Mission 4,the 2nd truck cannot damage at that time,you can experience using bombs hit it,and it has no effect before the helecorp destroyed.
Mission 5,2 players is different from 1.The autos would not drop bombs any more.And There would be no new air slugs except that you give up it at first.
I don't know which brain-mech did you say.But I know it's not the luck.
2 players item dropping is different from 1.
I made a plan when I play with 1 player,but when TASing,it's out of expectation.
It's real I think,I'll take it into consideration.
Edit:But there is a truth some people disagree.
This need a discussion about it.Takahashi meijin no boukenjima on NES is the example.
And Jungle Book on NES is also rejected because of the Genesis version is optimized,they are different games,but it's not enough.
Oh,I just encoded myself and get desync.
I hate FBA's desync.
The fbm can play syncing to the end without recording AVI.
So,I'm afraid that encoders must find some savestates before the desync you experienced.
Can you see one alien didn't drop the bomb?
After that one,it would be 1 bomb from 2 alien.
If you manipulate one drop,another cannot drop.
So 200+ frames getting 10 bombs would be slower than 4 Frames 60 damage by knife cutting or 20 damage by pistal.
1 capsule's missile can do 400 damage.it 4 times to 1 grerade.
Getting 99 bombs would be less useful than 25 missiles.An floating bombs cannot exist for long time.5 in the screen is the max.So it cannot wait for so many bombs and give up the capsule.
Only the first 2 big UFO can drop bombs. If getting 99 bombs.about 50+ bombs would be used for killing the 3rd big UFO and the giant UFO.How many bombs and guns after this?
Using the gun to kill large asteroids would take a lot of lags,and kill it out of the screen would be better than using L and H
If give up the capsule,it can get different items from the big stone,just like S.
But S can only add 10.The others are nearly the same.
So using the Capsule Slug to the end is the best.
This game has second quest.
That only can appear the last boss.
So using the password is better.
I knew this after I complete mission 1,so I give up.
This game's run need good damage management.
I have a WIP in school.
Edit:Having watched these WIPs,and suggestion:
1.All the puzzle game can be completed in 6 steps.
2.The bullet should be better managed,the first big sunglass man can drop a bullet,that should be picked up.
3.Right death management.Restarting a life have a power overwhelming time,it can get through the bomb on the ground.
Nice glitch from the WIP I see from yours,good luck.
Not so crazy I think,It's easier than 4 1-player games at once.
I've seen the SMB quad run,now that one is avaliable,this one would be good.
But it need hard work.Good luck to the author.
I have taken 2 players no damage entertaining run for this two NES games for fun.
I don't think it's a good idea to improve dragonxyk's run except that new glitch discovered.
Now that you decide playing 2 games in one input,it's hard work,though holding right is actually widely.
Maybe I jumped late in my test.
When I recorded this,dropping one time that it must shake.
Now review my run,I found it avaliable for avoiding shaking the dust.
Thanks for your hint.