Posts for Warp


Post subject: Anagram challenge, take 2
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By popular request, brand new anagrams. Same idea. (I decided to make a new thread so as for these not to get buried with the other ones. It also makes it much clearer what people are answering to.) Again, if you mind, please use white text coloring as spoiler-proofing for your answers. 1) Naked ogre 2) Adored blush 3) Amazon merge 4) Money ruling 5) Cancan videos 6) Dad fly miasma 7) Groin war ardor 8) Ditching gamma 9) Fire maniac too 10) Operetta slush 11) Torching Roger 12) Treadmill item 13) Anecdotal frogs 14) Filthy banal art 15) Flour withstood 16) My tiny deadhead 17) Reunited vandals 18) Animus in karaoke 19) Wild opera rumors 20) Canonical junior nut 21) Darning estheticism 22) Inaugural cutout mark 23) Onshore beef thieving 24) Unhurt tundra rookies 25) Beautifully beyond savor 26) Opaquest cyclone fractals
Post subject: Re: Anagram challenge
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By the way, here are some alternative anagrams I found for some of the names: 2) Battered seal, belated tears 5) Forum editions 6) Shotgun eraser, generous trash, greatness hour, heart surgeons 9) Enfolded glaze, long dazed feel 13) A broom surprise 14) Hobo baby island 16) Notional stanza 18) Plateful tomboys 21) Knows karate trophy 22) Sputnik home county
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Randil wrote:
Warp, please note points 21 and 22.
Yes, I missed those possessive suffixes. My bad. (Basically I looked the names from the names of the avi files, which don't have the suffixes, and didn't remember the originals had them, nor did I check the actual names. I should have.)
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Kuwaga wrote:
Is there a mistake in 15? I hate it if there's mistakes in riddles.
I might have used the game's name without an "'s" (apostrophe s). Didn't remember it has one. I'm not sure it's such a huge mistake, but if it bothers you a lot, you can think of it as "heavy black rains" instead. :P
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Can you guess what these are anagrams of? They are all names of games with a TAS published. They are in order from shortest to longest (so they might be approximately in order of difficulty). While not really important, if you mind, please spoiler-proof your answers with white coloring. 1) Prouder times 2) Readable test 3) Amber starlets 4) Damn assembler 5) Feminist odour 6) Nurse shortage 7) Armoured native 8) Below computers 9) Dozed angel elf 10) Person pacifier 11) Womanliest tech 12) Confronted karma 13) Impress our boar 14) Sad albino hobby 15) Heavy black rains 16) Instant anal zoo 17) Fuel oscillations 18) Plot about myself 19) Sceptical eyebrow 20) Brisk commie farmer 21) Tartan workshop keys 22) Unkempt youth icons 23) Immolate strengthener Edit: Missed some possessive suffixes in the original game names, so I added them to the anagrams (except for one, which cannot really be added to it as it is; however, I don't think it makes figuring out the original name any more difficult in either case.)
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If the ( and ) characters in the url make the forum choke, use %28 and %29 instead. They work equally well, but the forum accepts them as part of the url.
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One big problem with Chrome is that it seems to be Windows only. That makes it only slightly better than IE.
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I think that you are confusing C# (a programming language) with a text editor (in this case I assume it's MS Visual Studio's embedded editor).
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I think it can be said that OS X has support for running (most) unix programs (at least those which are posix-compliant), either directly or through its X windowing subsystem. OTOH unless you can download a version of the program specifically for OS X, you usually need to compile the unix program from sources before you can run it in your mac. I don't really understand how "the unix downloads works" for you...
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Foetzli wrote:
MAC OS X is UNIX.
I think this touches on a complicated subject: How do you define "UNIX"? Is it enough for an OS to have a kernel whose design principles are (somewhat) based on the kernel of the original unix? This even though the design of the kernel is pretty much invisible to the user (and mostly to programmers, unless you go really, really low-level)? If only the kernel is unix-like, but nothing else running on top of it is (as is arguably the case with MacOS X), can it still be called "unix"? What else can be used to define something as "unix"? Maybe POSIX compatibility? Nope, If that was the case, then Windows NT would be "unix". It clearly isn't. (It can be argued to what extent NT has POSIX compatibility, but the same can be argued from most "unix" operating systems, including linux. Rarely do they have 100% POSIX compliance.) What else? Command-line shells and certain command-line tools? Nope. That would make Windows a unix as well, because most typical "unix" command-line tools are available for it (even though not natively, only by third-party add-ons). Some people say that Linux is not unix (although it's completely unclear to me why). If Linux is not unix, then definitely MacOS X isn't either. (On the other scale, some people argue that some OSes which are a lot less "unixy" than Linux have been historically called "a unix OS", and thus it's completely correct to call Linux "a unix", with whatever adjectives you might want to add to that.)
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I was making an allusion.
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Nietzche is dead.
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Was this a paid advertisement?
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Except that whitespace is usually invisible, so it can actually be harder to track than clear block delimiter characters.
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Derakon wrote:
The whitespace is a bit annoynig when you start out, but it doesn't take too long to get used to it.
I think it also makes auto-indentation features of editors more difficult. How can the editor know if the next line you write is part of the current block or of the outer block? Can be especially vexing if, for whatever reason, indentation has been lost (eg. on a copy-paste from a newsgroup or whatever).
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LagDotCom wrote:
Absolutely, I recommend Python. Unlike a lot of other 'learning languages' cough cough Pascal cough it doesn't have massively annoying syntax to learn
Except for the enforced indentation. Marking code blocks by indentation makes a bit akin to Whitespace.
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Baxter wrote:
Super Mario 64 "0 star" Mario 64 beaten without collecting any stars. Very optimized run, and pretty much everyone agreed that it should have a star.
There's a sense of irony in there... :P
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Mitjitsu wrote:
If that system was implemented it would probably mean that the TASer will be save/reseting a lot just to get the favourable streams of luck.
If you were making an "un-TASable" game, then you would store the current RNG stream states in the save data, so saving, resetting and loading would not be of any help. :P
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Out of curiosity: How do they check at SDA that you are indeed not using an emulator? Or in other words: How do you prove that you didn't use an emulator? Whatever means are used to get the video output of the real console to a movie file can be used to get the output of an emulator to the same movie file. You could even go so far as to use a graphics card with a TV-out connector (which is not even rare) to truely simulate what the real console would output (interlaced scanlines and all).
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zaphod77 wrote:
Use a RNG that actually detects when someone is trying to manipulate it, and counters any long string of lucky events with a corresponding bit of bad luck later that cannot be manipulated away.
You are thinking too complicated. There's no need to do anything like that to completely thwart luck manipulation. Preventing luck manipulation is trivial: Just have a RNG stream for some purpose (eg. deciding critical hits), which you seed at the beginning of the game (if the system doesn't have a clock which can be used to randomly seed it, then seed it from user input, eg. the first 20 key presses and their timing or whatever), and then just use that RNG stream for that purpose from that point forward. The only thing the TASer can affect is how the RNG stream is initially seeded, but after that he has absolutely no control. The initial seeding basically fixes all future events. For example, if you have one RNG seed for all critical hits, then the initial seeding fixes the series of critical hits which will happen during the entire game, and there's nothing the player can do to affect it. (If the RNG is of enough quality, the player will be none the wiser about how the critical hits are decided.) AFAIK a few old console games actually do just that. What I'm surprised about is that this wasn't way more popular. I suppose back in the 80's high-quality, fast-and-lightweight RNGs with large periods were not well-known among game developers, so they resorted to the only thing they could think of: Scramble the user input and use that as the source of randomness.
Prevent all sequence breaking. Or worse, make it so that any sequence breaks slow you down overall.
Sequence breaks are usually caused by programming or level design mistakes and thus are unintentional. Humans are fallible, and such bugs are usually inevitable. Writing code which tries to detect level design errors being abused can be difficult and bug-prone in itself.
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OmnipotentEntity wrote:
Warp wrote:
When playing with ALSA, the volume control works, but sometimes the sound is noisy.
Turn your PCM down from max.
It's not at max, and it doesn't explain why it's terribly noisy, but if I pause and resume playing, the sound becomes ok.
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My de-facto desktop OS is linux, which I use for almost everything. (I have XP installed, which I use almost exclusively for playing games,) However, linux is not free of its own deficiencies. The biggest deficiency in linux is poor hardware support. I fully understand that linux or the linux developers are not to be blamed for this. The main culprits are the hardware manufacturers who have zero support for linux, forcing linux developers to add support by hacking, which sometimes results in rather poorly working support. However, regardless of who is the real culprit for this doesn't change the fact: Poor hardware support can be a real PitA sometimes. Even though I'm not a big fan of Windows, just the fact that 100% of hardware manufacturers out there ensure (or try to ensure) 100% Windows compatibility (at least for WinXP) results in far less headaches in practice. In Windows, adding new hardware is 99.9% of the time truely plug&play. In linux it's usually plug&pray. It works like 95% of time like a charm, but that 5% of non- or poorly supported hardware can be really annoying. And we are not talking about some exotic, fancy hardware that only 1 person in a million uses. We are talking about hardware that something like half of PC users have, such as an ATI display card. Regardless of ATI's best efforts to support linux, support for these cards is lacking at best. The third-party "hacked" driver 'radeon' works with most ATI cards, but completely lacks 3D acceleration support. The proprietary ATI driver works if it works (eg. the latest driver crashes my computer). Depending on the distro, the distro installer may be completely unable to configure the ATI display properly, making X fail to start. I have noticed this at least with Debian, Ubuntu and sometimes with OpenSUSE (whether the installer of the latter can configure X to work seems to depend on your specific graphics card and other things). The integrated sound chip in my motherboard is poorly supported. It was poorly supported when it was brand new over 3 years ago, and it's still poorly supported today. For example when using the OSS sound driver, the volume control doesn't work (it always plays at full volume). When playing with ALSA, the volume control works, but sometimes the sound is noisy. In general, playing sounds properly seems to be a problem for many programs. Mplayer plays ok, but many other programs (especially ones which only support OSS) may suffer from flawed playback (eg. the sound might skip from time to time). I have never had such problems in Windows, where hardware support for things like display and sound cards is usually flawless. Luckily mplayer presents no problems, else it would be a serious hindrance to my linux usage.
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flagitious wrote:
You might want to edit into the title that the plugin is harmful, at first I saw title and thought, who cares?
An article title actually has a maximum length limit. I already had to shorten it a lot compared to what I originally wanted to write in it...
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I have always thought that MacOS rules. However, this opinion was solely based on what I had heard about it, rather than from using it. My main source of information was a friend who is a Mac fan and always described to me how great of a system it is, especially compared to Windows. In the last several months I have had to actually use a Mac for long periods of time because of my work. I have had to change my opinion a bit. Now, a GUI-based OS can be, roughly speaking, divided into two distinct parts in this context: The core OS (in other words, what features and system apps the OS provides) and the user interface. I don't have too many complaints about the core features and apps (so far) because it's basically a unix system with fancy Apple software However, the user interface is a completely different matter. As I said, I always believed MacOS to be an easy-to-use system for both beginners and pros, based on what I had heard. However, after having to actually use the system for months, it has many irritating features. And this doesn't simply mean that "it's different from Windows or KDE, thus it sucks". It really does have, IMO, usability problems. Ok, maybe it's not entirely true that it's not about "it's different, thus it sucks". However, this one thing I think can be justified: The apple keyboard works in many ways very differently from a standard PC keyboard. This can be really irritating for a person who has used the PC keyboard for well over a decade. This is especially true for the Finnish keyboard (and I'm sure it's the same for many others as well). It's not only that some keys are bound differently, but these key combinations are much more complicated than on the standard PC keyboard layout. Just as an example, in the Finnish keyboard, to get the characters { and } you press altgr+7 and altgr+0. In the Mac you have to press alt+shift+8 and alt+shift+9 (and the alt key is in a different place than the altgr key on a PC keyboard). This becomes quite irritating when programming in a {}-based language. There are also many other characters which are equally awkward to type. I personally also find the complete lack of the insert key to be irritating. (It's not because I use the insert feature, but because I am accustomed from more than 15 years of using text editors for programming to use shift+insert and ctrl+insert, and not having an insert key is irritating.) There's no way known to man to configure the Apple keyboard to have an insert key (or any other key for that matter) in the same place as the PC keyboard has. It has a "function" key in its place which does not work like a regular key, and cannot be configured to work like one. Naturally in the few instances where you really need the overwrite feature which the insert key normally provides, it can be irritating when you just can't. (I actually don't know if it's possible at all to switch to overwrite mode in MacOS text editors). The "home", "end", "page up" and "page down" behaviors work differently than in the PC, and can be irritating. But that's just the keyboard. The GUI has its problems as well. One of the major problems with the GUI is that applications and application windows are treated completely differently. To switch between applications you press command-tab, which works very similarly to how alt-tab works in Windows and KDE/Gnome (at least by default). In other words, applications are put onto a "stack" when switching between them, which means that you can eg. switch between two applications by single command+tab presses, even if there are more than two apps running. However, unlike Windows or KDE/Gnome, if an application has several windows open, you can't switch between them with command+tab. This can be really irritating if you have, for example, two terminals open: You just can't switch between them with command+tab, like you can switch between different apps. The same feature is really irritating also with X-Code. X-Code likes to open separate windows for almost everything (rather than keeping everything neatly inside one window like eg. Visual Studio does). Ok, the separate windows wouldn't be such a bother if it wasn't so damn difficult to switch between them. If, for example, one window completely covers another, there's no way to switch to that window with the mouse or command+tab. You have to move the window on top to uncover the hidden window (or you have to navigate through menus, or use other features, all of which are more cumbersome than it would be if you could simply command-tab to the other window, especially if you were typing and not using the mouse at the moment). Ok, you can switch between windows of the same app with a key combination. However, this key combination is so cumbersome to press in the Finnish keyboard layout, that I never even remember what it is. The way the Finnish keyboard is laid out, it's way more cumbersome than eg. in the US keyboard layout. Not only that, but switching between app windows with the key combination works differently than switching between apps with command+tab. In the former, no stack is used, and instead the key combination traverses the different app windows in linear order, without remembering which one was the last to have focus. Even if you somehow got used to using two alternative key combinations (for basically the same thing), the fact that they behave differently can be really confusing. I really think this kind of inconsistent behavior in window switching is a serious user interface flaw. As a "pro" user (well, rather literally, as I use the Mac for my payjob) I also find the lack of configurability irritating. You can't easily eg. configure the keyboard to work differently. For example, if I wanted to change what key combination produces a '{', there's no easy way in MacOS X to do that. Or if I want to configure what key or mouse button combinations switch between desktops ("spaces"), there's only a very limited amount of combinations offered. Or if I wanted to configure how the command+tab switcher behaves (eg. if I want it to switch only between apps in the current desktop), there doesn't seem to be any way of doing that (at least that I have found). And the list could go on and on.
Post subject: .NET 3.5 SP1 update installs Firefox plugin without asking
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I thought I'd post this here as well, if someone is interested: http://www.annoyances.org/exec/show/article08-600 In summary: The newest .NET framework automatic update silently installs a Firefox plugin which may compromise the system security, without asking the user. While the plugin is not hidden, it has the uninstall option disabled, and removing it is complicated.