Member changing can be regarded as the story.If continue can use on the other games from the different emulators,for the speed,nobody will not consider to use continue.For example,my precious movie Guerilla War on the NES,I used continue too,that is not problem,even though that only aid to make lags decreased.I also like to see the Guerilla War on the Arcade using continue.
I have a experiment before using continue.After mission 4 there are 838 frames faster.But when I beat the trains,400+frames slower,that was only in 5-2.In 5-3 there will cost more times.That is not the time which can saved in the last stage.So my decision is painful.Finally I choose using continue for clear running.This is the reason why most of the members accept.
Why is it unacceptable? Even some movies came up the game over screen.
Continue is a special system in arcade games.I even don't change mode to 1 coin 1 life.That may be much faster than this.But it is just like setting Turbo Mode in street fighters.
I think if it is necessary,everything is admited but change the mode of the normal play,right?
If not use death,no machine gun and no bombs.Wating the pistal hitting the train,losing time for hitting the doors,all of that will take this movie slower than precious 1p movie.Can anybody accept that?
Would it save more time to die more in Stages 5 and 6 instead of in Stages 3 and 4? It seems like you have to wait a lot longer for objects in Stages 5 and 6.
Actually no.In LeveL 5 if one player die the other cannot land on the safe place,and the item will not enough to hit the boss.I must roll the map to show the safe place,and dying cannot drag the map.On the balloon,from the left to the right,no metter how the map rolls,it will cost same 100+ frames,but the map cannot rolls if the player which run before the middle of the screen.
And,it still must wait for the other player to roll the map's y-position.So if I choose dying,both of the players must die together,also have not enough items.Y-map cannot roll before the X-map rolls completely,so dying is also a wrong choice.
Stage 6-1&6-2,it is not necessary to die.at the time waiting for the other player,map can roll by the left player's movement.6-3 if I die,I cannot take two hits at the first of boss battle,and use death will take one player die in the boss battle to add the item.
http://www.mediafire.com/?6pkyz5b5em0f98u
This is a test for playing mslug 1.
I have already finished mission 2,and for the Spring Day,it have stoped for few days.I will work on it today.
There is no desync problem though I replay it many times.It would be much shorter than X.
The two players occasionally act the exact the same way. As much to sometimes you only see one player on the screen.
This rom is big and it may crash any time I don't pay attention.dropping on the best point at the end of each maps is important,and if I do so,jumping together is necessary.
This maybe isn't the best way to fix this desyncing problem, but would it maybe work if the last 800 frames or so got remade to avoid the enemies attacks better? As best I've also managed to sync it until the final boss, before where a laser nailed them.
I'm in no way saying you should do this X2poet, but merely asking if this solution might work? Well, at least for those who can sync it to the end. Then some encoder could fix the rest.
I struggled to remade the last few frames,and then I cannot load state.When I load,it get white screen.
It's the "FBA/config/fba.roms.dat".Some keys setting are different in the neogeo game.
And you can sync.
If this cannot have some effect,download the file
http://www.tasvg.com/upload/2011-1/25/x2poet-mslugx.7z
there is a "FBA0.roms.dat" file in this 7z file.And you may change the file name if it is necessary.
There are already some successful encoding and I have one.Because some rules of the law,I can't upload it to Youtube.