Posts for Zowayix


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Experienced Forum User
Joined: 12/29/2007
Posts: 489
Here's a new WIP of levels 1-4. I changed my mind and decided to include Classic World 1-1, so this WIP includes a total of five levels. http://dehacked.2y.net/microstorage.php/info/1317510607/2161%20-%20Super%20Mario%20Advance%204%20-%20Super%20Mario%20Bros.%203%20%28U%29%20%28v1.1%29.vbm
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Joined: 12/29/2007
Posts: 489
Hey, BoMF, could you make a [.sav] of only the five classic levels? I want to play them just for fun, but I don't want to include them in my submission.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Bag of Magic Food wrote:
Wow, caitsith2! Thanks for putting those card scans up on your site! Now that you're here, I just have a few questions. Have you tested the 5 P-Wings power-up card? When I use it in NO$GBA, it not only gives me 5 P-Wings, but continues to fill the inventory with one of every item, including five items that have no use in World-e and an empty space. Well, you can sort-of use the Cloud. Using it in the castle causes a strange glitch that ends in the character dying, then having a cape on the map. One time after the castle glitch, I got a garbled level selection that included this icon I haven't seen anywhere else: Also, do you know of any other e-cards for Super Mario Advance 4 that haven't been distributed online yet? I'm just really fascinated by all the official expansions to this game!
O_o That's a pretty weird item glitch. Here's a link to a list of all the e-reader cards that have ever been released: http://homepage.ntlworld.com/importaku/importakus%20collection/card-e/sma4%20carde/card%20list.html Could you please tell me exactly how you linked the e-reader and SMA4 in no$gba? I've tried tons of times and it never works...
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Joined: 12/29/2007
Posts: 489
Bag of Magic Food wrote:
All right, it's done: http://www.filespace.org/BagOfMagicFood/alllevel.sav Just rename it to whatever your ROM is called. Make sure to test all the levels to see if there's anything wrong. And keep a backup in case you need to start over.
WOW, thanks a million Bag of Magic Food. I'll be sure to thank you in my submission when this run is finished.
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Joined: 12/29/2007
Posts: 489
Wait...how do you have a level in temporary storage? You can't replay an unbeaten level without rescanning it, and that's not possible in a VBA movie. Just to let you know, I don't really want any classic worlds on the temporary save. Could you tell me how you linked up the e-reader ROM and SMA4 ROM in no$gba? I can never do it right. Again, thanks a lot for your effort in making a clean save. I'm putting this TAS on hold until it's done.
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Joined: 12/29/2007
Posts: 489
I'm more aiming for speed than an demonstration, but I sort of make more "trades speed for entertainment" things than a normal pure speed TAS would. For example:
  • Running to the right in 1-1
  • Jumps very slightly into a slope in 1-4
  • Intentionally gets three stars in 1-8 to show glitch screen
  • Slight slowdown in 1-14 to show black stuff at top of background
I guess that the first one might be too much of a "trades speed" thing, so if I decide to re-do this submission, I might take that out. If there are any suggestions on how I could improve this more, please tell me!
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Why is this submission unoptimized? Please provide examples.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
AKA wrote:
  • Not optimized
  • Incomplete and sketchy hack
  • Strange choices which didn't make much sense during the run
  • This is pretty well optimized, much better optimized than my previous run
  • How is this hack incomplete? It is designed to show the "lost levels" exactly as they are.
  • Read my previous cancelled submission for some more details about "strange choices".
bkDJ wrote:
Well it was unoptimized but I had never seen the levels before so I was entertained. I don't think this is publish-worthy, but again, it kept my interest so I'll vote meh.
If you think this is unoptimized, please say why.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Raiscan wrote:
Hope the negative feedback hasn't put you off TASing in the future.
No, the negative votes hasn't put me off. However, I'm surprised that this run actually got worse votes than my SMB3 "quickest death" run. I'm cancelling and re-doing this run, fixing all the overworld moves and changing some levels. It seems like the overworld screw-ups really busted this run.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
girfanatic501, I think you are using a ROM hack of SMB3 called "Twisted Lost Levels", not the patch from themushroomkingdom.net that I used. And please don't misspell my name. By the way, I finished my movie. You can see it here: http://dehacked.2y.net/microstorage.php/info/320529417/SMB3%20lost%20levels.fcm I have submitted this to TASvideos.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Why wouldn't it be accepted if I reseted out of levels? There have been other accepted TASes that do a soft reset during them.
Post subject: Super Mario Bros 3 "lost levels"
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Joined: 12/29/2007
Posts: 489
I was surfing the web about SMB3, and at themushroomkingdom.net I found out something. There are over a dozen "lost levels" in the coding of SMB3. Someone made an IPS patch that, when patched to an SMB3 ROM, allows you to play these "lost levels". http://themushroomkingdom.net/smb3_lost.shtml Would a TAS like this be accepted? I've already started on it, WIP for levels 1-3 levels 1-7 here: http://dehacked.2y.net/microstorage.php/info/185879504/SMB3%20lost%20levels.fcm http://dehacked.2y.net/microstorage.php/info/1975849503/SMB3%20lost%20levels.fcm
Experienced Forum User
Joined: 12/29/2007
Posts: 489
I'm not going to use Luigi in any of the levels. It would be really really hard to get minimum points. When you play the levels, I think you should not care about points until the end and then get just enough points to round off to the next million. Like if after doing the levels you had 2589400 points, get points until you reach 3000000. I'm doing the levels in order, EXCEPT the last few. It will be like this: - Levels 1 thru 26, in order - Level 28 - The two promo levels - Levels 29 and 30 - Play all three mushroom houses - Level 27 This order is because Levels 29 and 30 are intended to be parts of a single level. Level 29 is an airship that ends in a boom-boom fight, and level 30 starts you off in that same room, and ends with a bowser fight. Level 27 is a "remake" of Bowser's Castle, so I'm doing that last. And just for fun, I found out the effects of all the e-switches while surfing the web: Dark Blue Switch: All 1-up mushrooms become 3-up moons Orange Switch: Enemies turn into coins when hit with a fireball Blue-Green Switch: Puts clumps of grass in levels that let you throw turnips, etc. Yellow Switch: Gives Luigi low gravity (non e-reader lvls only) Green Switch: Slows down timer Light Blue Switch: Cuts P-meter in half so you can fly with a shorter run Red Switch: Replaces enemies with harder to kill versions and gives double points for defeating
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Yeah, what you say makes a lot of sense. If you have the time, please try to make a [.sav] file of the e-reader levels with these requirements: - has no items in inventory - has all 32 lvls completed with only Mario - don't collect any A-coins or e-coins (especially the e-coins because they can only be gotten once per level scan) - no e-switches activated - try to get exactly 1,000,000 points or something (so it sort of looks like 0000000 points) - small mario on screen - start with five lives
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Joined: 12/29/2007
Posts: 489
OK, sorry about the bad submission. Please don't take this too seriously. I don't want a ton of bad submissions every April 1.
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Joined: 12/29/2007
Posts: 489
Bag of Magic Food wrote:
I actually started getting into these levels myself last month. I'm considering making my own new, "clean" save file for doing runs of the e-Reader levels, but there are a few things we need to take into consideration: 1. You can only store 32 levels on one game, and there are 37 levels that I have found. Fortunately, 5 of them are mere remakes of Super Mario Brothers 1 levels in the updated Super Mario Brothers 3 engine, and there's nothing too interesting about collecting their Advance Coins except that you have to remember that shells can collect coins in 1-3. You might be able to get away with having those five levels completed with their Advance Coins already collected and just start right away on the all-new levels, but it might still be fun to see them played sometime regardless. This is all assuming that you can't record a movie of the two ROMs, the game and the e-Reader, linked together, which just sounds messy no matter how you do it. 2. A majority of the e-Reader levels weren't released in North America thanks to the e-Reader being a flop. Luckily, I've found scans of all the Japanese level cards, which have been made compatible with the (U) version; but naturally, they all have garbage titles in the English text, and I'm not sure if mixing them in with the actual American levels wouldn't confuse the game somehow in the long run. This is one thing I'll need to test more. 3. I've heard rumors that there's at least one more level that hasn't been scanned and distributed yet, but it's very rare. Something about "B-Dash" or whatever. Let me know if you've heard anything. 4. I only know how to link the Super Mario Advance 4 ROM and the e-Reader ROM in NO$GBA. Can its save files be made to work with VisualBoyAdvance? I mean, I think there's a way if there are already VisualBoyAdvance saves with the levels on them, but I need to check for sure soon. 5. As far as I can tell, you can only store a level permanently (that is, be able to load another level without losing the current one) once you've beaten it. This means you wouldn't really be able to have a "clean" level card, since you'd have to have either the M or the L filled in showing which brother you completed each level with. Would it be acceptable to just complete all the levels once with only Mario, dodging all the special coins and perhaps getting as few points as possible? I just don't want a situation where somebody says "Hey, that's not fair, that run started with extra stuff! They should have used my save file instead!" Perhaps the level data should be hacked to be cleaner instead? 6. More on that point, should it be unacceptable to add in power-ups and switch effects with the other e-Cards, even if the switches might make it harder or more interesting? (Actually, I haven't tried any of the switches yet, so I don't even know for sure if any of them work in World-e.) I suppose there's nothing wrong with playing the Mushroom House mini-games for power-ups, since you have to earn their unlocking by collecting coins and then actually earn the power-ups and use up valuable time doing that. Probably not worth it, but hey. 7. Would this be considered pirating, since the levels are actually downloaded into the save space rather than unlocked? Please tell me all your thoughts so I'll know what I'm getting into!
From what I know... 1. Sounds OK to me. 2. The jap scans do work with the us cart, it's just the level names that display glitched text. The levels themselves work fine. 3. As far as I know, the rumor is false. 4. Yes, [.sav]s made with NO$GBA do work with VBA. 5. Uh...could you restate this? 6. The switches work. I think this is acceptable. 7. Uh.... Just to let you know, I'm doing a run starting with a [.sav] file. From what I know, it's not possible to make a movie showing you link up everything, especially because you are using NO$GBA and not VBA. Regardless of anything, I'm going to finish my current WIP. After submitting, if someone has a clean [.sav] file, I might cancel my first one and start a new run with that. I think a clean file should have all 32 levels (except SMB1 remakes) on it. It should also have no A-coins or e-coins collected. Unfortuantely, for this run, 3 of the US e-coins have already been collected. If I could make my own [.sav] file, it would be like that. Unfortuantely, neither my e-reader ROM nor my SMA4 ROM load properly in NO$GBA. I also can't load 2 different ROMs in NO$GBA, but I know it's possible.
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Joined: 12/29/2007
Posts: 489
UPDATE: New WIP, levels 1 through 14. Yes, it's only one extra level because it took a long time at vgmaps.com finding the best route through the maze. By the way, level 14's english name IS "Inner Maze", just to let you know. Enjoy. http://dehacked.2y.net/microstorage.php/info/1684866345/2161%20-%20Super%20Mario%20Advance%204%20-%20Super%20Mario%20Bros.%203%20%28U%29%20%28v1.1%29.vbm
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@Tompa: I'm thinking, since some people don't like the left+right running, I'm only going to do that in one level which is almost designed for that. Level #21 is called "60 Seconds" where you MUST run full-speed the whole time to beat it and the time limit is only 60 seconds. I'm thinking that I'll do L+R there. And in your previous post, what did you mean by "don't use turbo in the beginning"?
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Experienced Forum User
Joined: 12/29/2007
Posts: 489
This is not intended as a pure speedrun. Since few people have gotten to play the e-reader levels, and even fewer have seen the japanese-only ones, I decided to do this as a concept demo kind of thing, like what Genisto did to his Air TAS. This run is intended to show the full extent of the e-reader levels, and I get all the A-coins and e-coins. Unfortunately, whoever uploaded the [.sav] file in the first place already collected some of the e-coins, including the one in #3 Vegetable Volley and #4 Doors O' Plenty. Unlike A-coins, e-coins can NEVER be gotten twice, once you get it, it disappears from that level permanently (unless you delete the level [don't know how] and re-scan it. [also don't know how].) And the L+R backwards running works in GBA version? I never knew that. EDIT: ARGH, my file with my emulation stuff got deleted! Now I have to re-do some of my levels! Fortunately, I remember where I downloaded my ROM and emulator, so I just have to get those and the movie file. Whew! EDIT 2: Tompa, I think you might have the wrong SMA4 ROM. The name of the ROM and the [.sav] file should be "2161 - Super Mario Advance 4 - Super Mario Bros. 3 (U) (v1.1)".
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Just tested, the [.sav] only works with version 1.1. I edited my above post. And I made a test video file, but it desyncs at the title screen... Okay, I got the movie file to work. I'm starting to make a TAS attempt myself. I'm partway through the first level.
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Joined: 12/29/2007
Posts: 489
I've decided to cancel this run. If anyone wants to continue it, feel free.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
FCE Ultra demo. I'm using FCEU 0.98.15. http://dehacked.2y.net/microstorage.php/info/526285032/smb2j_walk.fcm This goes up to part-way through 4-4.
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