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BrunoRaji, I hope you won't give up. Optimizing this movie will be relatively easy, and I will help you want.
If you're unsure about submitting again, remember that you can upload your movies to the userfile space, in order to get feedback and advices for improving.
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Before even considering of using the rerecord count as a yardstick, you have to keep in mind that the count itself could be inaccurate due to the emulator's quirks (eg.: using TAStudio) or the habits of the player (eg.: using bots makes it huge, using rewind makes it tiny).
Then, you have to also remember that the rerecord count could be faked entirely.
So the rerecord count itself can't be 100% trusted, but for argument's sake, let's assume to have a case in which it is accurate. At this point, we have to keep in mind that the efforts put for TASing a game are relative to the game's nature itself. RPG and racing games are the ones that require more trial and error. If you look at the rerecord of many movies, you will notice the overall trend by yourself.
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I'm not sure what your idea exactly consists in, but I can tell you that users with Editor role are able to edit the description of published movies. This would allow to update the movie description of your current Yellow run, for including additional information about the movie itself.
I think there is a misunderstanding. We don't allow highscore runs for Vault, but rather maximum score runs, which is technically different. Also, we do this because we need an univocal yardstick for games where this is the only applicable definition for full-completion. It's not a matter of "proving" that the score can't be improved, but more like a matter of findind indications, in-game and in the relative official game manual, that the score or point system in that game does indicate, in a definite and absolute way, the amount of progress towards full-completion. It basically should work the same as for games that have a percentage gauge for full-completion, like Crash Bandicoot; the only difference is the way the progress is mathematically displayed on the game screen.
Please, see the relative section in the Movie Rules for more clarification.
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Well, if the submitted movie gets improved, even by 1 frame, it would then beat the current publication due to being faster, since we exclude emulation differences when comparing two runs.
For example, during the last fight with Gary, wouldn't be faster to use X Speed before defeating Sandslash, instead than Alakazam? Sandslash has Slash move, which would make a shorter dialogue when failing, compared to Alakazam's Kinesis.
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Finding a specific obsoleted video with the YouTube search engine is often impossible.
Also, it's really confusing to see an obsoleted movie without having the obsoletion chain in plain view, which can only be found on TASVideos.
Can't this be fixed?
But then, wouldn't the reencodes just get piled up in an ever-growing queue?
I insist about making the obsolete videos unlisted. I'm sure that no one would really mind, and if you're unsure, just ask directly to the community.
In any case, we could still make some exceptions for obsoleted movies that we deem worthy.
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The run syncs with GBHawk to me, and it appears to be 9 frames faster compared to the current movie.
However, it doesn't sync with Gambatte to me (BizHawk 2.3), due to longer loading times. Is there something that I'm missing?
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Because it was published 8 minutes before the re-encode flood started.
The Contra movie has been published 4 days before that. Indeed, it got damaged too, and it could get something for improving its visibility too.
In any case, did anyone consider the idea of making the obsolete movies as unlisted on the YT channel? After all, most people are not interested in obsoleted movies, and the few people that are, are usually forced to find them on the main site anyway.
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It's a nice idea, but I think that words are meaningless without going with actual actions first. Since the movie that has been damaged the most is HL's warpless run (re-encode flood started 8 minutes after publication), what about re-uploading its encode to the YouTube channel? And maybe replacing the logo with something less menacing.
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mtvf1 wrote:
Great! We have broken this rule again and again, 123456 times.
Thank you again for pointing out these publications.
mtvf1 wrote:
Why do we make "mistake" all the times but this we begain choose the "right" way? Can I say it could be double standard?
On the other side, Why could we still keep this rule? Even we have broken it too many times. Maybe this rule is a great weapon what we can fire that we want fire.
This is a serious accusation. I have no reason to give a special treatment to klmz. We value and respect all TASers, regardless of the mistakes that they make in good faith.
The rule exists because we want movies to beat the game in its entirety, even if the game doesn't have a clear ending. In fact, the main reason why I consider this movie incomplete, is because the second loop would force the player into using different strategies from the ones used in the first loop, and thus resulting in different TASing contents.
mtvf1 wrote:
If the author(s) chose an earlier ending point from the list we offer, and another which shows off more of the game is also reasonably viable (the movie won't go on for days), the judge should ask the author(s) if they'd like to play more and provide an updated movie.
This guideline specifically refers to situations where there are multiple different ending points applicable for achieving game completion, for games like Waterworld.
Also, note that the replacement of submission file is usually allowed when the updated movie would not result too much different from the original one, because that could potentially invalidate the feedback already given in the relative submission thread.
There is nothing offensive in rejecting a submission, if it's done according to the rules. No one is blaming klmz for having submitted a movie that breaks our current rules, nor am I giving him any special treatment for whatever reason. We judge the movies, not the authors.
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klmz wrote:
As goldenband said. The NES port of the game lacks the ending that was present on other platforms probably due to size limitation or something.
Yes, I'm aware that the game used for this submission lacks the ending. However, according to the Movie Rules: "Games that loop endlessly without some kind of ending can still have a defined ending point".
In particular, ending point applicable for this game would be: "The game reaches a point where difficulty stops increasing and no new content is left to complete."
klmz wrote:
The speed of hatching of the Monstas in Maze 9 is already maximized AFAIK.
You're right about Maze 9, but all the other Mazes get maximum difficulty during the second loop:
In the image above, you can see that Mazes 9 and 18 have the eggs hatching at the same speed, but the other Mazes get the eggs hatching faster in the second loop. This means that the last level that features new content is Maze 17.
klmz wrote:
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It looks to me that this game does increase difficulty after the first loop. From maze 10 onwards, the game will hatch 3 Monsta eggs at the same time, then two and then three. The game will repeat endlessly the same difficulty setting used for the second loop (mazes 10-18). klmz, do you comfirm this? Do you have more info?
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feos wrote:
Is any of these vaultable?
The Top Gear "one track" run was published before the introduction of Vault, and according to the Movie Rules is not a Vaultable goal.
The Top Gear 2 run instead, while it doesn't have a branch label, it's actually unclear if the goal is Vaultable or not. However, I noticed you updated the movie description yesterday, so I guess we should rather think about a proper branch label at this point.
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Hello and welcome to TASVideos!
This is surely an interesting TAS. I suggest to post a YouTube encode at the beginning of the submission text, since that would make it simpler for some people to watch your movie. If you don't have a YouTube account, I could do that for you, if you want.
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DrD2k9 wrote:
I understand that the jetpack makes the 2nd run faster (by introducing more movement freedom) but it didn't appear to add any other new content.
While the introduction of the jetpack is the only difference, it causes the 2nd loop to be very different from the 1st one. It's not just faster.
DrD2k9 wrote:
Couldn't the game be considered complete without replaying the game using the jetpack, but calling the obtaining of the jetpack the end of new content? Or is the 2nd playthrough utilizing the jetpack required? (A judge would probably be the determining factor on the necessity of the 2nd run).
In my opinion the 2nd loop should be required for considering the game as beaten. Apart from what I've said above, it must also be noted that the 2nd credits roll features a different last line, as well as not taking the player back to play, which makes it a more objective game end point. So, beating the game a 2nd time with the jetpack does not only give a better sense of completion, but it's also technically complete.
By the way, due to the reasons I've just expressed, I'm wondering if this run shouldn't be made labelless. I'd like to hear thoughts.
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Very entertaining! Yes vote.
By the way, this game is a demo, but on the other hand the developer seems to be not interested in finishing it:
Morphcat Games wrote:
I know people are sad/still hoping for Super Bat Puncher to be released, but with the state of the code base and addition of a new team member, we decided to move on to other things. Sorry.
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Samtastic wrote:
I am considering submitting a Good Ending TAS of Abe’s Oddysee which shows the credits at the end of the game. The goal is to rescue 50 Mudokons. What do you think? Is it worth the publication?
According to GameFaqs, if you save all 99 Mudokons you also get rewarded with a movie gallery mode, which makes me more lean towards considering 99 Mudokons as the full completion requirement aganist just 50. However, I need confirmation from feos, since I don't see precedents that confirm my point of view.
Either way, wouldn't a 50 Mudokon TAS just be a mix between the any% and the 100% runs? If yes, then its movie contents would end up being completely redaundant.
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HappyLee wrote:
If people here can't appreciate it, why should I bother submitting my work on TASVideos at the highest standard possible? I could care less.
You should do it just for youself. Making art and showing it to others is a way to express yourself, not for satisfying others.
Indeed, being appreciated is nice and being disliked sucks, but if you put efforts in trying to meet the expectations of people, instead of making TASes the way YOU like, then you will always end up unsatisfied in the end.
Edit:
Expressing yourself also includes sharing your art, and criticism is just another way of expressing themselves. When I said that I found your usage of fireballs to be excessive, I was effectively just expressing the difference in my point of view about what is entertaining. There is nothing wrong in your point of view nor in mine; I welcome your entertaining choices and I don't find them any less worthy than mine.
The only thing that makes a point of view less worthy is arrogance. So you have no reason to feel offended if someone tries to impose their point of view, because the purpose of criticizing is to share a different opinion, not to try to force them into other people.
By the way, I personally have no problems with the slowdowns.
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From watching the movie, it looks to me that a lot of care was put in order to make it entertaining. Yes vote from me.
I didn't liked the repeated hits to the ceiling and the excessive spam of fireballs, but overall I found the movie more entertaining than the one from MrWint. Just a bit more.
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Are the amulets inevitably collected during a normal playthrough, or are they optional? If the case is the latter, then I agree that the games uses them as an additional game goal, since it rewards the player by giving access to special features like a sound test and outtakes.
If the health and the magic upgrades are unnecessary for unlocking these features, then these are useless for a full completion run.
Banning the map glitch alone would not make much sense in my opinion, since it would result in arbitrarily allowing a skip while banning another. Also, isn't the major skip still possible even without map glitch?