Posts for ThunderAxe31


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Chunsoft is my favorite Roguelike game developer. Take a good look at its massive games list: https://en.wikipedia.org/wiki/Spike_Chunsoft Note that the famous Android game Pixel Dungeon looks inspired to some of these titles in my opinion.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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If it's still worth trying to take advantage of the miniboss skip in early stages, then what about starting with stage 3 or 5? About the improvement of 1 frame by Tompa: I easily resynced it, but it look like there is an miniboss contact damage frame rule. Old movie:
f01011 *** STAGE 0 ***
f03278 Segment 0:2267
f04061 Segment 1: 783
f04186 Segment 2: 125
f04465 Segment 3: 279
f06040 Segment 4:1575
f07702 Segment 5:1662
=== END OF STAGE 0 (Frames: 6691) ===
New movie:
f01011 *** STAGE 0 ***
f03277 Segment 0:2266
f04060 Segment 1: 783
f04186 Segment 2: 126
f04465 Segment 3: 279
f06040 Segment 4:1575
f07702 Segment 5:1662
=== END OF STAGE 0 (Frames: 6691) ===
you can download it from there if interested: http://tasvideos.org/userfiles/info/38590039817615831 Edit: oh and I almost forgot to mention: the lag frame at the end of segment 3 remained there.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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If anyone is still perplexed by this run objective, I have to note that on speedrun.com this game only features such branch, that is "Max Stats, 99 Nitros": http://www.speedrun.com/superoffroad Apparently, this may be considered as 100% completion, according to the speedrunning community.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I have some suggestions about aesthetic choices in the crafting of the run: 1) Avoid getting it whenever it is possible without losing time, even if it's very hard. Many teams in DTC6 didn't bother trying dodging some midboss attacks that are almost impossible to, but that's specifically what makes the movie more impressive. 2) Use different attack and movements as possible during boss fights. 3) Avoid breaking the background music in stage 0 by firing and picking up the drops in moments that doesn't result in overlapping the sound effect with the main instrument notes. If someone is interested in handling this matter, tell me, otherwise I'll do it myself. Edit: so, for two days I've tried hard to: - Save the lag frame at the end of segment 3; - Save the extra frame in boss 0 dialogue that is not present in Team 3 run; - Skip midboss 0; - Skip midboss 1 and I failed for all of these tasks. I'm pretty sure that are impossible to accomplish.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Yes vote, even tough there is no audio in the credits sequence. I'm grateful to see up-to-date runs submitted.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Also remember that we (I don't remember exactly who) discovered a way to prevent the enemy spider to spawn, at the end of segment 4, when Zook lands on the platform object from the Ghost Fall. That may potentially save a frame or two. Also, I've discovered a way to make the spider to spawn multiple times. I wonder if that may lead to an useful game-breaking glitch.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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FatRatKnight wrote:
Who's up for mashing together the best?
Here I am! I don't know if anyone noticed, but I already uploaded a 6 frames improvement of stage 0, segment 3: http://tasvideos.org/userfiles/info/38540088675097492 Also, I recommend to take a look at the run I and BoboTheKing, Dacicus, DrD2k9 and Dooty crafted: http://tasvideos.org/userfiles/info/38526139451192829 Note the two zip with flame charge in stage 8. That was discovered by me, and I'm proud of it... Tough it probably won't every used due to the suboptimal stage order. :'} Also, I have an idea for avoiding the massive lag in stage 12 (ocean, boss rush): just use charged earth attack to nuke all enemies instantly at once.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Woah, I didn't noticed this thread already existed. Oh, by the way. For anyone who doesn't know, this game was used for the 6th edition of Dream Team Contest. Since a lot of glitches, tricks, and strategies were found, I think we should use this thread to discuss about ideas and progress about the run to submit to TASVideos. I recomment to gather all the useful knowledge about this game in the relative game resource page: http://tasvideos.org/GameResources/GBx/ZookManZX4.html About the run development, my idea is to upload to userfile the WIP movie file, in order to allow anyone who would contribute to find improvements. In my opinion, this is crucial since the game can occasionally desync after changes in the inputs.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Correction.
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I have to do an announcement: yesterday, for some reasons, Gmail didn't notified me the last mail received. I received an improvement submission from Team 11 on 21 minutes before the deadline. This will bring Team 11 up to #5 place and Team 5 down to #6 place. I'm sorry for the inconvenience. Screenshot of the mail: http://imgur.com/XRLOeVR Note that Italy is 2 hours ahead of UTC timing. Edit: the ranking actually remained unchanged.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: We're getting close to the deadline!
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Here is the precise countdown of the contest end: http://itsalmo.st/#dtc6-actual-end (shoutouts to Masterjun) Now it's your time for placing your bet about which team you think is going to win! As for DTC tradition, you can read and add jokes on the game resource page before it gets replaced with actual data: http://tasvideos.org/GameResources/GBx/ZookManZX4.html Specifically to the contestants: if there is someone in your team which never contributed to the run, you may ask me to bar the nickname and remove it from the YouTube encode title. Update (19:18 UTC): I'm still waiting for some submissions. If you still didn't receive my reply mail, contact me on IRC, forum PM or Discord: ThunderAxe31#1512 Update (19:30 UTC): I forgot to tell that I'm going to upload the submitted movie files to TASVideos user file storage. If you're not ok with this, you have to tell me before the deadline. The winning team's movie file will be uploaded regardless. Update (23:58 UTC): I'm about to start by uploading to TASVideos user storage the movie files submitted by the teams.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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It's a very boring game choice for a TAS. But at least there are some interesting tricks. Meh vote.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Truncated wrote:
Rule question! This line is ambiguous:
The team that provides the movie file that completes the game from power-on to credits in the fastest time (input end) wins.
Which is it? Fastest time to reach credits? Or shortest input time (while still reaching the credits, but potentially later)?
As Mothrayas said, it's the second one: your goal is to reach the credits with a movie that ends input as early as possible, even if that may potentially result in a longer wait for triggering the credits.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Hello and welcome! So, are you basically asking for suggestion about games that are easy to TAS? Well, I'm not able to suggest you any titles, because all the games I've picked up turned out to be hard to optimize... But I still have some directions. The first TAS I worked on was an improvement of a published run, and that allowed me to get used with the TASing tools and getting experience at my own pace. I suggest you to try to beat a currently published TAS as well: this will be simpler than starting a project from scratch, because you will be able to access to the documentation provided by the movie that you want to beat and its movie file. I also suggest you to use TAStudio tool from BizHawk. Don't be afraid to make mistakes and to ask help if you have any troubles! ;) Good luck!
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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lapogne36 wrote:
So, the deadline is close now. Any news about how many teams did not submit a run yet ?
I'm not going to answer to this question, but the contestants are free to say anything they want. I just hope that no one will give away any info that may ruin the fairness of the competition.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Thanks for your reply, it's exactly what I asked for! By the way, you asked for details that I should have specified earlier; I'll go in order: First, I'm right now only having some ideas for a game that would require to store some data in order to resume the game after opening the app again; then I also want the game to support multi-touch. About the game engine, I want to write it by myself, but I'm proably go with a simpler solution for the graphic engine. I have the basics of game programming (drawing, input poll, etc): I learned how to program games with Allegro, that is literally: "Allegro Low LEvel Game ROutines". To be more specific: it's a free C and C++ library, which recently got support for Android. Then about what to choose... Of course I already considered going with the official Android development package, but it's probably overkill, not to mention that I don't posses a PC with that meets the system requirements. About the engines, I've got my interest on these ones: Allegro, SFML, SDL, and of course Unity3D. So I have two questions now: is multi-touch support available from everywhere, or is it necessary to stick to specific software environments? Second: how do I protect my software from being stolen?
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Post subject: Android game development?
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What are the best softwares for developing games for Android smartphones and tablets? Also, what are the best documentations for learning from zero?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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There is no special story behind my nick name: it's just an union of three things that I happen to like.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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The run looks very well made! Also, the game features great musics. Yes vote!
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Uhm. There are currently 2 published RTA runs on speedrun.com, and it looks like they intend any% as the fastest, non-credit triggering ending: http://www.speedrun.com/wtp_100_acre_wood
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Ok I'm entertained enough for a Yes vote, but are you sure about charging at maximum power? Maybe there are more cases in which you can spare some little amounts of time by forgoing the perfect launch.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Chanoyu wrote:
Yes, the extension port was never designed for human input, but it was still designed for input.
The Exertainment exercise bike is a human input device, isn't it?
Masterjun wrote:
Yes it is, and I can confirm the game Cannondale Cup checks for serveral values on the expansion port registers.
Then it would be necessary to check if the the very same inputs provided to the expansion port in this run could be provided via an officially produced and sold input device, and thus hypothetically reproduced in real-time on actual console without having to rely on custom or unofficial hardware (assuming you're a superhuman).
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Lil_Gecko wrote:
However I second what Spikestuff said, it seems you can damage through and get a mask later on to save a few seconds. Haven't tried though.
I've tried hard, but it turned out to be useful only for RTA. In my TAS WIP, I arrive so early to the TNT stack that that moving platform is still too high to be jumped on right away, so in the end you lose the saved time anyway. By the way, from my tests I managed to save 2 frames by abusing damage there because of less lag, but is still far too little compared to the time wasted to get that mask again.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Warp room 3 complete. Link to video About the zip I discovered: I found another entry point, but once entered out of bounds I can't get back in. Here is a movie starting from savestate that shows it: http://tasvideos.org/userfiles/download/38000241030204825 Note: also features neat box tech, which will get useful for the 101% run.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Looks well optimized and the game is nice. Yes vote!
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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I TASed very little a NES game, trying both TASEditor and TAStudio, and didn't feel much difference. I can't tell which one of the two I prefer. By the way, I only use BizHawk to TAS and I always use TAStudio. I couldn't live without, it makes everything simpler my making me see all the inputs for every frame. Also, I have to note that it is mandatory to use it when you need to manage very complex input patterns, in my opinion.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"