Posts for andypanther


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Even if it had to be published with the setup time counting, you could consider this a technicality. Think of it like any other TAS whose community uses a timing different from TAS timing. It was definitely not my intention to stop you from progressing. I just thought it would be better to let you know about the possible difficulties of a publication now, so you wouldn't be surprised by it when submitting. I'm not a site official, so I can't say exactly how this TAS would be judged, I just based my assumptions on my past experiences with this site. Who knows, maybe there is an example of a similar, published TAS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Nis wrote:
What would you guys argue the ruling for PUs in Rom Hacks? The hacks themselves don't necessarily run off of console, so should we even bother doing the procedures to prevent PU console crash in a rom hack run?
Using PUs in ROM hacks is kind of dumb, just like using BLJs. They just break everything and you never get the chance to do the one thing a ROM hack TAS should do: Show off the ROM hack.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This looks great so far, but I have to be the one saying it: A TAS using FFM will most likely not be accepted for publication, or at least it will be required to include the setup time. Explanation: FFM is not.. - An intended type of NG+ like all those TASes using an unlockable character in Castlevania. - A glitched NG+ that uses intended unlockables, but doesn't require an existing save, like DK64. - A glitched NG+ that uses clean SRAM, like Twilight Princess. FFM is unique because it uses a setup file without counting said setup against the runs time. To my knowledge, there is no published TAS on this site that does this. You could make the argument that some games only have their intended NG+ features available while a completed file is still active, but that's not the same thing. FFM is not based on some unlockable feature, it's basically just copying information from an existing save file onto a new one. I'm not saying you shouldn't complete the TAS - you definitely should - you just can't expect it to be published here.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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You want an example? There you go: http://tasvideos.org/4121S.html Uses a credits warp, but is slower than the regular any%. It also uses a very different and unique route.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I had no idea this game even existed. Compared to the Punch-Out games, it does look kind of lazy, though, with only having a very small number of opponents that constantly repeat. But I love the concept of Alice & Ape III, easily my favorite opponent. The TAS looks as optimized as the Punch-Out ones, with a detailed description explaining it. But I still have to go with a "meh" here, as the game just doesn't have the same entertainment value for me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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With all the improvements that were found since the 120 TAS, how much time can be saved?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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adelikat wrote:
Dwedit wrote:
Regardless of anything else, adding something that connects to the system bus is more like adding a Game Genie than a controller.
If I recall, Ilari and I discussed this back in 2013 and came up to pretty much this exact conclusion. And there's a reason it isn't actually supported in lsnes
Maybe it could only be allowed for TASes if the game is actually designed to support it. That would make more sense to me than to just ban it in general.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I would suggest going for an improvement of the 0% category. Using JP is fine, but keep in mind that an improvement will not count if it was only achieved due to text. You will need at least one frame of better gameplay.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Would skipping Puppet Ganon even be faster if it forces you to go out of the way to get items?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Since you decided to have this TAS published alongside the GBA one (something I agree with), it would be nice for the two movies to have a link to each other.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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PSX TAS of the year.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Could someone update the first link to the TASes of the original game, to include the most recent 0 Star?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I watched this TAS being made on Twitch and always looked forward to see it complete. It's amazing how it manages to entertain me with a game that contains everything that I hate about modern FPS games. For some reason, I have a lot of fun seeing a TAS abusing the mechanics of such a game. Yes vote, I hope to see more great TASes from you, Fitter!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Warp wrote:
I find a degree of irony in the fact that I don't really consider ACE demos a legit form of TASing, yet I'm arguing for ways to have more of them published, while most other people here consider them legit TASes and would want less of them published. There's a certain... cognitive dissonance in all this, for a lack of a better term. "They are awesome! Let's have less of them published!" It feels a bit similar to the situation with the "vault" tier. I have been pushing for years the notion of elevating this tier to the top, rather than it being considered just a garbage dump for all the "mundane" and "boring" TASes. I have been pushing for the idea that getting your run published in vault would be a privilege, the highest possible prestige, very similar to getting to the top of a category list of a given game at speedrun.com. In other words, if you get your run published in vault, you hold the world record; you are the best of all. But no, vault is still considered just a garbage dump where runs that don't get to moons get dumped. Rather than being a badge of honor, it's almost a badge of shame. And I seem to be in a very small minority who seem willing to have this notion reversed.
I fully agree with you regarding the vault. I have absolutely no problem with my only published TAS being in the vault. As for your idea of how ACE TASes should be treated, there's one thing that I'd like to know: Since you're basically suggesting that it should be possible to publish an infinite number of ACE TASes for one game at the same time, as long as each of them are "something notable and exceptional", should regular playarounds be treated the same way? As of now, it seems like ACE is treated like a variation of "playaround".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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We definitely need a demo tier so we can publish SM64 ABC runs.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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In this thread, a version of GIM with a Deku Stick was mentioned, that would theoretically work on N64.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Warp wrote:
I honestly apologize for being so lazy (and not checking the rest of this really long thread), but I was curious to know why the current OoT TAS is so old, and there isn't one using the newest known glitches. Could somebody write the short version of it?
For quite a while, the any% route used by RTA runners only worked on VC and emulators with bad plugins. On N64, a specific trick (GIM) crashed the game. For that reason, a TAS of that route on an N64 emulator would have definitely been rejected by this site. The only way for that route to be accepted would have been to TAS the VC version with Dolphin, but such a TAS was never made. Now there is a new version of GIM, which can actually be done on N64. It's just that no one seems to be willing to make a TAS of it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I love how broken this remake is, while still staying unique in comparison to the original game. This TAS was very entertaining and looks really optimized, great job! Obvious yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I don't really see why the number of published hack should be minimized at any cost. Why should we care if there are 10 published SMB hacks, if they all have very high quality? I wish submitted TASes of hacks would be treated like any other game, with the only differences that they need to be at least entertaining enough for the moon tier and can be rejected for being merely a cosmetic or a low quality hack. The number of already published hacks should be irrelevant.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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PikachuMan wrote:
Games that are "Adult" in general are usually banned and/or rejected in most countries. Russia's highest rating is 21, which is the legal drinking age in the majority of countries.
Off topic: The legal drinking age in most countries is actually 18 years, when looking at Wikipedia: https://en.wikipedia.org/wiki/Legal_drinking_age Back to topic: Yeah, the site shouldn't be so US-focused and only use the ESRB system, but what can we do? I still think that just using common sense instead of rating systems made by non-gamers would be a better choice.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Lex wrote:
Vendor lock-in is a serious problem. Discord Inc. was founded by Jason Citron, a serial entrepreneur who starts companies with no intention to keep them, selling them off and leaving, causing them to quickly die off, like what happened with OpenFeint. This is without mentioning that OpenFeint had its own privacy and security concerns. If Discord suddenly dies like it seems likely it will, its communities' members suddenly become confused vagrants. IRC's distributed relay network system doesn't have this problem.
/thread
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Mothrayas wrote:
There are, currently, 29 AO-rated games. How many others do you consider 'ridiculous' and do you disagree with? And how many of those do you think should be publishable on this site, not counting the games that also have M-rated versions available?
I don't know most of the games on this list, which isn't surprising given their obscurity. Besides Hatred, I also agree with the including of Manhunt 2 and maybe Thrill Kill (I didn't know about this one until now). Everything else is about sexual content (which one odd exception of gambling), about which I still hold my opinion that it's not as problematic as the extreme violence of the three games previously mentioned.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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New stuff by Cronikeys: Link to video Link to video Link to video Make Tooie great again?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Fair enough, ISPs blocking a site is much more of a problem than Google giving a site unfavorable search results. It really sucks how certain questionable morals can have such a huge impact. As for the ESRB, there might be justified AO ratings like Hatred, but then there's just as many ridiculous ones like the original version of GTA: SA. But admittedly, all rating systems have problems. There's the example of the German USK and the European PEGI that judge games differently, which has lead to things like a handheld game that is rated 18+ by one and 0 by the other. Generally, it seems that each rating system can make the weirdest decisions. But this is a gaming community, not a bunch of moral guardians that never play games themselves, so we can judge content much better. We've had so many debates over the content of TASes, so why not here? Sure, it would produce intense flame wars, but that's how the internet works.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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To me, the current policy of TASVideos regarding adult content, was always wrong for a number of reasons. 1. Only using one specific rating system (ESRB) is arbitrary. 2. The rating system of the ESRB is wrong. It follows that weird, American idea that nudity and sex are the worst things imaginable, followed by swear words, while violence is irrelevant. What should be done instead: 1. The use of ESRB ratings as a guideline is obviously due to Google using them. But why should we even care about Google? It's not like this site is here to make money, it's a niche community for nerds. 2. Games should be judged case-by-case. If something is deemed inappropriate for younger audiences, a login should be required to view it. 3. When judging content, this should be the guideline, from most to least important: Extreme violence/hardcore porn -> Nudity / strong violence. The only type of content that should be considered completely unacceptable should be anything that promotes things like racism or fascism. You know what's the best thing about this system? Your average hentai flashgame would still be filtered out, simply because of the existing rule that a TAS must have meaningful gameplay. But at the same time, a good game that happens to have some nudity, could still be published without having to carefully avoid specific content. It's not like this is ever going to happen, since people with my beliefs never get to be in positions to decide such things. My opinion is quite simple, though: Nudity never hurt anybody, only hardcore porn should be restricted, but not necessarily more than extreme violence.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.