I think you are missing the point. It's a question of attitude.
Anybody is entitled to an opinion, and hence anybody can rate movies however they like. However, for the sake of the site and the community, it would be preferable if people were honest when rating. In other words, they rated what they honestly believe the run deserves based on how they view the run itself, without letting ancillary details (such as who the author of the run is) color their opinion.
Rating someone's run low because they rated your run low is not being honest. It's being childish.
Now you'll have to prove that.
(I guess that the proof might go in a somewhat similar way as proving that there's no smallest real number larger than zero.)
Suppose we have, for example: A=4, B=5 and C=1. We can write:
C = B - A
C(B - A) = (B - A)2
CB - CA = B2 - 2AB + A2
CB - CA - A2 = B2 - 2AB
AB + CB - CA - A2 = B2 - 2AB + AB
AB + CB - CA - A2 = B2 - AB
AB - CA - A2 = B2 - CB - AB
A(B - C - A) = B(B - C - A)
A = B
Where did C disappear? We end up with 4 = 5.
Even at the risk of sounding like a broken record, I would like to remind that stars do not denote "best TASes" but "if you don't know what to watch, try these first" (iow. a varied representation of what TASvideos has to offer).
Regardless, given that this is the first Windows TAS, a very popular free game, the quality of the TAS is very high (in both entertainment and technical aspects), and people will certainly be interested in watching this, I second the star nomination.
I wish I could have gotten my degree with such a cool project (rather than a boring programming project about a graph manipulation algorithm implementation, as I did). Now I'm jealous... :P
I would have never believed that a tasbot could be built for such a modern console as the N64. It's awesome.
Of course the little skeptic in me always makes be slightly cautious. After all, believing in the veracity of the video is a question of trusting the person who made it. Basically the only way to make absolutely sure that the video is legit is for an admin or a trusted contributor/member of the site to either go there in person and verify it, or build the device himself and test it.
It may well be because I'm still using a CRT, but I don't have too much of a problem of going as low as 800x600 fullscreen (I have a 19-inch screen). Small details get pixelated, but with most games that's not such a huge drawback, and the picture looks nice enough. Admittedly 640x480 starts being perhaps a bit too low. (OTOH windowed mode doesn't change the problem of disappearing detail due to low resolution...)
OTOH, the cost curve is very exponential. In other words, if you are willing to compromise just slightly and not get the absolute top-of-the-line hardware, you can easily get an almost-top-of-the-line computer for a fraction of the price.
In other words, if you eg. buy a graphics card that is half as fast as the current best (but still way faster than the best 5 years ago), it may well cost one tenth of the price of the best one.
Of course in order to make such compromises one has to resist the urge of thinking like "it's only half as fast as the best one, that's nothing! It will barely be able to run any modern game!" In reality even the slightly older, but quite cheap, cards are able to run modern games pretty decently. They might get obsoleted faster, but OTOH you only invested on tenth of the money, so you can buy a better one for that same price in a year or two, and you are still way ahead in the benefit/cost ratio (compared to if you had bought the best card right away).
The sad thing about this? Some scam victims, who have become fully aware that they have been scammed of thousands and even tens of thousands of dollars in the past, will send another $165 to the scammers in the hopes that maybe this time it will work.
It's a combination of sunk cost fallacy and outright naïveté.
A) Invest in a new card now (Probably the 6870) and regret it in 3-5 months when I could have saved money on the same card or gotten a new one
That's an endless loop. It's not like they will publish a new card and announce "this is it, this is the last card we will ever publish". There will always be new cards announced immediately after each other.
I checked your examples and yes, these are trills and has nothing to do with arpeggios. I'm 100% sure that there are more games with trills than arpeggios on NES, I think that my examples also have this (except super mario)
According to wikipedia, a trill is the rapid alternation between two adjacent notes (either a semitone or a full tone apart). This is not the same as arpeggio, which is the rapid alternation between three (or more) notes, freely apart (usually forming a chord).
As there might be some slight confusion about what I meant when I used the term "arpeggio", it's the trick very typical in 8-bit chip music (used in systems with very limited sound hardware) of alternating very rapidly between several (usually three) notes in order to "simulate" more sound channels than there really are. Much more rapidly than what "arpeggio" originally means in classical/traditional music. This gives a very distinctive "chip music" sound quality to the music.
I already mentioned this example in my original post, but here are a few more: Xenon (Spectrum 128), Commando (C64), Cobra (C64), Renegade (Spectrum 128), Ninja Massacre (Spectrum 128).
Both of these approaches increase the ROM size by a nonzero amount.
Given that, unlike RAM, the maximum ROM size on a NES cartridge is absolutely humongous (considering when the NES was released) I don't think that's a problem. (I think some games took up to 4 megabytes. Is that the physical maximum size of a NES cartridge?)