Posts for Xipo


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Post subject: Co-authorship? (split from 5130S)
Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
[MOD Note: Topic originally split from Thread #18049 -Mothrayas] Link to video I'm sorting out my mailbox and I find some messages which make me angry.There are cunning and deceit in these messages.You can watch the video link to know all the story.Maybe someone question why I'm saying it now.I can only say there are many reasons.Maybe I was busy to neglect these messages,maybe I couldn't visit tasvideos at that time from my region,maybe I was not able to fight for my rights since my poor English,maybe I've had it to the limit now.I have the freedom to fight for my rights no matter how long.Remember,I don't want things to get worse,I just want a reasonable explanation.But TASeditor's explanation explain nothing.This explanation attempt to deceive me again.@Administrators,@Judgment,@TASeditor
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
In my memory,Power Blade is published by Taito and made by Natsume.Nice game and amazing tas!Yes Vote.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Spikestuff wrote:
Didn't notice this movie back in 2016 so I've got to ask the questions here. What's the difference in the missions besides Jupiter being hardest? - Is there a map layout difference in these missions? Why didn't you consider doing all the appropriate missions to set a standard to a more complete run? - Is it just to compete to the one that skips all the missions?
In terms of content,There is no/little difference between the five missions except mission name.Even though it sounds ridiculous,designs of some games are very deceptive.For example,there are many same mode and content in Action52 which was cursed by "Angry James".My purpose is same as previous published tas:finishing the game as fast as possible.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Whatever Soig said is really meaningless.You are a gaint infant,even a scoundrel.Maybe nobody can kill you,but I can sue you in China/Bilibili.You've received the punishment you deserve there.I advise you not to be too arrogant.Most players can beat your works since principle of tas.You are just one very common taser.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Soig,I just want to say:you are an importunate man.We don't have to favor you like a child.Whatever you said is meaningless.For example,you said your videos were uploaded by other people without your permission.This has nothing to do with this site.You should sue those men instead of complain here.As far as I know,you(Soig)are also one thief,you stole many other videos.
Soig wrote:
Because I know it's not easy, I didn't submit my work until Mars's work published. But another one don't know that principle and post his WIP.
You hinted someone(I) don't know principle.Who creates this principle?You or administrators?Why need I obey this principle?Why need I submit my work after publishing your work?Why need we publish one work twice?I can submit my work at any time.This is my freedom. You said you had got unfair treats here.I don't think there's any injustice here.You submnitted three works,and two of them were rejected since there had been better works.The third one was cancelled by youself.So where is injustice?The reason you can't keep your mood and attitude is because other men do better than you instead of unfair treats.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I like Strategy Game from Koei,Capcom,Namco,Nintendo...Now,I have appreciated a brilliant decision maker and an awesome heavy luck manipulation in this tas.Easy yes vote.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Challenger wrote:
Also stage 3 was pretty impressive, but I didn't understand well why you lost a life after beating that boss. This was intentional for some lag reduction?.
I lost first life in Stage-3,and lost second life in Stage-4,then,I am able to finish BEANS's career in last Stage without wasting time(save one Pause).
XTREMAL93 wrote:
i like new route in stage 3. plane sounds in stage 5 is annoying but why not if it is saves time. Yes Vote :)
Noise in Stage 5 is a malignant bug.My hero move too fast in Stage 4,so hero's Y-pix in screen is small.This can help me reduce more lag and make hero trun right early.After that,there's seventh plane which shouldn't exist.This is the source of the noise.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Happylee,I don't agree with you at all.What you said is importunate with no justification.Do you think this tas is 2 minutes faster than Glitchman's tas?Or do you think there is a large improvment in this tas?Frankly,this movie is just 2 minutes shorter than Glitchman's ancient tas with a warp glitch in stage1 which was found in RTA.We don't find anything else in this tas.This tas is even slower than Glitchman's in stage3,4,5.Now my WIP is 6 seconds faster than this,stage2 can be skipped.So where is Soig's element/Part?
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Post subject: Re: #6502: xipo's Arcade Warriors of Fate "Subutai" in 18:32.7
Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Memory wrote:
TASVideoAgent wrote:
Round7张辽:Unarmed.In this stage,I can get some practical weapons,but I want to show Unarmed Fight.So I ignore all weapons.
So would picking up weapons actually be faster in this level, making this a speed/entertainment tradeoff?
Your guess is right.I confess picking up weapons will actually be faster in this level.Weapons can save several seconds.But nobody will notice this,if I don't say anything.I did ban weapons on purpose, just for showing a nice Unarmed Fight in Round7.Fastest time is one of our goals,not the unique goal,entertainment is also important.Many arcade tas in this page do not pursuit speed,include many Fighting TAS.zk547 ban death and continues coins in his tas;Ans ban damage in his tas;and I ban weapons in Round7.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
I have finished stage3,it's 13 seconds faster than this tas.I promised I would submit my tas soon.So it is reasonable for judge to rejecte this tas.No one target Soig. Soig,I want to speak to you calmly here.
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Post subject: 魂斗罗力量
Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
这里是魂斗罗力量中文讨论区,英文交流请移步这里一位B站玩家曾经分析过魂斗罗力量拖慢的原因,已经排除了精灵活动块、动作绘制和动态特效的原因,不过究竟是什么原因导致了画面卡顿,其本人也没有得出有效的答案。从我个人角度讲,我更倾向于这个游戏的优化较差导致画面卡顿。该游戏用了太多的镜像地址(镜像内存),除了用不同的地址来存放同一个数据,连计算也是重复的。我甚至一度怀疑还有其他诸如计算和寻址方式的优化都有很大问题。 这个游戏的tas我目前已经完成了前三关,在不计第二关跳关的情况下,领先前作17秒,不日就会发布,详情可以参见我的发布页。我这里就讨论一下第一关的跳关问题。虽然在RTA里,玩家可以轻易完成跳关,不过据我的研究,这个跳关的实现还是比较有难度的。BOSS之前有三个箱子,如果一个箱子都不毁掉的话,是最容易实现的,对人物位置基本无要求,跳关成功后没有遗留问题;如果只有两个箱子的话,难度会增加数倍,人物只有在某个正确的横向纵向的范围才能实现,跳关成功后没有遗留问题;如果只剩下一个箱子,难度会增加数十倍,人物的位置要求会更高,甚至连起跳和射击的时机也十分苛刻,而且更重要的是跳关成功后还有四个遗留问题。第一个是模拟器直接崩溃,导致发送错误报告;第二个是游戏崩溃,无法进行下去;第三个是顺利到第三关,但是功能键崩溃,玩家无法使用暂停;最后一个是顺利到第三关,但是已获得的装备全部复位清零,装备槽仍然保留。这四个里面只有选最后一个了,虽然会丢失全部的装备,但已经是最好的选择了。这个游戏总是充满了很多的意外。 重新编辑于2019年10月3日。
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
@soig Please speak in English here.There's no point in swearing at me in other language.Let me repeat once more,I tased this game earlier than you.I didn't target you.Why do you become so shame?Just because I voted no?You did the same thing in this topic.It looks that you always complain others since setbacks.There's no need to do that if your tas is good enough.On the other hand,I must point out that one taser should respect previous authors instead of taunt them if he reference their tas.I don't want to argue with you anymore.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Soig wrote:
Xipo wrote:
Here is my WIP.An unexpected error occurred in stage3,I can't use Pause.Fortunately,I have solved this problem without loss.I will submit a new tas about this game some weeks later.
You're smart that tell me your improvement when my run is to be judged... Maybe you want someone to praise you, I guess. OK, I'll cancel this as soon as you submit yours.
You have never said you would tas this game,here or here.I have tas this game since a long time ago,I can't foresee who will submit it.Why do you think I tas it only for praise?My purpose is the same as everyone else's,just make a nice movie.What's the point of getting praise?You commend Glitchman for good reducing lags in this site.But you mocked Glitchman for bad reducing lags,and said people overpraise Glitchman in another site.Nobody knows the truth.So why I care praise? As for your tas,I vote no.I just ask,why don't the men who vote yes say something?
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Unfortunately,my wip is 6.2 seconds(375 frames) faster than this tas in stage1(includ 265 frames lag saved). There are three fault. First,character fault.1P's initial position is 112,and 2P's initial position is 128.It means 2P is 16 pix(13 frames)faster than 2P at the beginning.So,if you planed to replace character before BOSS, why don't select 2P at the beginning? Second,there is a way to save lag without sacrifice.Look my WIP,then taser can employ BEANS all the stage.We know BEANS's walk speed is 2% faster than BURNS's. Third,there is still much room for improvement with heavy lag manipulation. Here is my WIP.An unexpected error occurred in stage3,I can't use Pause.Fortunately,I have solved this problem without loss.I will submit a new tas about this game some weeks later.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Mihoru wrote:
How many a Height and Weight?
Height and Weight are fictional.Don't mind
Spikestuff wrote:
That unfortunately doesn't answer my question. I'll rewrite it. Why are you not TASing with three characters?
There are three reasons why I decided not to use three characters. First,two or three characters will generate more enemies,and make them more HP in same difficult level. Second,the enemies are hurt with Knock Down Rule.It mean we can't attack them at all frames.We must wait necessary time.There is no evidence that two or three characters do it faster than one character. Third,Genre of this game is Fighting.TAS it is more harder than routine act games since huge randomicity.We know there are no more than three enemies in same screen in ancient game,for example Double Dragon 2,Teenage Mutant Ninja Turtles II,The Adventures of Bayou Billy.But there are no restrictions in Arcade.To make so many enemies act according to taser's requirements,taser must manipulated luck extremely.Three characters is Mission Impossible in this game at least.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Mihoru wrote:
This is Movelist? http://www.arcadequartermaster.com/capcom/wof_kassar.html
Yes.It is this game.It has a cool name in China and Japan.We call it 三國志-天地吞食-赤壁之戰.
Radiant wrote:
Golden Axe on a horse? I'll take it. Why did you use this hero instead of another, or instead of two at the same time? I mean, of course you're going to answer that it's faster, but could you elaborate? :)
Spikestuff wrote:
theripper999 wrote:
Just to clarify things who is the fastest character?
To jump on the back of this question and to reference Radiant's question for hopefully an answer. Why is it only 1 player in a 3 player game?
Who is the fastest character?It is hard to say.There's a huge complex strategy in this game.Five heros have different characteristics.Unlike Mighty Final Fight or Teenage Mutant Ninja Turtles,there is no obvious best choice for this game.I think PORTOR(關羽) and KASSAR(張飛)and KADAN(黃忠) are not suitable for TAS intuitively.ABAKA(魏延) is a good candidate in RTA since his attack skills.But we can see I spent most of time attacking the enemy with different weapons.So agility is very important.That's why I chose SUBUTAI(趙雲).
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Post subject: Re: #6502: xipo's Arcade Warriors of Fate "Subutai" in 18:32.7
Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Radiant wrote:
Golden Axe on a horse? I'll take it. Why did you use this hero instead of another, or instead of two at the same time? I mean, of course you're going to answer that it's faster, but could you elaborate? :)
These men are five heros in Three Kingdoms Period.They represent loyal、strong、dexterous、shooter、fortitude.Everyone is unique.Subutai(赵云) is the most handsome man.So he is hero in my heart.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
Youtube Link is in top floor Bilili Link is here
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
mtvf1 wrote:
Do you konw why the ECCO's submission been rejected?
I don't know.Why?Why do you always share tas without authorization whose author never want to submit in tasvideos.These are authors' private/secretive work.They have nothing to do with tasvideos.Why don't we accept this tas?Anyone can obsolete it with better work in future,include those mysterious authors.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
mklip2001 wrote:
It's a bit of a shame that it's no longer faster to kill yourself in the elevator shaft. How much time do you save with this new strategy?
You can see perfect elevator death show in my Haggar V4 which is 23 seconds slower than this run.I meant to submit V4,but I found the glitch in the end of the movie.I think I can do better with reference.Elevator death show will bring the first enemy to death faster(make the third enemy appear faster) and bring the second enemy to death slower(make the fourth enemy appear slower).Wrestling is just the opposite,it bring the first enemy to death slower(make the third enemy appear slower) and bring the second enemy to death faster(make the fourth enemy appear faster).The number of the enemy in elevator is 12,even numbe.So,Wrestling is better.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
grassini wrote:
hello,xipo! I believe a lot of TASes currently in the site use pause for luck manipulation without subtracting from entertainment or just go straight to vault,so it shouldn't be a problem if you decided to use it here too.But it's your decision anyway.
Ye~I noticed that some tas use pause for luck manipulation,for example Castlevania,but the pause was low repetition.I can't imagine there will be dozens pause in the movie which is only 8.5 minutes length("▔□▔)/...So just enjoy it
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
It is lucky enough to see tas about this Ikari Warriors.Nice Glitch.Yes Vote.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
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Location: Lonely City
DD3 is a traditional act game.I plan to make a new dd3 tas. Here is WIP:http://tasvideos.org/userfiles/info/38710925833806300.It's 104 frames faster than my last run.
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
WhiteHat94 wrote:
But is it the same frame every time? It would conceivably be possible to get semi consistent if it's the same every time.
In TAS.the chance frame is controllable.In RTA,the chance frame is random. The glitch will kill Hero.So Hero will lost his "F" weapon,only get "S" weapon without "R".
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Banned User, Skilled player (1206)
Joined: 12/26/2006
Posts: 231
Location: Lonely City
WhiteHat94 wrote:
Do you think it's repeatable for RTA runs? Like is it just a frame perfect kill on the turret?
I think it's too hard in RTA.There is only one frame time chance.
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