Posts for andypanther


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Joined: 6/30/2010
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got4n, don't feed the troll.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Star Wars Episode I: Racer Very slow and the sound is terrible. Also, you have to use Glide64k, otherwise the screen isn't even centered. I would like to start TASing this, but I guess it's better to wait for the 1.5.1 update.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Sorry if the run isn't very entertaining, I couldn't do much more than killing as much enemies as possible and making extremely tight jumps. That's just how the game is.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Couldn't you do something like a MST for this game? Because a run that only has the restriction that it must defeat Ganon seems pretty arbitrary to me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Baxter wrote:
More of a general remark, but I think it should be clear in (nearly) all of the clips what is going on, even if the viewer is unfamiliar with the game. Sometimes the story behind it is cooler than how it looks. I don't know for instance how well a clip of a pokemon being caught would work in such a video. Also, the more the video and the audio coincide, the better.
Well, the catching of Missingno could also be showed, as this glitch is so well known. But maybe you're right and not everyone would find this interesting, it's just that I'm a big fan of Pokémon-TASes ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I am working on an improvement to this. Currently I'm 11 Frames ahead of the published run and just finished level 5. Here's the WIP (you need Bizhawk and the patch for the game) But now I ran into a serious problem: I'm losing my entire lead in the transition between levels 5 and 6. I can confirm that it's not because of additional lag, the overall lag counter still has a difference of -7 for my run before and after the transition. So my only other theory is that there is a really dumb frame rule. Generally, this game makes no sense. First of all, every second frame is a lagframe. Some levels are full of lag that can only be removed by seemingly random variations of input, while others have no lag at all. The level I just finished is one of the latter and I couldn't gain a single frame, every slight change from was0x' strategy resulted in taking more damage or missing jumps. I would really appreciate any help on this problem, I was so hoping to finally have a submittable TAS :/
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Masterjun wrote:
Movie Rules wrote:
Due to the lower frame rate (50 Hz) and the fact that games are usually not modified in order to compensate for this, PAL versions of ROMs are generally not preferred, unless there are significant technical and/or entertainment merits to using this version.
I don't know if the run syncs on the (U) version, but if not I don't really see a good reason to use the (E) version over the (U) version. Still waiting for an encode though.
PAL games were only 50 Hz on console until Gen. 5 (with a few exceptions in Gen. 6).
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I generally prefer to read the original manga rather than watching the anime adaptation. But this doesn't mean I can't have fun with anime series or movies (yeah, I'm a big fan of the Ghibli-movies). Therefore, I would be very interested to see some recommendations for animes that aren't adaptations of manga (is there a term for this?) I think the first anime I ever saw was the anime version of Heidi (the one where Hayao Miyazaki worked on). I didn't even realise it was a japanese series back then, I just watched it like it was any other cartoon. Later, around the late 90's, I watched Pokémon and Sailor Moon (I know ALL the guys did!) regularly, now knowing that it was japanese.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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This should have the tag "Aims for in-game time instead of real-time", because as of now this is only explained in the submission text.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Man, that final boss takes FOREVER to go down. I did it on console back when this was released, but I didn't remember this fight being that long. Too bad that the last phase can't be done any faster, as it seems to be completely scripted how much damage you can do :/
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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Would it be possible to always show lag on TAStudio? Because as of now, it's only visible when you enable it right from the beginning and stops anyway once you load a savestate. Correct me if I'm just doing something wrong. Also, I'm using version 1.4.0.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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ColdStardust wrote:
Why is "100% completion" listed as one of the tags? I mean, wouldn't 100% TECHNICALLY be unlocking all the cannons as well, since they are also something you'd unlock in the game? Also, I voted yes, obviously. - User 2
This game considers getting all the stars as "complete". It has a different message at the end if you beat the final boss with all stars and it also unlocks a secret (Yoshi and the special Triple Jump). One could argue that 100% should also include all coins, but usually 100% never requires you to max out specific counters, unless it's a highscore-TAS. The switches and the cannons have the problem, that the game doesn't keep count of them. Technically, you're just activating a trigger that changes some levels. If you wanted to include them, you would also have to open all doors
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Patashu wrote:
Of course, it will have to wait for Bizhawk to integrate a good N64 core, and even then 100% is more likely to get worked on first.
I agree that 100% should have priority once we have a better emulator. But as I know, the core isn't going to be any better, it's still the horribly unprecise Mupen. It's just the functionality and compatibility that can be improved.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Patashu wrote:
Technically WW does no corrupting of memory, it's a very standard 'make two things happen at once and their side effects are jumbled' glitch.
Well, that makes it more difficult to create a less glitched any% that isn't arbitrary. Also, let's not forget there's still MST (although I do believe the next version of this TAS will probably be an "all dungeons")
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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PikachuMan wrote:
There is a hack called Voyager of Time, which has remixed areas (as in changing enemy types and object arrangements) not limited to just dungeons. The terrain has not been edited so it will work on any emulator. TASing OOT hacks (and Master Quest) should do MST runs if possible.
It's also important to note that it has been modified to require all of the medallions. Also, a quick question for the OoT-Experts here: How would a "no memory corruption" run currently look like? Would it be the same as "no RBA no WW"? Either way, I would say this category is publishable as an any&, while the current any% could be recategorized as "glitched".
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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They work for me.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I can't believe I just watched the whole thing. Now I can't decide between "This is boring" and "best game ever!". It's just so.. weird. Run right for justice kissing!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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10 hours of Paper Mario? Sounds pretty awesome :D And I feel so sorry for this game, who knows how long we will still see it in this relatively unbroken state, now that Cronikeys is playing it..
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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Gohma escape without 2-3-1 skip should still be faster.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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I don't see a reason to not use PAL. If it's clearly faster, I'm sure TASVideos will allow it. Or does it look worse in some way? I'm not an expert, that's why I'm asking.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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BrotherMojo wrote:
Voted meh, because despite the level beginning at 13:39 being basically the best thing ever, the game has an unfortunate amount of running directly to the right slaughtering boring and entirely ineffectual robots.
Now that I've seen it, I know exactly what should be the screenshot if it gets published :D
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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One problem with sub 5 is the inaccurate emulator that Mupen is. Would the current TAS still be that fast on a good emulator? That would mean even more timesavers would need to be found.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
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This looks great with all the new tricks. I can't wait to see te next levels! As a german speaking person, you just have to love the guards shouting at Bond in german. Especially the dialogue, where they talk about how cold it is and that they need to get some booze ^^
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.
Experienced Forum User, Published Author, Former player
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I don't see a reason why Autism should be a disadvantage for TASing a game. I know how patient and focussed autists can be, so they might have an advantage. Having that said, OoT isn't an easy game to start with, it has incredibly complex mechanics and the emulator you'll have to use is complete garbage. But if you're motivated to learn it, you should definitely go ahead and start practicing. If you have problems, you can always ask someone on the forum.
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.