Posts for andypanther


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As a fan of the series, I enjoyed this TAS. It may be a genre that can easily become repetitive, but this game TAS shows a nice variety of moves. For me, it was entertaining enough for a yes.
Warp wrote:
This site needs more cute girls. Voting yes.
Also, this.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Mitjitsu wrote:
Why the pause buffering before entering Clock Town?
You have to buffer that, that's what makes the trick work.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Sorry for the double post, but you guys probably want to see this: Link to video
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I don't really see the point of using a hack for this type of run. For a Pokémon hack to be published here, I would prefer it to be a completely new game, like most published hacks are. Also, there is a glitchless TAS on Nico, but I don't know how optimized it is. It's not too popular here because it abuses staying on low health to speed up the battles, which produces an obnoxious noise.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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What did I just watch o_o This TAS needs to be completed, it will basically be the best thing ever.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think ROMs should definitely be legal in my country if you already bought the game, we have very liberal laws for things like that. Software is a bit more regulated than movies or music, though. But for most things, downloading is ok, but uploading not. The thing that allows ROMs is that you are allowed to have a personal copy. I'm pretty sure there are other liberal countries like this (although our German neighbors happen to be the complete opposite).
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think you're being a bit too negative here, dwango. If you think about your situation, you're not really "risking" that much. It doesn't seem realistic to me that Nintendo would pick out a single TASer that shows off stuff at a charity event and sue him. This would probably the worst possible way for them to start legal actions against TASing/Emulation in general. In that case, they might as well sue AGDQ for allowing such a thing as TASing to be showed. Or even PCF for that matter. And even if they would, for whatever reason, actually be this dumb, the reaction would be huge, it would get attention well beyond gaming. And that's definitely not something you want as a corporation if you're having trouble with your business anyway. Copyright laws are outdated and broken, but TASing is just too niche and abstract to be "dangerous" for anyone that does it.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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It's not like Nintendo (or any other company) is actually losing a cent from people making videos or something. But hey, capitalism isn't supposed to make sense, right?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I found the links by clicking "show all" on the normal nico page. Let me be a nice person: http://en.niconico.sarashi.com/?sm25735327 http://en.niconico.sarashi.com/?sm25735815 http://en.niconico.sarashi.com/?sm25737837
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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That TAS was very interesting to watch, I have never seen some of the strats used there. Although I do have to admit that the wrong warps did take away some of the entertainment compared to the MST TAS on this site. I remember how that crazy BK skip in Shadow blew my mind back then, but now the entire dungeon can be skipped. I only noticed one obvious mistake in the TAS: He didn't skip the textbox when stepping on the switch with Ruto to open the boomerang room. I guess he just didn't know about it, it's not very well known. And I have a question to the experts here: Why did he not skip the owl when leaving the forest for the first time? I thought all you needed for that was the shield and some C item.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Good job on the improvement, I love seeing this version getting more optimized! By the way, is there any objective reason why the published TAS of this version has such a lower entertainment rating than the NES version?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I don't know if the input is exactly the same, but I don't think it is. It's just a really optimized game, so adelikat got the same number of frames. I remember when he did the Cheetahmen II TAS where he glitched straight to level 5. If you went by frames, those two levels he did were exactly the same as in my "all levels" TAS, but I'm not a co-author there. And that was the right thing to do, I never complained about the decision. Adelikat used his own input, but was only able to tie the published TAS, just like with this new TAS here. But that situation was even more complicated, because the TAS essentially got reduced to only those two levels! And if you go back to the TAS I did, you will realize that I was also not able to improve those two levels compared to was0x obsoleted run. So technically, if you were to give someone co-authorship for the glitched Cheetahmen TAS, it would not be me, but was0x. The point here is: We should give co-authorship for input, not frame numbers.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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grassini wrote:
chao garden in sonic adventure 2 battle had a feature to attack the chaos to make them go the opposite alignment,i felt bad afterwards because they would eventually start crying or just quietly sob in the corner for being traumatized,i never resorted to that strat again.Poor guys. But on RTS games,it's not uncommon for me to sacrifice whole armies in the campaign just to finish the map's objective(you only need to destroy the tower or reach a specific point so i rush with all characters to the objectives while they ignore death and pain and achieve my goal).They were just means to and end to me.I would have sacrificed the main characters if they weren't relevant to the objective(keep Stormhammer alive).
Same here. I could never be mean to the Chaos in SA 2. But in RTS-like games, I'm always a complete jerk. As capitalistic and imperialistic as possible, sending endless amounts of people to their death if that should be of any use to me. Oh and I always sold sick animals in Zoo Tycoon instead of healing them. I'm that bad.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Hype!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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How about we publish this alongside the old 3 level run, but eventually obsolete this one with a TAS of the arcade original?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I agree with CoolKirby. I never played the game, but this was still very entertaining for me. Probably not as much as it would have been if I knew it better, but interesting enough to never get bored even once.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Spikestuff wrote:
Do you understand what it means to have an extra stage(s) in a game? (I would also add Gex: Enter the Gecko into this but no one is TASing the PS version of this game only N64.)
The extra stages that the PS version of Gex has are bonus stages and therefore irrelevant for any%. Additionally, each version has one exclusive regular stage, so that number is actually the same. It just happens that the N64-exclusive stage breaks the intended route through the overworld because it gives us more remotes early on, allowing us to skip a boss. A separate any% for PS would be almost identical, just with one different level, an additional boss and a lot of lost time due to extra dialogues and loading screens. But I agree with you for 100%. That category should definitely be done on PS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think this hack is good enough to be published, even alongside a Star Road TAS (if there will ever be one submitted here). There are a lot of hacks for SM64, but this is one of the most well known ones and it isn't just changed levels, but original content. Also, to every SM64 TASer out there: Use Bizhawk in the future! I know you like to use Mupen for some reason, but it's a really cheap way to get faster times with its inaccuracy. TASes don't need to save time in such a way :)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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The level select sounds like a debug feature, I don't think it should be used in a TAS. How long would this game be without it?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Nintendo releasing VC games in 50Hz in Europe is something that pissed me off so much, that I actually refused to ever buy something for VC. It's just one of those things they will never learn, similar to region locking. About the TAS: I have to admit that it does seem strange to not only have this as an NES submission, but also with 60hz. It would make more sense to use official versions whenever possible (even though Nintendo is, as I said before, extremely stupid with VC PAL releases). We all know that the true version that needs a TAS would be the arcade original anyway. Too bad this can't be done yet :/
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Hahaha, I love crazy ideas like this, that's why this site is so great. It maybe wasn't too interesting to watch, but it was so short that I don't care about that. This TAS is all about the concept. Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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That run was very impressive, I just love technical accomplishments like this. It's ridiculous how this challenge is just barely possible at some points because the games design works in its favor - just as if it was a puzzle that the developers deliberetaly put in the game. After I got used to the style of the commentary, I actually enjoyed it. I really don't care about the technical issues, I would have probably not even noticed them if people wouldn't have pointed them out.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Slowking wrote:
Also MM 3D just came out and a normal MM any% is in progress. All of that takes testing, glitching and routing, in other words: time.
If you're actually working on a new MM any%, this is where my hype will be. OoT any% is nice to see getting optimized and definitely very entertaining, but the MM TAS is my favorite N64 TAS on this site! So if you find that project more interesting, please go ahead ;)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I waited to see a TAS of this game for a long time and now that I saw it, I can safely say that it was worth it. The speedrunners and TASers really destroyed this poor game (one of my favorites on the N64!), so that the TAS barely has anything to do with a regular playthrough. Did it become a bit repetitive to see OoB strats almost everywhere, even just for getting to the other end of the room? At times, but that's how things work with many games, i didn't really hurt the entertainment value too much. I'm sure if you did a new version of this, enough time could be saved for a sub 1:30, but I can understand that it is more motivating to work on "all cards" now (and I'm also more interested to see that category next). Oh and this is obviously a yes vote :D
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Thank you so much for making that file, 0x! One small step towards a DKR TAS..
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.