Posts for X2poet


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Experienced Forum User, Published Author, Skilled player (1469)
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This one is recorded in FCEU 0.98.16 And I converted it to fm2 in FCEUX 2.1.0 So,it can sync from convert back.
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Experienced Forum User, Published Author, Skilled player (1469)
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Didn't see somebody dancing.
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Experienced Forum User, Published Author, Skilled player (1469)
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Stuck Up or Gyromite.
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Experienced Forum User, Published Author, Skilled player (1469)
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henke37 wrote:
A lot of sliding and then a boss, repeat about eight times and then you are done.
Oh,everygame has its own method to fast walk. If this is a problem. "Running and kill boss,repeat about any times and then accomplished." Every platform games are the same.
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Experienced Forum User, Published Author, Skilled player (1469)
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My Metal Slug 3 will complete soon Blue' Journey Would be put in the next with Metal Slug X.
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Sonikkustar wrote:
Voting No for being extrememly sub-optimal. Using 2-players whould have sped up many parts such as the boss battles. It would have also made it more interesting.
I will see it,because it is different from the NES version. And if it is an interesting game,I will put it in my plan to complete a 2-player run or wait nitrogenesis complete it himself. I have watched it. Vote no for these reasons: 1.Using 2 players can be faster 2.It is played in Level 4 difficulty Otherwise,it could be a good run.Sorry,and looking forward to a 2-player run.
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Waku Waku 7? That is a nice fighting game. It that suitable for TAS?Mortal Combat and Street Fighters are both famous fighting game in USA.So there is no doubt to accept these games. But Waku Waku 7,I don't think I can TAS well. I have a p1 file to get the rom that can using BONUS KUN and FINAL BOSS. I am not familiar with that game,I know SNK's The King Of Fighters,Samurai Spirit,Fatal Fury. PS Guity Gears,铁拳,and many other similar fighting games. And these games are popular in China.
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I can't encode by my bad mechine. Is this Little Nemo? I have seen the one on the NES.
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Sometime I get tired I will have a rest.In entertaining time I will play Arcade and Breakin' Dance. I can't stop when I start TAS.When I stop for few days,I will not do it for a long time. If I do a shitty game TAS,I may not stick on it for 1 hour a day.
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8 hours each days for TAS.This was made for 2 weeks. I also work on Metal Slug 3 and some games together.I'll change game when I get some trouble in one game.
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ais523 wrote:
Note that at least one movie ([1570] DS Space Invaders Extreme 2 by FractalFusion in 07:56.48) takes the hardest/least optimal route, in order to make the run more entertaining. I suppose what happens depends a lot on what routeplanning does to the game, and in particular how interesting a choice it is in the game in question. In games where routeplanning is difficult, finding a faster route is an important improvement, and suboptimal routes tends not to be too interesting; in some games, the difference between routes is obvious but only fastest/fastest without glitches/100% categories are interesting, and routes that aren't optimal for one of those are rejected (e.g. #2976: Kyman, MICKEY_Vis11189, Moltov, Nahoc, SilentSlayers, snark, sonicpacker & Eru's N64 Super Mario 64 "16 stars" in 13:28.40 was rejected for goal choice). There's definitely scope for "suboptimal" route choices if you can find a category where they're optimal, though (such as playarounds, hardest-route/best ending games, and the in-game time/real-time distinction); although only the most entertaining few categories tend to be allowed for any game.
This could be a enough reason to do a run for Metal Slug 3 in "Main Route"
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I don't know what it is. "om, nom, nom... blech, salty!"
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I like Level 2 the best~~~~! Yes.
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Experienced Forum User, Published Author, Skilled player (1469)
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I haven't seen the precious one,only see this great one. Yes vote.And i will try to play it.
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Derakon wrote:
This isn't like Super Metroid, where the game is basically the same and you just get from point A to point B by a marginally different path or in a different order. Each level in Metal Slug 3 (except for the last level) has multiple branching paths. They all start and end at the same point, but in between you get completely different fights and enemies. There is absolutely room for different runs of Metal Slug 3 that differ only by which routes they take. The only problems I see are that the zombie level only has one branch, and it's solely for bonus points (you go into a cave, fight to the end, turn around, and fight back out, then finish the rest of the level as normal), and the last level is so bloody long and is always the same. But there are 3 paths for mission 1, 3 paths for mission 3, and 3 paths for mission 4, one of which branches again into two sub-branches. If you just take the "default" path, you mostly just fight soldiers, zombies, and aliens. Side-paths have carnivorous plants, giant maggots, a leftover kamikaze army from WW2, mummies, yetis, and of course a bunch of extra Slugs for you to drive around. Two runs that differ by route will have significant differences in gameplay, enough to warrant publishing.
Yeah,Mission 4 has 6 paths *Go up at first(the shortest one) *in the room -worm zone -left mummie zone -right mummie zone -soldier zone -tin throwing zone
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If different route will fight with different enemies and boss,that would be ignored?
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In metal slug 3,cutscene is not serious. My goal is for the main coherent route. So I will continue working on it. different routes can show different battle style. Mission 1 the boss battle Main has an "R Metal Slug" Branch has a robot Mission 2 in the ice hole,some special performance. Mission 3 go down and get 2 submarines. And different boss battle method. Mission 4 it has 5 different routes. 2 of them looks good to take a show. Mission 5 it is long and has no branch.But it can show in different way. And for Metal Slug 4&5 different route will make holy different show!
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That's enough,I know loading a savestate can avoid the FBA desync by randomness. The savestate due to sync it before the desynched place is important.All the synched way is after the savestate. If the savestate is after the desync happening,that would be no use. So for N64 PSX FBA,copying some savestates for every stages may be made use of.
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76425 Lag frames. Only no lag in the cutscene. I remember what Angry Video Game Nerd said. If this one walk smoothly just like Bugs Bunny Funny Castle,it would be better run.
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Post subject: About route selection in a game
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Here is a WIP before MISSION 4 for Metal Slug 3. http://www.mediafire.com/?6mo68ecr62fqg16 Fortunately,there is no desync problem now. This is obviously a "Main Route" run,having least cutscenes. But the "Branch route" of MISSION1 would be shorter than the "Main route". Other missions are not so. Making a fastest run and abandoning the other route is not better than making two different routes' run for this game I think. So I make a decision to do this one only for the main route. FBA is hard to use.I have done 3 missions for about a month.I hope the "Main Route" could be put into consideration.Popular game such as Metal Slug,I think one more different route is not excessive,because Castlevania 3 on the nes have 3 different "characters and routes" run. How about your opinions in this situation? Do you only want to see a fastest one,or both coherent"Main Route" and "Branch Route" with some short cutscene?
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If the savestates did not exist,the synched one might be impossible to show. Need author's support,this one delayed almost 2 months for the sync problem.
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MAME-rr test finish. PSP rerecording. DarkKobold's Cadillacs & Dinosaurs "3-player" Captain Commando "4-player"
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This version is similar to NES version without longer cutscene. I'd like to have a try to complete a 4-player run for Snow Bros. II.
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Here is a WIP before MISSION 4. http://www.mediafire.com/?jll4318hh233qqk This is a "main route" run,having least cutscene. Making a fastest run and abandoning the other route is not better than making two different route run for this one I think. I will finish it in a week.
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I like it.Have some WIP?
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