Ever since I would like to see the movie of 2 turtles's run by Baxter.I enjoy the style of Baxter's two players imagenation of motions and make less syncron of the two turtles' walking methods.
By faster and manipulating method of one player,there can be found a lot of technologies.Then the 1 player version should not been obsoleted I think.
*How many more enemies do you fight with 2 players than with 1 player?
Nearly 8/5.
*How does boss HP change?
Boss's HP address 056F
1p's x-position 047E
1p's y-position 046C
2p's x-position 0480
2p's y-position 046E
The fight against the snow boss looks a little worse than the others?
I have the same action and the same x/y position as the 1P movie.But no matter how I manipulate the luck.The snow boss and the red robot is the same motion.So the hitting method is different from the movie of 1P.
In the snow boss's stage I keep the boss in the right so that I can hit two times for 3 hits combo.It can be faster than let it walking left,even its attack will cost a little overwhelming time that I cannot hit.
With my poor English,I can't express all of the word I want to say.there is always something ignored in my expression.Being exited that complete this movie,I get some special experience.
I also manipulated luck and hit every enemy at the first possible frame.The question is the number of the enemies especially the 3 more robot mouses of each.
Some bosses are different from 1 player just like the snow stage.For example,in the last stage,when I hit the red robot,my action is as the same as Baxter's movie.But the boss's action is different.But after a while it is changed,so I finish it successfully.
Sorry,Baxter.In 2008 I might have the university entrance examination.
For almost two years,now I realized what I can do for my future.
But for fun,I started continuing this movie last week.There may be more time to entertain myself.And before Spring Day,I will finish it.
For the 1st to 3rd stage,I also improve the action and get 60 frames decreased.
Thank you for your memory address,baxter!!!
I see all of the words you say.You can try yourself.If the 2p attack back,for example the 5-1,the dropping place will make the 1p damaged.
3-2 2p cannot attack back because we must stand on the tin together.
2-1 On the table,there is no need to let the 2p attack back because there is no lag. 2-2 I make the 2p die,so there is also no need.
At the beginning of 5-1,if 1p attack,2p's attack is not avaliable except that 2p stop for a few seconds.But there is a new problem,if 2p stop,the robot at last couldn't be killed because 1P is in the right.If I kill the robot,1p cannot run.If I didn't kill, there will be much more lag than the start.
Haha,I also think so.Randil's lag reducing is really careful.Guerilla War is a example.I have already tried many times but failed.So I use the plan of single player just like Randil's.I guess Mzscla has done many experiment and got the last decision.