Posts for Undie


Experienced Forum User
Joined: 4/29/2006
Posts: 70
Okay. I'm not too fancy of watching this run when he's "powered up" or whatever it's called. Repeated attacks and movement => boring. The "small" version however is exiting to watch. Overall, however, the run looks very optimized. Shame with the unevitable lag. Overall is a yes vote, good job.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Unofficial encode: http://undie.no-ip.org/encodes/kdzbr-tas-dooty.mkv [SD][56MB] Will vote soon.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
wtb encode
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Tried AviSynth back when using Windows and sure it was okay but nothing impressive. Found it bothering with the encode option files and whatnot. Been using mencoder since I changed to linux and it has just been easy and great to use.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Dang Mepic that is some fine piece of encoding right there. Mind telling me your secret settings? =) No avs crap I'm using mencoder and x264 =)
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Re-record count: 738 voting no
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Mister Epic wrote:
kg6iif wrote:
Please publish this already? It's obviously a high priority TAS. :)
I've got filename problems. I will have to reupload this tonight. And is this a notable publication? It obsoletes a starred one!
What exactly is a filename problem? It's been extremely painful waiting for you to upload this encode... don't give false hope like that.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Where is your encode Mister Epic? :(
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Ahhh finally, can't wait to see this. Hurry up Toothache :D
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Dada wrote:
[...] I should put up some new videos demonstrating those glitches since they're very impressive.
I'd very much appreciate that.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
1. I couldn't get your submission to sync (might ave something to do with fmc->fm2 conversion). What emulator did you use? 2. You need to post more information about the run. 3. By the looks of it, this game doesn't look like great TAS material. I will however withhold my vote until I can see what you've been able to accomplish. Someone else can try to get an encode going?
Experienced Forum User
Joined: 4/29/2006
Posts: 70
scrimpeh wrote:
Action 52, probably
Wow, now this game was just plain crap. Hadn't heard about this game before.
moozooh wrote:
You haven't been around much, have you? :)
I have :) I'm just interested in different opinions. That way I get to see all kinds of crazy videos.
Mister Epic wrote:
The answer's obvious *video* The game's Big Rigs: Over the Road Racing and it's only for PC. And Action 52.
Haha oh wow, that's broken for sure :)
Zeupar wrote:
I add The Legend of Zelda: A Link to the Past and Daffy Duck: The Marvin Missions to the list made by moozooh.
Oh yeah, this was recently submitted iirc. Great stuff and definitely broken!
adelikat wrote:
Don't forget Rygar. I think 99% of the entire TAS is actions "not intended" by the developers. Also widget, the whole game is a programmer error ;)
Had to rewatch Lord Tom's TAS to remember and it sure is broken :)
Post subject: Most broken game?
Experienced Forum User
Joined: 4/29/2006
Posts: 70
What game would you say is the most broken game you know of? Define "broken" however you wish. Call it glitchiest, least thought-through mechanics or whatever you want. For me it's when a game is played in a way the developers didn't intend at all. My vote definitely goes to the NES Mario series where the engine is just so glitchy. This video just had me laughing over the mechanics :D http://www.dailymotion.com/video/xew1ag_nes-hard-relay-mario-in-09-56-98-by_videogames What is the most broken game according to you? Feel free to give several examples, preferably according to system: NES, SNES, etc.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
If you don't care for doing a thorough job then it most likely isn't good enough.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Unofficial encode: http://undie.no-ip.org/theterminator-tas-glitchman.mkv The ending came so fast I barely had time to react and close the videodump so there's a short period of the restart and I was too arsed to redo it. Anyone have any tips to prevent this stuff from happening? i.e Knowing when to cancel the video dump, I was kinda expecting credits.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Soul Edge (Soul Blade?), combo demo and whatnot .. awesome game overall.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Run looks great, also neatly done with the lua script. Yes vote and working on an unofficial encode. http://undie.no-ip.org/felixthecat-tas-randil.mkv
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Okay, so I resolved the issue we discussed with my mplayer not reading your encode properly. It worked flawlessly after compiling from the svn source (both the original one and the nodedup)... these package installs are so tarded sometimes. Anyhoo... My thoughts on your WIP I don't care so much for slow-paced tetris. I take it things will speed up as the levels increase and I'd have to make up my mind about a run like this based on the action going on at that time. For instance when the right player wants to put a piece on the left side; moving the piece over there takes a while and if this does not speed up at the later levels then I'd have to say no. Would be nice if you could show an encode from a savestate at a later point. Otherwise I'm a Tetris fan and if the speed catches on I'm sure you will be able to make this an interesting run.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
That cell-shaded texture pack looks amazing, can't wait for that encode to finish *drool*
Experienced Forum User
Joined: 4/29/2006
Posts: 70
How rude of me, totally forgot to comment to run. Well this brings me back to one of my first PC games ever which was Pinball Fantasies. My dad brought it home on a floppy the IT-guy at his office gave him, lol warez? :D The run looks great, a bit difficult to grasp what "route" to take in a game like this. What planning did you do? Overall the game itself wasn't too great of a pinball game. I strongly recommend you have a look at Pinball Fantasies and its 4 levels if you consider doing one of these runs again =)
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Here is a 100/100 Mbit mirror of your encode to help spread the load on your limit =) http://undie.no-ip.org/dwangoAC-WIP-Epic-Pinball-05.mkv
Experienced Forum User
Joined: 4/29/2006
Posts: 70
Testing doing some encoding. If you chose to download please give feedback. http://undie.no-ip.org/earthbound-tas-pirohiko.mkv [22MB] mtn pic: http://undie.no-ip.org/earthbound-tas-pirohiko_s.jpg
Experienced Forum User
Joined: 4/29/2006
Posts: 70
What is this I don't even... Yes.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
I keep getting an error when the compiler reaches the -llua option. tried both: gxx-4.3 and gxx-4.4 The error message differs depending to which liblua library /usr/lib/liblua.so is symlinked to: The ones I've tried are liblua5.1, liblua50 and liblua40, all of which fail to compile and the configure line takes no lua-arguments.
Experienced Forum User
Joined: 4/29/2006
Posts: 70
eidted.