Posts for XIF


XIF
Experienced Forum User
Joined: 2/7/2006
Posts: 58
i think slowing down the timer to get lower times would just be a SMIDGE ridiculous >_>
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XIF
Experienced Forum User
Joined: 2/7/2006
Posts: 58
OMG SASTOPHER POSTED HERE... Hail my Peachy Master.... For TAS worthy SSB64 ideas: Fox has a infinite (at least pseudo infinite) with the first hit of the up air, which has a set knock back regardless of percent. Kirby can kill at any percent with his down aerial once off the stage. Pikachu has some amazing edge guarding which are accesible after combos. Ness of course has double jump cancelled aerials which have no lag. But would this equate to awesome playing or awesome TAS? >_>;
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XIF
Experienced Forum User
Joined: 2/7/2006
Posts: 58
yeah, cool, i caught the avi and watched and it was pretty orgasmarific. Whats the problem with doing teleports outside of deep darkness and lost underworld? does the wind down from crashing take too long or is it just not practical?
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XIF
Experienced Forum User
Joined: 2/7/2006
Posts: 58
blargh... I desynch everytime on frank/frankystein. I'm using snes9x 1.43+ i dont know where to get snes9x 1.43+ v9 =/
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XIF
Experienced Forum User
Joined: 2/7/2006
Posts: 58
emulators>bots i guess >_>; i think a puzzle run wouldnt be too horrible, to this day i havent completed them all, i got to like level 80 or some crap... now i feel like I gotta play it >_>;
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Post subject: the understander
XIF
Experienced Forum User
Joined: 2/7/2006
Posts: 58
i used to be really into tetrisphere, but i always assumed i was the only person within the planet that knew/loved the game. Its one of the few N64 games i regularly go back to. what a pleasant surprise it was to see that this game had gotten a proper running. for those who have never played the game, there's pretty much no hope of understanding >_>; its a very out of this world version of tetris, imagine tetris if it were in first person mode. The movie doesnt show it, but you move closer and closer to the sphere the longer you take to drop a piece. eventually you crash and a very intimidating looking skull indeed indicates a lost life. acmlm never stops droppin' them though. for those who have played the game... follow the white and pay attention to when the black border appears... even so some amazing speed that i couldnt follow the entire time @_@ about that glitch where you can move blocks across impassable places: could it possible be abused further by using a bot with more strength (like Stomp) or is it more practical with the average bots? Or perhaps bots with faster movements? i'm sorry, but tetrisphere is too cool, i'm like a school girl >_>;
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XIF
Experienced Forum User
Joined: 2/7/2006
Posts: 58
using AR to go into debug mode, the guy who made the movie was able to use a feature which is essentially frame advance. The sound, however, doesnt slow down with it >_>
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Post subject: Tool Assisted SSBM run
XIF
Experienced Forum User
Joined: 2/7/2006
Posts: 58
Just created my account after lurking here and mongering a crapload of time attacks here. Now this doesnt exactly belong here perhaps, but i think this community could appreciate this run through of SSBM Adventure mode 1 stock no damage. created by SuperDoodleMan with help from Doraki, Nord, and Nigzel. http://rapidshare.de/files/12478424/Adventure.wmv.html PS: while it is fast, it aims more for the WTF THAT WAS AWESOME factor.
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