Hey, BoMF, could you make a [.sav] of only the five classic levels? I want to play them just for fun, but I don't want to include them in my submission.
Wait...how do you have a level in temporary storage? You can't replay an unbeaten level without rescanning it, and that's not possible in a VBA movie.
Just to let you know, I don't really want any classic worlds on the temporary save. Could you tell me how you linked up the e-reader ROM and SMA4 ROM in no$gba? I can never do it right.
Again, thanks a lot for your effort in making a clean save. I'm putting this TAS on hold until it's done.
I'm more aiming for speed than an demonstration, but I sort of make more "trades speed for entertainment" things than a normal pure speed TAS would.
For example:
Running to the right in 1-1
Jumps very slightly into a slope in 1-4
Intentionally gets three stars in 1-8 to show glitch screen
Slight slowdown in 1-14 to show black stuff at top of background
I guess that the first one might be too much of a "trades speed" thing, so if I decide to re-do this submission, I might take that out.
If there are any suggestions on how I could improve this more, please tell me!
No, the negative votes hasn't put me off.
However, I'm surprised that this run actually got worse votes than my SMB3 "quickest death" run.
I'm cancelling and re-doing this run, fixing all the overworld moves and changing some levels.
It seems like the overworld screw-ups really busted this run.
girfanatic501, I think you are using a ROM hack of SMB3 called "Twisted Lost Levels", not the patch from themushroomkingdom.net that I used.
And please don't misspell my name.
By the way, I finished my movie.
You can see it here:
http://dehacked.2y.net/microstorage.php/info/320529417/SMB3%20lost%20levels.fcm
I have submitted this to TASvideos.
I'm not going to use Luigi in any of the levels.
It would be really really hard to get minimum points. When you play the levels, I think you should not care about points until the end and then get just enough points to round off to the next million.
Like if after doing the levels you had 2589400 points, get points until you reach 3000000.
I'm doing the levels in order, EXCEPT the last few.
It will be like this:
- Levels 1 thru 26, in order
- Level 28
- The two promo levels
- Levels 29 and 30
- Play all three mushroom houses
- Level 27
This order is because Levels 29 and 30 are intended to be parts of a single level. Level 29 is an airship that ends in a boom-boom fight, and level 30 starts you off in that same room, and ends with a bowser fight.
Level 27 is a "remake" of Bowser's Castle, so I'm doing that last.
And just for fun, I found out the effects of all the e-switches while surfing the web:
Dark Blue Switch: All 1-up mushrooms become 3-up moons
Orange Switch: Enemies turn into coins when hit with a fireball
Blue-Green Switch: Puts clumps of grass in levels that let you throw turnips, etc.
Yellow Switch: Gives Luigi low gravity (non e-reader lvls only)
Green Switch: Slows down timer
Light Blue Switch: Cuts P-meter in half so you can fly with a shorter run
Red Switch: Replaces enemies with harder to kill versions and gives double points for defeating
Yeah, what you say makes a lot of sense.
If you have the time, please try to make a [.sav] file of the e-reader levels with these requirements:
- has no items in inventory
- has all 32 lvls completed with only Mario
- don't collect any A-coins or e-coins (especially the e-coins because they can only be gotten once per level scan)
- no e-switches activated
- try to get exactly 1,000,000 points or something
(so it sort of looks like 0000000 points)
- small mario on screen
- start with five lives
From what I know...
1. Sounds OK to me.
2. The jap scans do work with the us cart, it's just the level names that display glitched text. The levels themselves work fine.
3. As far as I know, the rumor is false.
4. Yes, [.sav]s made with NO$GBA do work with VBA.
5. Uh...could you restate this?
6. The switches work. I think this is acceptable.
7. Uh....
Just to let you know, I'm doing a run starting with a [.sav] file. From what I know, it's not possible to make a movie showing you link up everything, especially because you are using NO$GBA and not VBA.
Regardless of anything, I'm going to finish my current WIP.
After submitting, if someone has a clean [.sav] file, I might cancel my first one and start a new run with that.
I think a clean file should have all 32 levels (except SMB1 remakes) on it.
It should also have no A-coins or e-coins collected.
Unfortuantely, for this run, 3 of the US e-coins have already been collected.
If I could make my own [.sav] file, it would be like that. Unfortuantely, neither my e-reader ROM nor my SMA4 ROM load properly in NO$GBA. I also can't load 2 different ROMs in NO$GBA, but I know it's possible.
@Tompa:
I'm thinking, since some people don't like the left+right running, I'm only going to do that in one level which is almost designed for that.
Level #21 is called "60 Seconds" where you MUST run full-speed the whole time to beat it and the time limit is only 60 seconds. I'm thinking that I'll do L+R there.
And in your previous post, what did you mean by "don't use turbo in the beginning"?
This is not intended as a pure speedrun.
Since few people have gotten to play the e-reader levels, and even fewer have seen the japanese-only ones, I decided to do this as a concept demo kind of thing, like what Genisto did to his Air TAS.
This run is intended to show the full extent of the e-reader levels, and I get all the A-coins and e-coins. Unfortunately, whoever uploaded the [.sav] file in the first place already collected some of the e-coins, including the one in #3 Vegetable Volley and #4 Doors O' Plenty.
Unlike A-coins, e-coins can NEVER be gotten twice, once you get it, it disappears from that level permanently (unless you delete the level [don't know how] and re-scan it. [also don't know how].)
And the L+R backwards running works in GBA version? I never knew that.
EDIT: ARGH, my file with my emulation stuff got deleted! Now I have to re-do some of my levels! Fortunately, I remember where I downloaded my ROM and emulator, so I just have to get those and the movie file. Whew!
EDIT 2: Tompa, I think you might have the wrong SMA4 ROM. The name of the ROM and the [.sav] file should be "2161 - Super Mario Advance 4 - Super Mario Bros. 3 (U) (v1.1)".
Just tested, the [.sav] only works with version 1.1. I edited my above post.
And I made a test video file, but it desyncs at the title screen...
Okay, I got the movie file to work.
I'm starting to make a TAS attempt myself. I'm partway through the first level.