Posts for ThunderAxe31


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Guernsey wrote:
Should I use Gambette or GBHawk?
Use the one that emulates better the game you want to TAS. If you just want to play casually, then use Gambatte.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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TiKevin83 wrote:
The new shader requires OpenGL ES 3.0 hardware support, I should probably implement a fallback to nearest neighbor, it's not that new of a spec but it's still kinda new.
Isn't using a 3D graphics library a bit overkill? Wouldn't be possible to implement the area resize by simply making an algorithm that checks if a pixel falls in between, and perform alpha blending for these pixels only? Note that my concern is mainly about performance. Would my idea lead to higher CPU usage, or even frame drops on older machines?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Re: What should be done with Nintendo VS Games?
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feos wrote:
The definitive aspect is whether it runs on actual NES. If not, it needs a different platform name.
But that's not what we do for GB/GBC/GBA games: we use the system naming depending on the game itself, not on the system in which is played. For this reason, I think that VS games should be labelled as "VS" or as "Arcade". For the rest, I agree that the VS and the NES version should be able to potentially obsolete each other, if a game is too much similar. I will be looking into about this specific game and see if it's the case. Since the system naming can be figured later, as it doesn't affect the judgement process, I suppose you can proceed with submitting the VS version as a new submission, so that I can compare the two submissions side by side, while also gathering more opinions from audience and staff. By the way, did you already also try the Game Cube VC version and the FDS version?
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I'm pretty sure that the RAM values get overwritten at the beginning of each emulated frame. In fact, from my tests it seems that games have no problem in overwriting whatever value they want, even if there are cheats active. Not sure if this is a good thing, though.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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katsuster wrote:
Hello, thank you for judging.
You're welcome.
katsuster wrote:
I've uploaded new .bk2 file on my userfiles area. as "#76231563124459311 - NES Might and Magic in 14:06" http://tasvideos.org/userfiles/user/katsuster
Thank you, I replaced the submission file. Now you can update the description if you need.
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Darkman425 wrote:
Technically my run isn't avoiding all major skips since it skips the first Gen-Bu fight and the entire jailbreak sequence.
In the judging system, we refer as "major skip glitch" only for glitches that result in skipping more than 50% of the game. That's how we decide if two movies are enough different for having separate branches. Edit: except for the "forgoes major skips" goal, that's always accepted as a separate branch if a major skip movie already exists. Edit 2: since the movies that used the stocked meat glitch did save most of the time specifically by warping, then those movies should be labelled as "warp glitch". Still, I will add a mention about the stocked meat glitch in the movie descriptions (I will do that later). Edit 3: done.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Here is a movie that I'd really wish to see getting console-verified: #7247: Darkman425's GB The Final Fantasy Legend in 35:57.10 Don't mind the fact that the sync settings of this movie have GBA mode to False, it also synced after setting GBA mode to true.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Usually the branch label is omitted for a movie that forgoes major skip glitches, while instead a specific glitch name is indicated for the movie that makes use of it. For that reason, I think that this movie should get a blank label, while instead the published movie should be labelled with something like "meat stock glitch" or "stocked meat glitch", as that's the name of the glitch that allowed to skip most of the game, as mentioned in this submission text. I already searched for more sources on the internet, but I found no other mention about the existence of this glitch, let alone what's the name already use. The only possible source would be contacting the person who originally discovered and named the glitch, on their current site: https://koeiprogenitor.com Anycase, the glitch name was most likely originally made in Japanese language, so I guess we can go with our own English adaptation.
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Hi, I noticed you uploaded an improvement on your Niconico account: https://www.nicovideo.jp/watch/sm39698670 Please upload your new .bk2 file to TASVideos userfiles: http://tasvideos.org/userfiles/my#uploadfile After that I will be able to update this submission with the new .bk2 file.
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Please give more details. Which BizHawk version are you using? Does this issue happen also when you use games that are not NDS? Have you tried disabling "follow cursor" option in the TAStudio window?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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There is one little thing that I think I should add. Back in 2020-07-21, I've send a request to Nach to update the site for supporting the timing of SubGBHawk movies, but he didn't even open the message, as denoted by the fact that it's still present in the Outbox space today, instead than the Sentbox.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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TiKevin83 wrote:
I've set up a tech demo site https://rgbscaler.com which is capable of playing back video in web browsers with nearest neighbor scaling. This is significant because there's no straightforward way to do this with just a video element and css like there is for images.
Looks magnificent!
TiKevin83 wrote:
If an original resolution lossless encode for a TAS was available with 444 chroma and no PAR correction, it could be downloaded and played on rgbscaler.com with the PAR entered there, essentially getting the same quality as a custom encode at the user's window/screen resolution would have.
Why not watching it directly in streaming?
TiKevin83 wrote:
Some drawbacks: the source video has to be in a web compatible format like av1 + opus in the webm container, I'm not sure how fast the canvas can keep up if you try scaling beyond 1080/1440 (I experienced noticeable frame skipping at 2880p), and the demo doesn't solve the issue of baked subtitles scaling badly.
I tried watching the .mp4 downloadable from this movie and it worked fine: [3901] GBC Pokémon: Yellow Version "game end glitch" by TiKevin83 in 09:47.92
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FitterSpace wrote:
I think one of the things that hurts TASing the most is the idea that everything has to be perfect.
Does this judgement work as a correct example to the problem you're referring to? #5619: Mitjitsu's Saturn Astal in 20:29.92 This submission was rejected for being slower than one RTA record, but only during one boss fight, by 3 seconds.
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feos was specifically referring about explanation of a goal, not about explanation of how it's achieved. But yeah, it's kind of an opinion thing. In my opinion any goal works, as long as the movie results entertaining to watch, while also featuring different contents than the other movies already published.
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Impressive. How did you optimize it? Trial and error, botting, or something else?
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I have nothing against allowing a de-centralized way of keeping backups of encodes. My problem is that as things are now, torrents are actually used as a watching option for casual users, which really doesn't make sense. And they don't work much as a form of backup, either; I'm in full favor of having additional and more reliable systems for backing up encodes, even via Torrent itself if that's preferred, but it needs to be a properly set up and maintained system, specifically made for the purpose of having a backup, and not as a watching option for casual visitors.
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The argument is that no one is keeping torrents in seed. I'll say it for the third time: how can torrents work as a backup, if no one is seeding them? How many encodes are you seeding yourself right now?
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P.JBoy wrote:
Distributed backups have the plus that a rogue admin can't completely obliterate them.
We can have multiple different people keeping local backups, that's still a form of distributed backup. Maybe not for every single publication, but at least for the most sync-unfriendly ones (Dolphin, N64, FBA-rr, etc). The rest can be restored from movie files anyway.
P.JBoy wrote:
The YT channel can get taken down at the drop of a hat, and it's far from unforseeable. Archive, less so, but it could happen; content control laws only ever get stricter and more takedown-friendly. You can think of other mirrors to host on, but they'll all have this problem
True, but if you use multiple different hosting services at same time, it's virtually impossible they all disappear at the very same time.
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despoa wrote:
The only justification I can think of is in case the YouTube and Archive.org links go down, we have torrents as a final backup.
But how could that work, if there are no people seeding in first place? And even if there were, it would be a mess of many different people hosting different encodes, and the users would be forced to wait and hope for the right people to turn on their PC while they do, which sometimes is impossible due to timezones and personal reasons. If you need a "final backup" it makes more sense to store all the encodes locally, on a bunch of physical hard disks bought specifically for the purpose, so that in the worst case scenario the data can still be restored. If instead you need an emergency alternative for users to access the encodes right away in case of need, then it would make sense to start uploading now on other sites, in addition to YouTube and Archive.org.
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Post subject: Do we really need Torrent for encodes?
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I'm currently trying to figure out improvements for the site code, specifically the interface for displaying the movie pages, and I have a lot of ideas that will submit to the staff for review. But before that, there is one thing that I think it should be removed, because it makes things unnecessary more convoluted: Torrents. In 2019, feos asked on the forum what's the main watching method that people use, and it turned out that only a minority uses downloadables compared to watching on YouTube. Over two years and half later, that is one month ago, feos asked again and the percentage of people using downloadables turned out to have become even smaller. Now, keep note that only an even smaller part of these people does download these files through Torrent, instead than using directly their internet browser. Then, keep note that most people that use Torrent do keep in seed these encodes only for a certain amount of time. Then, keep note that there are way more new publications that what most users are willing to watch at all... Do you see where I'm getting at? Torrent downloadables were introduced on TASVideos back in 2006 (or 2005?), when internet was still sloooow and streaming services were out of question. Now everyone get to watch their favorite TASes quicker by just clicking on the YouTube link, and even watching directly through movie file is quicker and simpler than setting up a Torrent client, opening and closing windows, cleaning up files and the settings, etc. So, why not removing this archaeological repertoire in order to make it less confusing for newcomers and simpler for encoders?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Not sure if it was intended to be so, but this publication has two .mkv files and no .mp4: [2035] DS Sonic Colors by VanillaCoke in 26:37.80
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I agree that the site needs a proper way of showcasing these kind of movies. In fact, we already have something similar, it's Gruefood Delight. I think that it could fulfil the purpose just fine by getting improved and reworked, more or less deeply. As it is now, I think it mostly has just two issues: visibility and honor. Visibility because it's just an obscure wiki page, honor because these movies are officially considered as rejected. I see that the most complicated issue to deal with is deciding how to showcase these movies. In my opinion, it will become clearer after deciding about how much visibility we want to give to these movies. And in order to decide that, it will necessary to first decide how many movies should be accepted. That is, where to draw the line regarding the acceptable quality. Do we want to let in just any kind of movie, without any sort of restriction? My concern is not just about taking out visibility from the entertaining movies (which should still remain the main highlight of TASVideos). I'm more concerned about taking out the visibility of entertaining/interesting Showcase movies in favor of boring/uninteresting Showcase movies. Sure, we could build an appropriate interface that allows to not mix up these Showcase movies together, but that would end up making the Showcase more labyrinthine. Just to make it clear, I'm not against anything nor imposing anything, I'm just pointing out that visibility and inclusiveness are inversely proportional: if you increase one, you have to decrease the other. But hey, I understand that I could be completely wrong! If I would be to be proven wrong it would be wonderful, as the biggest issue would be solved! (in my opinion.)
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I also feel that this is too much similar to the published movie on the original game. However, I think that this hack should be acceptable if the movie had a goal that could allow to show off more of that this hack has to offer compared to the original game. I think that both "maximum coins" and "all items" would work. See, there is already an "all items" movie on YouTube: https://youtu.be/5aRtT7t-FLE (the author probably doesn't want to submit it due to optimization flaws)
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According to YoshiRulz, a BizHawk developer, Appveyor is very broken. You can use GitLab as an alternative. Visit the following link: https://gitlab.com/TASVideos/BizHawk/pipelines/master/latest then click on "Build" on the bottom and then on "Download" on the right.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"