Posts for Warp


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Best use of expensive laboratory equipment?
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feos wrote:
While there are some mistakes, usually only strictly speed-oriented runs can go to Vault. Non-speed oriented goals are TASed for the sake of entertainment, right? And if they fail to entertain, their existence isn't justified. Otherwise unlimited amount of boring esoteric goals could flood the site.
I don't think that argument is completely valid. It's a valid argument if there already is a published run of the game, and someone submits another run with a different goal: If said goal doesn't make the run entertaining enough, it does not deserve to be published, for the reason you state. However, that's not the case here. There is no existing run of this game, so a TAS of it has validity if even some people can find it interesting. After all, wasn't one of the driving motivations behind the new tier system that every game deserves a TAS? (Ok, perhaps not strictly that, but I think that's a bit the idea.) If someone makes a new submission of this game, perhaps with another goal (eg. a total playaround, or a glitchfest), it could obsolete this one if it's considered better or more entertaining. (Hence my suggestion of a fourth tier elsewhere. If Vault is dedicated to speed records and Moon requires enough entertainment, but we want a TAS of every game in existence, a tier for TASes that don't fit either of those is needed.)
Banned User, Former player
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It's not inconceivable that he uses some pitch-correction software such as Melodyne.
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That was both awesome and somehow disturbing at the same time. Great job, I guess... :)
Post subject: Re: copying memory card files outside of the game
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RachelB wrote:
The benefit is that when overwriting a save file the game gives an extra prompt asking if you want to overwrite it. Coping the memory card right after formatting it, and then copying it back after each save would avoid this. This is useful where save warps are used, and once a file is loaded it's never needed again. Since memory cards can be removed and files can be copied using freely available methods, this could even easily be done during a real time speedrun.
Could you explain what you are thinking here in a bit more detail? I'm not quite sure I understand what you are trying to achieve here.
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SmashManiac wrote:
Now, for my own opinions: - If something can be physically done to the console without opening it nor damaging it, it should be acceptable.
I'm honestly not trying to start the argument again, and I'm honestly being purely curious: Does that include using the power button and pulling and reconnecting the power plug?
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The DS has hardware-mixed multitracker music instead of normal software-mixed "1-track" (from the hardware's point of view, at least) music?
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Ferret Warlord wrote:
I'm all caught up now.
That's somehow hypnotizing...
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I wish they concentrated more on the stunts and less on the angles.
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NitroGenesis wrote:
They should give them mustaches and armpit hairs. Humanization ftw
I don't think any teenage girl would have them for very long... (unless they are some kind of naturalist hippie new age fanatics or something.)
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I think that links to those two pages in the "Site" tab under the "Articles index" page should do the trick. Or possibly under the "Movie watching" tab, if that's more logical.
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I have always understood the current tiers as this: Vault: The default tier. Since every game deserves a TAS, no matter how unsuitable the game might be for that purpose (from an entertainment perspective), everything goes at the very least here. Moon: TASes that are more entertaining and appreciated than the average. Basically, what was previously considered publication-worthy (ie. entertaining enough to be accepted for publication), or even a bit stricter (so as to not make this tier excessively large.) Star: TASes that are not only moon-tier, but have been manually selected for this tier because they showcase in some manner what's cool about TASing. In other words, a relatively small collection of TASes that are extraordinarily representative of what TASing is. A "watch these first" list. (While these tend to be some of the highest-rated TASes as well, they don't have to be, and that's not the main point of this tier.) If the Vault tier ought be one mainly collecting speed records for games that can't get to the Moon level, then we may need a fourth tier for those TASes where speed is not the goal (but which don't go to the Moon nor Star tiers either, because of lacking sufficient entertainment.) This tier ought to be conceptually "parallel" to the other tiers, rather than being below or above anything.
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CoolKirby wrote:
I'm saying that it doesn't belong in the Vault, since movies in the Vault can only be any% or 100% (fastest time). The only other place the run could be published would be Moons.
Then perhaps that should be fixed. Either expand the meaning of the Vault tier, or create a fourth, distinct tier (which is more like "parallel" to the others, rather than being "below" or "above" anything.) Else the meaning of the Moon tier would get rather diluted, IMO. A kind of dumpster for "everything that doesn't fit anywhere else", which I don't think is the intent of that tier.
Besides, a few people found it really entertaining, so that sounds like the best place for it anyway.
I don't disagree with that. It was just your original rationale that caught my eye.
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Warp wrote:
Finding the Movie Class Guidelines page is quite difficult.
Btw, the same seems to be true for the tier description page (which took me some time to find, unless I missed something obvious.)
Post subject: The meaning of Moons tier
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Mod edit: Topic split from 2612S discussion. -Mothrayas ----------------
CoolKirby wrote:
1. Since this is a playaround, it should be moved to the Moons tier since runs that don't aim for fastest time (as the author originally said it didn't) are ineligible for the Vault.
Wait, what? Since when does the Moon tier mean "everything that doesn't aim for fastest time"? The tier description page says: "These are movies which the audience greatly appreciate beyond a level of just merely seeing a game beaten quickly. Since this deals with appreciation, those movies of a more exotic nature are acceptable here when the audience, and by extension, the judges, deem them entertaining. Movies with sufficient entertainment levels will be accepted for this tier as long as no major drawbacks are found in them."
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Not interested enough to watch an hour and a half of that, but if I had to guess, I'd assume that while some of the things it says may be based on actual facts, there's probably a lot of accentuating the negative, ignoring the positive, exaggeration and deliberate misinterpretation. In other words, and quite ironically, propaganda.
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Ferret Warlord wrote:
Holy crap they have ears
WTF? Why? They look ridiculous. If they want to humanize them, then humanize them. Don't make them some chimera freaks... sheesh.
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OmegaWatcher wrote:
actually, the S stands for Superplay for quite a while
Say some people. Not everybody agrees. It's unquestionable that the S meaning "superplay" is a backronym, ie. a meaning attributed to the acronym well after it was coined, and different from the original.
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MESHUGGAH wrote:
1. Everyone who says [random technique] abuses [platform] not the game: it's part of the gameplay, deal with it. 2. Anyone who says it's not the part of the gameplay: it's part of the gameplay, carry on. 3. Resetting the game with various buttons, using "unexpected" ( there's no such thing the game thinks unexpected, there are "checks" and there are "routines" that do things depending on the conditions), buttons (famicom keyboard), the reset button, the power on/off button, resetting mid-frame, corrupting memory, corrupting save games, using 4 players for 1 player games, disc swapping, remove batteries/power supply, it's part of the gameplay, move on. If you have any questions, feel free to read step 1 or 2 or 3.
Great arguments. It just is, because you say so, end of argument. You totally convinced me.
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grassini wrote:
People can use their own websites and youtube channels for content they find appealing but is unsuitable to the site's purpose.We're TASpeedruns after all,and i'm glad changes were made for the pure speed entertainmentless runs(like mtvf1's work with Battle Chip Challenge),but it would just be uncharacteristic to do the complete opposite.
There's nothing in TASing that would disallow additional goals in addition to completing the game as fast as possible.
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jlun2 wrote:
Does "intended route" also account for "intended gameplay"?
"Intended route" all by itself should cover at least 99% of cases. Exceptional exceptions are exceptional, and can be handled on an individual basis.
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feos wrote:
However, if I started such a run, I'd also add all possible glitches due to personal preference. Playaround is better when it also showcases the glitches a normal speedrun wouldn't.
I would really prefer a speedrun that completes the game as fast as possible, but which goes through the intended route. Seeing the player fooling around (and basically wasting time) can sometimes work, but that's a completely different category.
Why don't you make your own run with all your tastes applied finally?
It's an enormous amount of hard work. (And before you reply with a semi-sarcastic remark, as it seems that you are somehow going through a phase of retorting to everything I write in such a tone, let me remind you that this was just a suggestion for an idea that somehow might want to use and others see done.)
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I have suggested several times that a TASing category of "uses the intended route" be introduced as a valid category (naturally applicable only to games where a TAS would normally use glitches for very significant skipping not intended by the developers) but for some reason it has never caught on, even though there has always been demand for such a thing (one prominent example being the Megaman TAS; many people have always wished to see a "normal" playthrough of the game with superhuman reflexes and as fast as possible, but without skipping.)
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Scepheo wrote:
I find there to be a significant practical difference between cutting the power supply and resetting, especially in the case of handheld consoles: left, right, B, A and whatever other buttons are simply buttons on the device. So is the reset button. They're pretty much next to each other. On what (subjective) basis do you make the distinction between e.g. the Start button and the reset button?
Perhaps I didn't explain clearly enough what I mean by "from the viewer's point of view" and "it doesn't matter how you reset." Which exact buttons are pressed may make a difference from the player's perspective, but not from the perspective of a person watching the TAS, and the exact combination of buttons is completely inconsequential with respect to what resetting does.
andypanther wrote:
About resets: Speedrunners reset all the time, for savewarping but also for so called "heavy glitching".
And many speedrunners eject CDs in PlayStation games to skip cutscenes, and whatnot. Such things being tool-assisted or not makes little difference to me. I still feel like it's not gameplay, but interfering with the execution of the game via outside influence.
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feos wrote:
That's why I see no point in voicing the opinion that is NOT INFRINGED UPON ALREADY. This opinion is given a free road to contribute. Why act like it isn't? If a country has officially allowed religion A, this doesn't mean officially allowed religion B is automatically hurt by that fact.
I must admit I don't fully understand what you are trying to say above. Nevertheless, please take into account that I have been answering exactly what SmashManiac was asking:
SmashManiac wrote:
In any case, I was wondering what your various personal opinions are about whether the following should be allowed in a TAS: ... - Resetting during a save operation
He asks for personal opinions, and I offered mine.