Posts for andypanther


Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I synced it using the recommended settings, but I never tried to speed it up. It was great to finally see a TAS of this category that I like to call "glitch less". Perfect glitchless movement in OoT is always very satisfying to see and this category is all about it. That's not something you get to see in any other category aside from the other version of glitchless. The only problem I can see with this TAS would be the amount of cutscenes, but it's not enough for me to vote anything but "yes".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
"Hahahahahaha- SHANG TSUNG WINS" This is exactly what I'm expecting from a good fighting game TAS, easy "yes" vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This game looks really cheap and the TAS is just barely interesting enough for a "meh" vote. Definitely not the fault of the author, though, there is only so much that can be done to make a game like this entertaining. It also looks like the gameplay is pretty optimal, so good job there.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I see a bowling TAS, I have to vote "yes"! More bowling TASes please!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This TAS was a great watch, it's incredible how optimal the run is at this point and how clean it all looks. Easy "yes" vote! I have also seen the faster PAL run. In my opinion, it is different enough from the NTSC TAS that two publications could be justified, at least until the moment when a new strat is discovered that makes that route possible on NTSC too.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Can we please stop putting % in the names of categories when there is no relation to a number? For this game in particular, there isn't even a precedent of RTA runners doing it, I literally just saw it in this submission for the first time.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
It was unlikely for me to vote "yes" on this TAS, but I did. There's just something very satisfying in seeing games like this being played so fast, games that are very slow and tedious in nature, relying on trial and error gameplay. Also, I'm still waiting for Lester to be back.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This game looks very cute and the gameplay seems to be quite optimized at this point, I'm voting yes!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
You are free to create whatever TAS you want. But you can't expect every TAS to be publishable. I know that there is this attitude around this submission that the goal of the community now is to find a way to publish this. I disagree with that, I don't think any TAS just has to be published no matter what. I see integrity as the most important aspect of this site, the idea that all published TASes have been verified by the community and anyone visiting the site could theoretically verify them as well, should they be willing to go through the required technical setup. TASing is hard to explain to people unfamiliar with it, there are so many misconceptions around it ("It's cheating!", "It's a robot playing the game!"), that's why demonstrating the integrity of the published TASes is so essential. It could be that a majority of the community wishes to change the movie rules or just create some new tier that bypasses them. I'm skeptical if that's a good idea, but it also wouldn't be the end of the world. Also, I'd still be interested to know if runs that don't sync for anybody but the author could then find a home on the site. The situation would essentially be the same as here, as long as those runs are popular enough.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
If the copyrighted material wasn't required, this submission would be much easier to deal with for the site. Would it really be too much to ask if we required these types of submissions to work with nothing more than the unmodified game, even if we were to create an entirely new publication tier? We would already move away from the idea of only judging the TAS input itself by creating that proposed new tier, but we would at least uphold the requirement of reproducibility.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
If I understand this correctly, all this TAS does is create a romhack and then stop for a human player to take over. And in this case, it doesn't even work on an unmodified ROM, making it impossible to reproduce. So you can't just download the movie file, play it back and then play the romhack, all you can do is watch the one live showcase. Then how would I answer the question "Did you like watching this movie", with emphasis on "movie"? The movie is nothing but a setup for Arbitrary Code Execution, just like the published any% TAS, but instead of reaching the credits, it creates a romhack. That setup is the only thing I can judge here, since everything else in the almost one hour long video has nothing to do with the actual TAS. Based on just these TAS inputs, no matter if I judge them from power-on or just the short script used during the live demonstration, I have to answer this question with a "no". No, the TAS was not entertaining. Samsara seems to want this submission and similar ones to be published on the site no matter what. It's popular, it's interesting, but it is also completely incompatible with the entire idea of TASVideos. This site is intended to: - Host entertaining TASes - Host TAS world records aiming for speedrun goals Since this submission is not aiming for any speedrun goal and is also not entertaining purely as a TAS, for the reasons stated above, it does not fit on this site. Now if the site staff wishes to radically chance the basic concept of TASVideos, they should be open and honest about it. A publication of this submission would mean that TASVideos would no longer be a site about hosting fast and/or entertaining TASes, but a site about hosting videos related to TASing that may or may not qualify as actual TASes. It would also mean that any TAS that was ever rejected due to being impossible to sync (Metroid Prime being the most famous example) would immediately have to be re-judged and possibly accepted, since reproducibility no longer matters, the only thing the site now requires is a video related to TASing that is entertaining for enough people.
Samsara wrote:
In a way, it's true that we shouldn't be accepting and publishing these runs according to our usual standards of judgement, but these runs are such special cases that we need to make exceptions specifically for them and no other kind of submission. I don't think it wrecks the integrity of the site or the judgement system by doing so, as every single other submission is still going to be judged to the same standards as before.
Yes, it does very much hurt the integrity of the site if we just completely throw away the basic idea of what TASVideos is, every time we happen to like a video that is fundamentally incompatible with the current concept of the site. Not even the playground class solves the issue here, since we are still judging actual TASes, not the state of the game after the TAS inputs have already ended. Either we change the site completely to allow for this type of content to be published or we don't. The current site rules are the result of years of hard work by this community and can't just be ignored whenever we like a GDQ showcase. The direction of the site is something that needs to be discussed, that much has become clear now.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
These kinds of goals can be fun to watch in a TAS and even challenging from a technical perspective, but this run comes off as lazy. Failing a stage is already more trivial than completing it and then we don't even get to see the platform stages, so the TAS feels incomplete, considering that the published one for the bonus games does both variants. "Meh" vote from me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
The published TAS can be improved in various ways, most notably due to a new route and by skipping all the level transitions when obtaining a remote by a simple pause exit. It would also be a significant improvement in terms of entertainment, since it would cut out downtime in form of the level transitions and the remotes that are now skipped happen to be the least interesting ones to watch. This is how the current route looks - Mission control (1 remote) - Holiday TV (4 remotes, 1 bonus token) - Mystery TV (3 remotes, 1 bonus token) - Mission control (1 bonus token) - Tut TV (4 remotes, 1 bonus token) - Western Station (2 remotes, 1 bonus token) - Anime Channel (2 remotes, 1 bonus token) - WWGex Wrestling (1 remote) - Gextreme Sports (1 remote) - Superhero Show (3 remotes, 1 bonus token) - Marsupial Madness (1 remote) - Lizard of Oz (1 remote) - Channel Z The difference to the published TAS is that the new route skips the longest mission remotes in Western and Anime by replacing them with the reward remote in Tut and the second bonus stage (Marsupial). The Tut reward is just obviously faster, due to how well the collectibles can be obtained during one of the missions. The second bonus level requires us to go out of the way at times to collect additional bonus tokens, but the time saved from skipping either of the two long remotes more than makes up for it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This TAS synced for me in 2.8, so I was able to watch it. The route is very cutscene heavy and most of it is essentially a 20 minute long autoscroller. But despite all of this, I still found it entertaining due to the sheer amount of optimization in the parts where speed actually matters. I admit that I'm probably just biased here because I grew up with the N64 Zeldas, but for me, this TAS is entertaining enough for a "yes" vote. The movement is about as good as it gets and the downtime is used effectively to play around in various ways. Of course, I'm still hoping that First Cycle can eventually be skipped on N64. Until that happens, I'm happy to see every possible frame squeezed out of the autoscroller route!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is just one trick done for every match, between the slowest level transitions ever. I fast forwarded through everything but the actual gameplay and was still bored. This might be a cool technical achievement and very much TAS-only, but it's also awful to watch and an obvious "no" vote.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I have followed the creation of this TAS in the Starfox Discord and I just knew that it would turn out great. The gameplay is very optimized, it really looks nothing like unassisted play. I can't even decide what my favorite part is, there are just too many highlights throughout the run! Easy "yes" vote from me, this is a major contender for TAS of the Year!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I never played this game, but I can see so many tropes in it that I dislike. It's all about story and "cinematic" presentation and it even has regenerating health! Despite those things, I gave this TAS a "yes" vote. I may not like playing this type of game, but it can still look good as a viewer, especially when it is hilariously broken like in this TAS!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is a great looking NES TAS and a very impressive improvement, "yes" vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
So this is how the Road Runner always gets away, he's using TAS tools! Well this was a pretty good TAS, it was fast paced and the levels were not too simple, but also not too complex to slow down the pace too much. And of course, there are the obligatory moments of Wile E. Coyote's contraptions backfiring on him, just like the cartoon physics demand! "Yes" vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I've been waiting for a long time for a full game run aiming for score! But I can't lie, I'm also a bit disappointed that you're not going for a deathless run. It wouldn't be in the name of speed, but entertainment. Either way, score is the only goal that makes sense for any TAS of this game. All speed-oriented TASes are inevitably going to be completely meaningless due to the speedruns of the game being all about lag reduction and the N64 emulators having no such thing as lag emulation.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
New TASes by goofbrush, an attempt at the famous Abyss skip and a demonstration of a newly discovered skip on Dethro's Revenge. Link to video Link to video Since Dethro's is part of any%, the skip could have potential as an improvement to the published run. But as of now, the skip has not yet been proven to work under any% conditions (Mawhonic with only the upgrades available in the run).
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I would also love to see more Wipeout TASes and since it was mentioned, Wipeout 64 in particular. "All Challenges" is a great category that really deserves a TAS!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
A racing game TAS that also wants to be a challenge run? A rare treat! I definitely enjoyed watching this one, so it's an easy "yes" vote. However, I am disappointed that this run does not include all the tracks, I really see no reason not to. Should this TAS get published, a new version that does all the tracks should be able to obsolete it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I don't see the problem here with the routing choices. The goal of the run is very clear: Reach all the endings. If the game then allows a lot of content to be skipped, that can be unfortunate, but it's not any different from other games where people complain about too much of the game being skipped. I mean this is not even close to one of those examples that would justify separate categories, like games with memory corruption that allow the player to just reach 100% completion by glitching through some menus.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
That was a good fighting game TAS. It makes the hardest difficulty look like a joke in only a couple of minutes, that's what I want to see. "Yes" vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.