Posts for Wodball


Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
I actually do exploit this later in Sigma 3. I, unfortunately, forgot about this while doing the first Spark Mandrill boss.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Bring it on, every little thing. If not for me, then for other players who would ask the same questions. Any advice to patterns of bosses would be greatly appreciated. (Except Spark Mandrill and Flame Mammoth, of which I either don't care or figured out already.) My goal is to make Bisqwit's review of the movie all positive! Gotta get back to work now. --Woody
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Thanks to all who gave me encouraging words as well as criticisms. Each and every comment is taken seriously and will be taken into account in the next run. I'll spend the next few days studying the game mechanics more closely to understand the "randomness" of bosses. Now I need to stay away from the boards for a few days, as essays and presentations are piling up on my desk. --Woody
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
That could take some getting used to. I was one of the earliest emulator users and I still use the default layout of SNES9x 0.20 and NLKSNES. (Didn't think I was that old, huh?) I guess it's time to change, huh? --Woody EDIT: It's submitted. Keep up the criticisms. Seriously, I will need them in order to make a sub 34 min finish.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Boco, The reason I did Storm Eagle second was because I need the tornado weapon to kill the Spark Mandrill Miniboss. If you use the X-buster, you'd be lucky to kill him in 50 seconds. With Storm Tornado, I need 5 shots, and about 15 seconds worth. (Although I did take longer because I fear the bubble thingys...) Also, if your video also desyncs with Invoker's video, then it is indeed your ROM. Neither of those two desynced for me, and I'm using 1.1. So, if there are no objections, this will be my baseline version 1... I will try again next week to go for at least a 20 second improvement. (Yes, I already found at least 20 seconds of mistakes!) Also, I recorded in Windows, which has this annoying restriction about how many buttons can be pressed simultaneously. When I charge up Chamelon's weapon, I have to sacrifice at least 2 seconds of dashing. Watch Sigma 3 for details. I kinda get out of it in Sigma 1 by using the springs. (I don't think I jump once in that laser detection area.) Also, bosses need to be optimized. Boomer Kuwanger is too slow, and the time for missles needs to be cut down. I need to manipulate Launch Octopus to stop using the Energy Drain attack, but I will not resort to chopping his arms off. (It takes 3 shots, which means I lose more parts of damage via Rolling Shield.) Flame Mammoth is also a little bit tricky. I need to make sure that he gets hit twice by each tornado, and that he doesn't reverse the conveyor belt in Sigma 3. (Watch Invoker's run on why!) Anyway, more beratings after submission. --Woody
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
http://www.ocf.berkeley.edu/~wcsange/Wodball%20MMX%20Minimalist%201%20Rev.smv Now with last 3 seconds of text and Sigma's head falling off. --Woody
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Hey again everyone. I spent the last 3 days working on a minimalist run. Invoker, you should look at my Chill Pengiun and Prologue stages, because neither of these stages have upgrades. (Well, expect the 2nd half of Penguin, anyway) My time from Capcom Screen to Final Shot was 34:30. Here's my run. http://www.ocf.berkeley.edu/~wcsange/Wodball%20MMX%20Minimal%201.smv If you guys approve, I will submit this as Version 1 to Bisqwit. --Woody EDIT: I made a lot of mistakes here, and I have a few questions. 1. Is it worth it to chop off Launch Octopus' arms with Boomer Cutter during Sigma? 2. Which is faster going up walls, normal kick jump, or dash kick jump? I could really tell... EDIT 2: It's Megaman X V 1.1
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Then I admit that I made a mistake. I just remember that I tried all weapons and the only things tha worked with reasonable effectiveness was Rush Power. Oh well, I'll see if I can try to kill Wily with the weapons you said. About Megaman X, I suppose a 100% run would be good, but the faster time would only require getting Zero's Arm Cannon and dashing.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Does ZSNES have the capability to do re-record like Famtasia? The better question would be would someone like to look at an SNES time attack? X would be doable, although we'd have to try to skip out on Sub tanks and heart tanks. I'm also not sure about what bugs there are to exploit. I think it would be better as a X-Buster only attack, which would be challanging, especially with Armored Armadillo, who will reflect it. MM7 would be just plain boring. The Megaman sprite is just bigger, so it's harder to avoid things. And it might be me, but the gameplay is... slower, though more fluid, than the NES games. Also, it boils down to who can kill Wily the fastest, which sucks because he has no known weakness. On the plus side though, Rush Jet is back, so things may be easier. The other burning question would be if you want to get the Rush Power Adapter. I'm sure Forte is easier with it, but he will die with the buster anyway. But Rockman and Forte... it would be better, because if you do it with Forte, you'd be like Zero. Of course, the game will be really fast once you get the super dash, ladder speed, and weapon upgrades. (Of course, whether you want through walls or more power...) Also, no bolts are really needed, as you get 800 after unlocking all of the cubes. Unfortunately, that stupid King 2 tank boss which is mostly based on luck with mines is really slow and tough, even with save states. Also, there's a really weird boss in King 2, the flying machine, where you have to use Forte Gospel fusion. This makes it even slower because the Gospel form doesn't have the same fire power as regular Forte with arm cannon upgrades. Here, the boss gives you items to keep afloat, which means either you are very lucky, or you must have that Energy Saver device. Of course, any planning is stupid without an emulator with re-recording capabilities!
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
It is kinda trite... too bad we can't do it Morimoto style. And feitclub, watch my Plant Man stage as to the reason why you shouldn't use Centaur Flash.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
BEAT is the bird that works like the BEAT weapon in MM5. (Pecks enemies until they die, but wastes more energy than previous versions.) The reason that he got only one part was because the levels where you can get them split off into two sections. The shorter and less time consuming section usually doesn't have the BEAT part, with the exception of Yamato Man, where the BEAT part section takes about 30 seconds less than the regular route. EDIT: I abused special weapons, but it's part of the reason why I'm slower. I have my 8 boss run of my beta run up, which I sent to krys about a week ago. If you want to see more weapons used in the stages, then this is the one. (Although, not by much) Remember to Save As Target
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Chirst, that's fast. I give up. And for the life of me, I can't understand how you pull off that second room fo Flame Man. Everytime I do it like you, the cannon fires before my bullets can reach it.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
In the Blizzard Man stage, I'm about 2 bars short in the flame weapon of finishing the stage without problems. If I had done the beginning of the stage with just Mega Buster, that should give back 5 but would be slower because it takes more shots to kill those seals. This would help because I had 9 bars when I got to the last miniboss. I need 4 to kill him, so assuminug no miss (Well, it has to be anyway!) I would be able to finish the stage without changing weapons again. Also, I need to practice Centaur Man to do it in your time because when you do it, you don't have to wait for the water to fall. And about the Rush Jet thing, yeah, it's a problem. I should start with Flame Man instead, because I did the stage with Mega Blaster anyway. (Except for the 2nd room, but if I did it as fast as you, I won't need the Centaur Flash) If I do it that way, I should get Rush Jet faster and can go on through the Beat stages with better paths. EDIT: What if I did Knight Man first? I would be able use Rush Jet by Yamato Man. I'd have to practice using the Mega Buster against his shield, though. But doing it this way will also give me Centaur Flash for Plant Man but also lose some time in Wind Man because I won't have Blizzard Attack. Also, Flash makes Plant Man easier, but may not faster because of the time lag in the weapon.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Possible yes. Likely, but right now... I'm not sure. Mostly because I've got exams coming up and I have to drop out of the scene for a couple weeks. You're run looks good, and exploits some nasty bugs which I knew nothing about. (Like Dr. X 2) Unfortunately, Famtasia has tricked you! The time on the file is indeed 34:33, but on my watch, you finshed in 35:14. (It could be a bug with the emulator, or me, but since the fmv worked fine, we Still great though, because even with the optimizations that I was planning, I wasn't expecting a time faster then 36:30. Watch for my PM, I'm sending you my Beta Unfinished run with 8 bosses killed. I started with Yamato Man, and I made big mistakes in Centaur Man. Finished in 19:39, 30 slower than your 8 boss time.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
I'd love to see it sometime. Anyway, for my Beta run, I just finished the 8 bosses 2 minutes faster than my previous run. But... I did it starting with Yamato Man. I'm not sure if it is easier to run through the stages without Jet as early as possible or without a clear all as early as possible. (Using the flash in the last part of Plant Man's level is great!)
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Like I said in the previous post, Famtasia lied to me, so the real time for the 8 bosses is actually around 20 minutes, something for regular for a MM game.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Okay, I just finished Yamato Man on the Beta Run. Including the intro screen and the Capcom copyright stuff, right up until he dies, I finished in 2:08. I learned something in this stage. While I can't jump out of a slide, I can stop a slide by jumping. This means that with good timing, I can always end up on the edge of the ledge for maximum jumping.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Oh, right after the last hit. That's where your movie stopped, and where all of Bisqwit's movies stop. (Well, timingwise, right?) While my official Beta doesn't start until Friday, I have a gob of time on Thursday to run through levels with the all weapons password. Also, I'll try a no weapon run on Knight Man, Yamato Man, and Tomahawk Man. I need to see who to start with first. (Although this way, it makes sure that I will never get Beat.) Also, I'm going to try to run through Dr. X and Wily with Beat. I don't think I'll post up an fmv until I break 39:00.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Doh! Alpha ends in disaster!!!!!! My final time is 39:54... sad. Famtasia lies!!!!! (The movie time was 31:46!) But I learned a few things that may help next round. 1. I forgot that X and Wily Stages don't refill weapons b/t stages. Better planning with less liberal use of weapons in this area. 2. More liberal weapon use in the regular stages. This is a no brainer. 3. NO BEAT, except for Centaur Man 4. Be more accurate. 5. Always move forward. Actually, this run wasn't so bad because I could account for the 43 second discrepency with the unnecessary weapon switching, Megaman Fusion processes (can't get out of them), awkward solutions to straight forward problems, and 3 very critical missed shots! I got so frustrated with those sections that I just went on after missing. Also, I took some hits, some good (Like at the end of a boss to get the last shot) and some bad (Like fighting the 8 robot masters again.) Oh well, I start Beta on Friday. EDIT 60 FPS patch is great. Just tried it with Knight Man at 30% speed. I figured out a faster way through the dropping spikes part. Seems when you're flashing, you can't be crushed. This should be better. My MM will have faster rxn as well as more time. (I play at 60%)
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Again, don't get be impressed just yet. Again, this was a file time, not an actual run time. I will report what my watch says in a few days. I'm actually expecting 16-17 minutes, because I average about 1:45 per level, and 15 seconds per boss. Of course it's an average. For instance, Knight Man is my fastest kill time, but Plant Man takes a lot longer because of that stupid barrier. I'm planning out Dr. X 2 and 3 but it's going to take some time. All in all, I expect that it will take me about another 4 or 5 days. (Probably faster, if I do it on a weekend.) Of course, I have finals and a lab exam in a 2 or 3 weeks, so the final run will be done, probably after finals around May 18th. Also, if you guys can post up the 60 FPS patch (Hacked EXE) that'd be great. I downloaded the one from the other thread, but don't know how recent it is. Skepticism always beholds me when I donwload something from page 1 of a 6 page thread.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Well, that was according the movie length when I loaded up my run after beating all 8 bosses. Hmmm, I didn't think about that. But Morimoto didn't have the advantage of sliding, and had an addition leg of the course after hitting the boss' gates. I also think that MM1 had more fixed time sequences (Gutsman's rail things comes to mind.) than MM6 has. The only thing comparable I can think of is the Wind Man platform switchers, but that can circumvented by creative jumping. But... Morimoto had the Magnet Bar Weapon which allows him to get through ladders faster. His menus are faster (MM6 is full screen and takes about .5 seconds faster to load!) and he had that pause-hit detection reset bug. So, I'm actually going to time my run with my watch later when I review the entire fmv. (Just beat Mr. X 1) I'll try the 60 FPS patch in my Beta run. That could have saved me a lot of headaches because the emulator doesn't let me exit out of the fusion processes fast enough. Also, this could solve some problems with jumping.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
A megabuster run seems like a really good idea, but I'll stick with this run first. :) Anyway, I just finished the 8 bosses, and got a time of 13:59. I think I can shave that down to about 11:30 on my next run. I had a lot of unnecessary weapon switching, as well as inefficiencies in calculations. (Mostly out of frustration that Famtasia doesn't have a standalone Turbo-B button!) One of the bigger mistakes was overusing Wind Storm. It's useful in some situations, but it LIFTS the enemy, meaning that if I jump past, I will get damaged. This slows down my run, especially in the Plant Man stage, where I just do the last part exclusively with Wind Storm. Also, the order in which I did the bosses was somewhat iffy. I'll try the next run with Knight Man, since his weapon works like Metal Gear. (MM2, not Snake!) Well, time to finish Dr. X.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Well, it looks, well... dull. Right now, I'm just running through as fast as I can, but I've made mistakes that completely avoidable. Also, Plant Man's stage is a pain. Those stupid fish are just annoying, and I haven't really found how do deal with them yet. If I need should beat Centaur Man first, I should try to start my Beta run starting at either Knight Man or Yamato Man, since both bosses are predicatible and can be killed rather easily with the Mega Buster. Well, I would like to try to go for Centaur Man first, but sometimes, he's pretty slick with his Flash. I need to find out the true pattern of his attacks before I try. (Bladegash's run didn't have Centaur Man flash during the battle, so I assume that Knight Club had something to do with it.) Come to think of it, Centaur Flash might work in the Plant Man stage well because I would clear the screen of all of those ball shooters, helicopters, and fish all at the same time, without aiming. And regarding my mistake, yeah, I was going to correct it to say 28. Actually, yeah, Centaur Flash and Plant Barrier need the entire bar to kill the boss. It sucks, which means either I can't use them on the stage or I need to switch to Mega Buster. (I think that's okay with Wind Man because that's how I usually beat him, but with Tomahawk Man, he's simply easier to deal with when you have the barrier.) My comment was more about the other weapons (When I get Silver Tomahawk, I'm going try to abuse it) that only drain 1 unit per shot. Also, I still need to see the points where it is better to use Rush Jet Adapter, since it's somewhat worse that the original Rush Jet. (Less utility, can't slide, only fly up) I suppose Capcom needed a way to cimbine Rush Jet and Coil. Also, I think Centaur Man's BEAT part boss is faster to get to, even though you have to switch to Rush Jet. The other bosses are slower.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Luckily, I am using Famtasia so no worries there. Here's my planned run so far. Start with Wind Man-- This is important for me because I need wind storm to a) Kill Flame Man b) Kill the enemies on Flame Man's Level It acts sort of like a cheesy gravity weapon from MM5. It's worth 2 shots and will lift the enemy out of the screen. Then, it's in order of weakness. And no, I haven't finished the final stages yet. Right now, I just finished Plant Man. Anyway, some comments... 1. I need to use these weapons more liberally. In this MM, the bosses take 7 hits of their weakness before they die. So as long as I have 7/24 left of each weapon, I'm okay. 2. I'm not sure whether or not to get BEAT. Sometimes the path is shorter to get Beat, but it's very annoying to get past certain parts. Also, I've never really used him before and don't know how effective he is.
Experienced Forum User, Published Author, Former player
Joined: 4/24/2004
Posts: 50
Okay, I'm up for the MM6 challange, but I need to unrust my skills before I try really hard. I need to review other videos like Bladegash's, and do a run for myself first. Actually, it would be great if you guys could give me some advice for this game, as I was a little kid when I played this MM inside and out. Also, what program is best to capture the game on video? I'll probably review it when I'm not watching Naruto or studying for finals. I'll try to post up updates here.