Posts for andypanther


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I love this game. I was thinking about running it in real time. I remember that there are various places to go OoB, some are even abused by runners to get lower IL times. You should try to find information about this, as I'm sure a TAS could abuse these OoBs even more. Btw, what would be your goal for a TAS? Beat all championships? Doing a 100% would certainly be cool, but as this would include crash mode, it would probably be a bit too long. 100% without crash mode would be arbitrary, but it would make for a better run in my opinion. For a separate crash mode category, I would suggest starting from a save to use the optimal vehicle for each level.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I'm bumping this, because there's one thing that you guys should know about this game: Don't TAS it! I talked to the only other runners of this game, Cosmo and WMK, and we're pretty sure that the physics are emulated wrong. On emulator, you stick to the ground much more, which gives you an advantage on many sections of the levels. I don't think the core that Bizhawk uses is any better in that aspect, but I could be wrong of course. But yeah, I don't think this game should be TASed, when such basic things like the physics are not emulated correctly.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I can't remember if Gilligex early is possible, but even if it was, it would be pointless. You definitely want all the remotes from the first area, and you will have to watch all the level opening cutscenes anyway.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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TAG wrote:
i have a quick question. would it be faster to switch delay and the fall and respawn at the start to go to giligex island. this might be a little bit faster. but idk if it is or not
It's fastest to just jump down there.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Kurabupengin wrote:
Hoping for someone to do this. BUT not so true about the NG+ thing personally.
The TASes (any% and 100%) should be NG+, as in "use TT". But not for that 5 minute run, isn't that essentially just a glitched way to copy a finished file?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Mothrayas wrote:
Spikestuff wrote:
jlun2 wrote:
Why are people still using that to TAS?
Why not. It's a "Deprecated emulator" which means it's not recommended but it doesn't mean that it isn't allowed. If the emulator is allowed then there is no issue there.
Because Mupen is absolutely terrible. Anyway, the reason people are using Mupen for Mario 64 is that it leads to slightly faster times, which is actually really important if you try to aim for sub 5-minutes on a run like this.
But then TASes are simply not legit. When people deliberately use inaccurate emulators for faster times, it hurts the TAS community.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I wouldn't mind seeing the recipes in a 100%, but please don't include max level. That's never a good idea for RPGs.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Could japanese Yellow be faster?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Location: Zurich, Switzerland
You can also skip the second boss on N64, because the exclusive level gives you enough remotes to fight the third boss, without ever visiting the levels past the red gate. Defeating the third boss opens the path to the very top of the overworld, from which you can just jump down past the red gate. Gex 3 is also done on N64, the thing can be done under 30 minutes non-TAS.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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TheKDX7 wrote:
Live of 2014-08-08 by Weatherton: http://www.twitch.tv/weatherton/b/556023142
Some parts are muted. This shows me that I made the right choice with my switch to Hitbox, because I run Mario Kart 64 very often.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
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ripz wrote:
Just stumbled upon this craziness, but in case anyone hasn't seen this yet: Link to video
That's what happens to a game, when Cronikeys gets her hands on it...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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So BitS can now be done with the red coins, without using a single A press more... Link to video I love how the movie file is almost two hours long ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
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scrimpeh wrote:
andypanther wrote:
scrimpeh wrote:
andypanther wrote:
I'm also messing around with Gex 3 a bit, we're still trying to find a way to beat it with 0 remotes. I'm so sure there's some way...
Tell me more.
It's very frustrating: Technically, we can already enter the final bossfight early. There are two TVs where you can cancel off, go OoB and enter the boss TV. The positioning in front of the boss TV is very specific, and I don't even know if the OoB is needed (it definitely would be impossible without it in real time). The TVs to cancel from are Superhero Show (26 remotes) and a bonus level (31 bonus coins). Recently, the community has timed both TVs and found out that it is faster to go for the bonus coins. But why only these two? It's because of the physics of TV cancelling: Every TV has a range, in which Gex will automatically get sucked into the level once it's activated. This can be stopped by cancelling it with an attack every 18 frames, not being on the ground, or certain animations. If you stop cancelling the TV outside of its range, the game will crash, unless you're in the range of another TV. It actually is possible to break into levels early this way, although it was never achieved from flat ground, but from precise falls from above. Now the problem is, that the range of TVs is much larger horizontally than vertically. The two levels used to break into the boss TV, are both high enough to be out of range. The frustrating thing: There's a 0 remote bonus level in the same area! The game designers just happened to place it at the bottom, so that its range overlaps with the boss TV. I tried many things, I even managed to "disable" the bonus TV with lag while cancelling from it, but it still wasn't possible to enter the boss TV. If that bonus level and the 31 coins one had reversed locations, Gex 3 would already be dead.
I see. Just one Question: How do you get into Funky Town without getting one remote in the first place?
There are clips in Mission Control, they allow you to enter both Slappy Valley and Funky Town early.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
Location: Zurich, Switzerland
This dangerous game teaches kids that drugs are fun and hydrants can be used to shoot down helicopters. Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
Joined: 6/30/2010
Posts: 1093
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scrimpeh wrote:
andypanther wrote:
I'm also messing around with Gex 3 a bit, we're still trying to find a way to beat it with 0 remotes. I'm so sure there's some way...
Tell me more.
It's very frustrating: Technically, we can already enter the final bossfight early. There are two TVs where you can cancel off, go OoB and enter the boss TV. The positioning in front of the boss TV is very specific, and I don't even know if the OoB is needed (it definitely would be impossible without it in real time). The TVs to cancel from are Superhero Show (26 remotes) and a bonus level (31 bonus coins). Recently, the community has timed both TVs and found out that it is faster to go for the bonus coins. But why only these two? It's because of the physics of TV cancelling: Every TV has a range, in which Gex will automatically get sucked into the level once it's activated. This can be stopped by cancelling it with an attack every 18 frames, not being on the ground, or certain animations. If you stop cancelling the TV outside of its range, the game will crash, unless you're in the range of another TV. It actually is possible to break into levels early this way, although it was never achieved from flat ground, but from precise falls from above. Now the problem is, that the range of TVs is much larger horizontally than vertically. The two levels used to break into the boss TV, are both high enough to be out of range. The frustrating thing: There's a 0 remote bonus level in the same area! The game designers just happened to place it at the bottom, so that its range overlaps with the boss TV. I tried many things, I even managed to "disable" the bonus TV with lag while cancelling from it, but it still wasn't possible to enter the boss TV. If that bonus level and the 31 coins one had reversed locations, Gex 3 would already be dead.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I have to test a theory at the moment, because if it would work, I would have to redo a part of the second level. I'm also messing around with Gex 3 a bit, we're still trying to find a way to beat it with 0 remotes. I'm so sure there's some way... If you really want to help, try to find glitches.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I need to see a fullgame TAS of this, I don't care how long and repetitive it would be!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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This game is... ugh, it hurts from just watching. And this comes from the person who TASed Cheetahmen II! I guess it has some entertainment value, just because of how strange it is. Also, I like how the physics are all over the place. I'll give this a meh.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Patashu wrote:
andypanther wrote:
Slowking wrote:
The N64 core isn't even perfect yet. I shudder to think what a Wii core would look like at this point.
I bet it's more likely to see good Wii support in Bizhawk than getting a decent N64 emulator :/
If you are legitimately interested in seeing good N64 emulator, go help MarathonMan create CEN64, the world's first cycle accurate N64 emulator: http://cen64.com/viewtopic.php?f=6&t=109&start=140
I would love to do so, but unfortunately I'm not a coder.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Slowking wrote:
The N64 core isn't even perfect yet. I shudder to think what a Wii core would look like at this point.
I bet it's more likely to see good Wii support in Bizhawk than getting a decent N64 emulator :/
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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MrWint wrote:
I don't have any plans for future projects, yet. There are improvements to make on the Gen I any% which can bring the time down to about 20-22min, but I probably won't do that, at least not right now. I'll probably look out for a different game. I like the automated approach I used for the Pokémon games, and I'm sure there are other games that could benefit from that as well, it's just hard to find a good target. It can be difficult to justify spending that much time on a game. The Gen I and II Pokémon games had probably the ideal preconditions: They have an active community, the GB platform is comparatively easy to understand, use and automate, the games have been largely disassembled (which is a big deal for automation), it benefits greatly from the automated approach, GB has the best debugging emulator I've seen so far (praise the bgb :D), I felt nostalgia since I played them as a kid, the games are rather popular, etc. It's hard to find a game that compares to that.
The "no memory corruption" TAS of Gen II could need an update ;)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This is the craziest Pokémon TAS I have ever seen. It started out with the gameplay more or less intact, until it reached a point where it started to go more and more insane every minute. This TAS managed to become my favorite Pokémon TAS (together with the Ruby any%) instantly, and I have seen many of them. Strong yes vote from me!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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No problems with the video for me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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You're absolutely right, adelikat, this game is crap and the TAS is boring ^^ But of course this still should be published, just lock it up in the vault.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.