Posts for Warp


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LagDotCom wrote:
Uh. I was arguing in favour of non-entertaining runs being published. Just marked differently. Sorry, I guess I was laying it on a little thick.
Personally I also agree with this opinion. IMO submission voting should be there to catch submissions which are *flawed* and/or have too low quality (iow. they could be much better), and not to reject submissions simply because "watching the game is not "entertaining" enough". All games are entertaining to someone. Who are we to say that some game is less entertaining than another? The voting and judging process should be about the quality of the run rather than about the game itself.
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Fabian wrote:
Warp wrote:
Sticky wrote:
That is why this system of rating fails. Horribly.
I think that what you described was not a failure of the rating system per se, but a failure of allowing people to rate on the submission voting process.
In other words, you're saying the choice of having people vote on the submission process was a mistake? That is, the rating system didn't work as well as it could have/as was intended? Or put another way, the rating system was a failure?
I didn't say anything. I was just pointing out that if it is indeed so that people are rating 10's because they want a movie to be published, that's not a problem with the rating system, but a problem with the submission public voting system. If that is indeed the problem, the fixing it doesn't mean modifying the rating system. The rating system can be kept as it currently is (ie. a 100-value scale). Just the submission voting ought to be changed. But as I said, I'm not saying there's something wrong the the submission voting.
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Sticky wrote:
That is why this system of rating fails. Horribly.
I think that what you described was not a failure of the rating system per se, but a failure of allowing people to rate on the submission voting process.
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Captain Forehead wrote:
1. Super Mario Bros.
I think this list is heavily confusing popularity with quality. There's one, and only one reason why SMB was so popular: Because it came bundled with the NES, which was an immensely popular console. However, popularity doesn't make a game good, and certainly not the best game ever. What exactly is it that would make SMB the "best game" of all? Suppose that SMB would have never been published, and that today someone would publish it for a platform where it would be feasible as a game, such as eg. the GBA or the iPhone. Would it be considered the best game in history? Not in a million years. It would probably be considered a mediocre, below-average platformer. This is so even if it was upgraded in graphics, sounds and special effects to comply more to current standards of 2D casual gaming. So what exactly is it that makes it the best game in history? Number of units bundled with a game console is an absolutely stupid measure of this.
Captain Forehead wrote:
76. Final Fantasy VII
I played this game recently, and I was disappointed. There are some people who claim that this game is extremely overrated, and I tend to agree with them. Not only are the graphics and FMVs completely sub-par for the Playstation (especially compared to later games, such as Chrono Cross and Final Fantasy IX), but the storytelling and gameplay isn't all that great, IMO. Again, they are confusing popularity with greatness. FF7 got very popular, for some reason, but that still doesn't make it a great game.
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Editing a post after people have responded to it has always felt like a dubious practice to me, especially if it changes/hides what the original post said. (Adding new information to the post is ok, especially if it's marked clearly as such.)
Post subject: Should people re-rate movies?
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It was noticed in the Rockman2 publication thread that new superb movies are much more likely to get to the top of the highest-rated statistics list because with the old rating system you only had the choice of giving 9 or 10 to a superb movie, and most people preferred reserving 10 for the really awesome ones, so they usually rated 9. However, now that we have one extra decimal of accuracy, new superb movies are getting votes between 9 and 10, and thus in some cases maybe getting higher than they really deserve, compared to older superb movies, for the simple reason that people couldn't rate the older movies with a 9.8 or whatever. So maybe it would be a good idea if people revised all of their old ratings, at least (and especially) those with a rating in the range 8-10? There's probably no big need to fine-tune ratings lower than that, but in that range some fine-tuning could be beneficial overall. Btw, if you want to revise your ratings, please watch the movies again, especially if it has been several months (or years) since you last watched them. I don't think it would be a good idea to re-rate a movie based only on faint memories of it. If you only revise your older 8-10 ratings, it shouldn't be such a pain to watch those movies again. After all, you thought they were great. :)
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Mitjitsu wrote:
This is mainly because of the new rating system, which will round up ratings in the long run. For example 9.4-9.7 are replacing 9's, as well as 8.7-8.9 possibly representing what would have been an 8 before. Same thing applies to technical.
Maybe people should re-rate every movie they have already rated? At least those they rated in the range 8-10. Of course I advise against doing it without actually watching the movies again, especially if it has been many months since the last time.
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LagDotCom wrote:
http://dspace.dial.pipex.com/ap2/legend/top_100s.html
My eyes hurt.
ShadowWraith wrote:
Half-Life 2 is higher than Half-Life... What.
IMO Half-Life is vastly overhyped. Apart from the long playable intro, not much story goes on in the game (and even the intro isn't all that great). The writing is minimal and mediocre at best. The gameplay is 95% typical FPS and maybe 5% of something else, so there isn't much to see there either. What is it that makes it so hyped? I don't really know. Half-Life 2 on the other hand...
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arflech wrote:
Actually, "initialism" and "alphabetism" are synonyms, acronyms are read as words instead of letter-by-letter, and the general term is "abbreviation."
I don't think "abbreviation" has anything to do with the subject. An abbreviation is using, for example, "etc." instead of "etcetera" or "inc." instead of "incorporated".
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Btw, does this movie obsolete the older one? Because it's not marked as obsoleting it. Should it be?
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Prove that sqrt(2-2*cos(x)) = abs(2*sin(x/2))
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I used to play Go quite a lot, but then I hit the 4-kyu barrier really badly, lingered for 3 years without progress, and stopped playing.
Post subject: Re: I should have found this thread earlier...
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klmz wrote:
n=0;main(c){for(;--c&&n%c||n%7*--c&&!printf("%d ",n)||(c=++n)<1001;);}
Since printf() returns the number of characters written, and since the output ends when "1000 " has been written, you can (as I did) use printf(...)<5 as the condition for continuation, saving several characters. Btw, you seem to assume that 'c' has a certain value at the beginning of the program. Do I guess correctly that giving any parameters to the program will break it?
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YtterbiJum wrote:
getline(&name, &len, stdin);
That's not standard C. (Besides, you have a memory leak.)
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pirate_sephiroth wrote:
Hopefully you can watch this one http://www.youtube.com/watch?v=eqPbOc0p_t4
Do you really believe that BS?
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Swedishmartin wrote:
I'm really a newb, so this may be wrong, but I've heard that: C++ is harder to learn for beginners (I've only known BASIC before)
Then you have heard BS. For example, try to do this in C:
#include <string>
#include <iostream>

int main()
{
    std::string name;
    std::cout << "Enter your name: ";
    std::getline(std::cin, name);
    std::cout << "Hello, " << name << "!" << std::endl;
}
And when I say "try to do this", I mean exactly. Note that the above code doesn't limit the length of the entered string (except for available RAM, of course). So no artificial maximum lengths. I'll wait.
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A fellow named scott in another forum created (unfortunately too late to enter) this solution in J:
}.~.(1-(1 p:i.1001))*((7|i.1001)>0)*i.1001
He estimates that it could be shortened even further.
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Yet if you simulate this with a program which plays the game billions of times and averages the wins, you get something around 16 dollars in average. Why would that be?
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Assume the following game: You toss a coin, and if you get heads, you win 1 dollar and the game ends, else the game continues with another toss. If you get heads on the second throw, you get 2 dollars, and the game ends, else it continues. If you get heads on the third throw, you get 4 dollars. In general, if you get heads on the nth throw, you get 2^(n-1) dollars. How many dollars are won in this game, in average? (If the possibility of a game continuing to infinity presents a problem, then the maximum number of throws can be limited to a very large number, such as eg. 10^1000, after which you win nothing. Of course the probability of this happening is so vanishingly small that it shouldn't affect the answer in practice.)
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You omitted my 83-character C entry which isn't broken:
c=1;p(v){return v<c?c%v?p(v+1):c%7:c<2;}main(){while(p(2)?printf("%i ",c)<5:1)c++;}
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FractalFusion wrote:
Since the set of real numbers is uncountable, it follows that the set of uncomputable numbers is uncountable.
Hmm... I'm not exactly sure why that assumption can be made without further proof.
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Can I ask you why you want to learn C, rather than, for example, C++, C# or Java? C is a rather low-level language with a huge amount of gotchas and ways to shoot yourself in the foot, and it offers very few tools which aid in programming (while those other languages offer tons of useful tools which make programming easier). (Personally I'm not a huge fan of Java, but if I had to recommend either C or Java to a beginner programmer, I would definitely recommend the latter. I hate C more than I hate Java.) As for your question, can you be a bit more specific about what is it that you don't understand about arrays? Also, are you talking about static arrays or dynamically allocated ones? (Do you know the difference?)
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This one should be easy: Prove that there exist real numbers with an infinite kolmogorov complexity. In other words, that there exist real numbers which can not be printed out by a program of finite size (even if we assume an infinite amount of available memory) by any possible mean.
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pirate_sephiroth wrote:
http://www.youtube.com/watch?v=f0BukpmzlAE
"This video is not available in your country." WTF?!?
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When will the results table be updated? I sent an improvement (by 2 characters) of my entry two days ago but it hasn't been updated...