Are there actual gameplay differences between difficulties or is it only about the number of levels? If the gameplay is the same, this category seems kind of arbitrary to publish.
I definitely disagree with the decision to use a cheat to switch the language to Japanese. The fact that the actual Japanese version has more levels is not a very good excuse, in fact, it's an argument in favor of the Japanese version.
I understand that for RTA runners, it is interesting to find the shortest way to beat a game, no matter what. But from a TAS perspective, it's much more interesting to use the most complete version of a game, played on the highest difficulty.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Based on the encode:
35:30 There's a frame where link is in a perfect pose, ready to hit dead hand on frame 1
47:47 Showing off one of the coolest new tricks
53:11
1:11:55 OoB swimming with the sun being visible in the void
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
You already can't just skip to the end by using, let's say, an unlockable ingame cheat, based on the site rules. If you look at a TAS like this one, yes, it really does skip the entire game, but why would such a category hurt the concept of the vault? The TAS is published in the moon tier because people found it entertaining, but if they didn't, it would have been rejected, despite all the optimization and research that went into it.
In the end, it's a philosophical question. You see, I'm a total nerd for statistics and would love to have the vault as a place where pretty much any non-arbitrary category can be dumped into for the sole purpose of keeping track of those records. In my preferred definition of "non-arbitrary", I would include NG+, highscores and genres like sport. Such a definition of the vault would indeed lead to more work for the judges, but in my opinion, that's a price worth paying just so we don't have technically well made TASes that fall outside of our tier system.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
If you restrict NG+ to cases of "intended NG+", it shouldn't be complicated. Things like the glitched DKR any% would be easily excluded from such a definition.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
I understand that some NG+ TASes are just not entertaining enough for the moon tier. But I still don't see a reason why the vault needs to be limited to any% and 100% runs under NG conditions. NG and NG+ are not just some arbitrary goals, they are two easy to define conditions under the logic of most games.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
This movie shows that the vault rules should be changed to allow NG+ as a category. It seems very arbitrary to not allow it. There is no real reason to try to minimize the amount of potential categories, even in the vault, since space is not an issue.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
I can understand why some people might be willing to accept Mupen in this case, but I still think it's a bad idea. Making an exception now would give people the impression that "Mupen is banned, unless your game is popular enough". That way, the site rules would become pointless. It's also kind of insulting towards all the authors who do respect the site rules when doing their TASes.
By the way, I voted yes, since the run is very well made and entertaining.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Go and hate me if you want, but I think it's a terrible idea to give exceptions for Mupen. Allow it here and the OoT and SM64 communities will never learn to move on from this awful emulator.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Everyone knows that all TASes are just the speedruns done by TAS-chan, a girl from Japan that happens to have all the records. Since we wouldn't have any content on this site without TAS-chan, she is the obvious choice for a mascot.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Loved this TAS, it has so much more variety than the any% one and constantly shows off cool tricks. With that being said, I still look forward to an update to the any% TAS.
Of course, not having that awful pause lag definitely helps too. The lag was big problem for me when watching the any%, it severely distracted from the run.
But back to this new TAS. Considering how insanely optimized it is, how you always tried to add some extra entertainment whenever possible and the fact that the cutscene/gameplay ratio is on the good side, I have to go forward and recommend this TAS for a star. Hell, I would even go as far and say "Newcomer tier". If any Paper Mario TAS deserves this, it's this one, yes, I like it more than TTYD! It really has everything that you could possibly want from this type of game: Extremely broken gameplay with a lot of different glitches, insane luck manipulation and clever routing.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
I see this TAS as sort of a concept demo. To be considered a serious record, this route still needs to be done on Dolphin.
The one thing that looked weird to me was the setup to go OoB before GIM. Climbing to the top instead of using the Skulltula hover looked slow.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
This game has a style that feels very close to the comics, I like it. I only ever played the GBC version, which has the same basic concept, but is a different game (also, it doesn't include Egypt).
I don't know if using 2 players is faster or slower, but it did make the run more entertaining, in my opinion. Overall, I'll give this TAS a yes vote!
I only have some questions about the Tower of London part: In the GBC version I'm familiar with, you never have to break all the doors of a floor and a TAS would just break the ones with the rugby players inside. This seems to work the same way here, but you still break all the doors (ignore me if breaking the extra doors wastes no frames). Also, was it not possible to manipulate the last rugby player to be in the first cell of the top floor?
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
This is a tough one to rate.
I didn't like the beginning, it was very story heavy and slow, but it got better once the girls joined the party and the gameplay became faster and more varied. It was funny to watch the constant character switching to utilize their abilities (fight with the guys, run to the next fight with the girls), especially at those times when it happened every few seconds.
Despite the good parts, I will have to go with a meh, as the TAS did drag on a bit too long for my taste, especially with all the driving sections.
Also, what a sad ending!
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Ok, it does actually not give me the exception on that newest version. I also went ahead and got the newest official release (which I should have done already) and it also doesn't happen there.
Whatever it was, updating fixed it! I'll check the latest interim the next time I encounter a bug.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
When I load a ROM, open TAStudio and load a .tasproj, everything works normally. But when I load the same .tasproj from the "play movie" dialogue and then open TAStudio, it throws an exception.
Is this a bug or am I just doing something wrong? 1.11.9 on Windows 10, if you're wondering.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
I'm glad that this could be cleared up and we now know what to expect from a submission using FFM. I hoped to be proven wrong about this and I was.
Good luck with the TAS, Hyperresonance!
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
I don't even know about any ROM hack of SM64 that runs on console. If there is a way to make those hacks in a way that is compatible with console, the creators do not seem to know or care about it.
Current project: Gex 3 any%
Paused: Gex 64 any%
There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.