Posts for Zowayix


1 2 3 4 5
19 20
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Somewhat relevant: Link to video A real-time speedrunner beats Super Mario World (11-exit) blindfolded in about 23 minutes. More relevant: From about 17:00 to 17:18, a glitch occurs twice in a row in Star World 3 where the baby Yoshi somehow eats the goal tape. I'm guessing this is an item-swap glitch of some sort where the goal tape somehow replaces one of the Spiny Eggs that Lakitu throws, but how does that work? As far as I know an item swap is only possible if a null sprite is generated or if all sprite slots are filled, and that doesn't seem possible given what was shown on screen. What happened? Additionally this particular glitch seems to be very easily pulled off, just by running right at the start of the level. Why has it apparently not been heard of more often then?
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Sorry if this is a dumb question: Why is it necessary to wall jump up the elevator shaft then fall back down to BLJ? Is it possible to begin BLJing without first getting to the top of the elevator?
Experienced Forum User
Joined: 12/29/2007
Posts: 489
If I'm interpreting the mechanics correctly, a PU basically has only floor and ceiling collisions and nothing else.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
LamLam wrote:
I'm sorry to be rude, but these 0x whatever presses are boring and not entertaining to most, if not everyone here.
Synx wrote:
This is great. Please someone pursue this further instead of the sstupid 0 a pressing
Please refrain from greatly insulting others' months and years of hard work and new technique+glitch discovery. You have the right to not watch videos you personally don't want to, and you have the right to encourage what you want to see more of, but publicly calling out other people's work as stupid or boring, and then especially trying to blatantly force that opinion down the throats of 6,888 other people you haven't met, is unbelievably disrespectful.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Something I was hoping you knew about: How is it determined which areas show up where in the void? The info above, in that it is not at all based on where the player entered it but rather on where the player last saved the game, is completely new to me (though it does explain perfectly why the void changes if the player saves and resets). How does it go from there?
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Right, that goes almost without saying as if I recall correctly we don't have any movies at all here that involve linking.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Not fully sure what you're asking, but yes, it is possible to complete the Pokedex in any one Gen II game without ACE. A movie that did that would likely be quite boring, though it might arguably be vaultable as a 100% category.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Just saw the Youtube video you uploaded about performing the Vs Seeker skip non-TAS. How's the TAS submission going?
Experienced Forum User
Joined: 12/29/2007
Posts: 489
^Looks like a major buffer overflow/corruption then. If its specific mechanics can be nailed down that could be very useful for any manner of glitched runs.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
How's the submission and/or encode going? :D
Experienced Forum User
Joined: 12/29/2007
Posts: 489
If you're at the part where you've entered the void and everything from there on is more or less identical to the real time run, then could we expect a final run soon? =3
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Voting No because (at least) the submission breaks its own "no sprint" rule in 3 places. If appealing to 1609M (The Legend of Zelda "swordless") which does pick up a sword at the very end to beat the game as the category is impossible to beat the game with otherwise, then voting No as the B usage isn't minimized as much as possible (2 of the 3 uses can be cut out). Additionally voting No due to significant suboptimality in relatively trivial places as demonstrated above and also lack of entertainment. Finally, "glitchless" is a bad category name/choice in general as it can be hard to define exactly what constitutes a glitch. Stronger category names like "no memory corruption" are preferred (but that's irrelevant here). As a guideline such categories should only be used if abusing the glitch would cause the run to be significantly different, which is hard to argue in this case. I have a suspicion that the category was only used here so that the submission would take less effort to complete, but regardless of whether that's true or not it doesn't change the reasons for the No vote. EDIT: Appended some additional reasons per Teh Seven's video.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Nice! Hoping to see a submission soon. :D
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Not stupid at all, absolutely go for it Kurabupengin.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Walking is far too slow for any race condition. Running (and Surfing in Plat/HGSS) can create invisible walls and z-axis changes but not abysses.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
mkdasher wrote:
Its pretty much done, however I do not want to submit a run until I have understood how void glitch works. Im currently adapting the fastest known route, which is probably the fastest possible. However, its possible to do the void glitch by entering in some other different buildings and I dont think those have been tested a lot.
As far as I know the exact mechanics of the void glitch aren't fully known, particularly how the game determines which areas are next to each other in the void. There's some documentation on how the game determines where to place the player depending on where they saved last and how many steps they've moved or something, but it's far from complete and getting a full description would probably require some serious disassembly. Fully understanding the behavior of the void isn't necessarily a prerequisite for submitting though. The Pokemon Gold map distortion route was accepted and published since it was optimal given what was known at the time, even though the exact mechanics of how nicknames determined distortion patterns wasn't known and the author relied on the real time route heavily.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Yes vote for Moons; I found the speed entertaining and not really repetitive at all. Abstaining from considering whether it should be its own branch or should obsolete the current SSB64 movie. Edit: After watching both movies back to back, I would not want this run to obsolete the current movie. I would say they're both entertaining on their own merits, and deserve to be published side by side.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
I would have disagreed with Super Mario 74 and SMW TSRPR being published since they similarly don't bring much new compared to their vanilla counterparts (perhaps the latter only because it was a warps run; a warpless/100% run I probably would have viewed much differently). If those made it, then this arguably should too. Is popularity that big of a factor? Here's a side idea: If the Extra Mario Bros. publication didn't exist yet, would this run be deserving of publication? If so, it's possible to accept this submission then have Extra Mario Bros. immediately obsolete it. --- Just watched the whole encode myself. I have to say I was sufficiently entertained by it; certainly more than I was with Super Mario 74. Voting Yes.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
What's the progress on this like so far?
Experienced Forum User
Joined: 12/29/2007
Posts: 489
To be fair, Poke Doll and Cinnabar coast are only minor glitches and were disabled specifically because they were the only ones Twitch Plays Pokemon could reasonably pull off. Having Brock Skip or Trainer-Fly disabled would have had much, much larger effects on speedrunners than either of those two.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
jlun2 wrote:
Thread states that Brock skip was patched though: http://www.reddit.com/r/twitchplayspokemon/comments/31udel/pokered472ips/cq5m6x8
Below that comment, Pigu replies that it wasn't fixed after all, and Revo replies back that he's not going to further update and that a fix would "just annoy speed runners". Looks like a miscommunication that was corrected and then confirmed; Brock skip is not patched.
jlun2 wrote:
Also did they fix the battle tent bugs?
Yes. TPP did (finally) successfully use it several times toward the end of the run.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Somewhat of an update: http://www.reddit.com/r/twitchplayspokemon/comments/31udel/pokered472ips/ Looks like the final version of the Anniversary Red patch has been released. I asked the ROM hackers about which glitches were fixed and it looks like the only ones are the Old Man glitch and the Poke Doll skip glitch (i.e. the only ones Twitch Plays Pokemon could readily abuse). Brock Skip/Brock Through Walls and Trainer-Fly seem to be intact.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Another nomination: #4252: Masterjun's SNES Super Mario World "11 exits" in 08:07.53, under April Fools. Abuses rule/category definitions and fits under the "delight" part of "Gruefood Delight" in just about every way.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
Basically in a sense, some of the RTA categories can be defined as: - beat the game as fast as possible (cloud -> credits warp) - defeat Bowser as fast as possible (cloud -> 3 exit) - clear the 11 standard defined exits of a "warps" run as fast as possible (cloud -> 11 exit, usually called "any%") - beat the game as fast as possible without executing any arbitrary code (orb glitch) The middle two categories are fine for RTA but are nonsensical or too arbitrary for TAS. A "defeat Bowser as fast as possible" run would just run controller code to do something like spawn Bowser in his last phase as quickly as possible, while a "clear 11 exits" TAS run has already been demonstrated rather brilliantly by Masterjun.
Experienced Forum User
Joined: 12/29/2007
Posts: 489
scrimpeh wrote:
Zowayix wrote:
scrimpeh wrote:
I'd love to have some kind of TAS repository for Romhacks, but the site probably isn't the right place for it. Maybe there should be a thread on the forum for it.
Gruefood Delight? There's a section specifically for hacks; this would go well there. We have stuff like Kaizo Mario World 1 and 2 there already.
Yeah, but movies wouldn't have to be submitted to the site first to go there.
Huh? Yes they would, the Gruefood Delight section only lists actual submissions to the site that were rejected or cancelled.
1 2 3 4 5
19 20