Posts for Zupapa


Zupapa
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https://giphy.com/gifs/3IM0AAkOtKVRC/html5 If that blow was not nerfed in the SNES version, Stryker could be the fastest, up to Motaro and Shao Kahn.
Zupapa
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Thanks for the update.
Zupapa
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One thing that bothers me in this new version is the frame advance, to use it you should be pressing the button all the time. It would be difficult to do the same as most emulators? Strife have you tried using USBQemu?
Zupapa
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Voting yes, and this version for N64 seems difficult to me in terms of gameplay.
Zupapa
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Here is a first stage WIP. https://www.youtube.com/watch?v=nh8r20u4FgM&feature=youtu.be And the video I'm using as a reference. https://www.youtube.com/watch?v=9StHZTjf95A
Zupapa
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Link to video Movie file: http://www.mediafire.com/file/8r1dc7d49gddhjx/-+C%C3%B3pia.p2m The next stage will be Desperate Times, unlike Flashback it seems like there's a lot I can improve on. I'm going to post the WIPs, since it's a fairly long stage.
Zupapa
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zk547 wrote:
If you mean the alien that gives bullets right before you fight Tarma, there are three secret places that give bone items that you have to reveal (at 16:41, 16:53, and 17:02 in the speedrun). When you do that and hit the last secret spot (17:57), the alien will appear.
Thanks, if I can make autofire work I can try to do a test with 2 players.
Zupapa
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As much as I love the normal version, I think a TAS of a hack version would be more interesting. Link to video On the normal version, you can win Twin-headed Thunder Dragon by defeating Heishin,but I think this is not worth it.
Zupapa
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RaijinXBlade wrote:
It doesn't look like your boss fights are optimal. You should try to be as close to them as you can for the cannon to hit sooner.
This would only work on the first shot, the cannon's strength prevents me from approaching the bosses.
Also, this is just a personal gripe, but I think it would have been more entertaining on the hardest difficulty.
On the hardest difficulty you start with 8 energy bars and 200 time at each stage. With 8 bars of energy I would have to be careful not to take damage, and that would cause me to waste time. I just used the easiest difficulty because of speedrun.
Post subject: Re: #5375: Zupapa's Genesis Granada in 10:00.37
Zupapa
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Radiant wrote:
Power-ups can be lost if you move too fast, which is why I slowed down at the end of Stage 4. Is this something you can luck-manipulate?
Yes, at various stages I lose them on purpose, in Stage 4 I manipulated him so he would not get stuck on the wall.
Spikestuff wrote:
Your input seems to have a lot of mashing within the shooting (and starting input), and not the kind that's clean either. I haven't ran this back on emulator (nor is it possible for me for now) but just looking over the work provided it doesn't seem clean. (There's also 2 frames of blank input after ending input).
I do this so as not to risk losing some frame.
I also don't think you should've done extra lives...
Extra lives are extremely necessary to complete stage 2 and stage 9 in record time. Notice that I saved a few seconds at the end of stage 2 using a shortcut through the air. In stage 9 I did it 3 times. In short, extra lives are indispensable.
Zupapa
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PCSX2-rr-lua. I'd rather have used the Wii version, but my PC is 32-bit.
Post subject: Metal Slug 6
Zupapa
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Link to video WR: https://www.twitch.tv/joecoolgames/v/41441863 Some glitches: https://www.youtube.com/watch?v=f3bzb-E1cUE https://www.youtube.com/watch?v=WaMYdr0SKEY https://www.youtube.com/watch?v=MOTrvq_YZQg Some strategies for mission 3 and 4: https://www.youtube.com/watch?v=Oy1O7cH5nms Https://www.youtube.com/watch?v=eBb-ZciiEyw This is the TAS testrun I made: https://www.youtube.com/watch?v=oyMkIMOs0ZE There is an important prisoner that I did not get on the final mission, if anyone knows how to make it come up could explain.
Zupapa
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HappyLee wrote:
FBAS has good stability, and I like its autofire settings. However, when I tried to TAS Metal Slug 3 for example, the movie files both desyncs from the very beginning for my two attempts.
Try to start the game using the Quick load game option(Shift+F6),this will usually set the desyncs.
Zupapa
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Boss 6 has a period of invincibility, I think this can not be manipulated. Boss 7 is much healthier than others, and usually follows the character making it impossible to beat him with normal methods. Update: http://tasvideos.org/userfiles/info/35928501575170431 That is a version improved in the boss 1,boss 6 and some routes were improved.
Post subject: Resident Evil Outbreak File 2
Zupapa
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WR on Easy difficulty: https://www.youtube.com/watch?v=6uy8t2ZGcVo&ab_channel=FurryWulfz WR on Normal difficulty: https://www.youtube.com/watch?v=-4ASkobLMeg&ab_channel=Izayoi83 Wild Things VH - NW in 26:07: https://www.youtube.com/watch?v=5Qj3upt3lU8&ab_channel=TKMO%E6%9C%88%E5%85%89 Resident Evil Outbreak - File # 2 - Wild Things Speedrun (Very Hard Network Play) in 18:43: https://vimeo.com/104376370 「BIOHAZARD OUTBREAK FILE 2」 Underbelly - OFFLINE VH / NM SPEEDRUN [00:11:55] Https://www.youtube.com/watch?v=00aXqJsn8eg&ab_channel=StuntmanSnake 『BIOHAZARD OUTBREAK FILE 2』 Flashback - OFFLINE VH/NM SPEEDRUN [00:08:16] https://www.youtube.com/watch?v=pnHD2EUmIj0 Desperate Times - VH/NM in 22:31 https://www.youtube.com/watch?v=ybh-XvhTg_U End of the Road VH/NM in 19:43: https://www.youtube.com/watch?v=Uywe2EpNszw I just finished the Underbelly level on the VH / NM difficulty in 11:18. Movie file: http://www.mediafire.com/file/42ldld9k13w6w3c/.p2m.rar https://www.youtube.com/watch?v=2QaQGIoCTGA There are some things I could have avoided that would save a good time. 1.Mr. Gold I did not need to help him, I must have lost a minute for that. 2. The battle against the boss, I could have taken advantage of the Molotov Cocktail to kill the smaller enemies and the boss at the same time. I could also use my partner to help in the battle, but the handling of luck was a big problem.
Zupapa
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You can finish judging the submission. Maybe in the future with a better search,I can get a better time. At the moment I want a rest from this game.
Zupapa
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http://www.mediafire.com/file/77ip9wuiol4lxq9/slot1.omr A small improvement of 4 frames, in round 7 and 11, compared to the old one. Compared to video. Round 7 and 11 look the same or a few frames faster,i just imitated the video.
Zupapa
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Round 8 and the following have some improvements.
Zupapa
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After a few tests, I got an improvement of 267 frames. http://www.mediafire.com/file/0dx1nsdp7iabtxc/slot1.omr Should I edit the submission and swap the movie files?
jlun2 wrote:
How are they determined? Is it some fixed interval, RNG, or some 3rd thing?
Probably fixed interval.
Zupapa
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This may seem like a stupid question.But,you are running the emulator in normal mode or in the TAS mode?
Zupapa
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This is because the enemies started the round in a position different from mine.
Zupapa
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I'm not working on it at the time, but I want to leave here if there is interest. Link to video I found a great race. But I'm more interested in objective type destroy everything from enemies to objects.
Zupapa
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The enemies seem to have a preprogrammed position in some rounds. There are 2 things that can manipulate the position of the enemy. Fruits, enemies can not pass through them. The gray outline, I can kill or make enemies follow me. This hinders more than it helps, a great example is the round 5.
Zupapa
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-Neo Bomberman - Normal Mode/Battle Mode -Crossed Swords -Sengoku -Golden Axe: The Revenge of Death Adder -Super Dodge Ball -NAM-1975 -Viewpoint,definitely what I want most.
Zupapa
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So I was wondering, since when FBA Shuffle has rerecording?