typical full run, it's actually not, may it be a speedrun or a casual play. The player is not forced to use Pikachu for progressing through the fights. Actually, the game is pretty much forcing you to pick a different Pokémon soon, otherwise the Brock fight is almost impossible. And on the other hand, you're soon going to get all the traditional starters you want, so it really doesn't affect the game challenge much in the end.
  • Some mandatory battles are different, including: rival fights, 6 gym leaders, and some Team Rocket. Even if some Pokémon used by these trainers are different, the Parties end up being overall similar to the ones featured in Blue/Red, so from the perspective of casual gaming, the challenge and the gaming experience is almost the same. The only exception are the last 4 gym leaders, that feature clearly higher levels. Still, the Elite Four parties are the very same. The final fight with the rival features different Pokémon, but these are still covering all the major types, and the overall levels are still there.
  • Minor differences in game behaviors. As I said, we can't consider few minor game mechanics as worthy of a separate branch. In fact, we don't allow separate branches for each revision or localization of each game. We still have to consider each on a case-by-case basis.
For the sake of argument, let's have a look to an example for which I instead consider separate branches to be good: Pokémon Ruby/Sapphire and Emerald. I took my time watching the current glitchless TASes of Ruby and Emerald respectively, and I easily noticed many game differences through the whole of each movie:
  • In Emerald there are some different and some additional mandatory events and battles, most notably around the awakening of Groudon and Kyogre, which is the main reason why the relative TAS is about 40% longer.
  • Many trainers and gym leaders used different Pokémon through the whole run.
  • There are many differences in routing, more than the route differences between Blue/Red and Yellow.
  • Emerald re-implemented a phone functionality that allows to have rematches with many trainers, including all gym leaders. This also introduced some new mandatory dialogues.
  • The game interface and features of Emerald are updated with the looks and functionalities of Pokémon FireRed/LeafGreen, which makes it feel a bit more modern.
Now, getting back to Yellow, let's take a look at how many things are the same as Blue/Red:
  • Almost all fights with common trainers are unchanged.
  • All events are unchanged. (except getting your starter/s)
  • Doesn't introduce any difference in maps. (except for Cerulean Cave, which was also different for Japan Green/Red; in any case, it's not visited in glitchless run)
  • Doesn't introduce any new or different game feature. (except talking to Pikachu and the Pikachu Surf minigame)
Also note that it doesn't help that Nidoking was used for both movies. But more than that, it doesn't help that the current Yellow labelless publication has an average rating of just 6.6, while there are 2 other active branches with higher ratings for Yellow alone; 4 branches if we also count Blue and Red, for a grand total of 5. Accepting this submission as a separate branch would mean to end up with 6 separate branches for Gen I in total, which would be way too much in my opinion, even if the ratings were better. And I'm not even counting the Blue & Red coop diploma. Lastly, as a side node, I want to add that Yellow is not that much original as a game. Some people may think that it's inspired to the Pokémon anime, but if you look at that anime closer, you will see that Yellow is just faintly hinting to it. You get a Pikachu as a starter and you can walk and talk to it, and that's it. The rest isn't even that accurate to the anime. Oak doesn't catch Pikachu in front of Ash. Gary doesn't steal Eevee before Ash could grab it. And the traditional starters Bulbasaur, Charmander, and Squirtle, are just given away to you without showing much plot behind it at all. Then you fight Jessy and James just 4 times through the whole game (3 if you use Poké Doll on Marowak's ghost), while instead in the anime they appear every single day, often fighting with unlikely giant robots, making it a ripoff of Yatterman. There is really nothing else that makes Yellow's plot unique. Just for making an example: the anime featured more than 60 original characters just for the Kanto saga, and guess how many of these were included in Yellow? Zero.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
If you upload the wrong movie file by mistake, there is no need to cancel the submission, because Judges can replace the movie file for you. Please remember it next time, if it ever happens again to you.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I've talked with Wobmiar in chat. While the submitted movie does desync shortly after frame 53300, the fixed movie that I provided desyncs approximately at frame 9631. I have no clue how that is possible, as I'm 100% sure my edit is just adding a blank frame at 53300 with a hex editor (hex data of the input frame: 00 00 00 00 80 80 80 80), as well as incrementing the framecount in the dtm header in order to reflect the addition of this frame. Wobmiar also tried to perform the same fix, but by using the dtm movie editor, just for getting the same outcome: desync around frame 9631. There is something weird about all this. Is there a Dolphin sage that could help? Edit: I've tried adjusting the tickcount in the header. Try the new file: http://tasvideos.org/userfiles/info/55708431750141114 Edit 2: Try these ones: 4th attempt: http://tasvideos.org/userfiles/info/55708778043993126 5th attempt: http://tasvideos.org/userfiles/info/55708818161432531
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
There. *removed* (read below) Please tell me if it works, as I can't play it back myself right now. However, I will proceed with the replacement after getting confirm from a staff member (or by checking it myself...). Edit: sorry, I forgot to adjust the framecount. Please download it again: http://tasvideos.org/userfiles/info/55705319563943157
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
If do you need to just to remove or add a blank frame, I could do it for you. Tell me at which frame you need the edit.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
It seems that the temp encode is not ready yet, but in the meantime you can watch the first 4 wip segments here: https://www.youtube.com/playlist?list=PLH9kz_rph6lIg-39g1RTn4ECfV750zaY-
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I know that there are many people that wish for this submission to be accepted as a new branch, instead of obsoleting the current Yellow publication. The author gave good arguments at the bottom of his submission text, however I want to see more people telling their thoughts and feelings about these two TASes and, more importantly, giving opinions that are more about the visual differences between the two movies, and less about the technical differences that are too much hard to notice for people that are not into high level speedrunning.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Spikestuff wrote:
You're doing the full content of Tekken Force that way and which literally 3 of us have stated you skipped content of going through the pain that is Tekken Force and doing a final loop. It's estimated that in IGT the TAS would be ~27000 frames and if you can get Mokujin-Yoshimitsu on all 4 accounts that would also knock the TAStime down a notch as well.
Indeed, technically speaking I've not done the full content of Tekken Force. The loops are very similar, but not exactly the same, for two reasons: 1) RNG is different on each loop (unless you reboot your PSX) 2) Mokujin mimics a different character (unless you play with a chracter that doesn't have Mokugin as a boss) However, I want to point out how these differences are very light and situational. The challenge that the game gives is basically the same, same rules and same difficulty.
Spikestuff wrote:
This brings in the fact you shot yourself in the foot, thanks to Mokujin's existence in Yoshimitu's route of Tekken Force. The major changing RNG of the entire game's content, can you force a same character from this Wooden Person? I'm not forgetting that fact that you didn't get the optimal Mokujin in this TAS.
I've tried it. I managed to get Mokujin to mimic Yoshimitsu, however the rest of the movie inevitably desyncs, even if I manage to get the same RNG for the foes. It's probably because of the 2-frames rules, due to different loading time for the Mokujin boss.
Spikestuff wrote:
Even if Content is literally the same per round, per key it's 3 rounds and a rescue mission. The entire point of Tekken Force is to literally force your way through the same rounds of enemies and unlocking Dr. B.
Yes. Even if a game gives unreasonable or dumb rules, it doesn't automatically mean that we should break them. However, this game mode seems a special exception to me, as I just explained in an update of my submission text.
Spikestuff wrote:
Personally I very much dislike there isn't any visual confirmation that Hard difficulty was enabled and the fact that you're using Quick Select for a character that's one position away.
I can hex the inputs for changing the difficulty and the Quick Select settings during the submitted movie, instead of during the verification movie, if necessary. Edit: my reason is that I thought it unnecessary to include it into the final movie, as it doesn't consist in actual gameplay. Not sure if it's something really necessary, but I'm not against it either.
Spikestuff wrote:
I want to see you argue this point as it is part of the movie rules. We can argue right here that using SRAM in Tekken Force to skip key collection does not fall under these exceptions. Tekken Force is a mode that's unlocked from the very beginning of the game, the only modes that fall under this for Tekken 3 is Tekken Ball and Theater Mode.
All right, that's a very good point. Indeed, the fourth loop for Tekken Force Mode doesn't match the usual concept of second quest, however it doesn't completely stray away from it either. I just updated the submission text for explaining more clearly my three reasons why it could be considered as a legit usage of SRAM. I consider this as a pretty unique case, unless I'm missing any obvious precedent. So, regardless of the final decision, this will set a new borderline. I apologize for being one that always proposes such tricky submissions, but I think that someone had to do it.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Saying "for me it should" it's an opinion. However, he didn't explain at all why it should "go through all iterations". So yeah, I still don't see any reason given.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
All right, I feel that I should say what I think about this submission. While I was working on this TAS, I noticed how the movie was going to feature many different techniques and strategies, and I was intrigued to think that a fighting game could make an entertaining TAS. But on the other hand, I also noticed that each loop would include loads of repetitiveness. Thus I came to the idea of using a memory card save file for avoiding these repeating plays. So, I thought that it was a great idea, as omitting the gameplay repetitions improves the entertaining much, while having minimal technical demerits. Still, this supposed entertaining value needs to be agreed by the audience in order to be accepted. I was prepared from the start for a scenario in which this submission gets a negative feedback, however I thought it would have been because of the movie contents, not because of the technical decisions behind it. It's kind of sad, because I was all excited to discuss possible improvements and the movie diversity, yet not one ever mentioned anything from the movie... And on top of that, the only objections were against the fact itself of skipping the repeating loops, without even giving a reason of why, which I find kind of paradoxical.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1279)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Musicombo, if your movie doesn't aim for fastest completion, then you should explain exactly which limitations did you self-impose for the goal of this submission. Quoting from the Movie Rules: "The goal choices should be clear, so it's understood what needs to be accomplished in order to obsolete it." However, if you didn't follow any specific rule, you need to label this submission as "playaround" in the Branch name field.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"