Posts for X2poet


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Experienced Forum User, Published Author, Skilled player (1469)
Joined: 12/30/2007
Posts: 485
Location: Hubei,China
I like this type of puzzle game. What about Rode Runner?
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Experienced Forum User, Published Author, Skilled player (1469)
Joined: 12/30/2007
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Location: Hubei,China
I like this game,thanks for figuring out what I didn't understand in my childhood. Yes.
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Experienced Forum User, Published Author, Skilled player (1469)
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This game has a glitch that taking death can get warped. I don't know whether it could use in the correct rom.Because I only experienced it in real play.
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Experienced Forum User, Published Author, Skilled player (1469)
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Amazing. I like the universe stage,the boss battle,death management,and entertaining show. I like this very much.Yes for you feos.
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Experienced Forum User, Published Author, Skilled player (1469)
Joined: 12/30/2007
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Dooty wrote:
So it seems X2poet, but I guess I'm a little impatient to wait for his answers, so I'm testing the game to find out and... I'm sorry NitroGenesis but your run have major improvements on the character select screen and on the first boss fight. edit: here's a test run beating the first boss 1269 frames faster: http://dehacked.2y.net/microstorage.php/info/1656585175/CarRangersTestRun.smv
Yeah,I have seen this improvement. Do you want to redo it,NitroGenesis? A big project is waiting for you.
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Experienced Forum User, Published Author, Skilled player (1469)
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Haha,Dooty,we are just like exam markers. You're good at SNES games. I would ask you some information after I complete my plan. "I got the bad ending for two reason - every 50 gears you collect you get 2 time wasting animations (1. A colored ball gets added to your gear collection, and 2. at the end of every level, you see a car come out.) The second is that I'd have to slow down to collect some gears, which would make the run look messy. " This isn't a reason enough for Bad Ending. NES Rainbow Island,my bad ending run,looks always the same.And it also must cost some frames to get diamond and waste time. So I prefer watching an 100% run except that this one is entertaining enough.
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Experienced Forum User, Published Author, Skilled player (1469)
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Take no damage. Is there any damage boost for running faster? For an SNES game,damage is acceptable. I haven't seen it yet,and I don't know whether it can take damage to save time.
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Experienced Forum User, Published Author, Skilled player (1469)
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There is no doubt that I must give you a yes. How did you say only can improve 1-5 seconds?
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Experienced Forum User, Published Author, Skilled player (1469)
Joined: 12/30/2007
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TASeditor wrote:
Yayyyyyy! My Internet works after 3 weeks again. I will start improve my mistakes in the run, after I had watched guachos80's run. I tried to improve the last boss, but didn't knew how I should do it. So I start a whole new run, to save about 1-5 seconds.
You can save more if you take it careful. Some memory address you must find. SPEED ~~.In the real play,it looks like jumping can acceralate. So with this data,you can do experiment in frame advance. And try to find some glitches that can go through some troubles. Compared with guachos80's run,you can save more time. I supported you do this improvement,I give a yes for your comments.
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Experienced Forum User, Published Author, Skilled player (1469)
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No. I don't like this branch,except that 1p run is faster than 2p.
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Experienced Forum User, Published Author, Skilled player (1469)
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Eye Of The Beholder wrote:
X2poet wrote:
Do you mean I will improve this one,EOTB?
Not exactly. I just felt, by the comments, that this case is similar to Tiny Toons Adventures where there was improvements to be made and you did it. In this case it could be TASeditor, but if he is not going to do it, maybe another taser could give it a shot.
No it's not similar.Yunshui is my friend.He only care about whether the game's movie could be published but not who did. So he supported me improve it. I don't like obseleting others' run except for my favorite games.And if TASeditor want my improvement,I would be glad to accept this project.
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Experienced Forum User, Published Author, Skilled player (1469)
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http://tasvideos.org/forum/viewtopic.php?t=11177 This is Yunshui's run,he used Japanese Version.So I used the same version to compare with his run. And I also think Japanese version is more suitable for doing TAS.
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Experienced Forum User, Published Author, Skilled player (1469)
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I'm here.I'll watch this. TASeditor,I have been regarding it as a robot. Do you mean I will improve this one,EOTB? Get desync at first,what emulator used? Edit:I played it in 1.43,also a slow paced game. This one cannot play in 1.43,and I download 1.53,getting desync. Then I downloaded 1.51,it also cannot read. Is it recorded in 1.52? The submission text did not make me convenient for watching,and it has nothing about every stages' management.I will vote no on this but I really like Adventure Island. This game is called "SUPER" Advanture Island,it's only because of SUPER Nintendo,but the character is not SUPER Hudson or Takahashi Meijin,and NES version has faster pace. I experieced it,and jumping can make it accelarate.So,I don't want to vote this one.I think improvement is needed,but It's not me,because I want to complete my plans soon.
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Experienced Forum User, Published Author, Skilled player (1469)
Joined: 12/30/2007
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The comments"Improvement",only compared with Yunshui's run.
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Experienced Forum User, Published Author, Skilled player (1469)
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So,it's the same in this situation.The chance it get into the third pipe is the biggest. Edit:Feos,I'm working on a run for your avatar ;).
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Experienced Forum User, Published Author, Skilled player (1469)
Joined: 12/30/2007
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Kuwaga wrote:
Stage 2 heavy luck manipulation so that it comes from the 1st pipe for 2 times.Reducing lags. Using glitch and manage the damage.
I don't think that counts as heavy luck manipulation at all. Should be a 1 in 9 chance.
So,what is heavy?I only said for that situation.And it's due to Yunshui's miss in Stage 2. Darkwing Duck on NES,it's only 1 in 7 chance for one random item dropping manipulation.
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Experienced Forum User, Published Author, Skilled player (1469)
Joined: 12/30/2007
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Spinal wrote:
Slow-paced, but looks well executed. One question though: at around 4.55 till 5.05 you wait next to some flames from a few pixels distance but at 5.10 you wait right next to it. Is that possible to do at the earlier flames? If so, it will save a few frames :)
That's an automatic manipulation.And all of the NPC did. I cannot do anything at that time.
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Experienced Forum User, Published Author, Skilled player (1469)
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I'm not at home,I cannot encode by myself with the bad mechine. Suggested Screenshot: Frame 14177
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Experienced Forum User, Published Author, Skilled player (1469)
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Location: Hubei,China
There is not any glitches like that - -
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Experienced Forum User, Published Author, Skilled player (1469)
Joined: 12/30/2007
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Weatherton wrote:
You can absolutely manipulate where Furrball is. I'm not sure what the factors are, but it's rare to get as bad of luck as you got. I voted "No" because there was nothing in the run that surprised me or looked to be beyond the capabilities of a normal player. It looks slightly unoptimized as well. I wonder if there are any major glitches / tricks to be found. For example, does holding left and right at the same time cause anything interesting to occur?
Emulator cannot use this. I will improve it.I know the factor,I know some trick.
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Experienced Forum User, Published Author, Skilled player (1469)
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Yunshui wrote:
3.Difficult to control where the luck
Difficult? Luck manipulation showes the technology of TASers. Everything is possible to manipulate,so do you want to have a try? I think GB game is easy to sync from using TAS-edit. Edit:I have sent you a file that have the best luck manipulation that appear from the 1st pipe for 2 times.And fast boss battle's experiment. So there are a lot of improvements.And do you want me join this one?
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Experienced Forum User, Published Author, Skilled player (1469)
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Encoding for you. http://www.mediafire.com/?w8tgpab6xaha656 This game has slow pace,that's not your fault. But it's wothy encoding from me. Yes vote,but I have the same question to ask you. "4. It seemed to me like the third boss could be beaten in his first move he does, have you tried that? That would save a huge amount of frames. " Only need one more touch,is it impossible?
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Experienced Forum User, Published Author, Skilled player (1469)
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I forgot to list some important data. •Bomb:100 The smoke can do damage too,but not suitable for all Metal Slug games. •Stone:100 This can hit things together,but it has low range •Fire:80 It can do double damage for the plane of MISSION 3,because it can hit airframe and wing together.
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Experienced Forum User, Published Author, Skilled player (1469)
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There is always someone voting no in submission. We called it Man Nen No. Or,meh. So,their is no 100% support this year.
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Experienced Forum User, Published Author, Skilled player (1469)
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New dumped NES game. Fast pace,although I don't like the character,the run looks good,yes.
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