Posts for andypanther


Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is one of the better glitched Pokémon runs I have seen. The normal gameplay is still somewhat intact, so you can more or less follow what happens. With that being said, resetting and navigating glitched menus still make up a decent part of the runtime, so I can't give this more than a "meh".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is just four seconds of gameplay, with the predictable result of winning with the first answer. There is no entertainment here, the only difference between this TAS and a human player doing the same thing through sheer luck, is the frame-perfect menuing. I'm voting "no" on this.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is the perfect Fast and Furious TAS: You drive like a maniac, ignore basic laws of physics and in the end, it's all about family! "Yes" vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
The game voted "meh" on this performance, so I will do the same.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
KusogeMan wrote:
I do have a question myself: should i be able to improve the run's gameplay but while playing with sounds, would it be possible for it to obsolete the soundless run? Will you guys be able to just count somehow the lag from the sounds enabled? I'll personally keep on playing and TASing MK games, but I was wondering if next attempts should be soundless or not.
Just go as fast as possible for these runs. You will never get a majority of positive votes with a speed-oriented fighting game TAS, so might as well go for every possible frame there is.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Ah yes, a fighting game TAS in the spirit of Spikestuff's work on the Tekken games. It's TASing in its purest form, where everything is sacrificed in the name of speed. This was less entertaining to watch than other speed-oriented fighting game TASes I have seen, as the fastest way to win consists mostly of spamming regular attacks, instead of using one very strong move or a mechanic like ring outs. It was interesting to see how a TAS can solve a game that doesn't have an obvious abuseable mechanic like Tekken does, but I can't give this more than a "meh".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Hated the intro, but the run was really good. Yes, there are many cutscenes, but this version can clear the textboxes so fast that it's much more tolerable than a similar route on N64. I remember watching that video about potentially skipping explosives and it's so cool to see that this route is finally possible. "Yes" vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Fortranm wrote:
There is this Japanese re-release that has the BLJ patched (and this is the version the Chinese localization by iQue and later ports like Super Mario 3D All-Stars based on). I wonder if "16 stars" would just be any% if done on those versions.
Any% without BLJ is not 16 star, it's this run.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This was a surprisingly fun TAS to watch, considering that this is a GBC game I've never heard of. Having a fantastic soundtrack definitely helped, too. "Yes" vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
You are absolutely right, thank you very much!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Can you do something to quotes in the forums? With the new site, you get no visual difference to the new post, just text at the top saying "x wrote:" and even that bit of text has the exact same format as everything else. This makes the forums very uncomfortable to read.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Great improvement to one of the glitchiest Gamecube-TASes. The King Boo timesave was definitely a surprise to me, just the perfect ending to the run. That's a "yes" vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Just when you thought that we might fave found another game that was 100% optimized, the shortest TAS ever, an improvement is found. This is an unbelievable technical achievement! My vote remains a "no", since this is still a TAS without visible gameplay.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
homerfunky wrote:
https://youtube.com/watch?v=S4KMyCkHusE
That was an incredible Jabu run! If the whole TAS will be like this, it's going to be the best one ever for this game.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
I'm not too familiar with the original game in the first place and it doesn't help that this hack just looks visually unappealing, along with some adolescent language. It also kind of rubs me the wrong way to see fights against women in this particular style of game. It works in regular fighting games, where everything just comes off as more of a fantasy setting, but not here. I can't say much about the quality of the gameplay and how it compares to the original, but for the reasons stated above, I will have to vote "no". I don't like this hack and 16 minutes of it is a long time, even if the gameplay is optimal.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This is a very impressive technical achievement, but from the perspective of a viewer, I can only vote "no". There is no entertainment here because there is no visible gameplay whatsoever.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
We've had plenty of OoT (and MM) TASes in the recent years, it's just that you have to look beyond the TASVideos forums and beyond traditional TASes that aim for a TASVideos publication. These were mostly challenge runs like low pause, with many of them being more LOTAD than TAS, due to not aiming for complete optimization and instead just trying to finish the challenge in a creative way without taking ages to complete. One of them even got published here: [3537] N64 The Legend of Zelda: Ocarina of Time "No Doors, All Dungeons" by NEVERDOORS in 2:24:37.03 Even the any% category (or "game end glitch" on this site) got a new publication just last year.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
The new site looks fine to me, other than the contrast, it needs way more of that. Navigating through very similar looking shades of grey and white is not easy on the eyes. I also find the text harder to read.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
The answers were too vulgar and not all that funny. It was also much more obvious how the system was tricked, compared to the published run. That's a "no" from me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
feos wrote:
andypanther wrote:
The current policy on highscore as a goal is perhaps the one rule on this site I disagree with the most.
The entirety of it, or only specific parts?
The requirement of having to prove that there is a definitive maximum score. That might work for games where you can easily score high enough to max out a counter at something like 999999, but not for other situations. I never understood why score runs should be judged that way, it's like asking people to proof that the time for a speed-oriented TAS can never possibly go lower.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
What I want more than anything else would be to have highscore as a standard goal that functions the exact same way as completion time does for speed-oriented TASes. The current policy on highscore as a goal is perhaps the one rule on this site I disagree with the most. Just like with speed-oriented runs: Someone creates a highscore run of a game, it gets published as the current record. Then someone submits a run that gets a higher score, it obsoletes the old one. The difference compared to speedruns are infinite scoring glitches, but you could kind of compare them to something like ACE, something that changes the run enough to justify separate categories.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.