Posts for Warp


Banned User, Former player
Joined: 3/10/2004
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Anything becomes immensely epic when you play "Thus Spoke Zarathustra" on top of it... Link to video
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
GhostSonic wrote:
To be fair, having the hardware for backwards compatibility was (apparently) causing the unsavory price for the PS3 early in its lifespan. There's no shortage of PS2s at least, considering that it's the most sold console of all time.
That's a good point. In fact, you can still to this day buy a new PS2 in some shops. (Granted, it's becoming rarer and rarer, but there still are some shops that sell them. And quite many more sell them used.) And many PS2 games are still being sold new as well (although this seems to be slowly becoming rarer as well.) Given how complex the PS3 is, and given that PS4 uses different and incompatible hardware, it's understandable that PS4 will not have backwards compatibility, although it's a shame. The same goes for Xbox One. (Speaking of which, Microsoft just reversed their draconian policies with regard to the Xbox One. Yay!)
Post subject: Re: Genesis does what Nintendon't
Banned User, Former player
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hegyak wrote:
Meanwhile, there's only one Genesis game that can do that.
That's because Genesis uses Blast Processing!
Banned User, Former player
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amaurea wrote:
That's why I place everything I produce under public domain.
Note that many jurisdictions do not recognize "placing under public domain" as removing copyright. In other words "public domain" is not a valid usage license in many jurisdictions. (And yes, some copyright attorneys disagree, and other copyright attorneys disagree with them. I have seen articles written by attorneys defending both positions.) What happens if you publish something "under public domain" but the jurisdiction doesn't recognize that as valid? Your work will still be copyrighted and because you didn't publish it under any usage license, the default is that, technically speaking, nobody can legally use it for all possible purposes. The safest bet is to use a liberal copyright-based usage license (such as the MIT license.) That's legally bounding in the vast majority of jurisdictions and people can be sure that it will not bite them back in the future.
Banned User, Former player
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feos wrote:
It is also fun that initially you said the matter of completion doesn't bother you at all with this game, now you are asking "Does this really do it?"
It doesn't bother me with this particular run, and I said exactly that, and in a manner that I thought was clearly understandable as "no need to start a discussion about it." Then someone started a discussion on the very subject on this very thread. Who was it? Oh right, it was you. And now you expect me to not to respond to your arguments? If you don't want the subject to be discussed in submission threads, then perhaps you shouldn't start discussing them in submission threads.
Post subject: Re: Fair use
Banned User, Former player
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amaurea wrote:
While I'm not sure what he is doing is fair use, USA fair use is much fuzzier concept than Warp wants it to be.
If nothing else, using copyrighted music, no matter how little of it, in practice never falls under fair use. (I'm not exactly sure how this situation came to be. Seemingly big music megacorporations have somehow succeeded in lobbying all western governments into making a de-facto, if not a de-jure, exception for music. Even a few seconds of music, no matter how it's used, is copyright infringement and is punishable by astoundingly and unusually large fines. Not only do "fair use" laws just not apply when dealing with music, it's seemingly such a heinous crime that you can get punishments more severe than from actual crimes that physically hurt people.)
Banned User, Former player
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feos wrote:
If you think the answers on your questions were "just random", it's not our fault.
I didn't mean it like that. I meant it as "I should arbitrarily accept an answer without any thought or objection."
feos wrote:
This thread is about the movie and its validity according to the existing rules.
Which is my point, exactly. My question is relevant precisely in this thread because it questions the validity of this submission. (The rules say that the game must be completed. My question is: Does this really do it?) You are saying that the question is not relevant to this thread. Therefore we disagree.
Banned User, Former player
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hegyak wrote:
Fair Use.
does not cover derivative works. It covers things like reviews, commentaries and parodies.
Banned User, Former player
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feos wrote:
There is something wrong in asking the question that was already answered many times. It's pretending it was never answered.
So you are saying that I should just accept any random answer that someone gives to the question? It's not like this is a question of mathematics, like "what's 4 times 7?"
Banned User, Former player
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EEssentia wrote:
You can claim copyright on the actual creation, eg the movie, not the contents of the movie. This is how I interpret it, because if you create something, you are the author. That would mean the file in itself would be copyrighted, no?
I think the concept that applies is "derivative work". Even if the work is yours, if it's based on existing copyrighted material, there are special rules that apply to that. This is why, for example, fanfiction technically speaking breaks copyright even if the writing does not literally copy any significant portions of the original work of art. It's considered derivative work (and copyright laws cover that as well.)
Banned User, Former player
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feos wrote:
I have no idea why you keep bringing that question up in each submission glitched like that.
I'm interested in an open question, and I like to talk about it. Is there something wrong in having enthusiasm about something?
Banned User, Former player
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KennyMan666 wrote:
Totally not MLP
Of course not. Goats are not horses. Goats belong to the order Artiodactyla (even-toed ungulates) and horses belong to the order Perissodactyla (odd-toed ungulates.)
Banned User, Former player
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feos wrote:
Warp: though now you don't raise that question, here I have something that proves the validity of such an ending. The game executes the very ending code, it is only a matter of WHEN and HOW it is being jumped to. The game's pointer gets broken and runs through RAM, then through open bus, and then reaches some numbers in the beginning of the ROM. These numbers contain the ending routine somewhere inside them. Game Over routine is somewhat related to it, so in the previous movie it also worked out. And after that code is executed, the game proceeds exactly as it does when the ending is reached the normal way.
The way I see it, there are two different aspects of "completing a game": From a purely technical point of view ("does it reach routine X, after which it proceeds to routine Y?") and from the viewer's point of view. Imagine a hypothetical situation where a game could be made to jump to is ending routine during bootup by some bug-triggering button-pressing trickery, the end result being a 0.1-second run that displays nothing else than "the end" and that's it. Sure, it might have been "completed" technically speaking, but from a viewer's perspective there's no feeling of the game having been actually played through and completed adequately. The result would be quite underwhelming. (*) It's one thing to eg. zip through walls and through most of the level at unintended speeds. At least the levels are being traversed through. A slightly different thing is skipping entire levels. And an even more different thing is skipping the entire game. (*) Before anybody brings it up, King's bounty is being completed in the intended manner: By finding the macguffin, as dictated by the game mechanics. Not really the same thing as bugging the game into jumping into the ending code.
Banned User, Former player
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Espyo wrote:
The way I see it, the movie files, and the encoded video file is all data that belongs to the original author
First yes, second no. You can't just take some videogame footage and claim copyright on it.
Banned User, Former player
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A female MLP fan? What blasphemy is this? Btw, if a male MLP fan is a brony, how do you call a female MLP fan? Link to video
Banned User, Former player
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I would otherwise be tempted to bring up the subject of "what constitutes game completion?" once again, but for some reason that I cannot fully understand, with this particular game it doesn't bother me at all. Therefore I voted yes.
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BadPotato wrote:
If you want add a better security level you can simply make some hashcode function to generate some string from the serialized object, then you add this string to your favorite file format.
Nothing would stop a hacker from generating such a valid checksum for his malicious savedata. (Sure, if the program is compiled, rather than interpreted, and it uses a custom hashing function, it becomes more difficult to find out how the checksum is calculated. However, it's not impossible. If the CPU can read the code, a hacker can too. It may not be trivial, but it's far from impossible. Such a solution would basically be "security by obfuscation" which is not a good idea.)
Banned User, Former player
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Is this 45 minutes of running right for justice? I would really love to vote yes, but 45 minutes of mostly just running right...
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hegyak wrote:
If I was doing a roguelike, I would have save files in XML format. That allows me to separate things neatly into groups.
Yes, because XML is the only standardized format in existence that allows separating things neatly into groups. (At the cost of making the data take 10 times more space than it needs to.) The only possible reason to use XML would be if you want the savedata to be easily read and parsed by third-party programs. However, even for that purpose there are much better and compact standardized formats.
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Patashu wrote:
How to fire shots, a simple guide
I don't understand what that text has to do with the video in question. As for the video, I wonder if it's a jab towards Microsoft's policies with Xbox One.
Banned User, Former player
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Well, if we are comparing technical specs... - 240x336 pixels (79.5 PPI) 2 colors vs. 768x1024 pixels (163 PPI) 16 million colors. - Capacitive single-touch vs. resistive multitouch. - 410 grams vs. 312 grams. - 20MHz ARM6 (ARMv3) vs. 1GHz dual-core ARM Cortex-A9 (ARMv7). - 640kB RAM vs. 512MB RAM. - No graphics accelerator vs. PowerVR SGX543MP2. - 114.3 x 184.2 x 19.1 mm vs. 200×134.7×7.2 mm.
Banned User, Former player
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TASeditor wrote:
I don't see very much progress here. It's basically the same, just a wider screen, a different color and it's somewhat more unhandy.
Yeah. The newer device is also such a memory hog! A fullscreen raw image on the older device would take less than 10 kilobytes of memory, while on the newer device it takes 3 megabytes! What a waste.
Banned User, Former player
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Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
To clarify: Yes, the author of the keypress input file has (AFAIK) copyright on said file, because it's a work fully created by said author (and which isn't even derivative work because the file contains zero content from the game.) However, the video capture of gameplay, even if it's being played by an emulator using said keypress file, is most probably not copyrighted to anybody else than the owners of the original game. The video can be considered derivative work. Fair use in most countries protects the rights of people to make reviews, commentaries, parodies and other similar things of copyrighted works. However, a gameplay video is probably somewhere in the fuzzy line between.