Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I think that frame is special because it shows the ability to avoid being hit by the ring attack without having to jump, which is close to impossible for RTA.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
If it's possible to save ~20 seconds in the 2-players run, then it will be faster than this new 1-player run.
I'm sorry but I'm already flooded with games I want to TAS, and I also have little free time for working on them...
By the way, if you want, you may open a forum thread for sharing with everyone all your knowledge and theories about the game, in the Genesis forum category.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Good job optimizing this game! You get another Yes vote from me ;)
By the way, I still wonder if a 2-players run would be able to beat this new record.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
In the Lua Console window, if I go on File > Recent Scripts and select a moved/deleted file, instead of simply telling me that the file has not been found (like TAStudio does), it instead gives this confusing chuck of text:
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
The following quote comes from the last zk547's Metal Slug 3 submission thread.
I agree with zk547. Death abuse does only insert sloppyness in Metal Slug runs: it's just a cheap and lame way to save time.
By the way, here is a rejected Metal Slug X run by x2poet that abuses death:
x2poet wrote:
There are the main reasons why I struggle to use continue.
1.Making the jumping after the train smoothly.
2.Making sure that boss battle have enough items because of the power of R is very low.
3.Machine Gun can hit the 5-3 door smoothly and need not wait the door destroyed.
4.continue is not only used in this game,some other games in this web have used continue and borrowing lives.
5.If squarrel king can use continue,I have no doubt to use continue for adding more lives.
6.Continue is availiable in Arcade but just need coins,if coin is the problem,well the PS version can?
7.Continue can make 4 members jump out to show in this run.
8.It can be regarded as a script.
9.It can avoid many lags.
10.It can make the dropping place right to get the Frameshot.
11.Using pistals to hit the train looks stupid.
12.I can only die 2 lives.But dying three lives have more advantage for entertaining this run.And this add the entertainment but other games do not have the chance to use this.If I have 4 lives is it a problem?
13.There are 20 more different experiments that I take no death there,it will make the boss battle looks foolish.Not only because of the longer time.
14.There is a fat getting thin time for player-2.
15.It can also not use continue but waiting for the conuting down for adding new player.
16.The item manipulation for boss battle's experiments:
(1)Using 1 frameshot and the 10 bombs in robot. (2)Using 1 frameshot and 5 bombs in the robot and give up it. (3)Using 1 frameshot and 6 bombs in the robot and give up it. (4)Using 1 frameshot and give up the robot at first and pick two R.That is still not enough to beat the boss.And it is in Level 4. (5)Using 2 frameshots and give up the robot at first.If not use bombs,it is not enough to beat it. (6)Using 2 frameshots and use the robot' 2 bombs. (7)3 bombs. (8)All 4-10 bombs. (9)At first give up the robot and use normal bombs 1 or more. (10)At first give up the robot and only hit it by frameshot,that is also not enough.
So large entertainment killed without what you see the continue used.
DarkKobold wrote:
DarkKobold: This run has now been sitting on the bench for nearly a month, and Nach has been M.I.A. on this submission, so the senior judge is taking over.
First off, this run is hell to sync, and I have been unable to verify it, despite numerous attempts. This alone would not warrant rejection, as we do have a publishable encode.
Second of all, this run doesn't play at the highest difficulty. Now, this also shouldn't be a sole reason for rejection, especially since it only adds health to bosses. (I actually think the difficulty this is played at should be up for debate.) However, the decision on the previous movie stated that further movies should use the highest difficulty, and I think that should hold weight.
However, the biggest issue is the use of continues, and it is two-fold for this submission.
First off, death would have been sufficient to restore grenades. Continues, on the other hand, gives you a free "Heavy Machine Gun," which is an advantage over the the player's starting stats. So, essentially, you use money to buy a stronger position, which I would equate to the use of a cheat code. In other words, if a code were used to get the heavy machine gun to fall from the sky, it would be viewed in the same light.
Finally, the biggest reason for this rejection is that the use of the continue was poorly done. You died multiple times in the same spot, so that the continue could be used. Now, if continues were going to be used, it would have been trivial to enter the menu, and adjust the number of lives down to one - Or to die in other places, so that grenades could have been reset and used elsewhere. Essentially, it looked like poor planning, and sloppy.
I would reconsider a new submission if the author fixed the use of the continue, and redid the run from there (not fixing the difficulty). As I'm able to get this run to sync up to the end boss, perhaps the first issue would also be taken care of.
DarkKobold: In light of the new rule, this submission was well received, and is being given a second chance. Whether or not it is a rule is no longer a question, but should an exception be made for this movie.
DarkKobold: This movie had a less than positive response. Judging by #3040: x2poet's Arcade Metal Slug - Super Vehicle-001 in 12:10.23, people prefer a no death run of Metal Slug games.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
feos wrote:
Those dialogs might be handy, but they sound like they're a sloppy workaround in this case. There should be no way to misclick in the first place.
Are you impling that you don't want the dialog at all? If that's the case, sorry but I don't think the same. Even if you put the menu entries distant, someone could still misclick for other reasons. Also, TAStudio does always ask for comfirmation when you're about the close the window, despite being very hard to misclick the red X: it's just common sense to ask comfirmation when you select something that may give you a lose of work.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
This new version is amazing, it didn't crashed even once to me! Click here to download it: https://github.com/TASVideos/BizHawk/releases/download/1.12.0/BizHawk-1.12.0.zip
By the way, a little reminder: if someone finds a game-breaking glitch and is not sure if it falls under one of the categories I've listed in the main topic, just ask me privately.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
brunovalads wrote:
When recording a movie, me and friends faced a delicated situation: misclicking "Stop Movie without Saving" instead of "Save Movie As...", losing work. This could be avoided with it had a separator before "Stop Movie without Saving" or just moving the "Import Movies..." down before it:
I think an "are you sure?" dialog would be much more effective.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Amaraticando wrote:
I'm still wondering what's the purpose of some body upgrades...
Me too lol. I suppose the only way to discover that is by reading the game code... Too bad mGBA doesn't support trace logging. But maybe there are still other ways...
Yeah, I was watching that stream when Soppanaama told me how to do the camera trick. Remember, however, that the RTA time does not count the ~6 seconds spent getting to the title screen, so this is still roughly 4-5 seconds faster than that.
I know. I was pointing this because one can see that .95 only if they watch the whole video. ;)
I've played this game. It took much longer than 2 minutes, and was scary! This TAS is hilarious. I voted yes.
I never played this so I have no idea, but looking from this TAS the scissors guy looks ridiculous :D
Edit: there is a new speedrun world record of 2:02.95 http://www.speedrun.com/run/nz1e1q7y
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
mtvf1 wrote:
Camel kamikaze attack on first boss
I noticed that after the boss has raised from the ground, the Camel kamikaze attack will hit it 46 times (scoring 4600 points). I wonder how much damage does.
It scored exactly 81 damage. Looks useless.
mtvf1 wrote:
Hit and run jump
The situation in wich this is the most useful is during the first boss in the sixth mission. In the current TAS, the player 2 (Fio) fires F from the roof of that sort of little house. It is possible to inflict more damage if before firing, you jump to approach to the enemy and coming back before landing on the same spot. This will also increase the speed rate of granade throwed.
Why not press down to increase the speed of granade?
Because grandes won't hit the boss if you're crouched.
zk547 wrote:
So I'm thinking of working on this game next. I think there are enough improvements to push this run into the 16 min range.
That's great! I hope my ideas will be useful. Good luck!
Edit: please post WIPs, so that I can help if I will find possible improvements.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Patashu wrote:
ThunderAxe31 wrote:
Because of what I can see in the encode and in the submission text, I'm giving a Meh vote.
But on the other hand, I must note that there looks to be no consistent difference with RTA records... http://www.speedrun.com/clocktower#SNES_Wii_VC (click on "H-Ending" tab)
Edit: I've just noticed that the two 2:04 records have been added today. Looks like this run was easy to reproduce without the use of TASing tools.
If you time the speedrun.com runs the same as the TAS, the TAS is ~4.25 seconds faster.
Ok I see that this TAS is actually beating the RTA record with a reasonable difference for a ~2 min run.
Still, this doesn't affect about how much I'm entertained.
Patashu wrote:
Note that there is precedent for a TAS being rejected because it is too easy to reproduce in real time: See for example http://tasvideos.org/forum/viewtopic.php?t=18367 FatRatKnight's NES Overlord in 03:57.34.
I know. But I'm not an expert, so I have no idea if this run should be accepted or not.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Because of what I can see in the encode and in the submission text, I'm giving a Meh vote.
But on the other hand, I must note that there looks to be no consistent difference with RTA records... http://www.speedrun.com/clocktower#SNES_Wii_VC (click on "H-Ending" tab)
Edit: I've just noticed that the two 2:04 records have been added today. Looks like this run was easy to reproduce without the use of TASing tools.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
Warp wrote:
ThunderAxe31 wrote:
I hate both games with explicit sexual content and with excessive violence/cruelty.
And I hate sim games. That doesn't mean they should be rejected by default.
I'm sorry if my words where open to misinterpretation; of course I wouldn't ever suggest to ban a game just because it doesn't fully meet my personal tastes.
What I was trying to say with "I hate", is that I think that games which mostly consists in doing or witnessing of sexual acts or violent/cruel acts are a disgrace for the gaming in general.
Also, that was said just in order to explaining why I'm personally fine with the current rules, as I stated later in the same line. Sorry if expressing my opinion was out of place.
dwangoAC wrote:
Thanks in advance for any thoughts on this; I'm sure people who don't have a child in their life probably have a completely different perspective but I hope I've made a convincing argument that a disclaimer will not hurt them and only stands to benefit others like my wife and I.
Of course, in my opinion, disclaimers wouldn't create any problem, contrarily of annoying and easily bypassable age checks.
Still, I'm wondering if it would be considered an even better solution my idea to censure only the most shocking parts in encodes, of the M-rated games which represents borderline cases. The viewers could still watch the uncensored run by playing it on emulator, which is often too much hard for the youngest childrens, not to mention the inability to skip forward in the movie and the emulation techincal difficulties which are often found in modern consoles, which are basically the ones that feature the most controversial games.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
I hate both games with explicit sexual content and with excessive violence/cruelty. Also, it looks like publishing AO-rated game runs would make things complicated and controversial. So I'm perfectly fine with having any AO-rated game runs rejected by default.
About the M-rated games, it looks like to me that each case should be treated differently. I think the runs which feature a lot of shocking content, should be rejected, while the borderline ones could simply feature some graphical and/or audio censure in order to hide the hurtful content.
dwangoAC wrote:
under certain case-by-case situations it may make sense to add labeling to the encoding and disclaimer screen shown in encodes.
I'm pretty sure that no disclaimer would persuade anyone to stop watching a video. On the contrary, kids may get even more interested in watching just because they think that "breaking rules is cool".
henke37 wrote:
Depending on how troublesome we want to be, we can even require people to sign up for an account if they want to consume adult content..
I think that this would not only leave the problem unsolved, but also annoy most viewes. I would personally be very annoyed to be forced to sign up and/or log in just to see a video that I don't even know if I'm going to like.
Experienced Forum User, Judge, Published Author, Skilled player
(1288)
Joined: 9/12/2016
Posts: 1645
Location: Italy
MUGG wrote:
@ThunderAxe31,
Windows 98 era
Single player
You play a certain number of missions and I don't believe they're timed. The game as a whole takes maybe a few hours when played casually.
Ok now I'm pretty sure the thing was an enemy.
By the way, I said Windows indie...
MUGG wrote:
There is a certain game I can't find anymore. Basicly imagine Anno 1602/A.D. 1602 except a bit different.
It's a game where you mainly navigate ships across the sea. There are small pieces of islands everywhere. You have a hometown where you can place a few buildings, but it's not particularly in-depth (no roads, no real planning, etc.)
I believe your ships' flags are red-white stripped. Or maybe completely blue?... Objective is to defeat enemy ships and settlements.
There are magic scrolls(?) which you can use. You can also build temples which in turn can use their magic in the nearby area, the strongest one being one that destroys land (which then becomes water, irreversably).
I think ships can fight by boarding. And if ships sink, you can salvage their goods by moving across the remains.
Platform? Approximate year production or at least game generation? Can do 2 players? How long to beat the game?