Posts for ThunderAxe31


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Just to be sure, I need to comfirm that "all dungeons" can be considered as the full-completion definition for this game. Does the game give an award or an acknowledgment if you beat all dungeons? Does it keep track of the dungeons you have beaten during the play? Are there other possible full-completion definitions available for this game? For example, does the game keep track of the side-quests completed? Can you do the side-quests more than one time?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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[3833] Linux TowerFall Ascension "all trials, 1000 fps" by keylie in 03:26.75 It's so fast that you can't even follow what's going on. At all. Not sure if it's a good thing, but it's indeed speedy.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Exonym, zoboner, Nye
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Post subject: how did I forget
Experienced Forum User, Judge, Published Author, Skilled player (1275)
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1275)
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Challenger wrote:
Definitely Sniq - Super Metroid. And Hagane is a interesting game for watch and enjoy!
Seconded.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Soig.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Experienced Forum User, Judge, Published Author, Skilled player (1275)
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gymnast86. The amount of work he did put into the TP run is huge.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I nominate Soig.
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I nominate klmz. Not only has done many TASes, but some are of very high quality.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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lapogne36, of course.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I nominate TiKevin83 and gifvex for their contribution in Pokémon Gen I&II TASing. You guys are my heroes! I also nominate mugg because less known games also deserve love, and it's harder since you have to do more researches by yourself.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I nominate TiKevin83, for his skills and dedication.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Can we please continue this discussion in the Ask a Judge thread or in IRC? I'd like to stick to game research here... Today I almost managed to create a new setup for diagonal clip from scratch: User movie #52215351809436264 This screenshot shows the moment while I was inside the wall (yeah, it lasted just for two frames...): Though, I need to look closer at how is achieved in Matt Schepcar's run, because there is something that I'm missing about how it works...
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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ais523 wrote:
The tutorial is skippable, so I think it'd be interpreted as not being needed in an any%.
The hard levels for Toki Tori are also skippable, yet my any% submission was rejected due of its completely overlapping contents with the full completion publicaton. This has been thoroughly discussed and tested in the staff, so please look closely at Judge Guidelines paragraph that I linked in my previous post.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Great job, mohoc! I still have doubts that the movie by Matt Schepcar could be improved (without OoB goals), but now I'm starting to consider it possible... In any case, I have to note that the first level by Schepcar does move the Helirin at max speed all the time, so I there is a chance that he didn't take in account the possibility of making use of low speed and half speed...
MUGG wrote:
If you do Kuru Kuru Kururin with the trick, I suggest that you skip the training levels to make it aim for fastest completion.
We now have a clear definition of movie superseeding (please see here the examples for Private Eye and Toki Tori), so it's preferred to include the training levels since it would add contents without affecting the execution of the rest of the movie. It wouldn't be considered as a waste of time, even for fastest completion.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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feos wrote:
Another approach is indeed comparing the differences in gameplay those modes provide. For example, if gameplay is significantly different (the most obvious example is when the genre is outright different between modes), this usually means that common notion about this game is tied to the mode that goes first in the menu and whose gameplay defines the primary game genre.
I'm not completely convinced, but I can't find any obvious loophole.
Spikestuff wrote:
You want to know a better resolve for Kwirk? An "all puzzles" branch that clears everything the puzzle game offers obsoleting "Going Up?" in the process.
It seems to me that doing all modes in Kwirk should be branchless, like it happened for Private Eye, due to superseeding mechanic.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Spikestuff wrote:
It's annoying enough that we're reinventing the wheel every 5 seconds with branches that shouldn't exist, especially for fighting games that don't need it.
I know that I am annoying and I apologize for that, but I'm not reinventing anything in this case, as we already have a case of a movie that features a mode label for its first game mode: [3755] GB Kwirk "Going Up?" by Nitrodon, ZenicReverie & Alyosha in 15:40.49
Spikestuff wrote:
Use common sense and leave it branchless for it and only branch those that have the specific mode covered that isn't default/main game.
The problem is that I don't think that it's possible to objectively declare if a game mode is default/main for all cases. Using common sense seems a too vague method to me. Let me explain. My opinion is that all modes of a game should require a relative label, if the game features more than one mode available from clean SRAM, because I think that there is no definitive way to conclude if a game mode is more important than another. I'll give some examples: Tobal 2 and Tekken 3 feature a 1vs1 fighting mode at the top of the main menu modes available (respectively "Tournament" and "Arcade Mode"). While this is the standard for fighting games, it should be noted that there are exceptions like Golden Axe, where the first mode available on top of the main menu, "Arcade" mode, features levels to go through, while another mode, "The Duel", consists in a series of fights. I see that Golden Axe is a Beat 'em up game, which is technically different from fighting genre, but the problem is that the method of defining the main mode of a game would rely on the definition of both the game genre and the what the modes available consist in, which can both by fuzzy in some cases. At this point we could just decide to leave branchless for modes that appear at the top of the main menu of a game, but what if the game features multiple modes that are similar to each other? For example, we have Kwirk movie that clears the "Going Up?" mode, which is the first mode listed in the main menu. The second mode available is named "Heading Out?", which is features a different set of puzzles to solve; beside that, the only difference between the modes is that the puzzles in "Going Up?" requires the player to reach the stairs located on the other side of each room, while the "Heading Out?" mode requires the player to reach the exit, which is also located at the other side of each room. So if we look at what the two modes consist of, it's really impossible to decide which one is more the primary mode and which one is secondary. So my question is: how do we decide if a mode doesn't require a label? To me it seems that the only objective method would be to see which mode appears at the top of the main menu, but that would mean that games that feature multiple similar modes would get one of them unlabelled, which could bring confusion.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Spikestuff wrote:
ThunderAxe31 wrote:
Edit: Since the game refers to the mode as just "Tournament", I changed the label for this submission in order to remove the "Mode" word. Same for the published movie [2524] PSX Tobal 2 "Quest Mode" by pirohiko in 03:41.17.
Actually the logic would follow something like Tekken 3. Branchless for the Arcade mode (This one) and Branched for the random mode (Quest Mode).
Good point. Let's discuss this in the label fixing thread (I just made a post about it). Edit: After some discussion, it turns out that it's preferred to have a blank label for a movie that uses the main mode of the game, when applicable. So I'm setting a blank label for this submission.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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We currently have a Tobal 2 submission with the label "Tournament", which is the name of the main game mode, in order to distinguish from "Quest" mode. Should the main mode also have a label? If yes, which are the situations where a game mode doesn't require to be labelled? Note that in Tobal 2 both modes are available from clean SRAM.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"