Posts for andypanther


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The reason Rez early fails with the 0 remote/token TV, isn't that you can't reach Rez' TV. You can TV cancel from it all the way to that TV, something that would obviously never be done in real time. But it just won't let you enter the final level, so let me try to explain: The reason that the two upper TVs can be used for Rez early, is their position. You see, every TV has a fixed range where it will suck you in as soon as it was activated. If you leave that range by TV cancelling, you will crash the game as soon as you stop cancelling, unless you can reach another TV. In the case of Gex 3, that other TV is Rez. Our problem with the ranges of TVs is, that their layout works against us: They extend very far horizontally, but are very limited vertically. That's why the upper TVs work, they're high enough for us to leave their vertical range! The 0 remote/token TV is just too close. For 0 remote/token Rez early to work, we would either need a new TV cancelling method or some sort of wrong warp
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I had moonjump for Gex 2 once. I had found it through google and added it as a cheat in Project 64. That was years ago and it was quite annoying to make it work. I can't really help you with finding it for Gex 3 :/ I actually have really cool addresses for Gex 2: All collectibles, HP, lives, power ups and even a simple speed address! The descriptions may be at bit confusing, but you should get used to it quickly. Basically, all the remotes are stored in binary numbers, for example, if you want to get the second remote of Out of Toon, you'd poke the address from "0000 0000" to "0000 0010". For power ups and speed, those share an address per world, not level. So by that logic, the address for the firefly in Smellraiser is the same as in Frankensteinfeld. http://tasvideos.org/userfiles/info/27662086657347398 Note that this file isn't 100% complete, it misses at least two addresses for fly power ups. As for the savestates, I guess I can also put them into the storage of this site if I zip them. But it will take me some time to look them up and send the correct ones, I hope you can wait a bit ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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That was amazing, once again. I'm so looking forward to this TAS! Now Freezeezy Peak for Christmas?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Post subject: Re: Fly Cheat
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Tigame wrote:
Hello! First of all I wanna say that I'm new to this Forum and I'm not 100% if this is the right place to ask this. Secondly, Gex 3 Any% has changed super much since 2008, since there was also a Wrong Warp into the final Level discovered. So the RTA WR is now 26:40. Since I also found some things in Gex 3 in the near past and was testing many things I want to ask: Does someone know a fly cheat, or can someone figure out the Z axis adress and/or the zVelocity/other Velocity adresses in MHS? So that you can "fly". It would really be the best for testing, because you could find where the different areas in the maps are located and maybe then find setups to get to them faster (like OoB). Any help/answer is really appreciated :) Cheers
You're right here ^^ I messed around with Gex 3 quite a bit, even though Gex 2 is my main game. I got very close to a 0 remote/token method to enter the final boss stage early, but the design of the overworld makes it impossible. Basically, if the locations of the 0 token TV and one of the upper ones would be switched, this game would now be 10 minutes long. As for addresses, I can only offer you ones for Gex 2 on Bizhawk. I generally recommend using that emulator, if you're looking to make a submittable TAS. It has memory search included. I also have some savestates of Gex 3 laying around from my experiments with Rez early, I can provide them if you're interested. Also, feel free to ask me any questions about the Gex 3D games, I'd love to see some activity in them :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Dimon12321 wrote:
Hi, community! Recently, I have upgraded my PC and now I have a wish to TAS Assignment Ada and Separate Ways for Wii, but, after the release of Ultimate HD Edition for PC, a question arises: is there any sence to TAS these campigns? Ultimate HD Edition has so small loading times comparing to Wii, GC, PS2 etc and there are speedruns which are impossible to beat using Wii. As a result, TAS can't beat speedrun and all submissions (which lose to speedruns in final time) will be rejected. Am I right?
They won't be rejected, since those two versions aren't comparable. And you won't be able to TAS the PC versions anytime soon, so that's even more of a reason to not reject.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Great stuff, I can't wait to eventually see an updated TAS :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Coming out as trans is still very difficult and I wish Narcissa the best. I talked to her a few times on Twitch because we happen to run the same obscure game, and she came off to me as a really nice, down to earth person, despite being the most famous speedrunner ever. In case you're reading this, Narcissa: Ignore the hate and continue on your way! And give Beetle a try again ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Just dropping this here in case someone wants to go for an improvement: http://www.twitch.tv/aleckermit/v/24648803 This IL speedrun gets the OoB in Enemies Vanquished faster than the TAS!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I agree with those who say that it's too much NES/SNES compared to newer systems. I thought about what movies of newer games would fit into this exclusive list well: [2529] Windows Hyper Princess Pitch "Reallyjoel's Mom difficulty, best ending" by Tseralith in 15:40.48 What could explain the concept of a TAS better than beating an impossible game mode? The game throws everything at the player and fills the screen with enemies and projectiles, but the TAS just destroys everything. Literally everything. [2505] GC Super Smash Bros. Melee "Adventure Mode" by numerics in 10:23.48 It's Melee and we just happen to have a fantastic TAS of it! None of your usual "Fox/Falco ten million inputs per second" showoffs, but a creative yet still speedy playaround with the perfect character for this kind of thing. I also highly agree with putting ISS Deluxe on the list, I have shown that movie to many people that I introduced to TASing.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I just love how he criticizes TASVideos, because they wouldn't accept runs that don't solely aim for speed (even though we do), while at the same time admitting that he intentionally TASes suboptimally. No, refusing to use memory addresses is not considered an entertainment-tradeoff!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Are there credits after you beat the story with just one character? This would make any% less arbitrary as a goal. But are you sure Blossom is the fastest character? 100% would obviously not be arbitrary.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This should be considered a different game.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Kurabupengin wrote:
andypanther wrote:
Worst N64 game in my opinion. Bury it in the darkest depths of the vault.
what about supramann 64
Superman has more diverse gameplay and content, this game here is just the same few fights with no gameplay for 3 characters and the same 5 second music loop in every part of the game. Superman is just better known.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Worst N64 game in my opinion. Bury it in the darkest depths of the vault.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Could this also work in Walrus Cove?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'd say it shouldn't count, just like GIM in Ocarina of Time. Also, if this was allowed, but not J-only stuff, that would be even more arbitrary.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Couldn't it just be a crooked cartridge glitch? I had crazy things happen on my old cart. I will never forget how the game started in a glitched version of 1-1, that had the layout of 3-1, but some sprites of the first world. I wish I had a video of this.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Wow, I have no words for this. If this ever turns out to be possible, this game will be destroyed. Sub 40? What a joke, why not sub 30, everything seems possible with TASing!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This sounds like a great idea. I don't really have the time to TAS at the moment, but I already got some interesting ideas for goals.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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My two cents on this.. - I generally don't think that the difficulty should be a reason to reject a TAS of a new game. - If it is about obsoleting a TAS played on a higher difficulty, there should be a good reason for using an easier one, otherwise it should be rejected or published as different category, depending on the game. - If it is about obsoleting a TAS played on a lower difficulty, the old one should only be obsoleted if it is clearly less entertaining and/or optimal. And again, if the difference is significant enough, the difficulties could be separate categories. - If the difficulty is completely irrelevant in the setting of a game (like health in a game where taking damage gives no benefits), the TAS should use the default difficulty. Wasting time to switch to hard should actually be considered suboptimal gameplay in such a case.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Looks great, despite the unfortunate timeloss with the RNG I'd suggest taking that for this run and just continue, so you can keep your motivation. Improving small stuff will be much easier once a TAS with this new route has been completed.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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TaylorTotFTW wrote:
max% no doors would be pretty boring. However, what WOULD have a very interesting route would be All Dungeons No Doors. It as actually very close to being possible, the only thing stopping it from happening right now are the 2 doors in between the iron knuckle fight and twinrova in spirit temple. If we could skip those doors somehow, as far as I know doorless All Dungeons should be possible to complete.
How would you complete Jabu?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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NFITC1 wrote:
I don't recall ever having seen the door glitch in Dampe's grave. I was assuming you'd do a save/reset there to get out and you got crushed to get back to the entrance.
Almost every category that isn't any% uses it.
NFITC1 wrote:
However, I'm voting 'Meh' because it is an arbitrary category.
The question is "Did you find this move entertaining?", nothing more.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Not again.. I feel like posting a rant. I'm so done with Nintendos bullshit. They will obviously never learn, even if their attitude ends up ruining them. But at this point, I wouldn't even care anymore if that happened. I grew up with their consoles and handhelds and always preferred them over their competitors, thanks to their unique games. I still love their games and want them to do well. But the reality is, that Nintendos best days are long gone. The games are still of high quality and you can always be sure, that they won't be sold to you as half-finished bugfests. But despite that, there is a difference. Nintendo relies too much on the same old formulas, preferably those that are cheaper, like giving us dozens of 2D platformers, but not a single 3D one. They focus a lot on re-releases and remakes (which of course never offer you much more than a graphically upgraded port). It's like they don't care anymore about giving us truly great games and true innovation, they now know exactly what sells and do exactly that, with a very minimalist attitude. That strategy may still work and make them tons of money, but how long will it last? The success of the Wii harmed Nintendo a lot in the long run, it put them in a very bad position to be in. It's very possible that they're new console will be the last, everything we know about that new piece of hardware tells us that. The new console would need the best innovation since the NES to prove me wrong. And so I ask myself: Would it really be such a loss if Nintendo wen't out of business? It's pretty obvious that they will never change. They're still the best game publisher, no one even comes close in giving you so much quality software, but they are still going downhill. How is that even possible with so many ridiculously marketable franchises? If it would actually happen that Nintendo wen't out of business, other companies would pay EVERY price to get just one of them. So it would be very likely, that we would still see all the games we want, maybe even better than now. Oh and of course, copyright law is broken and so on, everyone knows it, nothing ever changes..
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Slowking wrote:
My Ninjaedit wasn't fast enough, it seems. In fact I can only think of one (the other ones, I have to confess, had slight problems): You get the hookshot as a child. That way you don't have to go back all the way through Kakariko as an adult. Getting into dampes grave as a kid can be done in ~3 chus.
Now if that was in the run, I would have voted differently. That would have made this run much more unique!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.