Posts for andypanther


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Runs like this are the reason the site should have a place for fighting game TASes aiming for speed. Incredibly repetitive, but optimized to the frame and impossible to reproduce in real time. Again, I vote yes because it's entertaining in a strange way.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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There has to be a way to bring this thing under 3:30 Not that there's much of the game left anyway...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Update on the Gex games. It seems that whenever I just want to work on the TAS, new stuff gets found immediately and I have to test it. Not that I'm complaining ;) First off, Gex 3 nearly got broken to SM64-levels, as Frogburt found this: Link to video Sadly, we can only skip 4 remotes with this, as the TV without any requirements in the area happens to be on a level where its range covers the place with Rez' TV. I tried everything I could think of using frame advance, but had no luck solving the problem :/ Also, WR holder exe accidentally did a walljump in Gex 64 from a longjump! I was able to reproduce it by turning the control stick in the opposite direction and pressing A on a specific frame. I only managed to get it on the same wall as exe, but I definitely have to experiment with this, as it has huge potential.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I'm bumping this, because I often watch this movie as a reference while doing my improvement and saw that it is tagged wrong: "Uses death to save time" does actually not apply here. Sure, jumping into the void on the overworld is used as a shortcut, but that doesn't take a life - in fact, it doesn't even damage Gex. To take damage on the overworld, you actually need to perform a glitch. The new TAS will need this tag, though ;)
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Not entertaining at all, but good for the vault.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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So repetitive and boring, that it actually becomes fun again. Yes vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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There are only two published fighting game TASes that I can think of, where the goal is something between entertainment and speed and it actually works: The two SSB publications. But only very few games allow for this kind of thing, most of the time you either do a spectacular playaround or a boring, but vaultable speedrun.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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It's definitely set now which remote I will get in Mao Tse Tongue, because P0rtalz found this cool trick: Link to video I also found something, it will be so much fun to manipulate in the TAS ^^ Link to video
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I have to say, that screenshot you choose is really good! I like it more than the one with Gohma, it's confusing and it makes you wonder what's going on there.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I experimented with the new OoB in Gex 3 and actually managed to skip another boss! Now Rez will be the only boss seen in a TAS. Link to video I'm sure a TAS can easily glide directly to the loading zone. It may be possible even without the Dracula ability (there are no kill planes), but I don't know if that's faster. Oh and with these new tricks, it would suck more than ever to do a run on the N64 version (where the Agent Xtra cutscenes warp you to the lobby). I'm not familiar enough with PSX emulators to say if this game works well on them.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Progress is slow. It was stopped by AGDQ and RL problems. At least I have found new stuff since then and have even more memory addresses to work with (most importantly: X and Y positions) By the way, someone found a skip in Gex 3 that lets you enter the final part of the overworld early. So far, the only use would be to skip a boss, but it's still something. I'm still trying to find a way to enter Rez early... Link to video
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think the site should allow the publication of ILs, but only where it makes sense. For a game like F-Zero X, the best way is of course a traditional approach that does all levels, but there are games where ILs would work better. That way we could, for example, publish a TAS of a OoT dungeon that uses the best items available that a regular speedrun wouldn't have at that point. Such a difference would justify making a SDA-style IL table. But maybe that's just me, I love having lists of records for very specific things to look up. I'm a nerd ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Why not using cheats to unlock stuff if it is the only way? It's already allowed for unlocking difficulties/game modes, so why not here? Does it really matter if the cheats are ingame or from an external device?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Monster post incoming! Here are 10 of my favorite TASes on the site: [1851] N64 The Legend of Zelda: Majora's Mask by MrGrunz in 1:29:32.02 This was the 3D Zelda TAS that blew my mind, even though I had seen others before. The run is incredibly optimized for its time and also very entertaining. It must have been a pain to make, considering the "quality" of Mupen... [1828] GBA Pokémon: Ruby Version by FractalFusion & GoddessMaria in 1:31:45.43 I love Pokémon TASes. Others may find them boring, but not me, I want to see the RNG take a beating from that mysterious runner called "TAS". This TAS in particular takes a game in the series that can't really be abused with glitches and destroys it with nothing but pure luck. It also has my favorite submission text ever, the dumb but lucky I-chan became a meme among me and my friends. [1840] SGB Pokémon: Blue Version "Gotta Catch 'Em All!" by p4wn3r & Mukki in 3:20:46.17 Did I mention that I love Pokémon TASes? Yes? Well, then I'll say it again: I LOVE Pokémon TASes! This one has the most TAS you can get out of Pokémon, 3 hours of luck manipulating the shit out of this poor game. Long, repetitive and absolutely awesome for someone like me. [1734] DS Brain Age "playaround" by Ryuto in 06:33.66 What a concept! The idea of abusing the mechanics of a purely educational game is something that defines TASing, so the two awards it won were highly deserved. I often show this movie to people that I introduce into TASing. [1438] SNES International Superstar Soccer Deluxe "playaround" by Marcokarty in 15:24.38 Who says that you can't make good TASes out of sports games? Not only is this my favorite football game, the TAS is also high up on my list of faves. It's just crazy how much this game can be abused by glitches. "OH NO, OWN GOAL?" [2187] GBC Pokémon: Yellow Version "arbitrary code execution" by bortreb in 12:51.87 I know there's a new version of this category, but to be honest, I liked this one much more. Sure, the new one does it faster, but I didn't get the whole Pi thing and the old TAS has much more of a "wow!" effect because it changes everything. And I think you can easily see from my avatar why I like this TAS ;) [2208] N64 Super Mario 64 "all 120 stars" by mkdasher, Nahoc, sonicpacker, Jesus, Kyman, MoltovM, SilentSlayers, snark, ToT, Bauru, Eru, Goronem, Mokkori, Nothing693 & pasta in 1:20:41.52 Do I really need to explain why? This was the biggest TAS project ever, it was made by a team of the best SM64 TASers from around the world. Seeing the first 3D game I've ever played being destroyed like this was epic! [2091] GB Super Mario Land by MUGG in 12:08.75 Now this is the very first game I played, I have the classic gaming career. SML is a game where I know every pixel by heart and I could pick it up at any given time to play through it again. Now this most recent TAS surprised me a lot, as it actually gained more than a second in a game that should already be in SMB-territory in terms of optimization. The improvement is even more of an achievement if you take the additional lag into account that the improved emulation is producing. [2205] DS Castlevania: Dawn of Sorrow "all souls" by Kriole in 35:08.59 I just have a thing for TASes like that, where everything depends on luck manipulation. Now everyone who tried to get all the souls in DoS knows how annoying this can be, so naturally this TAS is our revenge. Take that, drop rate! [1248] SNES Family Feud "playaround" by Heisanevilgenius in 06:46.71 A TAS of a game show? Yeah, a TAS of a game show! I like this one for similar reasons as the Brain Age TAS, it just screws around with the mechanics of an untypical type of game to TAS. Also, this movie clearly shows how racist American TV is.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Shouldn't a speed oriented TAS avoid flawless victories?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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How long would it take to get 100%? To me, it sounds very repetitive and long, but that's what the vault is there for. So if you want to do it, go ahead. But if you want to make a more entertaining TAS, you could go for a playaround sort of thing. For this to be interesting, you would need some glitches and exploits, though.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I also think that genres like this should not generally be excluded from the vault. This TAS is really technical and shows things that are obviously impossible non-TAS, so why shouldn't this effort be rewarded?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Flip wrote:
Not exist.
Sadly, same here :(
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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The most fabulous thing I could imagine for this category would be to program SMB 3 into SMW and beat it with an exact copy of the famous TAS by Morimoto. Then you would have won. Everything ever.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I personally don't think glitchless is a good goal for any game. There are exceptions to this, but only for games where it's very easy to define what is a glitch and what is not. These are very rare though. This TAS right here is much too arbitrary in my opinion, as it does use tricks that obviously look like glitches. I'm sorry, but I don't think this should be published
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I think this is as big as AGDQ can and should get. I sincerely hope that SDA sees this as well and doesn't try to make it even bigger by any means. The fact that many donation goals were not met should be a clear indication of this. I really think this was an amazing marathon and I'm proud that I was able to contribute towards it (by being a commentator on the German re-stream). I do have some problems with the event, but overall the positives easily outweigh them. I'll list them anyway: 1: The fact that they didn't care about Europe for even one of the more popular titles (e.g. popular worldwide). They didn't even put the PC blocks into a good timeslot, even though I'd say that Europe is generally more interested in PC gaming. 2: The whole thing is probably a bit too dependent on certain names, be it games or runners. It's just irritating to see the differences that specific names can make in terms of viewers and donations. The name "AGDQ" should be bigger than Zelda or Cosmo IMO. Regarding the German re-stream: The idea started spontaneously, but in the end it surpassed even the most optimistic expectations by a lot. We constantly were around 500 viewers, with peaks of up to 1500 (not counting raids from the French). Despite many technical problems, a limited amount of commentators that progressively got less sleep during the week and absolutely no experience in doing such a thing; we managed to entertain a lot of people and gain probably some thousands of extra dollars because of the hype. We improvised a lot and even started to offer exclusive prizes. I will never forget this week, even though I'm glad that I can return to a regular sleeping schedule ^^ And last but not least, big thanks to the French community! Without you, the German re-stream would have never even started in the first place. When the DDoS attack happened, I was truly disgusted that there are people out there, whose lives are this miserable that they need to attack a charity stream, but in the end this event brought the two communities together. Maybe we should say "thank you" to that stupid hacker kid, as it is responsible for the GERMENCH hype that generated a lot of donations. And now that I end this gigantic post, it's already a bit less time until AGDQ 2015. WITH HOVERBOARDS!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Hi Logicalparadox, it's nice that you're interested in TASing ^^ If you want, you can ask me some things about TASing in German. Just send me a PM ;) Rummel!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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TASeditor wrote:
Lag or text doesn't count for slower/faster version to use, only different glitches count.
The rules don't mention lag specifically, besides text it just says: "differences in title screen, cutscenes, and menus (unless menus are the game's main control interface). " I guess that this does include lag, but if the TAS can improved by gameplay anyway, why not doing it on the version that lags less?
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This was one of my most anticipated TASes and I'm very happy to see it finished, in a time that's nearly an hour faster than the unassisted record. The highlights for me were a lot of small things rather than the constant "destroying every boss in one turn" (although it was pretty cool how the TAS could just casually choose between "getting hit", "reducing damage by 1", "reducing damage by 2" or just super guarding). Things like the perfect luck in the casino (now try this in real life!), the first-frame skip of the sliding door with Vivian in Chapter 4 and of course some of the incredibly close enemy dodges. Despite the known improvements, this truly is an amazing TAS and it deserves nothing but a yeas vote! Now we just need a TAS of the first Paper Mario...
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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[2314] N64 F-Zero X "Jack Cup, Time Trial" by Lord Tom in 08:17.72 The only way to make this more impressive would be to make an "all cups" TAS
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.