I just noticed that the robot NesVideoAgent took some screenshots of this movie.
It seems like maybe NesVideoAgent isn't meant to handle movies beginning with [.sav]s, because one of the screenshots says "Your saved data is corrupted".
This message will show up when loading the SMA4 ROM without a save, maybe because of a problem in the ROM. However, running the movie with the [.sav] file makes the movie run perfectly.
(Zowayix, if you could do just those 3 levels, making sure to monitor Memory address 0x3007614, so as to not make it to 1019. (as a 16 bit decimal integer.) (unless it is the very last input required to complete the level.), I could make those into demo cards as well.) A seperate file will do for this purpose.
How do you monitor Memory addresses? What affects this memory address? (Time spent in level?)
Sorry, but I don't have much experience in this RAM address stuff. I know what you are talking about, but I don't know anything else besides that.
Okay, I just don't want to use L+R because some people don't like using or watching it. Some people did vote no on the SMAS-SMB3 glitchrest run because they didn't like the L+R.
Personally, I don't mind watching it but I don't really like using it.
Now please get back on topic.
As the backwardsrunning is working, I can't see a reason why not using it...
Not sure I will actually watch this though.
I don't use it because some people don't really like it. Also, it's not possible on a real console.
Wockes wrote:
The file or folder /blueapple128/SMA4e_classic_levels_TAS.zip has been removed and there is no forwarding address. Its owner has probably deleted it, but under certain circumstances site administrators may remove files.
If you are the owner of this file and believe it has been removed in error, please contact the administrator.
:(
Oh oops!! The file name is actually SMA4e_classic_lvls_TAS.zip. Sorry. Edited submission to fix problem.
Really? I played it a lot and it seemed that a better prize has a harder layout.
Example: Super Mushroom prize had a very easy layout, Frog Suit had a medium difficulty layout, 3-Up Moon had a very hard layout.
I'm not rushing, I just had a LOT of spare time yesterday.
By the way, I noticed that if you throw a vegetable between two coins, the vegetable will only collect one of them.
Bag of Magic Food wrote:
So how do you think you'll end the movie? Since you're showing off the Mushroom Houses anyway, maybe you could visit the castle at the very end and walk to the right, so everyone can see all the e-Coins you collected even if they only have the .avi. Maybe stop when the game will scroll to the very edge. Let me know what you think.
Interesting idea. I was originally planning to do all 31 levels, then visit the 3 Mushroom Houses, then visit the e-coin castle, then beat Level 27, ending the movie at the last hit on Bowser. What do you think?
Bag of Magic Food wrote:
Also, I've love it if you referred to Lemmy Koopa as Lemmy "This is a VOLCANO!" Koopa in your submission text.
You have to be big Mario to do it. In an autoscroller, press and hold left against the screen, and a few frames before Mario is about to get crushed, duck and you will slide through the wall.
The time when I did it in Level 5 was, in fact, done by accident. I didn't manage to duplicate it until Level 12, when I figured out how.
You're doing some nicer tricks now. One trick I would recommend doing is throwing objects at coins whenever it doesn't slow you down. I think this is cooler than always collecting them directly, especially since the coins count double that way.
Thanks. I'll try doing that.
Bag of Magic Food wrote:
Have you seen some of the recent runs of Super Mario Bros. 3? Whenever there is a large hill, the player maintains the speed from sliding down the hill by jumping constantly. Did you try this in Slidin' the Slopes?
I tried that about 50 times and I never could jump off a slope with Mario's arms out the way they showed in the SMB3 TASes. However, I've been able to do that slope trick in the original SMB3.
Bag of Magic Food wrote:
Why did you backtrack to get that Advance Coin on the first section of Doors o' Plenty when you were going back to that door later anyway? I think it would be fastest to collect it first the way you did in an earlier version, then jump up to the door that leads to the key.
Uh...I'm not sure what you are talking about...Could you sketch out a map showing my current path and the path you are talking about? Your description got me confused.
Bag of Magic Food wrote:
Big Boo should never get to uncover his face! You did a good job on the first two hits, but now you've wasted too many blocks too soon to deliver the third hit on time.
Big Boo stops too high on the screen for me to get the third hit on time without flying. Sure, I could fly up there, but this would prevent me from busting all the blocks below, lowering the entertainment value.
By the way, I finished my SMA4e classic levels run. You can download it here:
http://filespace.org/blueapple128/SMA4e_classic_levels_TAS.zip
The [.zip] file includes the .vbm movie file, the .sav file of the classic levels, and a text document that gives a submission text.
Okay, I'm cancelling my current run and starting over for the third time. At least this time I only have to re-do 9 levels instead of 14.
These are some improvements and changes I'll add in version 3:
Fly up during triangle section in Level 2
Get key first in Level 4
Not pick up the !-switch in Level 4, so it doesn't get in the way during the Big Boo fight
Fly to get first hit on Big Boo
Not hit coin counter block in Level 5
Thanks BoMF for the suggestions. I think it's faster to keep firepower in the Level 9, especially since there are two Boom Booms, not just one. I'm pretty sure it's faster to use firepower in Level 8.
Yeah, it's pretty silly that Level 10 does that. It kind of adds a "WTF?!?" element right at the end of the level. Personally, I also think that Level 21 (60 Seconds) should have been made so that you would hit the goal card with just one second left on the timer.
You did some nice tricks in the Big Boo fight, but I think you could hit Big Boo a lot sooner if you left some blocks out to give yourself some running room to jump higher or fly up to him. And why did the battle music start over again after you won?
I re-did the Level 4 Big Boo battle and remembered to get the e-coin this time. Levels 1 through 3 haven't been changed.
Bag of Magic Food wrote:
I do have to say that this run looks a lot nicer without all the extra dilly-dallying.
However, it looks as though you could skip part of the Triangle Block maze in Slidin' the Slopes by just flying onto the top. Did you try that? Also, I should think there's a faster way to get the last Advance Coin in Vegetable Volley than pulling up that heavy vegetable. Perhaps you could re-use the shell from earlier?
I think I'm a bit too far in the run to re-do Level 2 now. I intentionally used the big vegetable instead of the shell on the last A-coin in Level 3 because it looked way cooler to use the shell to wipe out all the Spinies.
Hey, BoMF, could you make a [.sav] of only the five classic levels? I want to play them just for fun, but I don't want to include them in my submission.
I also wanted to make a link to a "side-submission" alongside this one of the five classic levels, so could you make a [.sav] of them (without getting their A-coins)?